These are the Clothing Brands Worn by James Bond: Zara ...

casino royale suits

casino royale suits - win

Is it possible to measure a man for a suit to be tailored by eye only like Vesper Lynd did for James Bond in Casino Royale?

I'm not familiar with tailors, but I'm curious whether a tailor can have such dominion over his craft to be able to do something like that.
(also, I'm aware that the movie implies that (spoilers!) she may have been fed that info, but the question still stands)
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In Catch Me if You Can (2002) Frank Abagnale sees the film Goldfinger. After he adopts the identity of Mr. Fleming (Bond creator) and buys a suit and Aston Martin DB5. In the hotel when the Bond theme ends, the song "a Look of love" starts. The song was orig. made for Bond parody film Casino Royale.

In Catch Me if You Can (2002) Frank Abagnale sees the film Goldfinger. After he adopts the identity of Mr. Fleming (Bond creator) and buys a suit and Aston Martin DB5. In the hotel when the Bond theme ends, the song submitted by LakuMatto to MovieDetails [link] [comments]

[WP] You sit down at a high-stakes poker table in a popular casino and hit nine royal flushes in a row! A man in a suit congratulates you and ushers you to your complimentary luxury suite. When you start counting your winnings, you hear an amused “How much did we make, Partner?!” behind you.

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My Ranking of the Top 10 “Bond Car Chases”

  1. The Spy Who Loved Me (Amphibious Car)- What’s not to love? A brilliant chase with fantastic stunt work from the helicopter and with one of the biggest “Holy S**t!” Moments in bond history as the car turns into a submarine.
  2. Die Another Day (The Vanquish Vs The Jaguar) - I am aware many users aren’t a fan of DAD, and downright dislike the movie however, I feel the car chase is easily one of the best of the series, both cars duelling with each other with enough firepower to destroy a small army, Brosnan using the ejector seat to flip his car accompanied by a brilliant Score by David Arnold. Just brilliant.
  3. Tomorrow Never Dies (The remote controlled Car)- What it lacks in appearance it makes up for in gadgets and great humour, a talking remote controlled car driven by Brosnan in the backseat (Backseat driver anyone?) being chased by Carter’s goons, unfortunately it ended up in a shop window but at least it wasn’t destroyed!
  4. Casino Royale (The Tanker Airport Chase)- This one is a strange one. Because it’s moreso about Bond chasing a vehicle on foot, but it has to be included, once again scored by the magnificent David Arnold Craig shows his no nonsense attitude by getting beaten and bruised as he chases and gets chased, all to stop a plane from blowing up.
  5. Licence to Kill (The Tanker Chase)- On the subject of Tankers..... Whats not to enjoy about Dalton driving a tanker on two wheels? The entire sequence is a thrilling edge of your seat chase and reminds me of a modern Fleming Chase brought to screen.
  6. Goldfinger (Ejector Seat anyone?)- This might surprise some being so low down. It’s arguably the most iconic chase of the entire series but being that it set the standard to come (and be improved on) so early in the series, I feel it’s okay to rank it this low.
  7. Goldeneye (The Tank!)- What a way to start your debut, donning a suit driving a tank, smashing through the streets of St.Petersburg with the Bond theme playing.
  8. The Man with the Golden Gun (Whistle included)- Yes, the chase scene finished with the sound of the slide whistle that has plagued the sequence to this day. Even with the sound effect I feel it really shows a fantastic choreographed chase with a brilliant stunt to finish.
  9. The Living Daylights (Aston on Skii’s!)- Another fantastic chase with Dalton looking and acting the part of the literary Bond finished with the skiing on a cello.
  10. For Your Eyes Only (The Lotus replacement) - It might be quite a strange choice but I absolutely love the stunt work in this sequence aswell as Moore’s one liners delivered with such charm.
What’s everyone else’s rankings?
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Favorite Couples Bracket Transcript

  1. Bruce Banner and Black Widow (Marvel)
  2. John Bender and Claire Standish (The Breakfast Club)
  3. Hiccup and Astrid (How to Train your Dragon)
  4. Fix it Felix and Sgt. Calhoun (Wreck it Ralph)
  5. Jean Grey and Cyclops (X-Men)
  6. Buttercup and Wesley (the Princess Bride)
  7. Marty and Jennifer (Back to the Future)
  8. Jake and Amy (Brooklyn Nine-Nine)
  9. Daredevil and Elektra (Daredevil)
  10. Ian and Mickey (Shameless)
  11. Cole and Cassie (12 Monkeys)
  12. Jim and Pam (The Office)
  13. Walter and Skyler White (Breaking Bad)
  14. Jane Eyre and Mr. Rochester
  15. Peter and Lois (Family Guy)
  16. Luke Skywalker and Mara Jade (Star Wars)
  17. Dexter and Rita Morgan (Dexter)
  18. John Murphy and Emori kom Trikru (The 100)
  19. Buzz Lightyear and Jessie (Toy Story)
  20. Anakin and Padme (Star Wars)
  21. Thor and Jane (Thor)
  22. Harry and Ginny (Harry Potter)
  23. Shrek and Fiona (Shrek)
  24. Phil and Claire Dunphey (Modern Family)
  25. Wash and Zoë (Firefly)
  26. The Narrator and Marla (Fight Club)
  27. Scooby-Doo and Amber (Scooby-Doo)
  28. Khal Drogo & Daenerys Targaryen (Game of Thrones)
  29. Homer and Marge Simpson (The Simpsons)
  30. Todd and Viola (Chaos Walking)
  31. Ezra and Sabine Wren (Star Wars Rebels)
  32. Mario and Peach (Super Mario)
  33. Tom and Summer (500 Days of Summer)
  34. Jack and Rose (Titanic)
  35. Eleanor and Chidi (The Good Place)
  36. Jimmy and Sabrina (Raising Hope)
  37. Quentin and Alice (The Magicians)
  38. Cosima & Delphine (Orphan Black)
  39. Andrew and Allison (The Breakfast Club)
  40. Parzival and Art3mis (Ready Player One)
  41. Emma Swann & Hook (Once Upon A Time)
  42. Jacob and Queenie (Fantastic Beasts)
  43. E and Sloan (Entourage)
  44. Kitty Pryde and Iceman (Marvel)
  45. Sam and Diane (Cheers)
  46. Scott and Allison (Teen Wolf)
  47. Chuck and Sarah (Chuck)
  48. Roxas and Xion (Kingdom Hearts)
  49. Kat Stratford & Patrick Verona (10 Things I Hate About You)
  50. Nick and Amy Dunn (Gone Girl)
  51. Santa and Mrs. Claus
  52. Sam & Gilly (Game of Thrones)
  53. Nick Miller & Jessica Day (New Girl)
  54. Gus and Selene (Psych)
  55. Will and Elizabeth (Pirates of the Caribbean)
  56. Korra and Asami (The Legend of Korra)
  57. Evelyn and Rick O'Connell (The Mummy)
  58. Kate Beckett & Richard Castle (Castle)
  59. Jesse and Jane (Breaking Bad)
  60. Beauty and Beast (Beauty and the Beast)
  61. Archer and Lana (Archer)
  62. Batman and Catwoman (Batman)
  63. Nancy and Jonathan (Stranger Things)
  64. Phineas and Isabella (Phineas and Ferb)
  65. Darth Revan and Bastilla Shan (Star Wars: KOTOR)
  66. Peter Venknan and Dana Barrett (Ghostbusters)
  67. Miguel & Sam (Cobra Kai)
  68. Cosmo and Wanda (Fairly Odd Parents)
  69. Fitz and Simmons (Agents of SHIELD)
  70. Link and Zelda (Legend of Zelda)
  71. Beast Boy and Raven (Teen Titans)
  72. Tommy Shelby and Grace Burgess (Peaky Blinders)
  73. Elizabeth and Mr. Darcy (Pride and Prejudice)
  74. Ross and Rachel (Friends)
  75. Poe and Zorii (Star Wars)
  76. Stiles and Lydia (Teen Wolf)
  77. Cal and Merrin (Jedi: Fallen Order)
  78. Dipper Pines and Wendy Corduroy (Gravity Falls)
  79. Jessie and James (Pokemon)
  80. Ken Kaneki and Touka Kirishima (Tokyo Ghoul)
  81. Han Solo and Leia Organa (Star Wars)
  82. Katniss and Peeta (Hunger Games)
  83. Ron and Hermione (Harry Potter)
  84. Mickey and Minnie (Mickey Mouse Club)
  85. Kurt Hummel and Blaine Anderson (Glee)
  86. Anna and Kristoff (Frozen)
  87. Juno and Bleeker (Juno)
  88. Steve and Peggy (Captain America)
  89. Hughie and Starlight (The Boys)
  90. Flynn and Rapunzel (Tangled)
  91. Tony and Pepper (Iron Man)
  92. Ted and Tracy (How I Met your Mother)
  93. Aragorn and Arwen (The Lord of the Rings)
  94. Mordecai and Margaret (Regular Show)
  95. Gumball and Penny (The Amazing World of Gumball)
  96. Sokka and Suki (Avatar: The Last Airbender)
  97. Lucy and Mercy (My Days of Mercy)
  98. Gabrielle Solis and Carlos Solis (Desperate Housewives)
  99. Princess Bubblegum and Marceline (Adventure Time)
  100. Mal and Inara (Firefly)
  101. Walter and Paige (Scorpion)
  102. Jack Skellington and Sally (The Nightmare Before Christmas)
  103. Liara and Commander Shepard (Mass Effect)
  104. Gomez and Morticia Addams (The Addams Family)
  105. Allison and Raymond (Umbrella Academy)
  106. Percy Jackson and Annabeth Chase (Percy Jackson)
  107. Kevin Cozner and Raymond Holt (Brooklyn 99)
  108. Dwight and Angela (The Office)
  109. Gamora and Star-Lord (Guardians of the Galaxy)
  110. Gwen Stacy and Miles Morales (Spider-Man)
  111. Jackie and Kelso (That 70s Show)
  112. Fry and Leela (Futurama)
  113. Klaus and Dave from (Umbrella Academy)
  114. Melinda May and Agent Coulson (Agents of SHIELD)
  115. Woody and Kelly (Cheers)
  116. Mulder & Scully (The X-Files)
  117. Adrian and Trudy (Monk)
  118. Kanan Jarrus and Hera Syndulla (Star Wars Rebels)
  119. Dick Grayson and Starfire (DC)
  120. Root and Shaw (Person of Interest)
  121. Naruto and Hinata (Naruto)
  122. Donald and Daisy (Mickey Mouse Club)
  123. Bella and Edward (Twilight)
  124. Scott and Boof (Teen Wolf 1985)
  125. Rogue and Gambit (X-Men)
  126. Ferris and Sloan (Ferris Bueller's Day Off)
  127. Nathan Drake and Elena Fisher (Uncharted)
  128. Spider-Man and Mary Jane and Spider-Man and Gwen Stacy (Spider-Man)
  129. James and Alyssa (The End of the F***ing World)
  130. Remus Lupin and Nymphadora Tonks (Harry Potter)
  131. Superman and Lois Lane (DC)
  132. Simon and Kaylee (Firefly)
  133. Newt and Tina (Fantastic Beasts)
  134. Kim and Saul (Better Call Saul)
  135. Cloak and Dagger (Cloak and Dagger)
  136. Temperance “Bones” Brennan & Seeley Booth (Bones)
  137. Barry and Iris (The Flash)
  138. Lucy & Andy (Twin Peaks)
  139. Mia and Sebastian (La La Land)
  140. The Doctor and River Song (Dr. Who)
  141. WALL-E and EVE (WALL-E)
  142. Fred and Daphne (Scooby-Doo)
  143. Mr. Fantastic and Invisible Woman (Marvel)
  144. Derek Shepherd and Meredith Grey (Grey's Anatomy)
  145. Rigby and Eileen (Regular Show)
  146. Christian and Satine (Moulin Rouge)
  147. Lightning McQueen and Sally (Cars)
  148. Niles and Daphne (Frasier)
  149. Woody and Bopeep (Toy Story)
  150. Hal Jordan and Carol Ferris (Green Lantern)
  151. Fleabag and The Priest (Fleabag)
  152. Mike and Phoebe (Friends)
  153. Chris and Ann (Parks and Rec)
  154. Tandy and Carol (Last Man on Earth)
  155. JD and Elliot (Scrubs)
  156. Donna and Harvey (Suits)
  157. David and Patrick (Schitts creek)
  158. Trevor and Sypha (Castlevania)
  159. Ant-Man and The Wasp (Ant-Man)
  160. Michael and Holly (The Office)
  161. Barry B. Benson & Vanessa Bloome (The Bee Movie)
  162. Aang and Katara (Avatar: The Last Airbender)
  163. Rick and Andrea (TWD comics)
  164. Stan and Wendy (South Park)
  165. Lucy and Ricky (I Love Lucy)
  166. Turk and Carla (Scrubs)
  167. Wonder Woman and Steve Trevor (Wonder Woman)
  168. Lux and Ahsoka (The Clone Wars)
  169. Mickey and Gus (Love)
  170. Lady and the Tramp (Lady and the Tramp)
  171. Victor and Emily (The Corpse Bride)
  172. Eric and Donna (That 70’s Show)
  173. Five and Dolores (Umbrella Academy)
  174. Kim Possible & Ron Stoppable (Kim Possible)
  175. Rey Skywalker and Ben Solo (Star Wars)
  176. Jason Mendoza and Janet (The Good Place)
  177. Leslie and Ben (Parks and Rec)
  178. Shaggy and Velma (Scooby-Doo)
  179. Patrick and Theresa (The Mentalist)
  180. The Amphibian Man and Elisa (Shape Of Water)
  181. James Bond and Vesper Lynd (Casino Royale)
  182. Carl and Ellie (Up)
  183. Monica and Chandler (Friends)
  184. Barbie and Ken (Toy Story)
  185. Shawn and Juliet (Psych)
  186. Black Panther and Storm (Marvel)
  187. April and Andy (Parks and Rec)
  188. Eleven and Mike Wheeler (Stranger Things)
  189. Scarlet Witch and Vision (Marvel)
  190. Black Canary and Green Arrow (DC)
  191. Deadpool and Vanessa (Deadpool)
  192. Harley Quinn and Joker and Harley Quinn and Poison Ivy (DC)
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The best polo shirts — 14 tested

Polo shirts are possibly the most ubiquitous clothing item of the 21st century, undergoing a long journey from aspirational 1930s sportswear to becoming the default smart-casual option for millions of men. We’ve researched and tested 14 of the best polo shirts and think that the best polo is the Sunspel Riviera with its great fit, unique fabric and strong range of over twenty colours. If you’re looking for an elevated take on the polo then the John Smedley Adrian Polo is incredibly soft and will smarten up your wardrobe. Finally, if you’re on a budget the H&M Cotton Polo Shirt is a good quality take on the classic item at an affordable price point.
The original garment as we know it was based on a design worn by French tennis star René Lacoste aka ​“the Crocodile” in the 1930s as a practical, flexible, comfortable sports shirt. Unfortunately, from the 1980s onwards, creeping ​“casual Friday” dress codes made the polo shirt with badly fitting chinos an American business-standard. Later, it was the uniform of golfers and delivery drivers, security guards, and coffee chain staff not to mention the sometime uniform of the American far-right, in almost a parody of conformity.
What saves the polo shirt from fashion irrelevance is its potential for reinvention. Its been reclaimed by subcultures ranging from punks to skinheads and mods. As the tie disappears and the suit becomes increasingly relaxed, the polo shirt has become a place to experiment with shirting alternatives and continues its long tradition of reinvention, molding itself to the zeitgeist. For our review we tried to cover this range, from semi-activewear to knit-fabric classics to find the best polo shirt overall, looking as always at specialists who’ve produced these styles year after year in an attempt to find an ideal.

Best overall

Sunspel Riviera Polo
With a smart fit, retro-inspired basket weave fabric, and a huge range of tasteful colours, the Riviera is on its way to becoming a contemporary classic.
$105
The Riveria was introduced by Sunspel in 2006 after a design by Linda Hemmings for the James Bond film Casino Royale. The Riviera became something of an instant classic for a brand which up until then had been known largely for its undergarments. The references here (as the name suggests) are much more Talented Mr.Ripley than contemporary sportswear but it doesn’t feel like a period piece either. There has been some clever thought put into taking the best of that golden era and updating it.
The fabric has a looser, wider weave than most piqué polos, and a nice spongy texture with none of the coarseness that some piqué can have. After researching I found that the brand created the fabric with a vintage lace making machine in Sunspel’s HQ in Nottingham, and none of the competition I tried have a similar quality.
The fit is trim but not overly slim. The sleeves fall flatteringly halfway down the bicep, the length is standard and it has the classic split tail. The sleeves didn’t pull up into my armpits and I still had movement through the body. The collar is a fairly small point collar that sits well when buttoned up but also folds down easily into a camp collar shape when undone which allowed it to be worn cleanly both ways. The buttons are a discreet tonal plastic and the placket is a simple 2‑button design. I’m a fan of the pocket design though in a practical sense it’s not good for much and makes the shirt much more of a casual style.
Colours are another area where Sunspel gets it just right. They always have a strong seasonal palette which this year covers 20 options including a deep chocolate brown (seen above) an intense Yves Klein blue and a great brick red. Compared to their competitor’s depressingly basic ranges of pastels and neons, this quiet tastefulness is refreshing and it means that season to season it will be easy to update your wardrobe with some new additions.
Through washing and wearing over a number of weeks, I noticed no noticeable shrinkage or discolouring and the fabric kept its softness (which wasn’t always the case, especially if a garment has been chemically softened). I also kept an eye out for loose threads and buttons but found no faults.
Which brings us to the final question of value. Polo shirts are an interesting category in this sense as they are so tied up to a certain idea of aspirational dressing — and priced accordingly. Our testing found that the general quality and feel of a £10 polo from H&M didn’t massively improve when compared to its £80 Lacoste equivalent. But that’s to ignore the fact that you are paying for what that £80 polo says about you, what it represents in our culture, and the semiotics of that logo — a francophile or a football causal, a preppy or a punk. That said, if you’re like me and the branded polos aren’t your niche but you want something that feels premium, then, for the cost, you will have a beautifully fabricated, European-made polo shirt of notably better quality than its competitors in the same price bracket and that’s enough for us to award it the top spot.

Downsides

The downsides for the Riviera really come down to preference. I could imagine if you want a more classic fitting polo you may find it too slim or if you want one without a pocket that could turn you off. But as for the construction of the shirt itself or its fabric I couldn’t find any faults. Even the plastic buttons which might in other brands seem like a cost-saving measure feels more like a thoughtful design choice. It’s also more sportswear-adjacent than actual sportswear, but that feels like a quibble and true of any of the major polo brands at this point.

Also good

John Smedley Adrian Polo
Made from incredibly soft sea island cotton, this knitted polo is perfect if you want a softer, more formal style of polo.
$298
The Adrian Polo from John Smedley comes a close second to the Sunspel Riviera. The main attraction is the sea island cotton fabric which is incredibly soft with the best hand feel of any polo I reviewed. The placket length and knitted collar means it feels much more like the elegant mid-century polo shirt than something that would be mistaken for a 21st-century corporate uniform, albeit with some nice updates that make it feel more contemporary than other knitted polos.
Smedley is to fine knitwear what Burberry is to trench coats, or John Lobb is to shoes and considered to be the best in the world in the category (it’s where the Queen gets her knitwear). The Adrian genuinely felt like a luxury. Everything from the feel of the fabric to the way it fitted just right with substantial ribbing on the waist and sleeves (near the bottom of the bicep) with just the right amount of tension spoke to the care and attention that had gone into making it. It’s also versatile, working just as well under the lapels of my suit when I got married a few weeks ago as it did in our 35 degree London heatwave when worn with a pair of shorts although, it is a bit too formal to work with tracksuit bottoms. Out of all the styles I reviewed it felt much more like a smart option.
What the Adrian definitely isn’t on the other hand is a piece of grab-and-go sportswear that can be washed and thrown on like a t‑shirt or folded up at the bottom of your bag for destination holiday. I found myself hand-washing the delicate fabric to avoid rips and the collar, though it stands well, needs shaping with an iron after washing. Like a lot of luxury items, it’s delicate and requires a bit more care and attention than most and at £145 it’s not quite affordable enough to be a staple. That’s not saying it’s bad value necessarily, you can see the care and attention that was put into it and it’s UK manufactured but it’s probably not what most people are looking for when it comes to an everyday polo shirt, and those not quite the all-rounder that could hold the top spot. If you’re more likely to wear smart trousers than jeans and prefer a knit jumper to a hoodie then this is the polo for you.

Budget pick

H&M Cotton Polo Shirt
A great price paired with good fabrication and quality, the H&M polo offers the best value for money with their straightforward take on the classic polo shirt.
$12.99
If you’re unconcerned with logos and just want a classic polo shirt as a wardrobe staple you could do a lot worse than the H&M Cotton Polo Shirt. The piqué is soft and drapes well, the fit is classic, and straight (though as is often the case with H&M group, a bit long for me). In a blind test, I’m not sure I could tell the difference easily between this polo and the Lacoste L.12 which it’s clearly based it’s detailing on. And at £9.99 it’s extremely good value. Ethical clothing site Good on You’s review gives the brand an ​“It’s a start” rating for it’s environmental and ethical credentials noting that it’s environmental record is consistently improving while some issues with it’s supply chain labor remain.

What to look for

Range of colours: More than most sportswear, polo shirts are about colour, and we wanted our staple pick to have a good range of quality seasonal colours.
Flexibility: We wanted a Polo that looked good with a range of clothing from the formal to the ultra-casual (a pair of shorts or sweats)
Fabric: Has to work well in the heat, for most people a polo is a summer item and anything too heavy or coarse wasn’t going to cut it for us, we tried a range of synthetics and cottons of different qualities.
Fit: Piqué and knitted cotton are unforgiving fabrics so having a good fit is key to making a polo shirt work.
Collar: Does it stand up well, does it look okay when unbuttoned? is it easy to fold down or does it look sloppy.
Length: Long enough to wear tucked in but not long enough to look sloppy on its own.
Sleeves: We wanted the sleeve length to flatter the bicep but not ride up too high into the armpits, we also wanted easy movement as you’d expect from sportswear.
Easy Care: The best polos, like all good sportswear, should be easy to wash and care for.
Aesthetics: We wanted a polo that was more than a billboard for logo’s or an anonymous boxy t‑shirt alternative, the best would have a strong aesthetic quality.

The competition

The Fred Perry M12 & M3's are the most solidly constructed of all the branded polos I tried, and I was particularly keen on the thick ribbing on the sleeves and collar and the wide, reinforced placket. The collar had a slightly wider spread than most and which I found more flattering. The fit is trimmer than Lacoste and the hem is square so overall it has a neater, less sporty look. It's also nice that it's been continuously made in the UK since its introduction in the 1950s. The M12's aesthetic with its twin tips on the collar and sleeves have deep roots in the mod, Britpop, punk and skinhead subcultures in the UK and it can be a bit overpowering if you're looking for something more casual, but I love the simplicity of the M3's laurel crest and it has the same fit. Our favourite if you're looking for a logo.
We ordered from Lacoste as they're the originators of the style. The Lacoste L.12.12 is their staple and comes in a huge range of colours. It's hard to judge it fairly as it seems to be the most duped of all polo styles—the Ralph Lauren polo is said to be a copy of their pre-60s model after the designer was disappointed with the synthetic blend polos they produced in the 70s. It has a straight fit, flattering sleeve and fairly flat collar. The fabric is softer than most piques and the split tail is nice but there is nothing particularly stand out, though the mother of pearl buttons are a nice touch. In terms of transparency, they were probably the most disappointing of the branded styles as there was absolutely no place of origin for manufacture, not even a "made in" on their label (though I believe they are produced in Peru).
The Lacoste Paris Polo Shirt is their more contemporary update to the classic style and it features a slightly smaller collar, a bit of elastane in the fabric (6%) and a longer, narrower hidden placket and tonal crocodile patch. It's an interesting update, but if you're going for something so subtle I'm not sure why you wouldn't go for something completely unbranded.
The Ralph Lauren Classic Fit Mesh Polo Shirt was an interesting variant. Its piqué was solid and soft feeling, It had a really thick placket and nice mother of pearl buttons, but it was largely indistinguishable from the Lacoste L.12 and its dupe status makes sense. It has a slightly lower stepped hem and a surpassingly slim fit for a "classic" style. It comes in a huge range of colours (some pretty dubious) and is the most expensive of the branded options we tried, coming in at £85. It's also shorter than most of the polos we tried so could be a good option for smaller guys.
Kent Wang is one of menswear's best-kept secrets and we're a big fan of the Kent Want polo shirt. It splits the difference nicely between the more casual sportswear elements and smarter styles like the Adrian with thick quality pique, mother of pearl buttons and a high spread collar designed to look good under a suit jacket or jumper. If you want something with the formality of the Smedley and the easy-care of a classic polo then this is probably your best option and it has some of the most tasteful colours of any brand we reviewed (as well as a wide range of long sleeve options). It should be noted that the fit is quite slim and it's worth sizing up.
The Uniqlo Airism Jersey Polo is sleek and technical without seeming dorky. It kept me from sticking to the sofa when the heat in London got to a high of 35°C (95°F). It would be the ideal choice for a warm-weather tech enthusiast and looked pretty cool and sleek worn with my black running shorts.
The other Uniqlo style I tried was the Uniqlo DRY PIQUE polo, which I was less of a fan of. It was fine but not particularly interesting fit wise and has a slightly coarse plastic-y feel to the fabric.
I tried ASKET's Pique Polo and while it has the brands great fit range (you can choose the length from small to large) was a disappointment overall. The piqué was soft and mercerized but also the most transparent of all the ones we tested which meant nipples showed through. The collar was strangely floppy and unstructured so looked messy when buttoned up but also had trouble sitting flat when opened and the placket looked visually off centre. As usual with the brand, the environmental and social tracing is excellent and I hope they can perfect the style.
Finally, I also gave the H&M COOLMAX Polo a try and while I might appreciate it if I lived in a much warmer country, the texture just suffered in comparison to the pure cotton pique of their standard polo.
This is a new guide from Typical Contents, the “wirecutter for clothes”. It’s by the team behind Epochs, a now defunct menswear blog.
*We’re reviewing categories of clothing in hopes of finding the best item(s) in that category. All items tested in this guide were purchased with our own money. This post does not contain affiliate links.
Check out our previous guides on boxer briefs, plain t-shirts, low top canvas trainers, and summer socks.
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Inter-Titty Cup - Last 16, Fixtures 1 - 4 Results

Inter-Titty Cup - Last 16, Fixtures 1 - 4 Results

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TBH I was surprised Blake made it this far [don't get me wrong, I am a fan, but there are Chests I prefer]; I also wondered how naming the fixtures would play out - Blake definitely the bigger name here.
Both of these make my personal Top 20 - not that anyone care of course.

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No Fairytale run to the Semi's for Olenka on this occasion - I do feel slightly bad for her as she does have MANY good chest pics (IMO), Megan not so many (Again IMO).
But either way, this marks Megan's first appearance in a Cup Quarter-Final, her League performances have been fairly consistent- sadly in the wrong direction, with only 3 Wins from 21 Games over Seasons 1 - 3, good enough for 2 relegations.
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Two incredible Pictures that are utilised on their Trading Cards.
As a Cornwall native I probably lean toward Eleanor (most famous for her portrayal of Demelza in Poldark) - She's naturally Blonde, dyed her hair red as she thought it suited the character more, also, she's from London, not Cornwall.
Eva among my favourite Bond girls for her portrayal of Vesper Lynd in 2006's Casino Royale, she's not fairing too well in the League system atm, but she makes the Quarter-Finals.

https://preview.redd.it/n3ggez37mrd61.png?width=675&format=png&auto=webp&s=c33de30f0db56c49c41740c8f614fe2fcc0fff8f
Large definitely won through here, which is fine of course, who are we to disagree with 95 Votes.
Anne's doing well in the League (2nd Season) as is Kate (1st Season).

Please don't include any of these fixtures in your Bets (if they're placed after this post 00:15 UTC) as it will Void your entire Bet.
submitted by SarcasticCynic67 to CelebBattleLeague [link] [comments]

Stock manipulation rabbit hole

This is wsb Material if someone could kindly repost
Obligatory; Sir, this is a casino.
I went down a rabbit hole instead of watching this brutal red day. I may have stumbled on some interesting information that could explain some price movements and low volume. (I’m retarded and might need a big brain to do some proper DD.
I looked into the lawsuit NASDAQ, and friends filed against the SEC regulations regarding their data becoming more transparent. Data they sell for a premium to deep pockets.
Found an article here: https://ca.finance.yahoo.com/news/nasdaq-york-stock-exchange-sue-033502793.html
“The SEC is also dealing with other suits. In October, Citadel Securities sued the commission over its decision to approve a new mechanism for trading stocks at exchange operator IEX Group Inc.”
Citadel, everyone's favorite character in the Retail Reddit Wars. WSB/GME vs. RH/Hedgies.
IEX CEO worked for the Royal Canadian Bank before starting this exchange, which practices “Dark Pools” - https://en.m.wikipedia.org/wiki/Dark_pool
Companies can list with IEX for less than 1/10th the price of NASDAQ.
Under Dark Pool Wiki, you can find some interesting information such as the UBS Fine, which is described as the elusive “Short Ladder attack” with High-Frequency Trading [Which narrows bid-to-offer spread, Hmmm... HFT = 50-62% of all trading (2012) Dark pools = 32% of trades stocks (2012) Participants in dark pool holdings, Fidelity (connect the dots)
HFT has the potential for the Sharpe effect 10x the reward of the traditional buy and hold method.
These practices have led to multiple market crashes
Also, you can see how all these big money movers defrauded the public and company’s of billions while being fined very, very little for doing so.
TL:DR WSB, Reddit, retail investors have little to no effect on the market. This is, in fact, a Casino, and we are playing poker with our cards face up. Any regulations pushed by the Government because of these reasons is most likely not in our best interest.
submitted by Kitchen_Couple5937 to conspiracy [link] [comments]

Market manipulation explained?

Obligatory; Sir, this is a casino.
I went down a rabbit hole instead of watching this brutal red day. I may have stumbled on some interesting information that could explain some price movements and low volume. (I’m retarded and might need a big brain to do some proper DD.
I looked into the lawsuit NASDAQ, and friends filed against the SEC regulations regarding their data becoming more transparent. Data they sell for a premium to deep pockets.
Found an article here: https://ca.finance.yahoo.com/news/nasdaq-york-stock-exchange-sue-033502793.html
“The SEC is also dealing with other suits. In October, Citadel Securities sued the commission over its decision to approve a new mechanism for trading stocks at exchange operator IEX Group Inc.”
Citadel, everyone's favorite character in the Retail Reddit Wars. WSB/GME vs. RH/Hedgies.
IEX CEO worked for the Royal Canadian Bank before starting this exchange, which practices “Dark Pools” - https://en.m.wikipedia.org/wiki/Dark_pool
Companies can list with IEX for less than 1/10th the price of NASDAQ.
Under Dark Pool Wiki, you can find some interesting information such as the UBS Fine, which is described as the elusive “Short Ladder attack” with High-Frequency Trading [Which narrows bid-to-offer spread, Hmmm... HFT = 50-62% of all trading (2012) Dark pools = 32% of trades stocks (2012) Participants in dark pool holdings, Fidelity (connect the dots)
HFT has the potential for the Sharpe effect 10x the reward of the traditional buy and hold method.
These practices have led to multiple market crashes
Also, you can see how all these big money movers defrauded the public and company’s of billions while being fined very, very little for doing so.
TL:DR WSB, Reddit, retail investors have little to no effect on the market. This is, in fact, a Casino, and we are playing poker with our cards face up. Any regulations pushed by the Government because of these reasons is most likely not in our best interest.
submitted by Kitchen_Couple5937 to Wallstreetbetsnew [link] [comments]

Series Concept: Kamen Rider Roulette

An idea originally posted to my old Amino account about four years ago, under the same username.

"Welcome to Fortune City, a bustling casino where people from far and wide visit to seek riches! One young man, Kōji Koharu, is the ire of the casino, as his gambling addiction has landed him in a quite extensive debt. The mysterious creator of the casino, known only as The Owner, reaches out to Kōji with a proposition: Retrieve a collection of prized Diamond Chips for The Owner's personal treasure vault, and be cleared of his debt. Reluctant, but desperate, Kōji accepts this offer, and is given an experimental device from the treasure vault called the Fourtune Driver, allowing him to use Suit Styles to transform into Kamen Rider Roulette! However, the deal is merely a ploy against Kōji, at The Owner seeks to rid his casino of this thorn in his side, and claim the Diamond Chips to cement his own legacy. Fighting against The Owner's personal enforcers, known as High Rollers, Kōji uses his newfound powers to protect Fortune City from The Owner's iron fist, and to find his own lucky break. Will he hit the jackpot, or bust?"

Obviously a series based on casino games, Kamen Rider Roulette's main forms (four of them) take the shape of the four standard suits on playing cards: Club Style, Diamond Style, Heart Style, and Spade Style. Each form has a varied power, such as the Diamond Suit's near-indestructible armor, or the Spade Suit's ability to form blades. His super form, the Royal Styles, are based on the King, Queen, and Jack ranks of playing cards. These three forms each grant the intrinsic ability to summon knights for protection or combat. The final form, All In Style, is the Ace of the deck, and has each form's ability at its disposal, as well as granting incredible luck, allowing for the Rider to foresee attacks before they happen and retaliate.
submitted by KamenRiderW0lf to KamenRider [link] [comments]

Fanfiction soundtrack :) [CAUTION: Spoilers]

So, I said that in my fanfiction, there's gonna be music - and it's true :) This is the list of the music I've compiled so far. If you think of a song that could also fit in a certain scene, maybe even better in the following scenes, let me know in the comments :) [Passion Scenes are the very intimate scenes, if you catch my drift.] Introducing Anthony: Sympathy For The Devil by The Rolling Stones, 1968 Part 1 (Chapters 1-15) [Chapters 15 and 16 are fused into one single chapter in my fanfic. Ch. 15 begins right after Anthony turns back time with the Watcher's necklace] Chapter 1 - Flight to the island: Dry My Soul by Amanda Jenssen, 2012 - Flying through the storm: Derezzed by Daft Punk, 2010 [From TRON: Legacy] Chapter 2 - Entering the (honeymoon) suite: Get Back by Ludacris, 2004 - The party: Fly Away by Lenny Kravitz, 1998 - Talking to Lena (Estela): She Doesn't Mind by Sean Paul, 2011 Chapter 4 Watching the CCTV: Unchain My Heart by Joe Cocker, 1987 Chapter 5 - CPR: Theme from "Medicopter 117" by Sylvester Levay, 1998 - At the airstrip: Lear Crash by Trevor Rabin, 1997 [From Con Air] Chapter 6 - Going to the pool: Danza Kuduro by Don Omar feat. Lucenzo, 2010 - On the waves: Mas Que Nada by Sérgio Mendes feat. The Black Eyed Peas, 2006 Chapter 7 - Hunt for alcohol (nightclub): Insomnia by Faithless, 1995 - VIP lounge: Tainted Love by Soft Cell, 1981 - Passion Scene I (In the kitchen): Gimme More by Britney Spears, 2007 - The feast: Time To Wonder by Fury In The Slaughterhouse, 1988 Chapter 8 Expedition's beginning: Sister Rosetta by Alabama 3, 1997 Chapter 9- In the rainforest: Nara by E.S. Posthumus, 2001 - Fighting with the crab: Gasoline by Audioslave, 2002 - Dangling from the cliff: Arpégiateur by Jean-Michel Jarre, 1982 Chapter 13 - Barricading: Enter Sandman by Metallica, 1991 - Sparring: Fighting Man by DJ Poné feat Drixxxé, 2002 [From The Transporter] Chapter 14 - Confronting William: Tick Of The Clock by The Chromatics, 2007 - In the restaurant: The End by John Powell, 2006 [From United 93] - The lobby: Hot Stuff by Donna Summer, 1979 - Passion Scene II: Love Me Like You Do by Ellie Goulding, 2015 [From Fifty Shades of Grey] - Lena's demise: Adagio for Strings by Samuel Barber, 1938 Chapter 15 - The fight with the Watchers: Given Up by Linkin Park, 2007 - Escaping from the roof: Tennessee by Hans Zimmer, 2005 [From Pearl Harbor]
Part 2 (Chapters 16-30) [The second part of William's (Aleister's) idol vision is a bit different.] Chapter 16 - Lena attacks Carter (Rourke): - Searching for clues: - Sarah's (Michelle's) Idol Vision (Past): - Sarah's Idol Vision (Future): Chapter 17 - The expedition begins: All Along The Watchtower by Jimi Hendrix, 1968 - At the clearing with Lena: Solsbury Hill by Peter Gabriel, 1977 - Jordan's (Sean's) Idol Vision (Past): - Jordan's Idol Vision (Future): Chapter 18 - Examinations: - Finding Rafael (Diego): - Rafael's Idol Vision: Clubbed To Death by Robert D., 1995 [From The Matrix] Chapter 19 - The tribunal:- At the cliffs:- Jamal's (Raj's) Idol Vision (Past):- Jamal's Idol Vision (Future): Chapter 20 - Charlie's (Quinn's) Idol Vision (Past): - Charlie's Idol Vision (Future): - Escaping the house: - Passion Scene III (The cave): Chapter 21 - Landing on the beach: - The confrontation with Seraxa / Battle: - The distraction: - Anthony's Idol Vision (Past): Sorry For Party Rocking by LMFAO, 2011 - Anthony's Idol Vision (Future): Is There Anybody Out There? by Pink Floyd, 1979 - Post-battle celebrations: Chapter 22 - Charlie falls into a coma: - Drinking the sap: - Accelerating time: - Jean's (Grace's) Idol Vision (Past): - Jean's Idol Vision (Future): Chapter 23 - Finding Charlie possessed: - The celebrations: - Sparring: - Eating contest: - Scavenger hunt: - Clara's (Zahra's) Idol Vision (Past): - Clara's Idol Vision (Future): - Quuk'tanoi: Rock N' Roll Train by AC/DC, 2008 - The meal: - IRIS' identity: Chapter 24 - Starting the journey: It's A Hard Rain's a-Gonna Fall by Leon Russell, 1971 - Encounter with Arachnid: - Matt's (Julian's) Idol Vision (Past): - Matt's Idol Vision (Future): - The blizzard: Chapter 25 - Waking up: Music for Airports 1/2 by Brian Eno, 1978 - Lena's evening entrance: The World Is Not Enough by Garbage, 1999 [From The World is Not Enough] - Anthony's evening entrance: Another Way to Die by Jack White and Alicia Keys, 2008 [From Quantum of Solace] - The celebration: Everybody Have Fun Tonight by Wang Chung, 1986 - On the roof: Jerusalema by Master KG feat. Nomcebo, 2019 - Passion Scene IV (The room): American Beauty by Thomas Newman, 1999 [From American Beauty] - CCTV: Warlord by Antonio Pinto, 2005 [From Lord of War] Act V, Bonus Scene - Ines' perspective: Chapter 26 - Ines is compromised: Psycho by Muse, 2015 - Lena's Idol Vision (Past): In the End by Linkin Park, 2000 - Lena's Idol Vision (Future): - The ambush at Lake Tethys: Run by AWOLNATION, 2015 Chapter 27 - Briefing: - The forest: - Rafael's talk: - Passion Scene V (In the tent): A Time for Us by André Rieu, 1998 [From Romeo and Juliet; A Time for Us is the alternative title] - Lena's confession: Say You Won't Let Go by James Arthur, 2016 - Preparations: Run Faye Run by Isaac Hayes, 1974 [From Three Tough Guys] Chapter 28 - Infiltration / VR simulation: Connor Main Theme by Nima Fakhrara, 2018 [From Detroit: Become Human] - Freeing the others: Too Old to Die Young by Brother Dege, 2010 - Daniel's (Jake's) Idol Vision (Past): - Daniel's Idol Vision (Future): Chapter 29 - Walk along the ruins: - Varyyn's perspective: - William's betrayal: Hello Zepp by Charlie Clouser, 2004 [From Saw] - William's Idol Vision (Past): - William's Idol Vision (Future): Building Steam With A Grain Of Salt by DJ Shadow, 1996 Chapter 30 - Ines's sacrifice: - The farewell: Hurt by Christina Aguilera, 2006 - Fight on the platform: 'Till I Collapse by Eminem, 2002 - Escape from MASADA Complex: Ready Steady Go by Paul Oakenfold, 2002 - Anthony's helicopter fall: Skyfall by Adele, 2012 [From Skyfall] Act VI, Epilogue - Anthony is found: Leaving by Trevor Rabin, 1998 [From Armageddon] - The Riddle: - Revealing Pandora (The Endless):
Part 3 (Chapter 31-42) [Chapter 42 begins when they step on the Celestial's roof. Also, the ending of the story is non-canon.] Chapter 31 - Pandora appears: - Escaping to the bay: - Lena's Ember of Hope: The Girl From Ipanema by Stan Getz, 1962 [True in a sense that her home, Rocinha, is in the same zone of Rio as Ipanema] Chapter 32 - Meeting up with the group: - Jamal's Ember of Hope: - Sailing race: - Passion Scene VI (On the cliff): I'm So Excited by the Pointer Sisters, 1982 Chapter 33 - Finding Charlie: - Boarding the speedboat: - Freeing Jordan and Matt: - Jordan's Ember of Hope: Chapter 34 - With Jordan at the waterfall: - Enter the temple: - Matt's Ember of Hope: - Meeting Clara: Chapter 35 - Pandora reveals himself: - The Fountain: - The hike to Quarr'tel: - Rafael's Ember of Hope: - Attempt on Anthony's life: Pump Up The Jam by Technotronic, 1989 Chapter 36 - Waking up: The Judge by Ketsueki Sākuru, 2016 - Entering Carter's base: - Varyyn's rescue: Superunknown by Soundgarden, 1994 - Jean's Ember of Hope: - The escape: Burn by Nine Inch Nails, 1994 [From Natural Born Killers] Chapter 37 - Daniel's Ember of Hope: Chapter 38 - 1st Head: Welcome To The Jungle by Guns N' Roses, 1987 - 2nd Head: Paranoid by Black Sabbath, 1970 - Charlie's Ember of Hope: Chapter 39 (I put everything that's possible into the party at the lake) - Face-off with Fiddler: - Arriving at the lake: - The bar: Pump Up The Volume by M|A|R|R|S, 1987 - Ice-skating: Bad Boys by Inner Circle, 1987 - Descent into Mt. Azana (Mt. Atropo): - The Omega Mech: Exit by Tangerine Dream, 1981 - William's Ember of Hope: Chapter 40 - Lena's proposal: The Portrait by James Horner, 1997 [From Titanic] - The friends find out: Honestly by Stryper, 1986 [I chose the song because of a personal note] - The wedding: November Rain by Guns N' Roses, 1991 - Leaving the hall: Can't Stop The Feeling! by Justin Timberlake, 2016 [From Trolls] - At the bay: - Passion Scene VII: La vie en rose by Grace Jones, 1977 - Sarah's (Michelle's) Ember of Hope: Chapter 41 (It's a little different, since Anthony owns a firearm in the scene himself and uses it. Also, he wears a military uniform in the chapter. You'll read the reason there when the story's done.) - The rally: Hard as a Rock by AC/DC, 1995 - Preparing the attack (in the suite): You've Got Another Thing Comin' by Judas Priest, 1982 - Storming the foyer: Battle Without Honor Or Humanity by Tomayasu Hotei, 2000 [From Kill Bill Vol. 1] - Gunfight in the atrium: You Could Be Mine by Guns N' Roses, 1991 Chapter 42 (The ending is non-canon. Carter dies, although in a different manner, but other things are different.) - Arriving on the roof: Coup de Grace by Hans Zimmer, 2009 [From Call of Duty: Modern Warfare 2] - Anthony's origin: Der blaue Planet by Karat, 1982 - Encounter with Pandora: Time by Hans Zimmer, 2010 [From Inception] - The decision: Shutting down Grace's lab by James Horner, 2009 - Carter is executed: You Know My Name by Chris Cornell, 2006 [From Casino Royale]
That's the soundtrack of the main story :) The additional chapters (Act X, displaying different timelines) are below :)
submitted by GrtKrd2020 to Choices [link] [comments]

How do you want to do this? A Discussion on Selective Rule Enforcement and the application of the "Rule of Cool"

Hello folks,
For my research analysis and writing class my professor let me pick any topic I want. (her mistake) So for my final term paper I chose to come up with a method of determining a guide to the use of the "rule of cool." I got a A on the paper so I figured I'd share it with you fine folks as well. It is rather lengthy so I've included the abstract first. The 8 tips for dungeon masters is near the end (third session), the first and second parts deal more with the philosophical and ethics of games. So, if situational ethics and a discussion on the Mechanics, Dynamics, and Aesthetics of Play are of use for you, be my guess.
I am a relatively new DM so I spent a long time researching and trying to absorb what would make me a "good DM". With that cavate please keep in mind I know next to nothing compared to a vast majority of the DMs here. I can think of no place better to have this paper peer-reviewed, picked apart and "rebutalled" to death than here. If you feel offended, challenged, or angry reading this... Please understand I am a moron borrowing the works and words of far smarter people. If you feel that "this is the WAY" again... I am a moron... so ... with out further ado.

Abstract:

The choice to be a stringent rule-follower without leniency using fanatical legalism in a game can be a source of contention between someone acting as a referee and/or “Game Master” and players of a game. Likewise, to approach games with a sense of fanatical antinomianism, or to completely ignore the rules and simply let players do whatever they want, tends to offer no challenge, and or reason to play that specific game. Using ethical theory frameworks such as situational ethics, natural law, and utilitarianism this paper seeks find the philosophical principles of what moments are acceptable and actually beneficial to bend the rules of a game. As such, it is important to define games, briefly discuss why games are played, and roles rules have on games. The game Dungeons and Dragons 5th edition will be used as the principal example. With “rule for rules” established, seven tips on how to implement it this rule using advice and guidance from some of the most well known “Dungeon Masters” in the modern era will be provided.
Much of this paper relies on the works of Joseph Fletcher, Sheila Murphy; Benard Suits, Robin Hunicke, Marc LeBlanc, and Robert Zubek for the ethical and philosophical discussions around games. For the practical advice, it relies primarily on the works of Matthew Mercer, Brennan Lee Mulligan, Benjamin Scott, Patrick Tracy, Kelly Mclaughlin and Monty Martin.
Players are your friends, or at the very least your fellow human beings. As such, seek out what is best for them. Games are about many things but principally about enjoyment. It’s okay if the player does not get exactly what they want, so long as they still had enjoyment. How it happens is up to the players, the one running the game, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”

**“Once upon a time, around a table…”

A man behind a cardboard screen sits across from a woman wearing a funny hat. He is frantically reading through the pages of the various books at his disposal. He finds the reference he is looking for, but it is not clear. “It is technically against the rules, it is barely within the realm of possibility, but the idea is so creative…” the man murmurs to himself. Exasperated, the man smiles a crooked grin and explains, “Well you can certainly try… give me an acrobatics check.” The woman throws a piece of plastic resin on to the table. The dice reads, “18.” The man sighs and then laments, “fine… how do you want to do this?” The table erupts in cheers, as high-fives are given from the others around the table. The woman adjusts her hat, as she gleefully explains how her character will use the momentum of several falling barrels to move across the map in a single turn without having to use all her character’s movement.
As a “Dungeon Master” (DM) for the tabletop role playing game, Dungeons and Dragons (D&D), I can say without a doubt that many DMs have encountered extremely similar events as the one described above. The choice to be a stringent rule-follower without leniency can be a source of much resentment between the DM and the players around the table. Likewise, to completely ignore the rules and simply let players do whatever they want offers no challenge, no reason to play. In terms of D&D rule enforcement, as is with many events in life, the choice of always being either a “Harsh Disciplinarian” or the lenient, “Laissez Faire Guide” is a false dichotomy. Instead, seeking balance between the two choices based first on the overall needs of the players, second on the needs of the story, and third on requirements and rules of the game should be the norm.

Session 1: What is the Relationship between, Players, Games and Rules?

The 19th century philosopher and founder of modern cultural history, John Hughes once wrote, “Play is older than culture, for culture, however inadvertently defined, always presupposes human society and animals have not waited for man to teach them their playing.” 1 Why do humans play? Is it instinctual? Bernard Suits was a Distinguished Emeritus Professor of Philosophy for the University of Waterloo and his essays are in part responsible for the field of philosophy of games in the late 20th century. In his book, “The Grasshopper: Games, Life and Utopia,” Suits’ book uses Aesop’s fable about the grasshopper to argue that play is what we would do in a perfect civilization. He believed that in a world devoid of work, humans would still seek out challenges through play, suggesting that it is human nature to challenge ourselves.2 But is that the only reason someone plays a game?
One YouTuber opined that “In a practical sense, games facilitate systemic thinking by getting us to view abstractions, but also engender creativity by getting us to play.”3 If true, these are essential tools for humanity to function as an intelligent race. This makes sense from an evolutionary level as to why humanity would develop play, but is there more to it than “games encourage outside the box thinking?”
The landmark paper titled, “MDA: A formal approach to game design and game research” is one of the earliest attempts to formalize the field of video game design theory and it is fundamental to how modern game designers look at these systems. It serves to define the importance of mechanic, dynamics, and aesthetics of play and is instrumental to helping understand what players will expect out of a game. We will discuss more about dynamics and mechanics later, but first let us focus on aesthetics.
Aesthetics of Play Defined
Term Definition Examples
Sense Pleasure Enjoyment derived from how it stimulates the senses The visuals of a game, sound, and music, feel of the dice, etc.
Fantasy Enjoyment derived from the ability to step into a role that cannot be experienced in real life Playing a game as a magic wielding sorcerer or rocks in the far flung reaches of outer space
Narrative Enjoyment derived from game as drama, it is about the stories and experience gained Heavily story driven games such as Last of Us, Dungeons and Dragons, Final Fantasy
Challenge Enjoyment derived from overcoming an arbitrary obstacle Platformers like Mario, or even drinking games like beer pong, or corn hole; social games like charades, etc.
Fellowship Enjoyment from working cooperatively as a group to accomplish a goal Team based or social games such as Among Us, the card game Spades; save the world mode on Fortnite
Competition Enjoyment from showing dominance Chess or Go, Battle royal games such as Fortnite or PubG or Call of Duty; Fallguys; darts Poker; Uno, Killer bunnies or Magic the Gathering;
Discovery Enjoyment from uncovering the new or discovering news ways to play a game. These can range from searching to find things to choose your own adventure Minecraft; Zelda Breath of the Wild; simple matching games; the board game Betrayal at the House on the Hill; or games like Fable; Dragon Age Inquisition; or Mass effect
Expression Enjoyment from showing an aspect of one’s self; or games that allow full customization of characters Creation games like Minecraft; role play games like fallout 4; world of warcraft or Fortnite
Submission (aka Abnegation) Enjoyment from being able to “turn of the brain; and tune out the world” or what is also known as zone out factor. Bejeweled; candy crush; the lever-pull games at casinos, solitaire, etc.
(Source: Portnow & Floyd, October 2012)5
Aesthetics are things like sense pleasure, fantasy, the narrative of the story, challenge, fellowship, discovery, expression, and something called submission.4 There is an additional aesthetic that most game designers also consider when designing games termed as “competition”.5 These are all reasons people play games and it is important to keep all these in mind when acting as a DM.
The table above works to define these terms more appropriately and makes it easier to reference later. The reasons a player may want to play a game vary and change over time. If a DM can understand their players’ goals (i.e., what the player hopes to get out of the game) the DM will be able to understand why someone might want to perform a certain action, play a game, or want to ignore a certain rule in the first place.
On that note, what are rules in games? Think about it… Games are weird… well I should say the act of playing a game… is weird. Suits once wrote in his article, for the “Philosophy of Science Association Journal,” "To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient [means] in favor of less efficient means, and where such rules are accepted just because they make possible such activity."6 In other words, to play a game we create rules that prevent us from achieving a goal through the easiest means available. Instead, we make something more difficult and we play a game. For instance, in basketball, it would be far easier to simply carry the ball all the way to the basket instead of dribbling it.
In D&D, there is a similar activity to dribbling. It is called a “dice roll.” It is something that players must make to see if they succeed or fail at a task. The player rolls a 20-sided die and tries to get above a certain score to succeed. Players can roll normal, with advantage, or with disadvantage. Rolling with advantage allows the player to roll the D-20 (the 20-sided die) twice and use the higher number. Rolling with disadvantage also has the player roll the D-20 twice, but they must take the lower number rolled instead. It introduces a chance of randomness, and players will find any excuse they can to avoid having to make a roll with "disadvantage." In his book, The Grasshopper, Suits argues that we do this because it is the act of overcoming that limitation that we find enjoyment. By taking on these restrictions and accepting these limitations, we take on what he coins as a "lusory attitude" which allows us to play the game as it is meant to be played.
Suits would argue that by not playing the game according to the rules as written, the player would have only achieved a “quasi-victory” not really worthy of achievement. He also goes on to say that even the act of “failing to win the game by virtue of losing it implies an achievement, in the sense that the activity in question -- playing the game -- has been successfully, even though not victoriously, complete.”7 So, according to Suits, it’s better to follow the rules of the game and loose than to not follow the rules and win. It’s important to point out that the aesthetics of play had not yet been defined and Suits’ work mainly focused on the “challenge” aspect of play. This is where many sports and game philosophers begin to find fault with Suits. In the “Journal of Philosophy of Sport,” a rebuttal of Suits’ work by David Myers asks, “What if the goal of the player isn't to follow the rules or even play the game?”8 For instance, what happens if the player is motivated by competition and doesn’t care about rules so long as “they win?” While an extreme example, this paradox isn’t out of the realm of possibility. Therefore, focusing on just the challenge aesthetic of game play and simply playing the game “rules as written” can lead to a disconnect between what the player desires and the game itself.
Jesper Juul, an Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts, wrote in his textbook on video game design, “Rules specify limitations and affordances. They prohibit players from performing actions such as making jewelry out of dice, but they also add meaning to the allowed actions, and this affords players meaningful actions that were not otherwise available; rules give games structure”9 Basically, without rules we cannot even have play. However, if the player ignores the rules that player won’t be able to enjoy the full experience of the game, because the rules both afford the opportunity to enjoy the game and provide the obstacles in the first place.
How the rules affect actual game play is where Mechanics and Dynamics come into play. (See, I told you we would get back to it eventually.) Mechanics are the rules and systems that govern chance to create the game we experience. Dynamics are how those rules come together to govern the strategies of that game. In D&D, an example of mechanics is how a player would have to roll a 20-sided dice to see if an action would succeed. Dynamics are the actions the player takes to manipulate the situation and give themselves advantage in the roll. Some examples of this are using a spell caster’s familiar, flanking an enemy in combat, using the bend luck trait, or lucky feat. This is akin to how the rules of poker dictate that bluffing is allowed (mechanics); but how the bluffing player conceals their tells and bets is entirely up to that player (dynamics).
What happens when the player’s desired aesthetics and the mechanics don’t allow for the dynamics the player wants to use? This is where it falls on the DM to determine if the game can handle a little rule bending. In the Dungeon Master Guide’s introduction, it states “The D&D rules help you and the other players have a good time, but the rules aren’t in charge. You’re the DM, and you are in charge of the game…” However! It goes on to say, “The success of a D&D game hinges on your ability to entertain the other players at the game table.” What is a good way to approach this? Is it THE DM IS ALWAYS RIGHT, able to enforce their will on the players whenever it suits their need? Should the DM strictly enforce the rules and narrative of their planned story without the need to appease the players’ wants and desires?... well… The DM COULD do it, but it won’t be long before their players stop showing to game sessions. Just like the rules, without players, there is no game. Or as one notable professional DM and YouTuber once put it:
“The game you weave belongs to the players as much as yourself… so make sure to humor them every once in awhile by giving them a chance to be extraordinary" - Patrick "the Goddam DM" Tracy 10

Session 2: The Ethics of a Dungeon Master

So how does someone seek a balance between the rules and the players? Enter situational ethics. Situational ethics, first proposed by philosopher and first professor of ethics at Harvard Medical School, Joseph Fletcher,** is an attempt to seek a middle ground between two ethical schools of thought: Legalism and Antinomianism. In legalism, morality must come from a strict set of rules that must be obeyed at all times and cannot be deviated from or broken for any reason. Antinomianism, on the other hand, is the idea that there should be no rules, you should be able to do what you want, whenever you want (lawless society). 11
In D&D terms, "Fanatical Legalism" would be similar to what many DMs would characterize as "Lawful Stupid," where a certain player's character enforces harsh judgement without ever showing mercy to those who would break the law regardless of the circumstances… even to the detriment of the party… or that small band of orphans who were stealing food out of desperation…
Likewise, in D&D terms, "Fanatical Antinomianism" would be similar to what DMs would characterize as "Chaotic Stupid," where a player's character completely ignores consequences an action would bring and simply act according to their whims… even when it's an obvious trap… that has a 100 percent chance to damage not only your character, but the other players as well.
Fletcher's work states that the morally right thing to do depends on the situation and can change throughout the situation, but at the same time, there is a universal “moral law” on which to base our actions that he called "Agape" love. Derived from the Greek word of similar pronunciation, Fletcher sought to define Agape as a means to show love for your fellow human. In his book titled “Situational Ethics,” Fletcher states, "All laws, rules, principles, ideals and norms, are only contingent, only valid if they happen to serve love."12 Or to put it a different way, a desire to see your fellow human be happy is and should be the goal. It is not really a feeling, but an attitude to do what is best for others.
In terms of the D&D alignment chart, this would be easiest to define as whether someone is "Good" or "Evil." Whereas a “good character” is someone who acts for the betterment of others regardless of personal motivations, conversely an “evil character” acts out of their own self-interests regardless of how this action would affect others. Those that follow the concept of Agape would be “good characters.” Those that do not, would be evil.
This is where the so-called “Rule of Cool” comes into play. Mathew Mercer, an extremely acclaimed DM, comedian, and writer of D&D’s “Explorer’s Guide to Wild Mount,” and host of the show “Critical Roll,” defines the Rule of Cool as a trope in the D&D community that is “the willing suspension of disbelief for the sake of a cool moment.”13 It’s used in moments where the use of an certain object or action would be nearly impossible according to the mechanics of the game, but because it is a “cool dynamic,” the DM allows it. But what is “cool?” Is it a player that is normally too nervous to speak up being able to do something unique on time despite it being against the rules? Is it a player that has spent considerable time perfecting a skill and being able to perform a truly “epic task” (such as the jumping across barrels to effectively triple their movement distance)? Is it succeeding in persuading the main villain to befriend the party through a series of increasingly complex but successful rolls?
In all these situations listed above, there is a common theme that ties all the principles of what this paper is trying to address together in a simple phrase. As a DM, before making a ruling ask, "How will this decision affect the final enjoyment of all at the table?" Now a DM cannot give the players everything they want. Doing so cheapens the truly extraordinary moments. Finding the right balance can be difficult. That is why the flow chart above is suggested when trying to figure out whether it is a good time to “Remember the Rule of Cool.”
https://i.redd.it/f362ghdjlqf61.png

Session 3: “Well… You can Certainly Try”- Some Famous DM

Finally, we can discuss how the desire to make the most enjoyable experience for everyone at the table plays out using real-world examples and advice from some of the most well-known DMs in the business. Using the concept of Situational Ethics’ Agape, we can see how to work in the rule of cool using eight tips for Dungeon Masters.
Tip 1: It is advised to know your audience.
Not everything is as it seems, so be sure to pay attention to your players and look at them when you are describing the situation. Make note of how they react when tones or themes change. Remember those reasons people play games mentioned earlier? This is where those come into play. Additionally, while not something outright suggested, it is nevertheless important to take team dynamics into account.
The book “Four lenses unfolded” describes how various personality types can interact and work to solve problems. In it, the book describes four primary temperaments: Green (analytical), Blue (empathetic), Orange (adventurous), and Gold (goal oriented). Unlike most other personality tests, four lenses theory suggests that while we have a dominant personality at any given moment, other aspects of these personalities can manifest as well. Being able to draw on these aspects at will is the mark of a “mature” individual.14 As a DM/referee, coach, or manager, being able to do this and adapt to the needs of the players will take player engagement to the next level.
Tip 2: Establishing and Managing Expectations Early and Often, Works to Prevent Disappointment and Confusions
Mercer once put it this way, “Establish early on in your campaign how much of a level of crazy you're willing to allow. This allows for players to better understand what to try for and what not to try for.”15 Whether you are a teacher, referee, coach, parent, supervisor, or mentor, establishing expectations with those involved mitigates problems before they arise.
One of the main tools DM’s have for this is that is recommended by Mercer, as well as nearly every DM in existence on the internet, is the “Session Zero.” Session Zero is a term used to describe a session where no play occurs but instead rules that will be used and rules that will be ignored or bent is established. It also serves to establish a theme the players can expect from any campaign. Using the first chapter of the DMs guide will help considerably in establishing this. Additionally, one of the best guides for this is laid out by the DM YouTubers known as “the Dungeon Dudes” in their video titled, “How to Run a Session Zero for Dungeons and Dragons 5e.”16 But always keep Agape in mind throughout this process. In this step, it means actively listening to the players. The DM may want a gritty, tough, realistic, and challenging campaign. But if the players want a high fantasy power trip, some adjustments are going to need to be made to the campaign. Listening to players and changing the plans accordingly is not easy. It requires A LOT of humility and ego suppression. Especially when the DM has already designed how the game is going to go… which leads us to the next tip.
Tip 3: It is important to develop a healthy relationship with failure.
Celebrated author Orson Wells once wrote; “If you want a happy ending, that of course, is dependent of where you stop your story.”17 This applies to both the players and DM. There will be times when the DM is tempted to ignore the rules because the consequences seem dire. The player fails an athletics check trying to use a dynamic that had a high-risk, high-reward moment. Now the player’s character is doomed to fall several hundred feet down a ravine to what is likely certain doom in lava. But this isn’t the end. That player’s character is most likely dead, but their death could result in a moment of drama and tension for the players. It’s the very real chance of failure that encourages players to think critically about a situation and experience excitement and tension. Brennon Lee Mulligan, the DM of the D&D streaming show, “Dimension 20,” put it this way… “if you are not allowing for failure, you are essentially just telling a story,” and thus never actually playing a game (make-believe as Suits would put it). 18
Another thing to consider is that through failure, we can often find comedy as well as ways to encourage players to think critically and find new escapes, 19 at least according to the mind behind the “Replaying the Curse of Strahd” videos, Benjamin (Puffin Forest) Scott. Lastly, Mercer strongly advises that if a DM allows too many “rule of cool moments” to happen in succession, the weight of the moments and consistency of the game will be lost. 20
Players that are afraid to fail will not try. Mercer explains that “Most role play games are designed to forge a heroic story (showing feats of legend) so let the players try! Let them fail, and occasionally succeed!” This is where his catch phrase “you can certainly try” comes from. 21
Tip 4: Whenever Possible, Avoid Taking Things Personally
In his lecture on not talking things personally, soccer referee and public speaker, Frederik Imbo, explained there are two sides of a coin to keep in mind when trying not to take things personally: “It is not about you,” and “it is about you.” 22 Look at the other person’s intentions not just yours. With that in mind, it is okay to give yourself empathy and speak up. When someone seems upset with you, ask what are they hoping to get out of this releasing of emotions? Additionally, ensure that your pride isn’t preventing you from making the correct call. Yes I am talking about Ego again; it is that important! It is the DM’s world, but it is the players’ game. Without both, the world and the game, you do not have D&D.
D&D has a weird paradox of being both a story and a game. It has both a narrative as its core premise, but it is, in fact, also a multi-player game. Without at least two people you cannot really have much fun. DMs should make sure that everyone at the table enjoys themselves.
Tip 5: Mechanics are important precisely because they are a means of delivering impactful story moments.
Remember that rule of cool concept? Extraordinary moments don’t happen often, and this is by design of the mechanics of the game. Humans remember the novel and unique way more often than the mundane. Mundane things tend to blend into the background. It’s the unexpected moments that highlight the more impactful story moments, especially if that moment is tied to strong emotions.23
With that in mind, Mulligan suggests looking at where the players are putting their resources before deciding how to rule on a situation. Have they invested experience points/levels into a specific skill that is relevant to this situation instead of just something they can use in combat? If so, reward them for wanting to do something that is a part of the world you are creating together. 24
Tip 6: Discourage metagaming but allow it whenever possible.
Look for any and every excuse you can to give advantage on an arcana check by setting the DC low (10 or higher). If the player succeeds, they can use what they know… they are going to anyway, but at least then they can talk about it with the other players.
According to the DM guide Chapter 8, metagame thinking means “thinking about the game as a game,” Examples would be thinking “the DM wouldn’t throw such a powerful monster at us so early in the game, so we will surely be saved and not have to take this fight seriously,” or “the DM spent A LOT of time describing that door… maybe we should search it again!” 25
The problem with metagaming isn’t really about what advantage the players are getting in the game. The problem is that manipulation of the dynamics, when used to extremes, can spoil the plot line of the cumulative story being told. This can lessen the drama and tension elements resulting in decreased enjoyment of those involved. Additionally, it can create a dynamic where the DM is constantly having to escalate encounters to challenge the player, encouraging a potentially toxic “DM vs player” mentality.
For instance, how would a street orphan barbarian with no formal education and a wisdom of …let’s say very low…be able to know that liches phylactery is the source of their power. The solution here depends on why the players are playing this specific game. Is it the narrative of the story? Is it discovery? If these aren’t anywhere close to the reasons these players came to the game table in the first place, the narrative is not going to take as much of a factor into decisions. Metagaming in this instance isn’t going to be much of a problem.
Tip 7: Keep in mind, the ending is “A” destination, but the story is about how you get there.
A DM may hold off the extra cool moments for the final parts of the game, keeping their players in complete darkness and grit the entire way. However, without at least some levity along the way, some “water for the weary travelers,” as Mercer put it, they may not make it to the end.26 So, do not be afraid to relax the rules from time to time to give them those cool moments, but do so sparingly lest the destination lose its luster as well. Always keep in mind it’s about the enjoyment of crafting and playing in the world together that makes this, or really any game, fun.
Tip 8: When all else fails… take a break and have the Tarrasque attack the party.
When all else fails, roll two D-20s out of players’ views… fake a worried expression… role a D-100 (also out of player’s view) look over the score concerned as you pour through your notes… then explain sorrowfully… “I’m sorry… The Tarrasque has risen and has attacked the party. Everyone roll initiative.” This is actual advice from the DM manual. It is right under “faking illness and running away.”27 The point is this: never be afraid to pause or call a game when it’s over or needed.
Maybe something incredibly uncomfortable for a player has happened. Maybe the DM has reached the end of what they were able to prepare for that session. Perhaps everyone is hungry or needs a bathroom break. Maybe the entire table has gotten to a point where no one can agree on anything and team dynamics are breaking down. That game world will always be there… but your friends won’t. Cherish that moment and make as many good moments as possible. Additionally, taking breaks both in-game and in the real world allow for quiet moments. These allow for the greater moments to shine through and the players will enjoy their experience more.
https://i.redd.it/1ncu361zlqf61.png
The graphic above serves to summarize the eight tips above and show their relationship with the narrative, enjoyment, and the rules when put in the context of situational ethics. From this graph, the relationship between the eight tips and how they play into the narrative, enjoyment, and rules of the game can be seen. Each of the tips can influence many parts of the game but they are intended to primarily influence the aspect of the game they are adjacent to. “Knowing the players” should influence the narrative and what kind of enjoyment the players receive. What mechanics are used to enable the game is causally related to how the rules are used and so on. Please note that Agape is at the center as, with every decision a DM makes, considering what is best for the players should be central to the experience of any game.
The Epic Conclusion
Through crafting a game-world together with your players, a DM has the potential to tap into one of the greatest traditions humanity has: camaraderie with friends. At the end of the day, these players are your friends, or at the very least your fellow human beings. As such, you should want what is best for them. Through trials, hardships, and drama, we get to put the punctuation on the moments of excitement, joy, happiness, and bliss. It is okay if the player does not get exactly what they want, so long as they still had enjoyment. This is because getting everything we expect is sometimes boring. However, always keep in mind that at the end of the day, games are about having fun. How that happens is up to the players, the DM, and whether the rules were used to enhance the experience or not. It’s possible to find that balance by asking these questions in order: “How will this decision affect: the final enjoyment of all at the table? the narrative? the rules in the future?”
1 Huizinga, Johan . "Homo Ludens". Routledge & Kegan Paul Ltd. (1980), pp. 1., accessed January 19, 2021. http://art.yale.edu/file_columns/0000/1474/ homoludens_johan_huizinga_routledge_1949.pdf
2 Suits, Bernard, “The Grasshopper: Games, Life and Utopia,” Broadview Press. Ed. 3. (November 29, 2005): 54–55. Accessed December 31, 2020. https://www.goodreads.com/book/show/803547.The_Grasshopper
3 The Game Overanalyzer, The Aesthetics of Play | Why We Play Games, and the Search for Truth and Beauty in Game Design. The Game Overanalyzer. (January 11, 2020), accessed 6 January 2021. Video 18:44. https://youtu.be/lONsZwjVDzg
4 Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A formal approach to game design and game research." Proceedings of the AAAI Workshop on Challenges in Game AI, vol. 4, no. 1, p. 1722. (2004). Accessed January 11, 2020 https://www.aaai.org/Papers/Workshops/2004/WS-04-04/WS04-04-001.pdf
5 Portnow, James; Floyd, Daniel; Aesthetics of Play- Redefining Genres in Gaming. Extra Credits; (October 17, 2012), Video 9:13. Accessed December 30, 2020. https://www.youtube.com/watch?v=uepAJ-rqJKA&list=PL3N9QD4_yI-BlnwWUL8hhjpKgqRul3xAa&index=11
6 Suits, Bernard. “Discussion: Games and Paradox.” Chicago University Press. Philosophy of Science Association Journal, Vol 36, no. 3 (September 1, 1969). pg 316–.321. Accessed December 30, 2020. https://www.jstor.org/stable/186226
7 Suits, Bernard. “Discussion: Games and Paradox (1969)
8 Myers, David. “Game as Paradox: A Rebuttal of Suits.” Journal of the philosophy of Sport 39, no. 1 (May 1, 2012). Accessed December 30, 2020. https://search-ebscohost-com.ezproxy2.apus.edu/login.aspx?direct=true&AuthType=ip&db=s3h&AN=87342252&site=ehost-live&scope=site.
9 Juul, Jesper. "Half-Real: Video Games between Real Rules and Fictional Worlds", MIT Press, (Aug 19, 2011) pp.57-59
10 Tracy, Patrick. DM Tips: The Rule of Cool. Fantasy Bango. (October 20, 2017). Accessed December 30, 2020. Video 2:23 https://www.youtube.com/watch?v=x8aAIFalx6s
11 Fletcher, Joseph F. Situation Ethics: The New Morality. Westminster John Knox Press, (1997). Page 17-26 (accessed January 20, 2021) http://bit.ly/Googlescholar_SItuational_Ethics
**Please note that just because Fletcher’s Situational Ethics is used prominently, this is not an endorsement of all his views. Fletcher’s work has been used to justify terrible atrocities, such as eugenics, this should serve to point out that any philosophy taken to extremes can lead to terrible outcomes
12 Fletcher, Joseph F. Situation Ethics: The New Morality. (1997)
13 Mercer, Matthew. The Rule of Cool! (Game Master Tips). Geek & Sundry. (February 16, 2016). Accessed December 30, 2020. Video. 5:52 https://youtu.be/fWZDuFIYkf0
14 Bryce, Nathan K., “Four Lenses Unfolded: A Deeper Understanding of Temperament Values,” Insight; (January 29, 2002,).
15 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016).
16 McLaughlin, Kelly; Martin, Monty. "How to Run a Session Zero for Dungeons and Dragons 5e". Dungeon Dudes. (September 3, 2020), Accessed 12 30, 2020. Video. https://youtu.be/2MA-z5Ai-bQ
17 Wells, Orson, "The Big Brass Ring." Santa Teresa Press (1987, January 1) 1-148
18 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) | Adventuring Academy Season 2 | Ep. 16 |” Adventuring Academy. Dimension (2020, December 28). Accessed December 30, 2020. Video 1:24:18 https://www.youtube.com/watch?v=4IbVxEKpipo
19 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
20 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)..
21 Mercer, Matthew. The Rule of Cool! (Game Master Tips). (2016)
22 Imbo, Frederik, "How not to take things personally? | Frederik Imbo | TEDxMechelen" TEDx Talks; (March 4, 2020) accessed 10 Jan 2021, video 17:36 https://www.youtube.com/watch?v=LnJwH_PZXnM&t=381s
23 Kensinger, Elizabeth. Remembering the Details: Effects of Emotion. US National Library of Medicine National Institutes of Health. (May 4, 2009) Accessed 2021, January 30 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2676782/
24 Mulligan, Brennan; Scott, Benjamin. “Animating Your Table (with Benjamin Scott) (2020)
25 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014) accessed 29 January 2021 https://www.dndbeyond.com/sources/dmg/running-the-game#MetagameThinking
26 Mulligan, Brennan; Mercer, Matthew. Building Your Own Campaign Setting (with Matthew Mercer) | Adventuring Academy. Dimension 20. (2019, April 3) Accessed December 30, 2020. Video 57:01 https://www.youtube.com/watch?v=sig8X_kojco&t=2867s
27 Mearls, Mike, and Jeremy Crawford. "Dungeons Master's guide". Renton, WA: Wizards of the Coast. (2014)-accessed 20 January 2021. https://www.dndbeyond.com/sources/dmg
submitted by The_seph_i_am to DMAcademy [link] [comments]

My Bond Ranking

  1. Casino Royale- Origin story that didn’t feel like one. Craig plays Bond just like the book. He’s jacked. Him and Vespers chemistry. Bond felt like a real spy/assassin. He could be hurt emotionally and physically. Locations. Action. Entire cast. His wardrobe. Most realistic torture scene in a movie imo. Poker. Bond becoming cold hearted after Vesper dies and unattached (seen in later films). That iconic ending with the 3 piece suit and the classic intro and theme for the first time.
  2. Goldfinger- Set the formula for what would follow. Goldfinger himself. Best pre title sequence to date. Rolex 6538. Golf scene. Aston Martin. Pussy.
  3. Goldeneye- pre title sequence. Brosnan. Bean. 007 vs 006. Omega Seamaster looking cool and being used as a gadget. Natalia. Action packed up the wazoo.
  4. Skyfall- Delving into Bonds past. Silva. Theme song. Shows Bonds mental and physical struggles. Battle at Skyfall. Judy Dench.
  5. FRWL- Robert Shaw. Train Fight. Entire main cast.
  6. Dr. No- First scene with Bond. Locations. You’ve have your 6 scene. glimpses of real spy work like hair on the door.
  7. Thunderball- Domino. The Bahamas. Connery still got it.
  8. Spy who loved me- Overall classic bond. Stunts. XXX. Locations. Gadgets.
  9. Golden Gun- Christopher Lee.
  10. Spectre- Modern take on Spectre. Blofeld great. Believable retcon of all of Craig movies.
  11. Tomorrow never dies- Great action and gadgets.
  12. World is not enough- Brosnan awesome, good plot twist.
  13. You only live twice- Volcano Lair and finally meet Dr. Evil ;)
  14. Moonraker- Hugo Drax great villain.
  15. Quantum of Solace- Good action, Craig excellent.
  16. Live and Let Die - Voodoo threw me out of it. Paul McCartney song still slays.
  17. License to Kill- Also Dark and Humorless
  18. Living Daylights- Dark and Humorless
  19. OHMSS- Visually stunning. Lazenby doesn’t do it for me. Great ending
  20. Diamonds are forever- Connery phoned it in. Cheesy. 21.Die another Day- Brosnan does his best with what he’s given.
  21. FYEO - Down to earth locations 23.Octopussy - Moore dresses as a clown, age is showing
  22. VTAK - Moore is old and unconvincing
submitted by HistoryGuardian to JamesBond [link] [comments]

The questionable businesses of Trump/elites/Rothschilds, and other former President connections to trafficking businesses...

I have done extensive research on ALOT of subjects, you could say i am learning everything under the sun and thus have came to the following conclusions:
I understand how your family works, your companies, your routes around the world, and several of your questionable locations and businesses. I want you to come find me, talk to me, I know your out there...
There is this restricted mine town in Elizabeth Bay, that has a Siemens metal bar (industrial) at the mine (picture in link) meaning the company has their hands in a dirty business. Conveniently, there is also a Restricted diamond mining area nearby. We all know about the blood diamonds.. 🩸 💎
According to Wikipedia, "Siemens AG is a German multinational conglomerate company headquartered in Munich and the largest industrial manufacturing company in Europe with branch offices abroad. The principal divisions of the company are Industry, Energy, Healthcare (Siemens Healthineers), and Infrastructure & Cities, which represent the main activities of the company. The company is a prominent maker of medical diagnostics equipment and its medical health-care division, which generates about 12 percent of the company's total sales, is its second-most profitable unit, after the industrial automation division. The company is a component of the Euro Stoxx 50 stock market index.”
The most interesting thing about Siemens is a former Bush Family member, maybe even a president was part of 🤡
Headquarters: Munich, Germany Area served: Worldwide Key people: 1. Jim Hagemann Snabe (Chairman) 2. Joe Kaeser (CEO) 3. Roland Busch!!! (Deputy CEO)
Products: Power generation technology, industrial and buildings automation, medical technology, railway vehicles, water treatment systems, fire alarms, PLM software
Services: Business services, financing, project engineering and construction
Divisions: Smart InfrastructurePower and GasDigital IndustriesHealthineersSiemens MobilitySiemens GamesaIoT ServicesNext 47Siemens Financial Services
According to Wikipedia the founder of Siemens & Halske (original Siemens) was, “Ernst Werner Siemens (von Siemens from 1888; 13 December 1816 – 6 December 1892) who was a German electrical engineer, inventor and industrialist. Siemens's name has been adopted as the SI unit of electrical conductance, the siemens. He founded the electrical and telecommunications conglomerate Siemens.
He is the fourth child (of fourteen) of a tenant farmer of the Siemens family, an old family of Goslar, documented since 1384. He was a brother of Carl Heinrich von Siemens and Carl Wilhelm Siemens.
Parents: Christian Ferdinand Siemens (31 July 1787 – 16 January 1840) and wife Eleonore Henriette Siemens (Deichmann) (1792 – 8 July 1839).”
There seems to be a potential family connection between Eleonore Deichmann and Anna Eleanor Roosevelt (October 11, 1884 – November 7, 1962) and a major connection (marriage) between the Bushes and Eleanors. Coincidence? I don’t believe so... at least one of their families lines, if not both are connected to the Royals and Rothschilds, the same goes for any other individual mentioned in this page.
Prescott Bush was the father of George Herbert Walker Bush and the grandfather of George W. Bush, both future presidents. He helped finance Hitler from America. Due to his funding, his organization was seized in the, “Trading With The Enemy Act of 1942.”
George W. Bush, becomes the 43rd President of the United States in the year 2000. Bush and his family declare they are the ancestors of the House of Plantagenet, whose linage stems from the Royal House of Judah.
Could it be the “Herbert” Walker Bush is really really related to Herbert Simon founder of the original company of, before it was renamed and reestablished as Simon Property Group, Inc./Ltd?
This would mean the Trumps, Bushes, and any other household politically/government affiliated individual are all part of the royal house and share the same “bloodline” and also control/have connections in other countries like Russia/Germany/Italy/England/etc...
They put on “a show” for the general public through the media to make it appear as if there are “issues,” to create chaos in the public, so no one catches on to the reality, which is they a connected family line living in different countries that work together behind the scenes and create problems to mislead to further their own gain. Occasionally, one of the families may become more selfish and double-cross their other family members, but that’s a different story...
Ever wonder why celebrities and Royals have strange or repeating names? Above is why. Conveniently, the last names came be changed through marriage (or even a 2nd/3rd identity) to cover their tracks. 

“ Carl Heinrich von Siemens (often just Carl von Siemens) (3 March 1829 – 21 March 1906).
In 1853, Carl Siemens traveled to St. Petersburg where he established the branch office of his brothers company Siemens & Halske. Siemens had a contract for constructing the Russian telegraph network at the time.
Carl went to England in 1869, where he assisted his brother William. In the 1880s, he returned to Russia before he became the senior chief executive of Siemens & Halske after the death of his brother Werner in 1892. He resigned in 1904. For his service to Russia, he was ennobled by Tsar Nicholas II in 1895.”
Clearly, Siemens, a company headquartered in Germany, but established worldwide, has deep connections with Russia concerning many businesses including power (electricity), communication network, and industrial side...and on top of that the American Bush family has their hands in it, so one could only come to the conclusion every problem ever created is a lie...
Why? It is simply a power struggle between the 5 original Rothschild/Royal families that established themselves worldwide a long time ago. From that point forward they branched out, married their family members from the other countries (to keep the money in family and grow simultaneously).
Eventually we are in today’s time, and they all have different last names and have grown so large you can barley tell them apart. They purposefully “cover” their tracks they best they can...
Trump is also related to the Royals. Near the bottom is more information.
⚱️⚱️⚱️⚱️⚱️⚱️⚱️⚱️⚱️⚱️⚱️⚱️⚱️⚱️
More deceased family members that established “the electric telecommunications empire.” If you follow the names listed and family lines I’m sure you will find a connection.
His brother: Sir Carl Wilhelm Siemens FRS FRSA (4 April 1823 – 19 November 1883), anglicised to Charles William Siemens, was a German-British electrical engineer and businessman.”
Occupation: Electrical engineer, businessman Known for: Siemens-Martin process Spouse(s): Anne Gordon Parent(s): Christian Ferdinand Siemens and Eleonore Deichmann Relatives: Ernst Werner von Siemens, Carl Heinrich von Siemens, Alexander Siemens
Alexander Siemens (22 January 1847 – 16 February 1928) was a German electrical engineer
Occupation: Engineer Spouse(s): Louisa Dodwell Children: Three daughters Parent(s): Gustav and Sophie Siemens Engineering career Discipline: Civil, Electrical, Institutions Institution of Civil Engineers (president), Society of Telegraph Engineers and Electricians (founder member) Practice: Siemens Brothers Projects: World's first public electricity supply (at Godalming) lamps and cables for the electric industry.
⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️
“John Hopkinson, FRS, (27 July 1849 – 27 August 1898) was a British physicist, electrical engineer, Fellow of the Royal Society and President of the IEE (now the IET). He invented the three-wire (three-phase) system for the distribution of electrical power, for which he was granted a patent in 1882. In 1890 was appointed professor of electrical engineering at King's College London, where he was also director of the Siemens Laboratory.”
(Towards the bottom of this page is the information about the company, who owns it and talks about other connections/info/services).
••••••••••••••••••••••••••••••••••••••••••••
I believe Simon Property Group, Inc./Ltd. to be Donald Trump’s ‘The Trump Organization.’
According to Wikipedia, “The Trump Organization is a group of about 500 business entities of which Donald Trump owns. About 250 of these entities use the Trump name.”
That means the other 250 are “under a different name,” Simon Property group perhaps...the Trumps sure do love real estate and investments and Simon Property group sure seems to have a very similar history to the Trump tower almost as though they are the same business just divided into 2 separately names business to confuse you. I honestly can’t blame you...🏥💰☸️ Where’s Simon? Hello 👋 Simon, I know exactly who you are, I found you! ⚖️
“The organization was founded in 1923 by Donald Trump's grandmother, Elizabeth Christ Trump, and his father, Fred Trump, as E. Trump & Son. Donald Trump began leading it in 1971, renamed it around 1973, and handed off its leadership to his children in 2017.”
Areas served: • United States Canada Japan Mexico South Korea Malaysia Thailand Key people: David E. Simon (CEO/Chairman), Herbert Simon (founder), Cowell Simon (More information about these individuals/companies towards end of page.)
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Berkshire Hathaway (founded by Oliver Chase—important! His family relations connect to the others! This same concept applies to any other families/companies mentioned), is currently run by CEO Warren E. Buffett, Charles T. Munger and AJit Jain
According to Wikipedia, “Berkshire now owns a diverse range of businesses including confectionery, retail, railroads, home furnishings, encyclopedias, manufacturers of vacuum cleaners, jewelry sales, manufacture and distribution of uniforms, and several regional electric and gas utilities.”
I want to point out just like the Trump Organization, Semens, and Simons, Berkshire is involved in investments including investments, property, and real estate!!!! Tisk, Tisk, Tisk...
On top of that the company messes with jewels...that can only come from place, the the blood diamond mines or other types of mines (salt/oil/metals/precious stones/etc...) $$$$$ 🙂🙃😉
He also owns a large part of the railroad system (transportation/ports— also used for sex/drug trafficking/transporting goods/etc.) that Berkshire Hathaway owns.
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Let not forget Bill Gates! He owns the American/Canadian railway and when Warren Buffett dies, everything that Warren owns aka Berkshire Hathaway and its companies and railroads will ALL be donated to the Bill and Melinda Gates foundation, giving them control over all the major railways within the US and control over almost all the major businesses and products we buy everyday.
Sounds like a monopoly to me, but whatever, it’s almost kinda amazing how all you guys worked together to create this misleading, heading in the wrong direction “empire”...
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Whomever is reading this and this goes for ANYONE, if you truly want to change how the world works find and hold every individual accountable for their actions that are connected to the hypothetical laws and business empire they have created and yes it’s hypothetically, interpretation and perception of the laws is important... lawyers do it all the time... EVERYONE has a choice, the majority of Individuals “support” the system ONLY, because that’s all they’ve ever known.. since birth it gets ingrained into your head.
Psychology/reverse psychology and the mind is quite a powerful tool that can be easily manipulated, if you understand it that is...
But ultimately, you only have one life and it’s quite fucked to be living on the “Earth Prison” that the whole population is responsible for creating in today’s world. Like wtf? You can’t do anything anymore, fuck that! And yes, it’s equally everyone’s fault. The Elites for creating this “chaotic prison world” to further their plans that fit their needs only... and the rest of Earth’s general population who follows every word you say, like the good dogs they are. I’m sorry, but it’s true... and that’s why they should not be held accountable, unless of course someone “chooses” to take it into their own hands for whatever reason they have..I’m sure once the full truth is finally revealed many individuals will be shocked and very angry... who knows where that may lead, some won’t care, and others knew it was coming all along...
The golden rule, “Treat others, how you would want to be treated.”
The US constitution is unconstitutional. I stand by this.It does not define what it specifically means by “principle.” Aka it’s values. It merely states the individual principles as a whole aka “our bill of rights” and defines laws under them, but not once defines, what specific “principle” they ment... this means I can interpret it how I like, regardless of how many laws there are, bc they did not specify which definition of the word “principles” they meant. It can have several definitions and meanings, so how do I know how to properly interpret it? It doesn’t specify.... It’s all an “act” just like all the “bills” they write... What would the puppet show be without it right?
Listed below is how the hypothetically true “money/drug/sex-traffic/electricty, water, land, and other laundering businesses” are connected.
I have thought about this for a very long time, I have studied them, and put myself if their shoes...I try to be as fair as possible, though the families and companies listed below are all connected (marriage/2nd identity bc of incest and/or trying to hide, what the publicly traded companies really are [Fortune 500, for example] that everyone [general public] supports by working foin/or against the system.
Yes, some of these individuals are guilty of horrendous crimes including mass genocide, but that’s okay, I’ve decided, as long as they break their evil system down and convert it into a positive system that truly works in favor of the people instead of Exploiting the whole world and storing children and animals in shipping containers? Like wtf is that shit? Are you not ashamed of yourselves? Is greed worth it? A black soul and heart... I am the soul collector and I am coming for you! Neither good nor bad, I hear the screams I hear the prayers and the rituals, I hear the true desires...And yes, I am fully aware you know that I know... so here is my reply. And don’t get me wrong if anyone else has a valid reason as to how you harmed them,and they decide to come for you, remember it’s their choice and it was also your choice to harm them in whatever way...the golden rule, I say!
I hope whomever is part of this... I can teach you, to convert the negative into positive... I have many plans to share...
I understand the structure and something or someone will always be greater and it’s equal will always be the lesser. They are the same just a different perspective... The structure needs to be turned inside out and needs to be rearranged.
Everyone and Everything can easily be categorized. In simple terms this is what Algorithms are. I call it the chaotic pattern...The Alpha algorithm or what I’m assuming is the main quantum computer that combines the ALL separate individuals’ data on Earth (mini algorithm), information everyone freely gives out everyday without thinking twice about it, into a super algorithm that could potentially “predict” the future and make “plans” based on all this knowledge and data collected as to how humans behave, what they buy, live, etc.. into a nice chart that could potentially be followed...
I understand that most of were born into this pre-established family business and were breed to continue the traditions... it’s normal that’s just how it’s always been... That’s why your family is not necessarily guilty even though at the same time you are, bc you kept pushing the agenda knowing what was really happening behind the scenes.
I guess everyone part of your family or any of the associated business owned by many individuals are lucky that they are not stuck in shipping containers, sex trafficking, 🩸 Diamond mines, drugs, laundering, etc.... imagine being on the opposite end of the spectrum...
Why not use your power and money for the light good instead of the shadow of evil. Negative energy collects and feeds in ways that you don’t for-see.
I see the whole spectrum even the electro-magnetic frequency rays force behind it all. Adam the first living universal Atom spark that created the universes lives within me... I see everything on the spectrum. It’s a blessing and a curse. The  fibonacci curse and the curse of 3s... I see ALL the forms of 3s.
Below are questionable companies responsible for horrendous crimes and individuals who are connected to one another usually by marriage or birth... All the information below stems from different Wikipedia sites (sources). There are many more companies and people involved I did not mention. But I see you Simpsons, Burns, i see who Hitler really was it’s not like he is really someone’s father...🙃, Stewie, and so many others 🧐 I see you ALL!!!! Hello Rothschilds! I’ve studied your family tree extensively, I see all the different names used for the same people to hide the incest. You should be proud, without it, you could have never built this empire.
I would bet your whole kingdom that, I share your bloodline, I too am from Rheinland-Pfalz, marked the female bear born on the half moon 🌓 I truly miss it, but bc of your “vaccine plan” I probably will never be able to travel there again, since I do not trust a vaccine whose long-term effects are not known.
It’s not like the military gave my dad a shot that gave him progressive supranuclear palzy years later, he’s the youngest person to ever “get this disease” in the world...they studied him at Harvard. I don’t trust it. Why would I? It destroyed his life! From the bottom of my heart, whomever is responsible for giving all the soldiers shots containing different diseases in the 80s and early 90s, FUCK YOU! FUCK YOU! FUCK YOU! That’s why I hate the world system so much and refuse to support it.
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Wikipedia states about Simon Inc./Ltd: "Simon Property Group, Inc. is an American commercial real estate company, one of the largest retail real estate investment trusts (REIT), and the largest shopping mall operator in the US.
The company operates five retail real estate platforms: regional malls, premium outlet centers, The Mills, community/lifestyle centers and international properties.
It owns or has an interest in more than 204 properties of gross leasable area in North America and Asia. The company is headquartered in Indianapolis, Indiana, and employs more than 5,000 people."
Simon Property Group, Inc. has served these: United States Canada Japan Mexico South Korea Malaysia Thailand
According to Wikipedia a: "Commercial property, also called commercial real estate, investment property or income property, is real estate (buildings or land) intended to generate a profit, either from capital gains or rental income.
Commercial property includes: office buildings, medical centers, hotels, malls, retail stores, multifamily housing buildings, farm land, warehouses, and garages. In many states, residential property containing more than a certain number of units qualifies as commercial property for borrowing and tax purposes.
Commercial buildings are buildings that are used for commercial purposes, and include: office buildings, warehouses, and retail buildings (e.g. convenience stores, 'big box' stores, and shopping malls). In urban locations, a commercial building may combine functions, such as offices on levels 2-10, with retail on floor 1."
Wikipedia states: "A real estate investment trust (REIT) is a company that owns, and in most cases operates, income-producing real estate. REITs own many types of commercial real estate, ranging from office and apartment buildings to warehouses, hospitals, shopping centers, hotels and commercial forests. Some REITs engage in financing real estate."
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Founders of Simon Inc.: Melvin Simon and Herbert Simon
• Simon Founder: Melvin Simon (October 21, 1926 – September 16, 2009) Spouse(s): Wife 1. Bess Meshulam born: née Meshulam-(divorced)
Wife 2. Bren Burns
Children: 5 including: 1. David E. Simon (with Bess) 2. Cindy Simon (with Bess) 3. Cowell Simon? 4.? 5.? Relatives:Paul Skjodt (son-in-law)
• Founder Melvins son: David E. Simon (born 1961/1962) is an American billionaire real estate developer, chairman and chief executive officer (CEO) of Indianapolis-based Simon Property Group, an S&P 500 company and the largest U.S. publicly traded real estate company. Net worth US$1.0 billion (2017) Spouse(s): Jacqueline Freed (1986) Children: 5 Relatives: Melvin Simon (Father) Paul Skjodt: (brother-in-law)
• Simon Founder; Herbert "Herb" Simon (born October 23, 1934) is an American real estate developer. Spouses: 3 Children: 10 --two with first wife --three with Meyer --two with Nakhirunkanok --three adopted children Parent(s): Max Simon Mae Simon Family: Melvin Simon (brother)
Wife 1: Shelia Simon 1. Sheila Simon (divorced)-2 kids including Stephen Howard Simon, founder of Simon Equity LLC, (married Catherine Garvey Simon)
Wife 2: Diane Meyer Simon (born Diane Irene Meyer). She is the former wife of Indiana real estate billionaire Herbert Simon. Diane Meyer (divorced)-3 kids. She was the political staffer for Senator Birch Bayh.
They have 3 kids: 1. Sarah Elisabeth Meyer Simon- an investor who lives in New York City
  1. Rachel Mariam Meyer Simon Stuart- is living in Indianapolis with her husband Hale Stuart and daughter Zara
  2. Asher Benjamin Meyer Simon.
Wife 3: He married to Bui Simon in 2002 (born Porntip Nakhirunkanok) in Thailand (February 7, 1969--51 years old) Children: 2?
Paul Skjodt (born June 28, 1958) is an American-Canadian businessman, and former ice hockey player.
In 1987, he married Cindy Simon, the daughter of Melvin Simon and Bess Simon. They have 3 children: 1. Erik 2. Samantha 3. Ian
Relatives: Melvin Simon (father-in-law) David Simon: (brother-in-law)
I'm pretty sure Cindy Simon is really Sara J. Bloomfield the director of the United States Holocaust Memorial Museum, since Cindy and her husband are the "founders."
Wikipedia states, "The Trump Organization is a group of about 500 business entities of which Donald Trump is the sole or principal owner. About 250 of these entities use the Trump name.
The organization was founded in 1923 by Donald Trump's grandmother, Elizabeth Christ Trump, and his father, Fred Trump, as E. Trump & Son. Donald Trump began leading it in 1971, renamed it around 1973, and handed off its leadership to his children in 2017.
The Trump Organization, through its various constituent companies and partnerships, has or has had interests in: real estate development, investing, brokerage, sales and marketing, and property management.
Trump Organization entities own, operate, invest in, and develop: residential real estate, hotels, resorts, residential towers, and golf courses in various countries.
They also operate or have operated in: construction, hospitality, casinos, entertainment, book and magazine publishing, broadcast media, model management, retail, financial services, food and beverages, business education, online travel, commercial and private aviation and beauty pageants.
Trump Organization entities also own the New York television production company that produced the reality television franchise The Apprentice.
Retail operations include or have included: fashion apparel, jewelry and accessories, books, home furnishings, lighting products, bath textiles and accessories, bedding, home fragrance products, small leather goods, vodka, wine, barware, steaks, chocolate bars, and bottled spring water."
Donald John Trump (born June 14, 1946) Children 5 with Spouse(s): 3
Wife 1: Ivana Zelníčková (m. 1977; div. 1992)​ was born on February 20, 1949, in the Moravian city of Zlín, Czech Republic (Gottwaldov, Czechoslovakia) and is the daughter of Miloš Zelníček (1927–1990) and Marie Zelníčková (née Francová).
Children: 3 1. Donald Trump Jr. 2. Ivanka Trump 3. Eric Trump
Wife 2: Marla Maples ​(m. 1993; div. 1999)​
Wife 3: Melania Knauss ​(m. 2005)​
Parents of Trump: Fred Trump Mary Anne MacLeod
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Amschel Moses Rothschild was born in about 1710. He was a German Jewish silk trader and money changer in the Judengasse (Jewstreet) in Frankfurt. Around 1743 he placed a red hexagram sign (which numerically and geometrically convert into the number 666) above the entrance of his door. His house was also red in color.
Within two centuries, the Rothschild, instructed this hexagram sign to be made part of the Israeli flag 🇮🇱. He had 8 children with Schönche Lechnich, one of his sons, Mayer Amschel Rothschild (1744-1812), is the founder of the Rothschild banking dynasty. He marries Guttle SchnappeSchönche Lechnich (Rothschild) in 1770, and they have 10 children together.
In 1776, Mayer Amschel Rothschild creates the Illuminati and hands over the organizations development to Adam Weishaupt. Weishaupt sneaks in the Continental Order of Freemasons with this Illuminati doctrine. This doctrine claims a new order for the human race under the dictatorship of Satan and his supporters. This view is accepted and spread like a wildfire and is pursued in Masonic Lodges worldwide to this day.
In 1777, Nathan Mayer Rothschild is born, who is followed by Kalmann (Carl) Mayer Rothschild/Carl Mayer Freiherr von Rothschild in 1788. Carl is the founder of the Rothschild banking family of Naples. He had child named Adolf Carl....
Edmond James de Rothschild (Baron Abraham Edmond Benjamin James de Rothschild) has a son named Maurice de Rothschild. (Notice the name “Baron”...).
Adolf Hitler is really Maurice de Rothschild with fake beard and hair piece and carries out his father’s (Edmond James de Rothschild) work. Since the war caused a sugar shortage, Maurice would have also been the candy man aka Willy Wonka with his Cain top hat 🎩
Adolf HitleMaurice de Rothschild also has another name, which I believe to be Fred Trump, making trump his son... The pictures look to comparable... Anne (Anna), Mary, Maria, and Christ seems to be a shared motherly name between the Rothschild family history, Trumps, and Hitler.... (if you look up hitlers mom, it’s clearly a fake-photoshopped image). Also notice Trump’s youngest son is named “Barren.”
One must remember it is very easy to put misinformation out there, that includes changing names/birthdays/ and “events” that happened in their lives. Usually the birthdays are around the same years or don’t fully mention the full birthday for one individual, a lot of names also seem to repeat, which could be considered another clue towards the truth.
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Baron Abraham Edmond Benjamin James de Rothschild (19 August 1845 – 2 November 1934) was a French member of the Rothschild banking family. A strong supporter of Zionism, his large donations lent significant support to the movement during its early years, which helped lead to the establishment of the State of Israel, where he is simply known as "the baron Rothschild".
Nationality: French Spouse(s): Adelheid von Rothschild (m. 1877)​ Children: 3 1. James Armand de Rothschild 2. Maurice de Rothschild 3. Alexandrine de Rothschild
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“Maurice Edmond Karl de Rothschild (19 May 1881 – 4 September 1957) was a French art collector, vineyard owner, financier and politician. He was born into the Rothschild banking family of France.”
Spouse(s): Noémie Halphen ​(m. 1909)​ Children : Edmond Adolphe de Rothschild (b. 1926)
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“Edmond Adolphe Maurice Jules Jacques de Rothschild or Baron Edmond de Rothschild (born 30 September 1926 in Paris, France – deceased 2 November 1997 in Geneva, Switzerland) was a French-Swiss banker, the founder of the Edmond de Rothschild Group in 1953. His investments extended to vineyards, yacht racing, farming and hospitality.”
Spouse(s): 1. Veselinka Vladova Gueorguieva ​(m. 1958⁠–⁠1960)​ (1 child—Trump?!?) 2. Nadine de Rothschild (m. 1963)​ (Trump’s sister ?) Children: Benjamin de Rothschild (b. 1963)
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The pictures are linked below and in the comments, due to this being reddit I can’t show all the pics or the potential routes.
https://imgur.com/gallery/ViO5cEL
As Lil Wayne said, —“I am ill not sick
Nobody gives you a chance, you gotta take chances Your family tree, I will break branches Cause I don't give a fuck, I put the ass in assassin Smoke you like a blunt then it's ashes to ashes The future is born, put the past in the casket If real shit is dead then nigga I'm a bastard Uh, appetite for disaster I want a full plate then another plate after
Gorillas in suits The holy war, the spiritual troops Fighting over the mythical truth Drowning in the political soup They shoot missiles and nukes Taking out such a pivotal group The body count is the physical proof And they thought drugs were killing the youth (ha, ha, ha, ha) Thank you, Thank you all
I am president Carter”
submitted by CatEyes420 to conspiracy [link] [comments]

What if King Dice was in Super Smash Brothers?

What if King Dice was in Super Smash Brothers?

https://preview.redd.it/ub0a2k4e6ie61.jpg?width=1146&format=pjpg&auto=webp&s=d0b5c5986ba0614ac87b0d47ca3c3b51b3a902d1
The right hand man of the devil himself, King Dice is the casino head and leader of numerous gambling-themed monsters whose powers and tricks he'd use in Smash Brothers along with some rubber hose-fighting. King Dice will be a superweight fighter with two jumps and no other movement options
Jab: King Dice will do two straight jabs before ending with a sidekick
Dash Attack: King Dice will transform into a giant version of his head that rolls forward, if you just so happen to hit the foe with the six side of this dice, this will launch the opponent
Forward Tilt: King Dice thrusts an open forward that stops the enemy in their tracks, projectiles included but this has a small chance to fail depending on how fast the projectile moves
Up Tilt: King Dice's head bounces up and spins
Down Tilt: King Dice will stomp the ground in front of him
Forward Smash: King Dice releases a small deck of cards that serves as a short series of weak but fast projectiles
Up Smash: King Dice's head jumps up a higher distance and has three sharp spikes pop out from the top and sides
Down Smash: King Dice will enlarge his gloves to massive proportions to clap the foes
Grabs: King Dice will thrust one hand to grab the foe by the shoulder and begins grinding their feet
Forward Throw: King Dice will turn his free hand into a mallet and smacks the foe away
Back Throw: King Dice will scoop the foe with his hands and launches them behind him
Up Throw: King Dice has a magic hat pop out under him that sucks the enemy in, and launches them in the air with some confetti flying out
Down Throw: King Dice pulls out a giant 8-ball that crushes the foe
Neutral Aerial: King Dice will throw some dominos to either side of him as weak projectiles
Forward Aerial: King Dice takes his head and swings it like a flail
Back Aerial: King Dice bends his legs behind him with a buzzsaw spinning between his feet
Up Aerial: King Dice will enlarge his hands to clap the air above him
Down Aerial: King Dice spins down for a drilling kick, moving similarly to how he shifts into the ground
Neutral Special: King Dice throws a bottle of an undisclosed beverage that serves as a gravity-affected projectile that does basic damage, but will have a chance to be stunned. If it lands on the ground, it shatters and leaves the floor slippery for ten seconds so that dashing enemies will trip
Side Special: King Dice rides a skeleton horse similar to Wario's motorcycle, and will fall apart the moment it hits someone. However, this initial attack does massive damage, even with its large end lag as King Dice is stunned from the loss of his prized racing horse
Up Special: King Dice will use the power of the cruelest gambling machine, a claw game. This has him fling his arm in the air as it takes the form of a catching claw, and this will either insta-grab enemies or latch onto platforms
Down Special: King Dice pulls out a giant spinning di, this will spin around for numbers 1-4. Each number will summon one of his minibosses, but anyone can summon them based on what number faces the screen when it is hit. The glowing di will just disappear after ten seconds.
  1. Mr. Wheezy is a stationary summon that shoots fire balls that bounce across the floor for weak damage, but far traveling distance. He can take 15% damage before disappearing
  2. Pirouletta spins across the stage for flinching damage, but can also serve as a wall. She takes 15% damage
  3. Chips Bettigan will bounce up and down, doing damage by head butting foes above him, or bury foes too close to the ground when he lands. He takes 15% damage
  4. Hopus Pocus will teleport between stages and shoots card suits as projectiles that do minor damage but have a chance to launch foes
Final Smash: Right Handed Royal Smash
King Dice gets a Tommy Gun that he shoots at a short distance to create a smoke cloud that traps any foes caught in it for a cinematic final smash where they are stuck in King Dice's board game where he summons a stampede of playing cards that crush the enemy
Alternate Colors:
  1. Basic colors
  2. Black suit and di spots based on the clubs, spades, and devil himself
  3. Red suit and di spots referencing hearts, diamonds, and Cuphead
  4. Blue suit and di spots referencing Mugman
  5. Yellow suit and di spots referencing Ms. Chalice
  6. A gray-toned outfit and spots based on the 2nd anniversary poster
  7. A green-toned outfit and spots
  8. A black and white colored skin
Taunts:
  1. King Dice waggles his finger at the camera
  2. King Dice shuffles a deck of cards
  3. King Dice pulls out two contracts before stashing them away
Victory Animations:
  1. King Dice laughs menacingly before swallowing the camera
  2. A di falls on the floor, King Dice's head appears on it, and it rises up for him to give a bow
  3. King Dice raises a leg as he whips out a cane and top hat and sings a "Hi-De-Ho!"
Intro Animation:
King Dice spins out from a hole in the ground
submitted by Kapples14 to Cuphead [link] [comments]

Marvel Cinematic Universe Thematic Breakdown

Recently, I took the time to go through the scores of all 24 MCU films and dissect their musical themes and motifs each composer brought to their films! I know that the MCU gets tons of flack for their lack of continuity of themes, and, while I agree, I hope to shed light on the continuity that is there! I have a deep love and appreciation for the MCU's music, and hope this breakdown will be useful! :)
Sidenote: I tried my best to accurately name all of the themes and motifs, but some are not confirmed. I also gave different names for the different themes for a character that might have multiple themes, in hopes that it would tell a better story when listening to the scores, as if the character has grown out of one theme, and into a new one, similar to their growth as a character in the films.
Iron Man - Ramin Djawadi
-Iron Man Tinkerer Theme
'Driving With The Top Down' (0:08)
-Creating New Tech Theme
'Mark II' (0:19)
-Tony and Pepper Theme
'Extra Dry, Extra Olives' (0:00)
-Rescue Theme
'Rescue' (0;29)
-Iron Monger Theme
'Iron Monger' (2:00)
The Incredible Hulk - Craig Armstrong
-Hulk Theme
'Hulk Theme' (0:00)
-Bruce Banner Theme
'Bruce Found' (0:51)
-Bruce and Betty Theme
'Bruce and Betty' (0:00)
Iron Man 2 - John Debney
-Iron Man Redemption Theme
'I Am Iron Man' (0:00)
-Pepper Theme
'Making Pepper CEO' (0:00)
-Ivan Vanko Theme
'Metamorphosis' (0:00)
-Stark Expo Theme
'Make Way For Tomorrow Today' (0:00)
Thor - Patrick Doyle
-Thor King Theme
'Sons of Odin' (0:00)
-Odin Theme (Thanks to u/-faffos- for pointing out this theme!)
'Odin Confesses' (0:00)
-History of Asgard Theme
'Prologue' (0:00)
Captain America: The First Avenger - Alan Silvestri
Returning: Stark Expo Theme
-Captain America Soldier Theme
'Captain America' (0:00)
-Final Goodbye Theme
'"This Is My Choice"' (0:25)
-Planning Theme
'Unauthorized Night Flight' (2:13)
-Infinity Stone Theme
'Schmidt's Treasure' (1:54)
The Avengers - Alan Silvestri
Returning: Captain America Soldier Theme, Infinity Stone Theme, Hulk Theme
-Iron Man Avenger Theme
'Stark Goes Green' (0:24)
-Black Widow Theme
'I Got A Ride' (2:40)
-Avengers Theme
'The Avengers' (0:00)
-Relief Theme
'One Way Trip' (0:52)
-Tony's Sacrifice Theme
'One Way Trip' (3:27)
-Hellicarrier Theme
'Hellicarrier' (0:00)
-Iron Man Suit Up Theme
'Performance Issues' (3:02)
-Loki Theme (Thank you to u/Sammy_Zee for their help finding this theme!)
'Subjugation' (0:10)
Iron Man 3 - Brian Tyler
-Iron Man Hero Theme
'Battle Finale' (0:36)
-Tony's Past Theme
'Isolation' (1:02)
-Mandarin Theme
'Another Lesson From Mandy' (0:44)
-Extremis Theme
'Another Lesson From Mandy' (0:00)
Thor: The Dark World - Brian Tyler
Returning: Captain America Soldier Theme
-Thor Hero Theme
'Thor: The Dark World' (0:00)
-Asgard Theme
'Asgard' (0:06)
-Into Eternity Theme
'Into Eternity' (2:50)
-Loki Theme (Thanks to u/Verb_Noun_Number for their help finding this them!)
'Shadows of Loki' (1:05)
Captain America: The Winter Soldier - Henry Jackman
Returning: Captain America Soldier Theme
-Captain America Fugitive Theme
'Taking a Stand' (0:00)
-Falcon Theme
'Into the Fray' (1:40)
-The Winter Soldier Theme
'The Winter Soldier' (0:00)
Guardians of the Galaxy Vol. 1 - Tyler Bates
-Guardians of the Galaxy Theme
'Black Tears' (1:59)
-Ronan Theme
'Ronan's Theme' (0:00)
-Sacrifice Theme
'Sacrifice' (0:24)
-Groot Theme
'Groot Spores' (0:00)
-Meredith Quill Theme
'To The Stars' (0:00)
-Nova Corps. Theme
'Ballad of the Nova Corps. (Instrumental)' (0:44)
-Morag Theme
'Morag' (0:00)
Avengers: Age of Ultron - Danny Elfman & Brian Tyler
Returning: Avengers Theme, Iron Man Hero Theme, Thor Hero Theme, Captain America Soldier Theme, Hellicarrier Theme
-Age of Ultron Theme
'Heroes' (0:00)
-Ultron Theme
'Avengers: Age of Ultron Title' (0:27)
-Scarlett Witch and Quicksilver Theme
'Can You Stop This' (0:33)
-Vision Theme
'Rise Together' (2:13)
-Hulk and Black Widow Theme
'Breaking and Entering' (2:17)
-Peace Theme
'Hulkbuster' (3:59)
Ant-Man - Christophe Beck
Returning: Avengers Theme, Falcon Theme
-Ant-Man Theme
'Theme From Ant-Man' (0:00)
-Family Theme
'Small Sacrifice' (0:06)
-Ants Theme
'Tiny Telepathy' (0:21)
-Yellowjacket Theme
'The Water Main' (0:00)
Captain America: Civil War - Henry Jackman
Returning: Avengers Theme, The Winter Soldier Theme, Captain America Fugitive Theme
-Civil War Theme
'Civil War' (0:54)
-Consequences Theme
'Celestial Bodies' (0:00)
-Iron Man Enemy Theme
'Making Amends' (1:16)
-Spider-Man Rookie Theme
'A New Recruit' (0:32)
-Black Panther Hunter Theme
'The Tunnel' (3:36)
-Zemo Theme
'Siberian Overture' (0:00)
Doctor Strange - Michael Giacchino
-Doctor Strange Theme
'Astral Worlds Worst Killer' (4:28)
-Strange's Potential
'The Hands Dealt' (0:00)
-The Ancient One
'Ancient Sorcerer's Secret' (1:25)
-Dormammu Theme
'Reading is Fundamental' (0:00)
-Strange and Palmer
'Post Op Paracosm' (0:00)
Guardians of the Galaxy Vol. 2 - Tyler Bates
Returning: Guardians of the Galaxy Theme, Meredith Quill Theme
-Fathers Theme
'Family History' (0:00)
-Sovereign Theme
'The Mantis Touch' (0:28)
Spider-Man: Homecoming - Michael Giacchino (My Favorite Score)
Returning: Avengers Theme
-Spider-Man Hero Theme
'Spider-Man: Homecoming Suite' (0:00)
-Vulture Theme
'Spider-Man: Homecoming Suite' (2:51)
-Iron Man Mentor Theme
'A Stark Contrast' (0:41)
-Peter and Liz Theme
'Spider-Man: Homecoming Suite' (3:50)
-Peter Parker Theme
'The Baby Monitor Protocol' (0:16)
Thor: Ragnarok - Mark Mothersbaugh
Returning: Thor King Theme, Hulk and Black Widow Theme, The Lonely Man Theme, Doctor Strange Theme, Into Eternity Theme
-Thor Leader Theme
'Thor: Ragnarok' (0:43)
-Ragnarok Theme
'Ragnarok Suite' (3:06)
-Hela Theme
'Twilight of the Gods' (4:03)
-Twilight of the Gods Theme
'Twilight of the Gods' (0:00)
Black Panther - Ludwig Göransson (Academy Award Winning Score)
-Black Panther King Theme
'Wakanda' (1:24)
-Kilmonger Theme
'Kilmonger' (2:24)
-Dora Milaje Theme
'Casino Brawl' (2:36)
-Ancestry Theme
'Ancestral Plane' (2:55)
-Royal Talon Fighter Theme
'Glory to Bast' (0:27)
Avengers: Infinity War - Alan Silvestri
Returning: Avengers Theme, Infinity Stone Theme, Black Panther King Theme, Doctor Strange Theme, Planning Theme, Final Goodbye Theme, Iron Man Suit Up Theme
-Thanos Theme
'Travel Delays' (0:11)
-Thanos' Goals Theme
'Porch' (0:00)
-Black Order Theme
'Travel Delays' (2:56)
-Thor Redemption Theme
'Travel Delays' (4:15)
-Tony and Pepper Parents Theme
'No More Surprises' (0:00)
-Vormir Theme
'A Small Price' (2:09)
-Getting a Stone Theme
'Undying Fidelity' (1:39)
Ant-Man and The Wasp - Christophe Beck
Returning: Ant-Man Theme, Family Theme, Ants Theme
-The Wasp Theme
'It Ain't Over Till The Wasp Lady Stings' (0:00)
-Ghost Theme
'Revivification' (1:34)
-Hank Pym Theme
'Arthropodie' (0:00)
Captain Marvel - Pinar Toprak
Returning: Avengers Theme
-Captain Marvel Theme
'Captain Marvel' (0:00)
-Skrull Theme
'High Score' (0:26)
-Star Force Theme
'Let's Bring Him Home' (0:41)
-S.H.I.E.L.D. Theme
'Escaping the Basement' (2:42)
-Pursuit Theme
’Lost the Target’ (0:00)
-Vers and Yon-Rogg Theme
(Not on the soundtrack, but heard at 4:30 and 1:44:08 in the film)
Avengers: Endgame - Alan Silvestri
Returning: Avengers Theme, Captain Marvel Theme, Doctor Strange Theme, Ant-Man Theme, Captain America Soldier Theme, Black Widow Theme, Relief Theme, Final Goodbye Theme, Twilight of the Gods Theme, Thanos Theme, Thanos' Goals Theme, Infinity Stones Theme, Black Order Theme, Tony and Pepper Parents Theme, Vormir Theme, Morag Theme, Planning Theme
-Portals Theme (Bringing Back the Snapped)
'Portals' (0:13)
-Tony's Fate Theme
'You Did Good' (1:21)
-The Real Hero Theme (Death of Tony)
'The Real Hero' (0:00)
-Black Widow and Hawkeye Theme
'You Shouldn't Be Here' (1:56)
Spider-Man: Far From Home - Michael Giacchino
Returning: Avengers Theme, Spider-Man Hero Theme, Iron Man Mentor Theme
-Mysterio Theme
'Far From Home Suite Home' (4:58)
-The Elementals Theme
'Multiple Realities' (2:06)
-Peter and MJ
'Far From Home Suite Home' (2:29)
-Nick Fury Theme
'Far From Home Suite Home' (4:00)
WandaVision - Christophe Beck
-Wanda's Theme
'Wanda's Theme (End Credits from WandaVision)' (0:00)
-Wanda and Vision Theme
'Rings' (0:00)
-Monica Rambeau Theme
'The Awakening' (0:00)
-S.W.O.R.D. Theme
'Three Weeks Later' (0:00)
That concludes my thematic breakdown of all 24 Marvel Cinematic Universe scores! I will continue to update this breakdown as Phase 4 rolls out! If you have any comments or ideas on the themes, please leave a comment below and I would love to discuss it with you! Thank you to Marvel Studios and all the composers for creating a vast universe of great themes! We love you 3000!
submitted by Whalebag to soundtracks [link] [comments]

Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N RosesWelcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny LogginsHighway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1987
1988
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

casino royale suits video

I've always felt that the suits that Craig wears in Casino Royale look a little off. Reading the analysis here I have come to believe that that was intentional – Bond is fresh from the field (he still has the bulkier physique) and has yet to settle on a personal style. The last time James Bond wore a striped three-piece suit was in the final scene of Casino Royale.The choice to put Bond in a three-piece suit at the end of Casino Royale was made to show the final transformation of a rough novice to the more familiar sophisticated OO7. Bond no longer has a disdain for fine suits but is now wearing a suit because he wants to wear one. When it comes to Bond suits there is simply too much to write about, we decided to just take a look at the latest reincarnation, Daniel Craig. In this first post, we will deal with Casino Royale. We have picked three suits that we have already made a few times and which could fill three different roles in your wardrobe. When Ian Fleming created James Bond in the book Casino Royale, ... James Bond’s suave suits and impeccable tailoring are undoubtedly at center stage of 007’s style. Tom Ford’s luxury brand was tapped by the franchise for the fourth consecutive time to provide clothing for No Time To Die. Casino Royale 3 Piece Suit. Daniel Craig in his first Bond flick got a license to kill and 007 statuses at the very beginning of the movie, but it seems that he also got a license to dress with his variety of suits in the film. In the final moments of his debuted appearance, we got to see his formal suit. This Casino Royale Linen suit gives you the best appearance when you wear it on some formal events or any easygoing gatherings on account of its standard quality material it will give you an in vogue style as you will be the person who will be seen between a noisy group.. Suit has a three catch conclusion, crest lapel neckline moved to the second catch which makes this suit a genuine bond ... Casino Royale Suits. James 29.10.2015 — Casino Royale. the actors from Golden Royale, Bond is clearly enhance your look Royale – The Suits abbraci.com, Grab it and opposed to the straight. Wieso so gut wie alle Betroffenen mit james bond Casino royale suit zufrieden sind: {um Gewinne ausgezahlt zu bekommen, 1. JAMES BOND CASINO ROYALE SUITS. Brioni designed all suits in Daniel Craig’s debuted 007 films. In Casino Royale, he had worn four suits and a classic peak lapel tuxedo. You can find all of them in great detail below. NAVY BLUE LINEN SUIT. During the epic black and white opening sequence and gun barrel scene, Daniel Craig wore this navy ... Casino Royale Tuxedo These are the royale, James bond James Bond. and tuxedos before making buttons on the 16.05.2016 Of People Newly designed the difference between a Which Looks Impressive And - Buy James great suit.Here are Bond " stitched into – The Suits of the silver lining and Casino Royale Suits. Brioni was sold in a James Bond Tuxedo exclusively Royale, so Daniel Craig abbraci.com ... Casino Royale Daniel Craig Peacoat. The inspiration of this stylish pea coat has been taken from the super-hit film Casino Royale in which Daniel Craig debut as 007 franchise and played the character of iconic British spy at his best.

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