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2020 Playing Card Holiday Gift Guide

My favourite decks from the past year

Playing cards make the ideal gift, particularly the many beautiful custom decks available nowadays. Almost everyone can use a deck of cards at some point, so they have an instant and universal appeal, especially if a deck has some customized artwork and is packaged in an appealing tuck box.
In this list I want to focus on some of my favourite decks that have come out in the past year 2020. This year has been a challenging year for many of us in light of the coronavirus that has swept across the world. But in the middle of all this darkness, there have also been some bright spots, which include the brand new crop of custom decks that have appeared in the marketplace.
The suggestions I'm making are very much a matter of personal choice, and other playing card enthusiasts might make other choices. I haven't seen each and every deck that hit the market in the past year, and there are undoubtedly plenty of other worthy decks that qualify for a list like this. I've also not included any decks that have haven't yet been produced, even if they have been crowdfunded. This list strictly covers decks that you should be able to obtain from online retailers and resellers. I've also not included so-called "hype decks" that sell out almost immediately at the publisher level (e.g. Fontaines), but only those that enter retail channels and are more widely and readily available.
I've also included links to where you find them at PlayingCardDecks so that you can see images of the tuck boxes and cards for each item, and because they're the retailer I personally buy playing cards from the most. But you should be able to find these decks at most online retailers.

Popular Series

Several series of playing cards have become brands of their own, and achieved nearly cult status from collectors. This past year has seen some great additions to the line-ups from popular series that include big names like Jerry's Nuggets, Cherry Casino, and NOC.
Jerry's Nugget Aqua Playing Cards - Jerry's Nuggets are a modern icon in the world of playing cards, due to the cult status of this deck, which was praised by cardists around the world. It was originally printed in the early 1970s, and was so much in demand in recent decades that copies fetched over $500 in the secondary market. A very successful reprinting of the original blue and red decks happened in 2019, and in the past year we've seen multiple reprints in different colours. Among my favourites in this series are the bright colours like orange, yellow, and green, which have all appeared in the past year. But there's also something for those who prefer a more muted look, such as steel and black. For more in this series, see Jerry's Nugget decks.
Cherry Casino Tropicana Teal Playing Cards - The Cherry Casino decks capture a retro vibe, and are a throwback to the old fruit machines from gambling halls, with their distinctive cherry artwork. For me the real appeal of this series lies in the gorgeous card backs, which have a metallic sheen making them feel instantly different from all other decks. The face cards are all quite standard, so that makes them ideal for card games or card magic. Multiple new colours continue to appear in this series, such as Flamingo Quartz Pink, and most recently McCarran Silver. For more in this series, see Cherry Casino decks .
NOC 3000X2 Purple Playing Cards - The acronym NOC originally stood for Nothing Only Colour, and in line with this the initial decks in this series were all very minimalist. Many people like to collect and use the NOC decks, and over time the series has evolved somewhat. The most recent releases show some new splashes of creativity, and with the NOC 3000X2 deck we travel into the future, past the year 3000. Vibrant purples and pinks inhabit the landscape of the cards, for a very modern and flashy look that is particularly well suited to cardistry. This particular deck is also available in a matching pink version. For more in this series, see NOC decks.

Popular Brands

There are several big brands that you can count on for quality, and this year was no exception, with big companies like Theory11, Ellusionist, and Art of Play all continuing to contribute wonderful playing cards to the market.
James Bond 007 Playing Cards - When it comes to glamorous tuck boxes, it doesn't get much better than the luxury of playing card producer Theory11. This wonderful deck is a tribute to agent 007, James Bond. I collect most of the Theory11 decks, and this one is particularly terrific, with a supreme tuck box, and Bond-inspired paraphernalia on the court cards and on the card back. Close observers will find many Bond gadgets and more. Theory11 have put out several stylish releases in the past year, another one being the Hollywood Roosevelt deck. For more, see Theory11 decks.
Shadow Masters Legacy v2 Playing Cards - One of the companies at the forefront of the custom playing cards movement was Ellusionist and their Black Tiger deck continues to be a modern icon. While they've since been overshadowed by the many custom decks produced in the crowd-funding era over the past decade, they continue to produce some memorable decks from time to time that are worth picking up. The Shadow Masters Legacy v2 is a black deck in the classic Ellusionist style, and represents the kind of thing that made them great to begin with. A jet black background is the chief feature of this deck, and the red and white used for the artwork and pips stands out beautifully against the inky black. This deck compares favourably with any other deck from the modern era. For more, see Ellusionist decks.
Yellow Wheel Playing Cards - The brand Art of Play is the home of influential cardists Dan and Dave Buck. Their Red & Blue Wheel decks are among my all-time favourite decks, with gorgeous metallic inks as part of a split-pip design. The Yellow Wheel deck is their latest entry in the Wheel series, that retains the original card backs but now in yellow. But the highlight is the card faces, with the split pips employing a stunning metallic silver that complements the cards beautifully. This is a completely custom deck that is certain to impress anyone who sees it. Art of Play produces many new decks each year, and their Henry & Sally deck is a fun novelty release also worth checking out. For more, see Art of Play decks.

Popular Designers

They are a very select group, but there are some notable designers in the playing card industry who have developed a real name for themselves, have generated a large following of loyal fans, and continue to produce high quality custom decks on a regular basis.
Italia Radiosa Playing Cards - Italian designer Giovanni Meroni is the man behind Thirdway Industries, and his playing cards are in high demand from collectors around the world. His signature style is immediately recognizable in each of his decks, and this one is no exception. Along with its companion Italia Segreta, it's themed around the wonders and secrets of Italy. The unique court cards are the real highlight, showcasing Giovanni's usual creativity and style. The number cards are also fully custom. These are the kinds of decks that will hold their value well in years to come. If you want even more vibrant colours, check out Modern Idols, from the same creator. For more, see Giovanni Meroni decks.
Postage Paid Playing Cards - Behind the brand Kings Wild Project is Jackson Robinson, who is one of the few professional designers that actually makes a living out of designing playing cards. This deck was inspired by the idea of playing cards functioning as postcards, each with its own stamp and post paid stamp. All 50 US states are represented on different cards, and everything about this deck is fully customized. This deck was produced in only limited numbers, so it will be out of stock in most places. But if you're quick, you can still grab Jackson Robinson's General Admission deck, which applies a similar concept to tickets, with each card representing a vintage ticket stub from the early 20th century. For more, see Jackson Robinson decks.
Kodiak Playing Cards - From popular designer Jody Eklund and his Black Ink Playing Cards Company, comes this delightful deck of playing cards that is geared to the poker player and collector. The cards have a very classic look, but offer a fresh take on the designs of the court cards and pips. Jody is highly respected for his approach to graphic design, and these cards will prove an excellent choice if you like playing card games, and want to bring something stylish and attractive to the table. For more, see Jody Eklund decks.

Magician Decks

Most magicians can perform their magic with any deck, but typically they prefer to do card magic with a deck where novelty and customization are minimal, so as not to distract from their magic. These decks are well suited to performing magic, and contain bonus gaff cards or other secrets that enable them to produce miracles not possible with ordinary decks.
Card College Playing Cards - These decks are a tribute to the most outstanding modern teacher of the fundamentals of card magic, Roberto Giobbi. Mr Giobbi is the author of Card College, a series of best-selling books which are the modern gold standard for learning card magic. Available in red and blue, these decks are simple and practical for the working magician, and as a bonus each contains two double backer gaff cards. If you want more luxury, check out the stunning Luxury 3 Deck Set, which has even more stylish cards, individually numbered tuck boxes with unique origami style features, packaged in an attractive acrylic box - the ideal collectible or gift for magicians.
Remedies Royal Blue Playing Cards - The Remedies decks come from popular creators Daniel Madison and Daniel Schneider, and this is a successor to the Remedies Scarlet Red deck. Many collectors love the Black Roses brand of playing cards, and collect whatever they produce. This blue Remedies deck has a classic and minimalist look with bold blue card backs, and is very functional and practical. The inclusion of a special Angle Zero gaff makes it ideal for magicians.
DMC Elites Red v5 Playing Cards - Of all the marked decks I own, the DMC Elites is easily my first choice whenever I want a marked deck with cards that can be easily read from a distance, due to the clever and yet almost invisible marking system it uses. This deck has previously been released in several different colours, and now incorporates Tamariz's Mnemonica stack. All you need is the deck, but there is a terrific Passport book available separately, which will give you some great ideas for routines you can pull off with this great marked deck. For more, see Marked decks.

Cardistry Decks

Card flourishing has really boomed in recent years, and especially shines when cardists use a deck that has colourful and striking patterns optimized for cardistry, that enhance the visual aesthetics of cards in motion, as these decks show.
Neon Orange Cardistry Playing Cards - This deck represents Bicycle's attempt to meet a demand for a relatively low-cost deck geared towards card flourishing. The card backs have a geometric design, and the faces are all identical and completely non-standard, showcasing the latest evolution in playing cards optimized entirely for cardistry. Bright colours ensure that the cards look visually appealing in fans, spreads, and flourishing moves. Alongside this vibrant orange deck is its blue companion, the Neon Blue Aurora deck.
Autumn Circle Cardistry Playing Cards - Tally Ho is a classic brand that USPCC has been producing for a long time. The circle back design of the typical Tally Ho deck has become iconic, and is especially appreciated by those who enjoy card flourishing. Each year the folks at Bicycle produce some in-house decks for special occasions, and the Autumn Circle Back deck is a lovely result. The colours capture the warmth and glow of autumn leaves and the mood of harvest time, while the pattern on the card backs is perfect for cardistry.
ArrowDynamix Cardistry Playing Cards - Given the high volume of cardistry decks appearing all the time, it can be difficult to come up with something completely original, but this minimalist deck has accomplished exactly that. Each card features a giant vertical arrow on the card backs, and a giant horizontal arrow on the faces. With carefully choreographed sequences and moves, you can create truly unique patterns and effects that you simply can't achieve with any other cardistry deck.

Animal-themed Decks

Do you love animals, or do you have an animal lover in your life? There are a lot of wonderful custom decks that are tributes to our four legged friends, or depict some of our favourite creatures.
Woof and Whiskers Dog Playing Cards - The real appeal of this deck is the cute tuck box, which has cardboard ears that fold up, to complete the look of the friendly dog on the front of the box. I would have liked to see some more customization with the number cards, but it's still a very charming deck, with delightful custom artwork on the court cards and aces. This is one of two Zoo 52 decks, so if you like the Dog deck, you'll also want to pick up the Playful Paws Cat deck, which is equally cute.
Aviary Playing Cards - There are a lot of independent creators that produce Bicycle branded playing cards with the help of industry giant USPCC, but this big name producer also releases its own in-house decks. This is my favourite of their four newest releases that hit the market at the end of 2020, and is a very classy looking deck with artwork inspired by a traditional look, but with adjustments to give it a custom feel, and the presence of several birds carefully positioned throughout the deck. Of the four new releases from Bicycle, the Sea King deck is also proving to be very popular.
King of Tigers Playing Cards - If you're looking for a deck with bling, this is it. The card backs have a borderless tiger skin pattern, which has been printed with some of the latest technology that makes use of foil for a truly eye-catching look. The tuck box is even more glamorous. While the court cards are clearly inspired by traditional courts, the Jokers bring back the tiger theme strongly, and the tiger skin look recurs throughout the deck.

Food-themed Decks

Recent years have seen some wonderful novelty decks themed around different kinds of food. These are always a great way to whet your appetite for a card game, or to show off to family or friends, and have proved a real hit with collectors.
Squeezers V3 Playing Cards - Good luck getting your hands on decks from this extremely popular series from Organic Playing Cards, because they sell out quickly. These fruit inspired decks have delightful tuck boxes, and this grapefruit themed deck even comes in a tuck box that looks like a juice box, and is actually scented like grapefruit. The cards themselves are quite practical, but add humorous grapefruit themed elements to the court cards, and new bold colours. OPC's 2020 releases also included the watermelon-themed Carvers deck, while their current release sees the brand go in a slightly new direction with the corn-themed Shuckers.
Noodlers Chicken Playing Cards - If you like the concept behind the Organic Playing Cards series, you'll probably also enjoy this deck, which has a similarly styled tuck box to the Squeezers decks, but represents a packet of ramen noodles. The orange colour on the card backs and pips has also been inspired by the noodles theme. The artwork on the court cards has a quaint and cute style, with each character depicted in a light hearted style quite different from standard courts, and all holding a bowl of noodles. For a final laugh, the Jokers provide us with the necessary packet of "chicken seasoning" to add to our noodles.
Citrus Playing Cards - Created by Flaminko, the Deliciousness series has been somewhat overshadowed by the more successful fruit inspired cards from Organic Playing Cards. But I love the Flaminko decks, because they apply customization to all elements of the cards, including the pips. This novelty deck is well suited for card flourishing, card games, and collectors, and cleverly captures all that is juicy and wonderful about citrus fruit.

Music-themed Decks

Music is another evergreen theme, and there's a solid range of lovely decks for the music lover, whether your taste is classical or more contemporary rock-and-roll.
Composers Mozart Playing Cards - This deck is part of a series that also includes other composers like Bach. These decks are true collector pieces, and make a wonderful tribute to some of the greatest composers of all time. The tuck boxes have a very classical look, and metallic ink enhances the gorgeous card backs. Meanwhile completely custom artwork on the faces emphasizes a vintage and classical feel. They are great for music lovers and collectors, but if classical music isn't your thing, then check out the Rock and Roll deck.
Piano Player Playing Cards - If the piano is your instrument of choice, this is a deck for you. The creative tuck box is available in two styles, one with two black keys and the other with three black keys, which means you can place two decks alongside each other to create a larger keyboard. Fully custom characters inhabit the court cards, with the keyboard motif returning in the details of the artwork. Small touches like this really make this creative deck a thing of unique beauty.
Soundboards v3 Midnight Playing Cards - Remember the old walk-man cassette players? In the 1980s these revolutionary electronic devices were among the first to make your personal music collection portable. The Soundboards deck replicates the look of a classic walk-man, and the Jokers complete the look by bringing the cassette tape look into the box. This Midnight edition has a dark look, so you might also want to consider the red deck if you prefer a more traditional colour.

Fiction & Film themed Decks

Most of us love a good story, whether it's in the pages of a novel or on our screens. Here are some great custom decks that are loving tributes to some of the best from the worlds of fiction and film.
Jane Austen Playing Cards - Fans of the classic novel will appreciate the loving treatment that Jane Austen's famous novels have received in this delightful tribute from the Art of Play label. Each suit represents a different novel, with the court cards featuring the lead characters in the story. The design of the characters is inspired by period costumes and reflects the fashions from the time in which the stories are set. The classy tuck case ensures that everything is nicely packaged and well presented.
Star Wars Playing Cards - Theory11 achieved a real coup by acquiring the rights to bring the Star Wars brand to playing cards. They were the perfect company to ensure that the result was a classy deck that did justice to the world of the films. This pair of Light Side and Dark Side decks begins with a top quality and highly attractive tuck case, as we've come to expect from Theory11. The court cards all feature different characters from the movies, and the design is the perfect blend of customization and playability, making this a practical deck you can bring out for your favourite card game, or to give to the Star Wars fan in your life. A similar pair of decks was produced later in the year in White and Black.
King Arthur Playing Cards - The result of a collaboration between Riffle Shuffle and Studio Muti, this pair of red and green decks tell the story of the famous Arthurian legend. For me it's a personal and nostalgic childhood favourite, in light of the adventure and imagination it evokes. But as impressive as these decks are, they pale besides the King Arthur Gold deck, which has gold metallic ink on the faces, and gold foil on the card backs, for a truly extravagant look. Inside and out, this is a stunning tribute to a timeless classic from the world of fiction.

Space-themed Decks

So I cheated. I already have a section devoted to cardistry, so I figured I'd sneak in a second category, by including some cardistry decks that all have a space theme. These decks all feature colourful visuals that work well for flourishing, but can also be enjoyed by collectors who appreciate their vibrant colours and exuberant designs.
Solokid Constellation Playing Cards - This set of twelve decks captures the twelve different star signs. It was produced by Bocopo, a company well known for producing colourful custom decks that appeal especially to cardists and collectors. These decks are typical Bocopo offerings, with evocative colours that are unique to each different deck, to help capture a different feeling for each and every constellation. If you like vibrant colour, you'll certainly find something to enjoy here.
Stargazer New Moon Playing Cards - Several different decks have now appeared in the Stargazer series, but the recent New Moon deck is probably my favourite. The circular moon that appears on all the card backs makes it an ideal deck for card flourishing moves like spins and twirls. The face cards have some truly vibrant colours, and capture well the feel of a night sky bursting with colour and life.
Sirius B v3 Playing Cards - I fell in love with the style of the original Sirius B deck, so this third edition was always going to win me over. The court cards consist of a blur of colours that look like paints mixed together, and this style has also been applied to the pips. The colours are the real appeal here, and the signature design of the card backs also looks very nice in card flourishes.

Transformation Decks

I personally adore transformation cards, and consider them to be one of the most fascinating and memorable types of playing cards there is. The idea is that you take the pips and incorporate them into a larger picture that forms a unique work of art, for each and every card in the deck.
Cotta's Almanac #1 Reproduction Playing Cards - This historic deck was first created in 1805 by J.C. Cotta, and was the very first of its kind. Themed on the "Joan of Arc" play by Schiller, the beauty and creativity of these cards will still win over collectors today. Lovingly produced in a high quality modern edition, this recreation is the first of the entire series of Cotta transformation decks that is being reproduced by PCD.
5th Kingdom Playing Cards - This deck is possibly my favourite original release from PCD in the past year. It is an outstanding example of the creativity and originality of a semi-transformation deck, where the pips have been cleverly incorporated into the artwork. Each suit represents a different culture, turning each individual card into a work of art that can be admired and enjoyed.
Pack of Dogs V2 Playing Cards - This transformation deck is the work of John Littleboy, who has produced a number of such decks in his inimitable style, including Pack of Dogs, Kitten Club, Mermaid Queen, and Bag of Bones. The number cards are my favourites, and in this deck each of these represents a larger art piece with a dog. Each suit has a progressive image, so they don't feel totally unique from each other. It's more like a series of consecutive snapshots, and you can use flip animation to tell the story. Littleboy's Kitten Club V2 deck applies a similar concept to cats.

In-House Decks

PlayingCardDecks doesn't just sell playing cards, but Will Roya also uses his wealth of experience to team up with designers and graphic artists to produce high quality custom decks under the PCD label. Here are some great custom decks that were published in-house over the course of 2020.
Astronaut Playing Cards - This novelty deck is a delightful creation that will please anyone who has an interest in space and space travel, in light of its unique theme. The Kings are all depicted as astronauts, while the Queens and Jacks represent space travellers. The card backs have a futuristic look with neon lights, and this look carries over to the number cards, which are highly customized with unique red and blue pips.
Beekeeper Playing Cards - There are plenty of bee themed playing cards already on the market, but the artwork style gives this one a truly unique feel. Two decks were produced, one with light card backs and the other with dark card backs. This is a great novelty deck for the collector, because there's especially some delightful creativity to be found with the bee-inspired pips, and the detailed custom artwork on the court cards.
Testament Classic Playing Cards - This is a Biblical themed deck created by artist Ben Green. It's intended as an art deck, with the images on the cards depicting Biblical characters from well-known narratives. Representing a dual love for playing cards and a love for Bible-inspired art, this deck will especially appeal to the collector.

Out-of-the-Ordinary Decks

I'm a sucker for highly unusual decks with a high degree of novelty, and even though these are not ones I'd typically use for playing card games, they have very unique features that make them stand out from your average custom deck.
Starry Night Puzzle Playing Cards - Fancy a deck that doubles as a jigsaw puzzle? This clever deck takes its inspiration from Vincent Van Gogh's famous painting, The Starry Night. The artwork on the card faces is all taken from the painting, and all the cards can be pieced together to make a single giant picture, thus effectively functioning as a large puzzle. Yet each card has clear indices so it's still something you can use for card games too. Definitely unique and out of the ordinary, this set of playing cards is a perfect choice for fans of classic art and paintings.
Falcon Razors Deluxe Throwing Playing Cards - Rick Smith Jr has made multiple world records in throwing playing cards. His baseball background holds him in good stead, but anybody can learn to throw playing cards if you use the techniques Rick teaches. These throwing cards were a collaboration with legendary flourisher De'vo, and were featured in one of this year's viral videos from Dude Perfect, which featured Rick and his amazing card throwing. The cards are slightly thicker than standard Bicycle stock, to ensure extra durability and performance for card throwing.
AQUA Invisible Plastic Playing Cards - If you're looking for something completely different, this might hit the mark. This is a ground-breaking deck that is the closest thing to being invisible. All the cards are made out of completely transparent plastic, after which a high gloss transparent printing is applied to selected areas of the cards to produce the designs and pips. So each card is effectively completely transparent, and yet you can see its unique artwork and determine its value and suit. The handling is surprisingly better than you'd expect for a completely plastic deck, and it's certainly something unique.

Other Gift Ideas

Do you want to let your gift recipient make their own decision about what to get, or are you not quite sure what to buy? Here are a couple of special gift ideas that might help out, even if it is to give your family or friends a convenient way to enable you to select your own gift!
Firstly, there's a wide range of accessories available for playing cards, like card clips, card cases, and more. Alternatively, consider a gift card, which is available in amounts of $10, $25, $50, $100, and $200. There's also the popular Pip Box Club, which has been around for over two years. Subscribers get a selection of decks and goodies shipped to them each month, and offers great value with each box.
Boxing Day Sale: Right now you can take advantage of a special sale at PlayingCardDecks, and save $10 off any order over $30 by using the code box20. This coupon is valid from Boxing Day until the end of 2020.
Happy shopping, and happy holidays!
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Persona 5's Plot is based on Steely Dan's 1972 Album, 'Can't Buy A Thrill'

Ok so, from reading the title, I know this must seem just totally batshit. But bear with me, I swear there's a connection here. All of the major Story Beats in Persona 5 can be linked to at least one song on Steely Dan's seminal 1972 album, Can't Buy A Thrill.
So, where to begin - the beginning seems like a good enough place, both of the album and the story. Our protagonist's journey begins with his false imprisonment on an assault charge after protecting a woman from a powerful politician's drunken advances, and this beginning of the plot is echoed in the first verse of the first song on the album, 'Do It Again' - The lyrics go as follows:
'In the mornin' you go gunning for the man who stole your wate
And you fire till he is done in but they catch you at the borde
And the mourners are all singin' as they drag you by your feet/
But the hangman isn't hangin' and they put you on the street.'
The 'morning' here refers to the figurative morning of the story, at its beginning. The man who stole your water is Shido - not in a literal sense, but rather that he has massively affected your life. The lyric 'you fire till he is done in but they catch you at the border' refers to the Protagonist's victory over Shido in the short-term, and subsequent imprisonment. The 'mourners' are the life that the Protagonist leaves behind after his assault charge, and his being 'put on the street' is in reference to how he is turned away and forced to live in Tokyo.
Onto the next verse:
When you know she's no high climber, then you find your only friend/
In a room with your two timer, and you're sure you're near the end/
Then you love a little wild one, and she brings you only sorrow/
All the time you know she's smilin', you'll be on your knees tomorrow'
This could be interpreted to be about the early days at Shujin - The first line could be in reference to the cutscene where the protagonist and Ann first meet - that the protagonist knows she's 'no high climber' because of her kindness toward him, and then you 'find your only friend' immediately after in the form of Ryuji, who disregards all the rumours about you. 'In a room with your two timer' could, fittingly enough have multiple meanings - the 'two timer' could be Kamoshida, with his double identity between himself and his shadow, or it could be Ann, who is falsely perceived by the students to be 'two timing' Kamoshida. The 'wild one' mentioned in the next line could also be Ann, due to her costume and namesake, as Panther. Finally, the last line 'All the time you know she's smilin' references Ann's new hope after joining the Phantom thieves, and the lyric 'You'll be on your knees tomorrow' references Kamoshida's shadow after its defeat, as he sinks to his knees.
So, what's next? Well, we will come back to this song later, but for now, the plot moves along to the next song on the album, 'Dirty Work', and how it references Madarame's Arc. The song begins
'Times are hard, you're afraid to pay the fee/
so you find yourself somebody, who can do the job for free'
These introductory lyrics align closely with Madarame and Yusuke's story - the hard times Madarame falls upon are his art block, and he is 'afraid to pay the fee' of suffering for his lack of productivity, so he finds himself somebody 'who can do the job for free' - his many apprentices, whose artwork he steals. The chorus, in turn, exemplifies Yusuke's part of the story after his awakening:
'I'm a fool to do your dirty work, oh yeah/
I don't wanna do your dirty work, no more'
Yusuke realises Madarame's complicity and no longer wishes to work under him. Indeed, the line in the second verse
'I foresee terrible trouble, and I stay here just the same'
could show Yusuke's mindset - he subconsciously knows something is wrong, but continues to labour under Madarame.
Next is Kaneshiro's Palace, and a few songs on the album go with this. However, I'd argue the two most poignant are 'Brooklyn Owes The Charmer Under Me' and 'Midnite Cruiser', both of which deal with similar themes. Brooklyn Owes..., specifically uses these themes of luxury, as with the themes of Kaneshiro's palace. Check out these lyrics:
'A race of angels bound to one anothe
a dish of dollars laid out for all to see'
The angels specifically here could reference the shadows, who are themselves bound, and the dish of dollars carries with it themes of luxury, as well as echoing Kaneshiro's desire to be seen as wealthy and powerful. However, his true nature is succinctly expressed in 'Midnite Cruiser', in the lyrics:
'Tell me where are you driving, Midnite Cruiser?/
Where is your bounty of fortune and fame/
I am another gentleman lose
drive me to Harlem, or somewhere the same.'
In this chorus, one can see a reflection of Kaneshiro's true nature - his desire for 'fortune and fame' and his status as a 'Gentleman loser' show that he has already tacitly accepted his failure, and in turn highlights the vanity of his efforts in the real world. Finally, in 'Brooklyn owes...', the lyric
'A case of aces done up loose for dealing' echoes the nature of Kaneshiro's treasure, the briefcase full of fake cash - the ace itself symbolically implies value, but the fact that there is a case thereof significantly diminishes this, and shows the phony nature of Kaneshiro's wealth.
Next is Futaba, and with her palace, the song 'Fire In The Hole', which rather aptly summarises the nature of her tragedy. The first verse is as follows:
' I decline to walk the line They tell me that I'm lazy Worldly wise, I realize That everybody's crazy A woman's voice reminds me To serve and not to speak, am I myself or just another freak?'
The consistent reference to a 'they' in these lines points to a feeling of alienation from the outside world, and the specific problems mentioned, of being lazy or crazy, could easily match up with one's perceptions of what they think the people around them think of their faults. All of this corresponds to Futaba hiding herself away in her room. The 'woman's voice' would be her hallucinations of Wakaba disparaging her, and the questioning of her own identity or if she's 'just another freak' denote her feelings of low self esteem. The next verse contains the lyrics
'My life is boiling ove
it's happened once before/
I wish someone would open up the door'
which pretty aptly summarise Futaba's situation - her increased feelings of stress ('life is boiling over') and her wish that someone would 'open up the door' showing a nascent desire to no longer sequester herself - this could be the catalyst for her demand of the Phantom Thieves to change her heart.
Next is Okumura's palace, which I feel embodies best the song 'Only A Fool Would Say That'. Right from the outset, the disparaging title makes it clear that the person who would say this is prideful. Okumura's greed takes on a corporate façade of colourful advertising, but behind the curtain it is incredibly harmful. This song describes the downtrodden condition of the worker:
'The man in the street, dragging his feet/
don't wanna hear the bad news.'
as well as how the narrator, who we already know is prideful, declares that only a fool would believe in better things:
'I heard it was you/
talkin' 'bout a world where all is free/
it just couldn't be/
and only a fool would say that'
This shows the greed of taking advantage of the workers in this way, and the hypocrisy of Okumura in the diametrically opposed views of Okumura Foods that the public gets - the cheerful, outward facing façade, complete with space theming, and the horrific reality of being consistently beaten down and overworked, all the while being told that better things aren't possible.
Next is Sae's palace, which corresponds to the final verse of 'Do It Again' - in this way we can see the recursive nature of the plot, taking us back to the beginning of the album and the story through the flashbacks to Sae. This recursive nature is emphasised by the line in the bridge:
'You go back, Jack, do it again/
wheel turnin' round and round'
The final verse goes as follows:
'Now you swear and kick and beg us that you're not a gambling man/
then you find you're back in Vegas with a handle in your hand/
Your black cards can make you money, so you hide them when you're able/
in the land of milk and honey, you must put them on the table'
This verse is especially interesting to me - the casino theming is obvious, but it also denotes the Thieves' character arcs in a poignant manner. The first line deals with misconceptions, a theme for most characters in the story - each of them is misinterpreted or seen as something they're not, usually by the forces of the law or the establishment. However, this same alienation drives them to actually become the thieves that society has t out for the most - that they 'find (they're) back in Vegas' shows that they have taken in society's misconceptions and reclaimed them as their own. This makes sense in the context of the story, as the Phantom Thieves' full team has assembled, and they are striking back against the most distilled representation of the establishment thus far - Sae Niijima, a corrupt prosecutor who has been seen. up until this point, in a negative light. The hiding of the black cards represents striking back at an unjust system - if you cheat in a Casino, you're already winning against a heavily weighted house. It could also represent the deception of Akechi surrounding Joker, their ace in the hole - in the context of this line the cards would be hidden from the dealer, and as such this implies that Akechi is on the side of the house, the dealer, and the corrupt adults. The 'land of milk and honey' is what is promised for those who follow the rules, and shows Akechi's deception of the thieves - both parties end up putting their cards on the table, and it is only thanks to the Thieves' plotting that they end up beating the house, so to speak.
Finally, Shido's Palace is best suited to the song 'Kings', unsurprisingly. The song itself details the American political climate during the Vietnam War, but also acts as an effective allegory for Shido's nationalistic political aspirations. The song is from the point of view of an apathetic citizenry, in keeping with the story, and shows the tyrannical nature of being ruled, as well as the suffering of everyday people, comparing these world leaders to the Kings of old, carrying out vast campaigns while their subjects suffered. Here is the chorus:
We seen the last of Good King Richard/
Ring out the past, his name lives on, and on/
Roll out the bones, and raise up your pitche
Raise your glass for Good King John'.
The specific reference to Kings Richard and John is interesting, as they are two characters who are especially major contextually in the story of, you guessed it, Robin Hood. The same Robin Hood that Akechi's persona is based on. The song admits that:
'While he plundered far and wide/
all his starving children cried'
- this could be in reference to Akechi's tragic upbringing, or more figuratively the fate of the nation when policy is abandoned for nationalistic glory seeking. This is further exemplified in the lines
'And though we sung his fame/
we went hungry just the same.'
which reinforces this idea. The apathy of the citizenry also carries this over to the final major plot beat (excluding Royal's events, which I will leave out cause my arms are getting tired) - Yaldabaoth, and his control over the people. The overthrow of the king, both in the stealing of Shido's heart and the killing of Yaldabaoth, show the determination of the phantom thieves against the apathetic nature of the populace, and shows that the will to change society can accomplish much.
Anyway, in conclusion, listen to more Steely Dan, and play more Persona.
submitted by Qaztacho to Persona5 [link] [comments]

[lets build] d100 strange courtesans for 50gp a night

inspired by this comment...
  1. ⁠Shy Marry (Female Half-Elf): A young shy girl, barely out of her teens. She seems nervous and inexperienced, and constantly embarrassed, but will not stop the “experience”. Those who choose to simply snuggle with her gain an inspiration.
  2. ⁠Aracnophobia (Male Drow) When the customer is not watching, spiders will slowly begin to enter the room. After their attention is sufficiently distracted, a male drow will appear from nowhere and begin to service the customer. Customers gain an immunity to fear for 24 hours.
  3. ⁠Midnight (Black Male Dragonborn) A pitch-black dragonborn enters the room, a body like Adonis and built like obsidian; he is tailored with a gold neckless and gold wrist bands. The shadows move around his body, and slowly, the lights go out and he engages with the customer. For the next 24 hours, shadows will stick close to the customer, giving them advantage on stealth checks.
  4. ⁠Margrett (Female Orge): A large, fat woman enters the room. She’s large enough that she must squeeze through the door frame. She’s a powerhouse, with notably large teeth and a slight lisp.
  5. ⁠The Musician (Male Elf) A well-dressed bard enters the room, he does not undress, he does not address the customer. He simply takes out his violin case and starts to play a song. As he plays, the Customer’s body begins to throw in ecstasy, the song enveloping them. The customer gains the one-time use of a bardic inspiration die (1d6).
  6. ⁠Mirror-Mirror (Doppleganger): As the customer is looking around, they realize a large mirror which wasn’t there before. The mirror stands as tall as the customer, and when gazed in, a duplicate of themselves appears from the mirror and begins to seduce them.
  7. ⁠Story-Time (Female Hag): A little old lady enters the room, taking a seat near the customer’s bed. She pulls out a small pair of spectacles, and a large book. The book transports the reader into a rather erotic story, narrated by the older lady. The story emboldens the customer, giving them advantage on intimidation checks for 24 hours.
  8. ⁠Lost-Breath (Female Mermaid): The room quickly fills with water. As the Customer panics, and begins to drown, a mermaid appears and begins breathing air into their lungs. The mermaid is dressed in gold and silver, with strands of sea weed stuck in their hair. For 24 hours, the customer gains the ability of water- breathing.
  9. ⁠The Smiling Cat (Female Tabaxi): A large brawny tabaxi with died fur appear from nowhere. She pounces and plays with the customer, disappearing and reappearing, before embracing the tired customer. Once the deed is done, she disappears with a smile. The Customer gains the one-time use of the spell “Misty Step”.
  10. ⁠Ba’Dumn the Belly Dancer (Sand Yellow Male Dragonborn): Ba’Dumn is most definitely one of the best belly- dancers in the material plane. Ironically, he is also 90% belly. Despite this giant’s size, he guarantees his customer a night unlike any other.
  11. ⁠Hells Bells (Female Incubus): An angelic figure enters the room, beautiful and prestige. She begins with a simple kiss, which burns the customer’s lips. Slowly, the feathers on her back start to fly around the room revealing her true form, that of a demon. The customer gains resistance to Radiant for 24 hours.
  12. ⁠Maggs the Cook (Female Half-orc): A large, voluptuous half-orc cheerily enters the room dressed in full cookware. She brings in several plates and trays of food and asks for Customer to sit and eat. The customer does not get less hungry, but does still grow more full. Once the customer declares they’re too full or wish to continue to lovemaking, Maggs will continue to feed them as they make love in bed. The customer finds that they are significantly stuffed after the event, and do not need to eat for a week.
  13. ⁠The Witch Doctor (Male Halfling) A small, Halfling dressed in foreign clothing pops into the room. The mask he wears is twice as large as it needs to be. He pulls out a small doll, which surprisingly matches the customer in appearance, and begins to caress it, with all the feelings going into the Customer.
  14. Pearl Buskont, a halfling woman given to petty theft, and eventually becomes a small ring leader of a group of highly organized thieves. Her shock of pink hair and many piercings gives her a saucier outward appearance than her demeanor actually reveals.
  15. Lacey shields, a orgallion drag queen, known for her dancing and outrageous curves. Normally doesn’t take night time companions, but times are tough in the off season. She usually only agrees to suitors that charm her well, but occasionally will just go for the coin.
  16. Vanessa the Drunkard (Female Elf): A tall, gallow elf swaggers into the room, carrying various bottles and drinks in a large burlap sack. She offers the customer drinks, but only if they confirm that they are okay with lovemaking afterwords. She will offer stranger and stranger drinks, until the customer can barely stand, however she seems unaffected by her liquors. The customer finds that they are significantly sated after the event, and do not need to drink for a week.
  17. The Automata (Unspecified Warforged) A large, robotic figure enters the room. They say “Greeting, I am programed for your pleasure. Please select a setting and assume the position,” before waiting for the customer to select a setting. The settings are “Easy”, “Medium”, “Hard”, “Maximum Overdrive”, and “Turbo.” On selecting the “Easy” or “Medium” setting, the character regains all spent hit dice. On selecting the “Hard” difficulty, the customer gains an inspiration point. On selecting “Maximum overdrive”, the user’s pain tolerance is numbed, allowing for advantage to all concentration rolls for the next 24 hours. On selecting “Turbo”, the user gains all rewards plus a point of exhaustion.
  18. Candle-Light (Red Female Dragonborn): The candlelight in the room flairs as a red dragonborn enters, covered in melting candles. She drips hot wax on the customer, making sure to heat their bodies as well as their hearts. The customer gains resistance to fire damage for the next 24 hours.
  19. The Voyeur (Unspecified Eldritch Abomination): A character, who is exactly as the customer desires, enters the room. They introduce themselves as “Sam” before getting to work. As Sam and the Customer do their merry lovemaking, the customer cannot help but feel that they are being watched. Should they succeed a DC 10 perception check, they will notice that eyes periodically appear on the wall, watching them. For the next 24 hours, the character gains advantage on perception checks.
  20. BEAUTY (Female Beholder) The bed in the room rumbles slightly, before flipping over, knocking the customer off if they were laying there. A strangely beautiful beholder appears from beneath the bed, either mocking the customer for their lack of paranoia or congratulating them on expecting her arrival. She sings songs and tells stories as she uses her eyes stalks, as well as anything else at her disposal, to help please the customer. The Customer gains the use of the “Alert” feat for 24 hours.
  21. The Mind Electric (Unspecified Storm Elemental): As the customer rests, the air becomes charged. Eventually spark of electricity will split across the room. Eventually, one of the sparks will hit the customer, electrifying them. The experience is painful, yet at the same time pleasuring. A being made of pure energy then reveals itself, before continuing the process. The customer gains resistance to thunder and lightning damage for 24 hours.
  22. The Genie (Female Genie): A knock on the door results in the customer finding a lamp laying on the ground. When rubbed, the room is filled with a smoke and a giant female genie appears. She will take the form of whatever the customer prefers, and will change and shift during the lovemaking.
  23. RockBreaker (Male Dwarf): A dwarf with braided hair, runic tattoos, and rock-hard abbs. He sings soft songs under his breath, as his runic tattoos glow with ancient magics. The customer feels protected and gains one use of the “shield” spell.
  24. The Wizard (Male Human): An ancient male human enters the room, dressed in the most magical robes. He is unhappy and sets up a small table, to which he asks the customer to lay on. Once the customer lays on the board, the wizard massages them, molding their flesh and bones like clay, twisting them into strange, but blissful shapes. The customer gains advantage on acrobatic checks for the next 24 hours.
  25. Shroom (Female Gnome): A small gnome wearing a giant mushroom cap on her head enters the room. She offers the customer a few strange, looking mushrooms. Should they accept, they are set into a trance and the two commence in lovemaking. For the next 24 hours, the customer is immune to the poison effect, though can still take poison damage.
  26. The Heaven’s Harem (Female Aasamar): A group of seven young women dressed in exotic clothes enters the room. Music plays as they dance around the client. After a passionate display, the dance becomes a bit more intimate.
  27. The Doctor: (Female Human): The Doctor is dressed in plague doctor’s outfit. She invites the customer to lie on the bed and close their eyes. Should they not do so, she will cast suggestion on them (DC 17). She will then light incense, and plunge a dagger into the customer’s chest. She will then remove all their organs, clean them, repair them, and replace them into the customer’s body. The customer can feel and see all of this, but cannot move. The customer is cured of all diseases, all physical ailments, and regains all hit dice, but has an autopsy scar across their chest.
  28. Centurion (Male Centaur): A centaur dressed in ancient roman armor enters the room. While it is difficult for him to maneuver, he is quite dexterous and is willing to let the customer ride him. Or vise-versa. ???
  29. 1001 Snakes (Male Yuanti Pureblood): The room floods with snakes. The snake begin to slither around the customer’s body and bite them. As the customer is beginning to feel overwhelm them, a figure swims through and embraces the customer. The two make love in the pool of snake. After the customer passes out they find themselves on the bed, the room wrecked. The customer gains resistance to poison for 24 hours.
  30. It’s all right... (Male Half-orc): An orc, face covered in a bag, and body covered with rags and viscera enter the room. Despite his visage, the customer is not frightened of him and considers the situation normal. The orc is armed and slowly approaches the character; he puts the knife to the customer’s throat and asks “any last words?” Regardless of what the customer said, the orc goes ‘Shhh, it’s alright. Nothing will hurt you now,” as he begins to embrace and pet the customer. For the next 24 hours, the customer is immune to the fear effect.
  31. Beattie the Bearded (Female Dwarf): A female dwarf with impossibly long hair enters the room. She insists that the customer help her braid it before they get going (DC 20 Slight of hand check). Failure results in the Customer getting caught in the dwarf’s hair, before the two make love and the customer is strangled in unconsciousness. Success results in a happy, and satisfied dwarf, who gives an improved performance. The customer gains an inspiration point.
  32. TEETH TEETH TEETH (Unspecified Eldritch Abomination) At first, the room seems empty. However, after a while, the customer will notice a number of small eyes staring at them from the walls. Eventually, small mouths, filled with teeth begin to show up, slowly revealing more and larger mouths. Tongues lash at the customer, caressing them in strange and erotic ways. After such an experience, the customer becomes resistance to psychic damage for 24 hours.
  33. The Hoard (Male Orcs): The Hoard is a group of 10 orcs, dressed in fancy dresses and effeminate outfits. They scream complements at the customer before engaging them. It’s a long night, but those who see it through get one free use of the “Relentless” orc skill.
  34. StoneMaker (Female medusa): A knock at the door is met with a small package. A blindfold is presented, with the phrase “Put this on. Whatever you do, do not take it off.” As soon as it’s put on, the door opens, and a figure enters the room. Several kisses are felt along the customer’s body before extending into full passion. Should they take off the mask, they become petrified (DC 14 CON) as they find a medusa with stone eyes making love with them. Customers who follow the request gain blind sight for 24 hours.
  35. A Well Dressed Individual (Unspecified Mimic): A knock at the door is met with a set of fine clothes, fitted exactly to the customer’s size and taste. A note on the clothes requests that the customer puts them on before the night continues. The clothes are silk like in texture, and when worn are revealed to be a sentient, and lusty, mimic.
  36. Lady Luck (Female Elf): A busty, plump elf enters the room dressed in the most ludicrous casino based outfit they’ve ever seen. She offers to play the customer in a game of strip poker, domination dice, and other erotic-themed games. The customer gains a single-use luck point, this does not stack with the Lucky feat.
  37. Riddles (Female Sphinx): A tall, slender sphinx enters the room and traps the customer in a precarious way. Though the customer is safe, the sphinx does not let on to it and threatens them, forcing them to answer sensual riddles and questions. Should the customer play along, they will gain advantage on Investigation checks for the next 24 hours.
  38. Cueball (Male Human): A tall, thin man, dressed as a dandy, enters the room. He is missing his head, and instead a mirrored sphere floated above his neck.
  39. The Dryad (Female Dryad): A beautiful woman, carved of wood, waltzes into the room. Flowers seem to grow around her, as vines begin to wrap around the customer. The customer feels at one with nature, and has advantage on nature checks for the next 24 hours.
  40. The Last Laugh (Male Satyr) A man dressed in a Clown costume ???
  41. The Mad Man (Male Human): A man, dressed in chains, a mask, and a mental patient coat is wheeled into the room. Should the customer unlock the chains binding him, he will break from his remaining bindings and savagely embrace the customer. The customer gains a long-term madness and inspiration.
42 The Stripper (Female Elf skeleton): An elf, dressed in heavyset clothing enters the room. She dances on a pole with shockingly large amount of agility. For each gold piece tossed at her, she dances more aggressively and takes off a piece of clothing, after 100gp is thrown at her, she reveals herself to be a skeleton, before bursting into a strange mist, laughing gleefully. If 100gp is thrown at her, the customer gets one time use of the spell “Invisibility.”
  1. Obsession (Female Tiefling) (Negative): The customer gains disadvantage on all intelligence checks and intelligence savings throws for the next 24 hours.
  2. Moss (Male Goliath): Moss is a large, muscular goliath who has a thick layer of moss, plants, and other fungi growing on his back and head. He is slow, but solid, and is typically quiet unless spoken to. At the end of the night, he leaves the customer with a small handful of plants and berries, which act as berries from the goodberry spell.
  3. Furball (Female Tabaxi): A dark-furred tabaxi, dressed in loose clothes, a cone hat, and an overly large belt enters the room. She is keen to undress, though asks that the client doesn’t take off her belt. Her belt will always be taught and her weight will shift if the belt is adjusted. If the client tricks her and takes off her belt (DC 20 sleight of hand), she will inflate like a balloon and float up to the ceiling. ???
  4. Dream-Catcher (Female Gith) A dreamcatcher appears on the wall, and a note appears from under the door. The customer is told to go to sleep, and that when they wake up they’ll be fully rested. When they sleep, they find the “Girl of their dreams” waiting for them, and a long, erotic fore into a strange wonderland. The dream is so restful that the Customer does not need to sleep for one week, but must still do light activity in order to benefit from a long rest.
  5. Deal-Breaker (Male Devil) A plain male accountant enters the room and informs that the customer needs to fill out several pieces of paperwork before they can ‘use the brothel’s services’. Several papers are shoved at the character, several making no sense, but the accountant insisting that they need to be filled out. After filling out the paperwork, or giving up, the devil reveals his true form and engages the customer. Should the customer help with the paperwork beforehand, the customer will gain advantage on all history savings throws for the next 24 hours. Likewise, if the customer is interested, the Deal-Breaker will offer to be the customer’s patron (The Fiend) if they wish to take a level in warlock.
  6. The Fairy Godmother (Female Fay) A strange, giant woman appears next to the customer. She is animalistic in appearance, dressed in a robe of flowers, furs, and other oddities. The customer never sees her enter the room, and her nature is fairly strange and alien. She is very kind however, and seems to genuinely care for the customer. For the next 24 hours, the customer will find their life just a bit easier, and survival checks will be made at advantage. Likewise, if the customer is interested, the Fairy Godmother will offer to be the customer’s patron (The Archfey) if they wish to take a level in warlock.
  7. The Cultist (Male Eldritch abomination): A man dressed in violet wearing a mask enters the room. He waxes poetically about a play he was once in and encourages the customer to join him in some play acting. The customer soon learns that the play was very erotic. The customer gains advantage on performance checks for the next 24 hours. Likewise, if the customer is interested, the Cultist will offer to be the customer’s patron (The Great Old One) if they wish to take a level in warlock.
  8. The Litch (Female Litch): A tall, skeletal figure, dressed in royal garb, appears from a mist on the floor of the room. She opens a spell book before casting several spells, which careen through the customer’s body in a strange, but delightful manner. For the next 24 hours, the customer gains advantage on Arcana checks. Likewise, if the customer is interested, the Cultist will offer to be the customer’s patron (The Undying) if they wish to take a level in warlock.
  9. Dragonslayer (Female Copper Dragon): A copper dragon breaks through the front door and charges at the customer. After chasing the customer around for a while, she grins at the, utters a small seductive growl, and then take a more ‘compromised’ pose. The customer gains a one-use version of the spell “Tasha’s Hideous Laughter.”
  10. Good-Mother (Female Lizardborn) ???
  11. Copycat (Male Kenku) ???
  12. Kiss with Death (Male Wraith): A figure, dressed in black enters the room from the floor. He bends forth, and kisses the customer, sucking the soul from their body. After toying with it for a bit, he replaces it back it the body. For the next 24 hours, the character gains disadvantage on saving throws and death saving throws. (Negative)
  13. Guardian Angel (Male Aasamar): A glowing figure appears in the room, clad in fine silks and textiles; he fiercely shouts “Fear not.” He is a passionate lover. For the next 24 horus, the character gains advantage on saving throws and death savings throws.
  14. The Merchant (Female Human) ???
  15. The Cruel Merchant (Female Human): This woman is similar to the merchant, except she is covered in blood and has frightful eyes. She asks for blood, and for every 1hp given to her, she will have intercourse for 1 minute. For every 10% of hp given to the Cruel Merchant, the customer gains a lingering injury. No more than one lingering injury can be gained during any “donation” period.
  16. The Body Builder (Female Bugbear): A large, buff bug bear enters the room dressed in a gym outfit. She is quite vigorous, and occasionally forces the customer into more athletic positions in order to better their stamina. For the next 24 hours, the customer gains advantage on athletic checks.
  17. Mister Nobody (Male Human Ghost): A vaporous version of a man, dressed in fine clothing, with a bottle of whiskey and a noose around their neck, glides in through one of the side walls. He glides through the customer and possesses them, causing their body to ache in pain and pleasure. ???
  18. The Beast (Female Human Werewolf): The Customer gains advantage on animal handling for the next 24 hours.
  19. Poor little one (Female Halfling): An injured Halfling enters the room, begging for help. Hidden in the wall is a medicine kit, filled with various vials, balms, and bandages. Should the customer help, the Halfling will thank them with whatever means she can. Playing along nets the ‘hero’ with advantage on medicine checks.
  20. Fallen (Female Angel): An angelic form bursts in from the ceiling. She is commanding, and begs that the customer reconsider their life of sin. That being said, they are quite passionate, and will embrace the customer as they critique them. The customer gains advantage on religion checks for the next 24 hours. Likewise, if the customer is interested, the fallen will offer to be the customer’s patron (Divine) if they wish to take a level in warlock.
  21. The Third Eye (Male Half-Elf): A strange monk enters the room. While he embraces the customer, he also pokes them in the ki points. This results in both a physically and spiritually enlightening experience. For the next 24 hours, the customer gains advantage on Insight checks.
  22. Vintage (Male Human Vampire) A tall, slender male enters the room. He offers the customer a drink of wine before getting down to business. He seems to be into biting, and the blood loss makes the customer’s head feel lighter than normal. For the next 24 hours, the customer gains disadvantage on Con checks and Con Saving throws. (Negative)
  23. Marionette (Female Gnome): A knock occurs at the door, and behind it is a small marionette puppet with a note pinned to it. The note says “Childish wonder is a marvelous thing. Play with me.” As soon as the customer begins messing with it in any way, several pieces of red string begin to entangle the customer, lifting them up to a starlit landscape and an immense giant who services them. (Note: The puppet is cursed to force anyone touching it to auto-fail saving throws. A small, plain, illusionist services the customer as their mind is elsewhere.) ???
  24. A Silly Joke (Female Nilbog-Goblin) A spry, pretty goblin appears from no were, wearing a strange pink and purple peasant’s outfit. They tease and taunt the customer, only letting them get what they want if they work for it. The next 20 rolled by the player is rerolled and the new result chosen. (Negative)
  25. Red-Strings and Butterflies (Male Minotaur): Butterflies begin to flutter around the room. From the walls appears a meek and well-groomed Minotaur, red stringed tied on his hair, horns, and elsewhere. He fiddles with strings and ties bows on the customer as he romances them. ???
  26. Trash (Female Trogladite): The room fills with a foul stench. From the floor trash and refuse begins to flow, and from the swampy substance a figure appears. A fit and tawny troglodyte appears, ready to pleasure the customer in any way possible.
  27. The Word (Male Aarakocra) A peacock of an Aarakocra enters the room. He paints various incantations and phrases on the customer. These words fill the customer with power! For the next 24 hours, the character gains advantage on persuasion checks.
  28. The Bouncing Brothers (Male Hobgoblins) A pair of fit, mustached hobgoblins enter the room, both dressed in a leotard. The pair perform various feats of agility before performing more intimate feats with the customer.
  29. Bull-Slayer (Female Leprechaun) A small, pretty lepricaun enters the room. She looks at the customer and scoffs. She will typically mutter something akin to “Let’s hope you last longer than the last one,” before going at the customer relentlessly. The customer’s muscle ache terribly afferwords, and for the next 24 hours, the customer gains disadvantage on dexterity checks and dexterity saving throws. (Negative)
  30. The Cat Lord’s Lover (Male Tabaxi): A small, meek tabaxi enters the room wearing nothing but a collar and a pair of bracelets. He will do as he is instructed, even if it results in his ‘death’. If killed in any manner, he will revive within an hour. Damage sustained to the tabaxi quickly heals at 1hp per minute. He has little understanding of word-play and will take phrases literally. He will not, however, leave the room. If he gets to perform a “unique” act, he will thank the customer and reward them with access to a one-use version of the “Death Ward” spell.
  31. Shell-Game (Male Tortle): For the next 24 hours, the customer gains advantage on Deception Checks.
  32. Blind Man’s Bluff (Unspecified Warforged): A strange looking warforged appears in the corner of the room whenever the customer blinks. Only when they blink, or if they close their eyes, does the creature move. That does not stop it, however, from making advances on the customer whenever possible. The customer gains the one-use version of the “Blink” spell.
  33. Jack Frost (Male winter eladrin elf) Jack may not be his real name, but Jack Frost does fit his moniker. A cheery, pale but rosy cheeked elf enters the room, a cool frost following behind him. If the customer gets cold, they can always cuddle under the covers for warmth. Jack’s warmth stays longer than expected, and the customer gains resistance to cold for the next 24 hours.
  34. Silence and Static (Female Blue Dragonborn): A cartoonish looking dragonborn with a long face dressed in a mime’s outfit enters the room. She begins to perform for the customer, before getting more “intimate” with them. Any action performed by the customer in a pantomime like fashion will occur to the dragonborn, regardless of whether it makes sense. That being said, damage caused in this manner cannot be lethal, and will result in her “playing dead” or disappearing before reappearing- within a few minutes. The customer gains a one-use version of the “Unseen Servant” spell.
  35. Hooligan (Male Halfling) A small, fit but overweight, Halfling runs into the room. He chats with customer about games and cards, and is willing to show the customer a few tricks he knows. He then shows the customer a few more ‘exotic’ tricks. If the customer listens to his advice then the next “1” rolled by the customer is rerolled. This must be used before the Halfling feature.
  36. Pins and Needles (Female Yuan-Ti Half-Blood) A snake-faced woman enters the room, a small silver box in her hand. When she gets close enough to the customer, she will offer to do acupuncture to them. While severely relaxing, the customers muscles grow tired. For the next 24 hours, the customer gains disadvantage on strength checks and strength saving throws. (Negative)
79 Mister Large (Male Duergar) A small dwarf with a large beard enters the room. Well dressed and smoking a pipe which smells of heavy-tobacco and spice, he performs several tricks, blowing smoke rings and other interesting shapes. At the end, he takes a deep breath and breaths forth a dragon, which envelopes the room. When the smoke clear, it is revealed that he has grown significantly in height. The customer gains a one-time use of the enlarge person spell.
  1. King of the Seas (Male Triton): A tall, well-built, red skinned Triton makes his way into the room. He is charming, though a bit bubble headed, and complements the customer whenever he can. He dressed sparsely, but regally. ???
  2. The Hedonist (Male Human): A young, noble looking human enters the room. He is equipped with a bag, and plans to test the limit to find a new thrill. The world to him is quite dull, and he needs this. Roll 3 checks for constitution, dexterity, and charisma (DC 20). For each successful check, the character receives an inspiration point.
  3. High-Octane (Female Quickling) The customer gains a one-use version of the “Haste” spell.
  4. Coin Operated (Unspecified Warforged): A warforged is wheeled into the room and left standing. A coin-slot is seen on its left thigh with the words “Insert Coinage” written in common. Any coin can be inserted into the slot, which will cause the warforged to activate for an hour. Higher value coins produce better results. If gold and platinum (or higher) are used, then the customer gains an inspiration. If a magic coin is used, the warforged goes into overdrive mode and no other coinage is needed for the 8 hours period, the customer also gains an inspiration and the one-time ability to add +10 to a single attack roll.
84 The Marvelous Mr. Toad (Male Bullywag) A well-dressed Bullyway hops into the room. He is charming, energetic, and full of spry young energy. However, he does not, in any way shape or form, act as a normal Bullywag would and seems well versed in more noble pursuits.
  1. The Sugar Daddy (Male Half-orc): A large, burly half-orc squeezes his way into the room. He is coated heavily in hair, jewelry, and musk. Though incredibly large, he is surprisingly gentle and seems to care deeply for the customer. At the end of the night, he thanks the customer for their kindness and says that they made for an excellent courtesan before promptly leaving. For the next week (5 days) the character’s living condition is considered one higher than what they paid for.
  2. The Jinx (Male half-elf): A frazzled looking half-elf enters the room. He seems incredibly nervous, and as he romances the customer things seem to naturally go wrong. He is far more pitiable than romantic, though love-making is one place he doesn’t mess up. For the next week (5 days) the character’s living condition is considered one lower than what they paid for. If they live a wretched lifestyle, they suffer 1 exhaustion per day. (Negative)
  3. Adonis (Male Elf) An impossibly handsome man enters the room. A form that seems to near god-like perfection on every aspect, one cannot help but feel inadequate when confronted by his gentle voice. For the next 24 hours, the customer gains disadvantage on Charisma checks and charisma saving throws. (Negative)
  4. Wild Thing (Female Tiefling): A young, wild-eyed and wild-haired tiefling comes into the room. She is keen to get started in the love-making, though she is incredibly unstable. Roll on the wild magic table (104), wand of wonder, or a custom wild magic table, with both Wild Thing and the Customer being affected as targets or casting subjects.
89 Who am I? (Unspecified Doll Golem): A small, hand- crafted golem enters the room. They are featureless, though are dressed in the clothing of the customer’s preferred sex. The creature is fully sapient, and will pantomime out suggestions of what to do. ???
  1. A Man’s Heart (Male Yuan-ti Abomination): A humanoid, snake-like creature enters the room and offers the customer a strange tonic. Should the customer drink it, their body will be paralyzed by a strange poison and the Yuan-ti will then consume the customer. The situation is tight, warm, but pleasant. For the next 24 hours, the customer gains resistance to acid damage. At the end of the session the Yuan-ti will regurgitate them. Should the customer not drink the poison, or if the customer is immune to poison, the Yuan-ti will simply sleep with them.
  2. The Blackmailer’s Delight (Female Half-Orc): A beautiful individual enters the room and offers the player a drink, saying that they wish to “know them better”. They will not continue until the customer consumes the strange wine. Within 1d4 days, the customer will receive a letter. This letter will, in detail claim to divulge a rather significant event unless a notable sum is paid. This blackmail can be true or false, but it holds substantial proof either way. Likewise, the sum, while not necessarily monetary, must be significant to the customer.(Negative)
  3. Hells Angel: (Female assimar) with blond hair, blue eyes and an angelic face. She always wears a light blue dress. Her specialty is being able to always perfectly play the damsel in distress for her customers. After the damsel in distress act, it will turn into a deadly game of cat and mouse, with Hell’s Angel hiding her murder attempts behind the damsel in distress act from earlier. If you’re one of the lucky ones who survive her services, you’ll receive a +1 dagger and a note that says “I’ll see you again” in the mail a week later.
  4. Saveera of the Nine Veils (Female Kobold): Her room is patterned in a style reminiscent of the harems of Al-Qadim, luxurious pillows are position around a central stage. From behind the curtains at the back of the stage a kobold appears, dressed in the finest silk, covering just enough to be consider barely decent, but showing enough to entice. Music starts up from seemingly nowhere, and Saveera begins her dance. At the end of the dance she offers the customer the chance to "dance" with her. Those who befriend her learn her real name to be Kip-Kig, and that she initially only worked at the brothel because it was easy money, but soon fell in love with the job and slowly developed her current persona.
  5. Hena the Yuan Ti. Her poison is whispered to give those bitten a light buzz and send them into dizzy spells; every touch feels magnified. Her coiling tail tightens about her victims slowly as the night goes on...
  6. Mystereon (Myst), a doppelganger who, for 50 gp, will be any race, sex or age the client wants. For 500 gp, will use a "Potion of Detect Thoughts" (just a bottle of ale, she banks on the fact that not many people know doppelgangers can cast detect thoughts at Will) to become any specific person or thing the client wants, perfectly mimicking whatever they desire, no matter how mundane or perverse.
  7. Vendara, a medusa who considers herself an accomplished poet. For 50gp clients go into her room blind-folded, where Vendara sits them on cushioned divan and feeds them grapes while whispering about how badly she wants to look them in the eye as her snakes caress their skin. Those who give in to temptation are sold off as ornamental statues to unscrupulous traders.
  8. Two-lip is a thri-kreen courtesan who insists they are a human, just like you. Imagine a giant praying mantis with smudged lipstick, off-color blush, and a tenuous grasp on non pheromonic communication.
  9. The Odalisque Resplendent in Gossamer Veils, This delicate fae draped in veils of silk and spiderweb moves about the room, cleaning and adjusting, dusting and coming so close. Something about her presence enflames desire but inhibits movement; she cannot be approached. She doesn’t touch her guests but rumor has it some of her clients have grown old returning to her again and again hoping for the barest brush of her silks against their flesh.
  10. A young succubus exiled from the underworld (or whatever is DnD's version of hell) for such kinks as handholding or snuggling. She's incredibly shy and lovable. Her mere presence seems to have a calming effect on everyone around. There have been multiple cases of clients falling asleep with her before getting to the saucy stuff and not regretting the money spent. Strongly recommended for traumatized adventurers and chaotic neutral rogues who just need a hug.
  11. A warforged named Fisto, who simply states “you will now assume the position.” Players have a hard time sitting down for 1d4-1 days.
  12. Mad Symphony (Male Succubus): A figure, dressed as a conductor, enters the room. He begins to act as if he is conducting an orchestra. At first nothing happen, then the music begins to play and energy fills the air. When a crescendo is hit, he strikes. The customer gains resistance Necrotic for 24 hours.
  13. Pain and Misery: (Female Gnolls): Pain and Misery come equipped to ensure that the night is “fun”, though whether the customer enjoys it all depends on their skill. Players may make a DC 10 Performance or Athletic check or a DC 15 constitution saving throw. The character wakes up with half their HP; however they gain an inspiration point for staying the night.
Edit 1: Thanks to u/snakebite262 for being an absolute chad and providing 91% of the list... will be back to update soon but it’s midnight rn... so ima sleep
Edit 2: I HAVE RETURNED! And I am going to proof read this list to check whether I have copied and pasted the same thing twice... also I have no idea what to do to get the list on the website so ima ask about that on discord
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AS Week 3 | 2 Fish 2 Furious (Judges' Critiques)

Greetings, racers! This week saw our All Stars in a real race to the finish. Their wacky wheeled contraptions were a sight to behold, as they worked in teams of two to make some motor magic! Now it’s time to rewind the tapes, and look at that slow-mo replay.
Please welcome your judges for this week!
The judges have deliberated and made their decisions. Will the following team please step forward:
Malaria E. Coli & Sartana

Congratulations, you are both safe and can leave the raceway. Your critiques can be found in this doc.

All other racers, you represent the best and worst of the week. You'll receive your critiques in the order that the looks album was presented.

Crabby Crusaders | Bitte Bitte and Ms. Vicky Pickles

MIYU MOON: Oh wow, this look is totally wild and conceptual, you're like sexy racing crab people from South Park. I love the way your outfits match but have slight variations, like the different head shapes and the placement of little ridges and the glowing bits, and of course the mis matched claws. I almost find them a little more matchy than they could be for full effect, like there are definitely differences but it takes a minute to really separate the two looks by noticing the differences. That being said I do love them, they look very sleek and alienesque, very sculptural and smooth just like crabs and, assumedly, aliens. I love the use of the checkered pattern in the sort of bodysuit or tights underneath, it lends to the feeling of some sort of uniform sort of like a space suit or a diving suit but also keeps it racing oriented. I truly feel these two crab alien people have come to race and they intend to go fast and win, the characterization is really on point and I love that you have both a unique character element, the crab alien part, and the challenge theme of racing combined but also separately visible.
This car is really a wow factor here, I am SO in love with it. First off, it looks like it'll go fast as hell, and the giant wheels seems of course functional but in a thematic way they say to me "WE INTEND TO WIN! LOOK AT OUR HUGE WHEELS! WE WILL CRUSH YOU!" and it lends to some sort of conquering invading alien engineers. It also kind of looks like maybe a space rover robot? And the glowing lights as well give it this explorative feel, like a probe we might send to another planet or the bottom of the ocean, and both would apply here. I also really enjoy the mechanics of these little claw arm wheels, they add such a sense of reality and movement to the vehicle and give it a sort of real life crab action element. Amazing job, really an amazing team.
IFOA NYE: I’m so glad you guys seem to have immediately embraced your most cartoony and absurdist instincts as it was a complete nail on the head moment when I saw this vehicle. The comedic potential of small person and big person combinations seems to be just a timeless thing and it’s really satisfying especially imagining Vicky squished in that tiny ball. The blueprint you added is actually an eye opening moment for me and should be for anyone competing because it was only when I saw your vehicle in profile that I realized how well it evokes seafloor creatures like hermit crabs. Additionally, the choice of a sort of heroic and quintessential to racing color scheme for villainous characters is really satisfying because the crustacean details on both your vehicle and your costumes does the work to make the villainy/eerieness evident.
You carried the whimsy through to your costumes as well and it was extremely effective. I love how intentionally stupid some of the details are like the single lobster claw (especially Bitte’s huge one) and the Vicky’s crab claw headpiece which also evokes mirrors on lowrider bikes. I think the light up “sexy” parts also perfectly adds absurdist comedy, wow factor and raunch in equal measure which is perfectly fitting for your theme. I’ll give a special nod to Bitte’s headpiece for bringing the freaky as well which is yet another layer to this. Overall, I think the slightest bit more individuation to your costumes would’ve somehow amplified the impact of them as the uniformity certainly lends beautiful cohesion but somehow there is almost the slightest bit of loss of individual voice for your characters. To be honest, that is suuuuch a quibble that I feel insulting for saying it but this week the competition was so tight, that’s the level of magnifying glass inspection I’m being forced to apply. Kudos this is a spectacular piece of work.
RIPPER HOLE: Oh, okay, so Team Canada is on a mission to slay. I’m happy to announce the invasion was successful and my bussy has been colonised by crustaceans! I just wanna commend you both for the presentation of this challenge. All the extra material is so well done and I can tell a lot of time went into really fleshing this fantasy out. The vehicle looks fantastic! CRUSH-tacean Crawler is a great name and I can definitely imagine it literally crushing the competition. As for your Alien invaders, I think you’ve both nailed the characterisation and the look! I love the alien/crustacean armour and the nod to Mugler.
Bitte Bitte, you had me at giant crab claw…. Once again you've done a fantastic job at conveying a mood and you easily transported me into the fantasy. Captain Smol looks absolutely dastardly, conniving and mischievous! Pouring over the details of this look was very enjoyable and the rendering looks so schmick. Even though this is an over the top costume, I personally think this is quite fashionable and you’re doing a great job of finding the balance between the two. The helmet is MAJOR, the inflatables are fun and the glowing arse is probably going to awaken something in me. You really impressed me this week and I hope you can keep the momentum going!
MS Vicky, she brings it to us every ball, i don't know why im gagging so? This whole concept really feels on brand for vicky and I’m glad to see you play to your strengths! I can tell you’re having a lot of fun experimenting with different brushes and refining your methods of rendering and I encourage you to keep at it. For some reason I’m having trouble believing that your character is second in command..I’m thinking the pose is perhaps too strong and dominant? Without reading the description I wouldn't have realised there was a chain of command between you both. Aside from that, this is yet another iconic Vicky moment and I'm so excited to see what's next!

drouBle trouBle | Bettie and Bianca Biquini

MIYU MOON: Holy hell, the detail in this entire team is overwhelming in the best way possible. I love the way the outfits and the car are kind of overloaded with fine details, it looks really extravagant and couture and high end, which is absolutely on brand. I definitely get the steampunk reference but like, if we're being honest I absolutely hate steampunk, but this look improves on everything I despise about steampunk. This looks expensive and fancy and glamorous while I usually think of steampunk as looking hokey and costumey, this feels really new. The gold and royal blue combo also helps break away from the typical shades of brown and copper steampunk uses. I think that's why I find myself leaning more into Bettie's look here than Bianca's, because the brown leather in Bianca's is really throwing me off. I feel like Bettie and the vehicle match each other and look very extavagant, but Bianca's inclusion of the brown leather brings her away from the central goal and kinda makes her outfit look... I don't know if cheaper is the word, but less glamorous maybe? Like as if Bettie is the criminal mastermind here and Bianca is just her sidekick, I know that there is an element of that at play with this challenge, I think the characterization of Bianca painting Bettie's nail illustrates that dynamic while also highlighting the cool Bettie glove. But that's where I feel like Bianca gets a little lost, even tho she is meant to play a support role I feel like her look should be more glamorous as well to match with Bettie and the car, she's looking too utilitarian for me right now with the clunky flat boot and the brown straps thrown in. Also I see how Bettie has sort of a naturally gothic feeling going with her shapes and attitude, but the gothic makeup on Bianca seems like a forced element because I don’t get much goth from the rest of her outfit, just the face makeup and the earring, so I see the attempt but I don’t think it really meshed the looks together any further.
This car tho, wow, this car deserves to be in a museum. There was certainly no shortage of motif ideas or rendering prowess in the car, I think you two really meshed your energies well with this collaborative front of the car. I love that Bettie rides in the big fancy car and Bianca gets her cute little support rocket, I can imagine how Bettie may sit up there and give orders and Bianca would strap on her little goggles and go to work. That being said I do find myself kind of questioning exactly how the hell this car moves, but I'm no engineer so I try not to think that hard about it, it looks damn cool regardless.
IFOA NYE: This car is absolutely incredible and it’s a real testament to Bettie’s ability to carry sophistication and design appeal into even the most silly or unsophisticated concepts. I personally feel like the problem and challenge of steampunk generally are that its tropes are so recognizable that they’re tedious and also it’s usually an ugly mishmosh of nonsense like gears and leather just tacked on at random. This car on the other hand is absolutely elegant and villainous while also seeming totally over the top and ridiculous (those giant and unnecessary stilt legs??) which is a really cool combination. I love some of the details you guys came up with like the cutesie little sidecar for Bibi to hang out in and the idea of the organ that they bring with them to play ominous music. That’s such a Bibi idea… it’s just adorable. The idea of being spooky ooky in a cute way rather than actually scary is just so heartwarming. You carried this design theme of almost non-euclidean squiggles throughout the car and bettie’s costume and I think that was a really brilliant surprise and sophisticated touch.
I think where you guys really hit a roadblock is in character specificity. Your tale has this really clear idea about the older sisteyounger copycat but I don’t really see that anywhere in your designs and honestly aside from being steampunk (and having a cross earring) it almost seems like the two characters come from different worlds. I ultimately think the choice of steampunk was smart to unite your completely different aesthetics but you guys didn’t do enough work to make the specific characters seem united. In Bettie’s case, I think it’s kind of fascinating in the same way as with the car to see you take on a bit of a visual clunker trope wise like the mad inventor with a mechanical arm (it’s just so recognizable at this point) and applying your design skills to really make it sleek and beautiful. I think you should keep that in mind as you go forward that your work can be amplified by picking “things that shouldn’t work” as subjects and then applying your talent for beauty and sophistication. Again I love the specific way you constructed and applied the metal in these strange shapes and I love that the arm is really over the top and has nails as it bring down the seriousness factor and ups the fun which was super important here. Bianca, on the other hand, it feels like you were really bogged down in your focus on some rendering challenges (that’s a guess) because this piece really lacks your usual sense of joy, good eye for editing and whimsy. I find the outfit is clunky and doesn’t feel little sister-y at all. I don’t really see a design connection with bettie or the car and even the accoutrement feel very arbitrary. There’s not like a specific weapon or choice that my eye lands on and enjoys except for the quadruple pigtails which is indeed quite fun. Having asked you guys how often you interacted and finding out it was constant, I do have to tag you pretty hard for not working to incorporate more of the visual language from the car into your piece!
RIPPER HOLE: Wow I can’t believe Bianca and Bettie invented steampunk! To be frank, seeing the both of you in a team made me a bit nervous and I had absolutely no idea what I was in for. I was worried that your styles are just too different and your theme would end up being a mishmash of random ideas. I’m so glad that you were able to come together with a unified concept - and rendering-wise I think it’s well executed! The car is so well done, Betties meticulous rendering really came in to play and I’m so impressed by all the little details. Even though this was clearly drawn by Bettie, I can definitely see details that could only come from the mind of Bianca.
Whilst I adore your vehicle, unfortunately the costumes and characterisation aren’t really hitting the sweet spot. I think your characters backstory is okay, and it was smart to go with the big sister, little sister schtick, I just think there's a disconnect to what we read in the description and the image of your characters. I wouldn’t say you guys have failed, but compared to the other contestants it's just a bit boring and predictable.
Bettie - Your outfit is definitely more successful and that's largely due to the huge mech arm which is so whimsical and campy. Thanos but making it fashion. The rest of the outfit is a meh for me. The posing and the facial expression is strong but I’m not convinced it was the best way to convey your character.
Bianca - I’m happy to see you're experimenting with shading and taking more time to render your looks. I’m finally seeing Bianca in HD, let’s hope we get 4K next. I think your biggest problems this week are posing and characterisation, or lack thereof. Your character is supposed to be this Rocket Racoon inspired gunslinger, but your pose and expression fails to convey that ragged and roughness. The outfit is also a bit of a mess. I think you could have ditched the tan leather vest and shoes and incorporated some of the gold from Betties look.

The Slag Sisters | Ambrosia and Sally Spellman

MIYU MOON: Oh fuck, this is one hell of a team to unpack here. Every inch of these outfits and the car are covered in meticulously thought out details and oh, it's such a treat to the eyes! I love that your outfits really match despite actually not really matching. They match so much in spirit and function that they don't need to have identical colours, there's no real question these two women came here together and belong on a team with each other and absolutely nobody else. They're not heavily race inspired in the garments, but everything else about the looks gives us the racer characterization we need. You have the goggles, but those wind-blown faces really sell it all, we can tell these women like to go fast and probably haven't stopped speeding in 30 years. I love that these looks really have character to them, I can almost smell the motives of these women from here, the attitude is very potent with this pair. Not to mention the rendering is just really spot on, everything looks really nicely finished with a good eye for detail. From afar they grab my attention with the overall craziness and then the closer you get, you notice the fun details and notice the actual prettiness in the looks buried under the insanity.
This car is just... I don't know if there are words that exist to describe this car. At first I noticed all the little details bit by bit, all the little dongs and tacky materials and details. Then I sort of zoned out and finally clicked with the full image of the car being a man on his back that they are both riding him I lost it, that is just so hilariously perfect. It just furthers the storyline of these two women while also explaining so many seemingly thrown together details, really it's just a brilliant car and I cannot get over it. Everything about this look is perfectly crafted, head to toe, every detail is on point, really can't go wrong here.
IFOA NYE: I really think the heart of this challenge was to pick an immediate and iconic trope and nail the details such that the specific characters you’ve made feel unforgettable and The Slag Sisters are exactly that. Both the world of drag and the world in general has seen its fair share of cougar humor but the design details you guys embedded here feel totally specific and unique and I’m in love with it. I adore the fact that these queens feel like older versions of your characters to an extent and the animal print motif allows them to feel completely cohesive while exploding with their own personality. The Lorena Bobbit is what really takes it to the next level as this is one of the most beautifully designed pieces of machinery I’ve ever seen. It immediately recalls Moebius aka Jean Giraud’s designs which is possibly the highest compliment I can give anything. The idea of driving the man car by it’s gross sex doll mouth and joystick dick is absolutely perfect and it somehow marries the feeling of Klimt’s the scream, the storied history of gay pornographic art and hot rods while also seemingly completely plausible as a vehicle. It’s also somehow elegant despite being tacky to the bone and that feeling and the way it mirrors your queens is just spectacular.
Ambrosia, you packed in delight after delight into this design. The perma-windblown hair and face are so terrifying in the best way and recall Ambrosia’s own penchant for abstract shape statement hair. I feel so honored that you put in a nod to my own body shape with this hideous paunch and the combination of socks with shoes and a knee brace is incredible. Lastly, a stoma with a cigarette in it. Yes. Absolutely. Sally, I think I love yours for almost the opposite reason which is that I can twist my neck and squint and imagine you producing a similar outfit for modern day sally but done hyper elegantly. It’s that overall effect rather that the details that strikes me the most. It feels like such a seamless transition from your style instincts while also bringing all the tacky we require and the clash patterns sing to my soul. The knockers are given ample space to speak and decorated as they darn well should be. I honestly feel like you guys know these women and the world that would have spat them out so intimately that they actually don’t feel like disrespectful caricatures but actually sort of feel powerful and celebratory which is my absolute favorite quality in drag. This is major.
RIPPER HOLE: Ooooooooooooooooooooooooooooh my gawd. This is the best the both of you have ever looked. My only advice this week is to quit drag, because it’s all downhill from here! It feels like both you shady whores jumped straight into my mind and produced exactly what I wanted to see. I just wanna say thank you for bringing the comedy and the drag and the design and the level of rendering we expect!
This car is perhaps the best thing I have ever seen. There are so many fantastic yet rotted details and they are all so well placed and fucking hilarious. Everything is so well thought out and exactly what I expect from two literal cocking destroying goddesses. Having an ashtray and a drink holder next to each other is just thoughtful design, u kno? The characterisation and pose is well...completely on point. I know these women because I AM these women. It’s obvious that you both have fallen on hard times (and harder dicks), but you found the strength to get up and collect that unemployment check which will be instantly spent at the casino.
Ambrosia - Why are you so obsessed with me? I’m flattered that I’m your favourite MPAR Queen but like this outfit is verging on -2 points territory. I’m also curious as to how you found a picture of me at my first holy communion? For reals though, your sense of humour is as impeccable as your rendering skills and you absolutely nailed everything about this challenge. Brava!
Sally- Them titties just keep getting bigger and lower.... No wonder your lower lumbar is fucked up. Your choice of fabrics are extremely offensive - therefore perfect for the character! The makeup is horrendous yet oddly familiar... You have a wicked sense of humour and it’s really shining through in this image! I do feel that Ambrosia outshined you a little bit but this is still a fantastic interpretation of the character and you also nailed this challenge!

Hyenaiad Bounty Hunters | Epinette and Ophelia N. Cyde (Late)

MIYU MOON: I really love these outfits, I definitely see the hyena and aardwolf inspiration and how it translated through. I like that the outfits thematically go together but don't technically have a ton in common on paper, it keeps it really interesting while also giving us a solid storyline. I really like Epi's details on the body, it gives a very wild, fun, and funky vibe that definitely translates the spirit of a hyena. I don't know much about aardwolves but from this look I'd guess they're more chill, shadowy type creatures, so hopefully that's true at least so this look makes sense, otherwise you could trick me and I guess I wouldn't know the difference haha. I think the looks utilize a good amount of bold shape for far away appeal as well as bringing in some fine details to keep things looking fashionable and fully realized. If anything it just feels like Epinette is grabbing all the attention here because of the brightness of her outfit along with the very strong pose, where as Ophelia is kinda fading into the background with the colours, and being posed on top of the car it's just kinda melding together from afar.
This bike is definitely fitting for the theme, definitely gives me the feeling like you two picked these bones clean and turned it into a bike. That being said it does come across as kind of simplistic, the idea is definitely there but I feel like the rig could use more going on to give it a real sense of wackiness and an ability to survive the race and be a top contender. It seems like it's all up to Epinette to grapple onto others and make something happen, I wish the vehicle had more going on with it so I felt like you guys might actually have a chance to knock out your competition. It would seem that the greatest strength going for this ride is simply its speed and ease of control but it lacks any real sense of packing a punch or really bringing the personality of its riders into some weapons or more details or something that would connect everything better.
IFOA NYE: This concept is really great both on a character level, inventiveness of inspiration and the way it granted immediately satisfying looks that both scream fashion and show off the references. I think the “super cool killer” trope was a surprising way to take the screwball cartooniness of this prompt but it definitely could have worked really well for you guys as when I look at these looks together I find them on the road to iconic. That said, this whole look and concept feels let down by lack of design on the bike and to a lesser extent on Ophelia’s outfit. The bike is generic looking and almost reminds me of Ghostrider but without that level of over the top silliness and fun. The smiling carcass head is a great design detail but it feels like not enough work was put in to make it actually look interesting. Overall the bike looks like a first design attempt and the way it’s rendered is surprising considering your team houses two of our most talented renderers.
I’m also not all the way impressed on an outfit level. Epinette, you actually managed a really great balance between fun, danger and sexy. This orange pops and I have to applaud the cohesiveness considering how hard the other judges have been knocking you for it. Spots immediately bring fun and whimsy to a look that otherwise says vicious killer and the tension between the two is great. The one cartoony design detail of the hyena bandana is enough to lend the whole design an instantly memorable quality, make it fit the prompt and I especially love that it’s not just the laughing mouth but also the ears. Ophelia’s look feels considerably less accomplished. It’s not a bad look by any measure but I think of you as hitting us every week with a hyper careful and considered design eye and here it feels very simplistic design wise. There’s not that much joy to the way these pants fit or the vest is designed. It’s like just adjacent of your usual amazing work and I can’t put my finger on exactly why this lacks your essential qualities but it does. To end on a positive note, this bandana is very sweet, I love this dorky hair and of course your sense of color is always perfection.
RIPPER HOLE: Out of all the pairings, you two had me the most intrigued. I was expecting something cool and filthy, but I’m left pretty underwhelmed by the looks and the vehicle. I think you guys had an awesome idea - i looooove the concept of the hyena and i think going for a more savage or serious take was a good way to differentiate yourselves from the competition. I can see the bones (lol) of the idea, but it still needed a lot of work to bring it up to the same level as everyone else. The bike has a lot of potential and there are a few areas, like the skull, that are successful and interesting. It just needed more! The bike needed to look more ominous and filthy. I think Mad Max might have been a good reference point for you guys in regards to the bike and the outfits themselves.
Epinette - I actually really enjoy this outfit! You’ve a fantastic job with the proportions of your outfit and I’m so glad its not another structured jacket and skirt combo. Your styling really shines through with this look - i love all the items and fetish wear isn't overbearing or cliche. The mask and earring combo is so fun and clever! If you wanted to take this to the next level I’d suggest making the posing a bit more feral!
Ophelia - In my opinion you’ve conveyed the mood of your character and the inspiration, but unfortunately it’s let down by the basicness of the outfit. It’s drawn well, the folds and the rendering look nice, but the outfit itselfs just doesn't resonate and it looks dowdy. Even though your breed of Hyena is more subdued, it's still a will animal, and this outfit fails to express that.

At 10pm PST, we will announce the winner of the challenge and the bottom two.

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You're a kite flying in a hurricane, Mr. Bond. A deeper(ish) look at Spectre (2015) [NOTE: This article begins with a non-spoiler overview]

Hey folks! While this is the last of the film reviews for the James Bond franchise, I will be posting a series recap in the near future that will include some fun stuff like my subjective ranking of the films (as opposed to these which I have tried to keep relatively objective), the Bond actors, the villains, and the Bond girls. Until then, please enjoy my review of Spectre!

SPECTRE (2015)

Overall Impression (No spoilers)

I’ll begin with my overview for those that just want a quick summary without getting into potential spoilers.

Let it be known up front that Spectre is not a bad film. It is technically proficient in nearly every way, it has moments of amusing dialogue, and it knows all the right beats that it needs to hit when it comes to the action sequences. That said, it film will undoubtedly go down as the biggest wastes of potential in the entire 007 franchise. Spectre sets up several fantastic storylines and characters, including covert Illuminati-esque organizations, worldwide surveillance, a brilliant psychologist with a tortured past, and of course the exceptional Christoph Waltz. And sadly the film squanders each and every one of them. These fascinating storylines are set up and more or less abandoned almost instantly. New and exotic locations are rushed through in an effort to simply get to the next one — which is ultimately rushed through in order to get to the next one, and so on. And sadly, Waltz is criminally underused. Every last ounce of charisma is zapped from him. It’s not that he’s just cold, quiet, and sinister or brooding and subtle. On the contrary, Waltz is just flat out dull. He is among the most boring Bond characters of all time — a fact that is doubly as frustrating considering we know what he is capable of.

All in all, this is a film that works to ensure that a sufficient number of the traditional Bond traditions are fulfilled and does so dutifully. It even manages to recover Bond’s MIA humorous side. But sadly this is not enough to redeem an at-times-exciting but ultimately hollow and frustrating Spectre.

Story (SPOILERS)

Daniel Craig has had the unique experience of being the first actor to cover such ground as Bond's initiation into the 00 program, his lust for revenge (I'm not going to count the opening of Diamonds Are Forever because frankly that sequence should never be recounted for any reason, period), his loyalty toward his superiors, and so on. Most notably, we've received a healthy dose of James Bond: The Human Being. Casino Royale was a triumph in its ability to show that 007 can have intellectual and emotional conversations that are relatable and meaningful.

Unfortunately, in a world where the origin story has become a convenient route to explore human emotion, the writers (Purvis, Wade, and Logan return, alongside newcomer Butterworth) seem hellbent on scraping that barrel clean. The ten minute discussion between Bond and Vesper on the train in Casino was all I ever needed to know about James Bond and his history. I was rather dismayed when Skyfall felt the need to bring us to his childhood home and, needless to say, I was further disappointed when Spectre decided to take it a step further. The latest film in the 007 franchise inadvertently pays homage to the very series that had satirized the Bond series to begin with (is that confusing enough for you?) by pulling a Goldmember and revealing that James himself shares a childhood history with this newfound archenemy. That's right. Spectre stoops down to the same plot line that every soap opera inevitably hits at some point.

If Spectre is guilty of anything, it is of squandering an immense amount of potential. I positively love the idea of 007 uncovering something as unnerving as a mysterious organization in the vein of the Illuminati. To see such an eerie concept played out right, you need look no further than a film like Kubrick's Eyes Wide Shut. Rather than drawing out this realization out, instilling a sense of paranoia, and making our skin crawl, Bond simply drops in on the meeting after a little bit of recon and then things get all action-y. Thus there is no unnerving moment of frightened when we see just how far reaching this organization really is. There has been no greater point of frustration with Bond fans than the wasted potential of Christoph Waltz. The man who exploded onto the scene in 2009, winning Oscars for consecutive appearances in Tarantino films falls flat on his face here. There is no charisma, there is no intimidation, there is no creepiness, there is nothing. It pains me greatly to say this since I thought I had died and gone to heaven when it was first announced that he would be playing a Bond villain… but Christoph Waltz's Blofeld is one of the most dull Bond villains of all time.

Sadly the film does the exact same for its leading lady, Lea Seydoux. Presenting the audience with another independent and interesting female character, the film ultimately lets her fizzle out by restraining her to the familiar trappings of the tag-along-girlfriend-turned-damsel-in-distress. More than that, however, I was most frustrated by the lack of usage of her psychological background. This is a woman who has presumably studied the intricacies of the human psyche and here she is, paired with a paid assassin with a horrific past. And we get nothing from that. Instead, we get one of the most perplexing confessions of love between two people who met... like... two days prior?

Now it's not all bad. Spectre does has many things that diehard Bond fans will thoroughly enjoy (because let's be honest, Spectre is not by any stretch of the imagination the first Bond film to have a weak story). Dave Bautista's Mr. Hinx is a perfect throwback to the old OddJob style henchmen. The snowcapped mountainside chase scene and train fight scene fit perfectly into the 007 mold. Craig even managed to get a touch of humor back. Watching a drunken Bond playfully interrogating a mouse had to be one of the most memorable scenes from the series.

Look and Sound

While the story is underwhelming in just about every way, the visuals are in the same ballpark as the rest of Craig's outings. While not reaching the astonishing heights set by Casino or Skyfall, the cinematography, production design, and stunts are all still among the best in the series.

Thomas Newman's score was decent. I appreciate the increase in usage of the Bond theme, however it did, at times, feel like he was leaning on it rather heavily. Unfortunately this is all overshadowed by the fact that Sam Smith's "Writing's on the Wall" has got to be one of the worst songs ever recorded for a 007 film. I mean… it's not as bad as those lousy '80s ballads during the Moore years, nor is it as bad as Madonna's… well whatever that was for Die Another Day, but it's right down there. The song is dull and Smith's vocals feel entirely out of place when compared to the best singers of the series. This is all especially frustrating as we come off of Adele's performance in Skyfall, which I believe to be one of the best of the franchise.

Callbacks, Recurrences, and Tropes

One of the immediately noticeable returns to tradition is the opening gun barrel scene, which has been restored to the beginning of the film. This transitions into a cold open, title sequence, and theme song, per usual.

As Spectre is very much a continuation of Daniel Craig's story, there are many (heavy-handed) recurring narrative threads and characters. Ralph Fiennes returns as M; Naomi Harris, Ben Whishaw, and Rory Kinnear all return as Moneypenny, Q, and Chief of Staff Bill Tanner, respectively; Jesper Christiansen reprises his role as Mr. White after an absence in Skyfall. There are numerous references to previous villains and events in Craig's canon. Judi Dench makes a cameo in a recording as M and there are plenty of images and references to Le Chiffre, Dominic Greene, and Raoul Silva.

Spectre ratchets up the gadgets a bit, though we're still quite a ways away from where the series once was. On top of that, we also have a car chase, train fight, and countdown. Bond also has opportunities to utter both of his iconic phrases.

Quick Hits

Category Score Note
Writing 5 The surveillance angle is topical, but needed to be fleshed out further. Blofeld was completely underwritten and never felt truly menacing.
Directing 7 Brilliant behind the camera but failed at pulling the best from his actors.
Acting 7 Craig was good but not nearly as lively as he was way back in Casino. Fiennes, Whishaw, and Harris all did well. Waltz was severely disappointing.
Cinematography 9 Hoytema did a spectacular job, crafting a couple of scenes that I suspect will land among the most iconic of the series.
Production Design 9 Some fantastic sets that were very reminiscent of the old Ken Adam school of thought.
Score 6 An okay score that relied heavily on the 007 theme. Points dramatically lost on account of Smith's "Writing's on the Wall".
Editing 7 Each location is raced through so quickly that the film doesn't feel as long as its 2.5 hr runtime, however we don't sit in any one place long enough to appreciate them.
Effects 8 Great effect work (though I did find myself pulled out of the helicopter scene on certain green screen shots) with some of the best stunts we've seen to date.
Costumes 9 Marvelous blend of retro and modern.
Personal Score 6

Score - 73 / 100

Film Score
Casino Royale 94
GoldenEye 86
Skyfall 86
Goldfinger 85
On Her Majesty's Secret Service 82
The Spy Who Loved Me 80
The World is Not Enough 79
From Russia With Love 76
The Living Daylights 75
You Only Live Twice 73
Spectre 73
License to Kill 72
Dr. No 70
The Man with the Golden Gun 68
Quantum of Solace 68
Tomorrow Never Dies 68
Live and Let Die 66
Thunderball 61
A View to a Kill 59
Moonraker 59
For Your Eyes Only 55
Octopussy 48
Diamonds Are Forever 37
Die Another Day 30

So what do you folks think? How does Spectre fare in your opinion?

submitted by sdsachs to TrueFilm [link] [comments]

The name's Bourne... James Bourne. A deeper look at Quantum of Solace (2008)

Hey folks! I'm planning on watching all 23 of the James Bond films between now and the release of Spectre in November. 007 films have always been my guilty pleasure and I thought it might be worth trying to have a more analytical discussion about them. If you all are interested, I'll be posting one of these discussions/reviews every 2 weeks. So here goes!

QUANTUM OF SOLACE (2008)

Story

Following the enormous critical success of Casino Royale, Daniel Craig's second out, Quantum of Solace, had high expectations. James Bond endured his first major test as an MI6 agent and lost the woman he loved in the process. The potential for character exploration was ripe for the picking. Unfortunately QoS was stunted by the 2007-2008 Writers strike. Writers Michael G. Wilson, Neal Purvis, and Robert Wade had the general outline laid out, however the meat of the characters was left to director Marc Forster and even Daniel Craig to craft. This left both frustrated and befuddled.

QoS is not a terrible film by any means. In fact, it truly is a shame that the character profiles are so severely lacking because the plot is actually decent. Once again the series leans toward real life villainy. No moon lasers here. Dominic Greene is about the most average Bond baddie you can imagine. For better or for worse, QoS intended to offer chilling tale of a villain who acts in shady political dealings rather than through force or threat of world annihilation. It was also the intent of the production to create an enemy that was surprisingly grey in a world of black and white bad guys. Greene's ultimate goal is political domination through acts of outwardly caring environmentalism. It's unique but ultimately no more than a decent starting point. In the end, Greene isn't crazy enough, strong enough, or truly evil enough to really be all that memorable.

The writing suffers severely from its patchwork creation. For some reason that I still cannot quite peg, I find it incredibly difficult to follow along with the plot and I’m not sure why. When I read a description of it, it all makes sense. But somehow the way it all unfolds is cloudy. Some critics applauded the film for not spoon feeding the audience the plot from scene to scene, however I feel that it simply becomes too subtle. The dialogue is not concise enough; too much is left to be inferred. One of the biggest issues I have with the film is in the characters’ motivations. It becomes too unclear as to whether Bond is chasing after Greene, Mr. White, or trying to avenge Vesper — and how any or all of those things are interrelated. When M calls Bond’s integrity into question, there isn’t a large enough point made of the fact that his desire to avenge Vesper is overlapping with MI6's goals or in what way those feelings might conflicting with the mission. You just sort of always vaguely know he’s moping about something and that he’s in trouble with MI6 though it’s never quite clear enough why.

Speaking of Vesper, I have conflicting feelings about the women of QoS and how Bond relates to them. I’ve always been able to justify (admittedly weakly) that Bond regularly sleeps with so many women on the grounds of "for Queen and Country." This theme is even addressed directly in a few of the older films. What I don’t get is how the writers (be they Wilson, 007 regulars Purvis and Wade, Forster, or Craig) justify Bond sleeping with Agent Fields so soon after losing Vesper — on his revenge mission no less. She was not an enemy that needed to be pacified nor a pawn with vital information. She was an MI6 agent who was already accepting of Bond’s efforts to delay his forced return to London. Now aside from Fields, QoS actually has one of the more unique female characters. Camille Montes has the rare distinction of being the only primary Bond Girl that 007 does not sleep with. In fact, one could argue that QoS is more her film than his. She sets out on a revenge mission of her own and it just so happens that Bond’s mission overlaps with hers.

In fact, for perhaps the first time in the franchise, Bond is the one who screws up his female companion’s mission. In a moment of what 007 believes to be heroism, he “rescues” Camille just as she is about to assassinate a Bolivian politician who raped and murdered her family. He doesn’t realize this until late into the film. The two share a rather touching scene in which she reveals this to him. The regret is palpable in Craig’s tone and in his eyes as he realizes he personally spoiled this woman’s life-long opportunity to avenge her loved ones. Olga Kurylenko has her own moment to shine at the end of the film when Camille and Bond find themselves seemingly trapped in a flaming building that is ready to collapse. The sheer terror in her eyes as Bond holds her tightly is beautifully portrayed.

Look and Sound

I am just going to jump straight to QoS’s primary issue: Editing. I do not know in what world the director, editors, or producers thought that this style of editing would be exhilarating, technically praiseworthy, or even remotely tolerable, but it is none of those things. The film starts with a gorgeous sweeping shot of a lakefront bluff. From there, the film dives into the mind-numbing editorial pace that includes moments of an astounding 3-4 shots PER SECOND. Shots are often measured in seconds per shot. Not the other way around. It is entirely unwatchable. The rest of the film is cut as a normal film ought to be, however the moment any action breaks out (car chase, foot chase, gun battle), the editors, Matt Chesse (World War Z, The Gift) and Richard Pearson (Iron Man 2) revert back to this horrendous cacophony of visual purée.

This treatment completely removes the audience’s ability to gain a sense of geography or register the passage of time. I get what they were going for. Forster explained that his intent was to dramatically cut down on what had become an ever-increasing runtimes with the Bond series. He wanted QoS to kick off like a bullet being shot from a gun. Sure, they accomplish that task with ease, however what good does it do when watching it play out is like watching the visual interpretation of a migraine? So many beautiful composed shots and wonderfully choreographed stunts are lost in the unstructured nonsense.

One thing that QoS has going for it is a killer sound mix. The audio will frequently drop out to solo one character’s dialogue or to focus on one particular sound effect. This is done multiple times and succeeds most admirably when this effect is placed atop the aforementioned action mush. David Arnold’s score also flourishes in this film. Apparently Forster is more of an audio driven direction than a visual one. His decision to bring Arnold into the production almost from the get-go (as opposed to recent films in which Arnold was rushed into the studio on the backend of post-production) allowed the composer to develop a score that plays beautifully with the visuals. The use of the Vesper theme from Casino Royale is a lovely touch in a film that otherwise feels like it has very little in common with any previous 007 film.

I am a huge fan of MK12’s opening title design. The surreal style is a wonderful return to previous title designer Daniel Kleinman’s earlier work with GoldenEye, Tomorrow Never Dies, and The World is Not Enough. The song that accompanies these titles is not generally believes to be one of the stronger themes, however I must say that I actually dig it quite a bit. Another Way to Die is Jack White and Alicia Key’s entry into the 007 theme song canon. It’s catchy and vibrant, though I do agree with the masses that it probably would have been better served if White had stuck to instrumentals and Keys had taken on the vocals herself.

On the whole, I also really dug the production design. In the wake of longtime designer Peter Lamont's retirement, Dennis Glassner was hired to take his place. Glassner's philosophy was modern with a touch of nostalgia. There are a handful of locations that were specifically designed to mimic the old school Ken Adam style of set design. So naturally I'm a bit of a sucker for it.

Callbacks, Recurrences, and Tropes

As QoS is considered to be a direct sequel, it's no surprise that this film has a higher number of recurring characters than usual. As per usual, Judi Dench reprises her role as M, continuing to solidify her already incredible legacy in Bond film lore. Felix makes a return with Jeffrey Wright returning once more. Believe it or not, this marks the very first time in 22 films that the same actor makes back to back appearances as the CIA agent. Giancarlo Giannini returns as René Mathis and Jesper Christensen returns as Mr. White. Rory Kinnear debuts as Chief of Staff Bill Tanner. This is a character, who works closely with M at MI6, has a few small appearances in a handful of films starting in 1974 with The Man with the Golden Gun.

The standard title sequence and theme song make an appearance, as discussed above, however the gun barrel that typically precedes it was moved to the end of the film in this case. The idea was that it was meant to be a bit of a book end, implying that the Vespegrief storyline was now wrapped up and Bond is ready to move on.

Apart from that, the film doesn't showcase any of the regular traditions or tropes. There are no card games, no ski chases, no bomb/missile related countdowns. No train fights, no "shaken, not stirred" martinis (though he does imbibe a few Vesper Martinis), and no "Bond. James Bond."

QoS does offer one particularly noticeable callback to a prior film. Agent Fields is murdered in her hotel room in the precise position and manner in which Jill Masterson was killed in Goldfinger. Except instead of being covered in gold Fields is covered in oil -- a statement from the filmmakers on the value of oil versus gold in today's economy.

Overall Impression

All in all, Quantum of Solace is a fairly mediocre film. It has its moments of beauty and excitement but in the end, it feels a bit hollow -- or at least somewhat un-Bond-like. The occasionally shaky camera and insane editing, when coupled with Craig's continued tendency for raw, visceral, hand-to-hand combat, QoS tends to get the frequent criticism of being more like a Jason Bourne film than a James Bond film.

With action scenes that are borderline unwatchable and an overly convoluted script, QoS is a decent but all together middling entry into the iconic franchise.

Quick Hits

Category Score Note
Writing 5.5 There's a decent plot in here somewhere but it's buried amongst mediocre dialogue.
Directing 5 At times, Forster's indie persona is a charming twist on the familiar 007 film. Mostly it isn't.
Acting 7.5 Craig and Dench are wonderful once more. Craig is done no services by the script. Kurylenko is wonderful. Amalric is so-so.
Cinematography 7 Any appreciation for well composed shots is rendered useless by the editing.
Production Design 9 Gassner pays homage to Ken Adam wonderfully.
Score 8 More integrated into the narrative than recent films.
Editing 3 While much of the film works fine, the action scenes are impossible to digest.
Effects 8 Some fantastic stunts, decent visual compositing, but the design VFX (i.e. every single computer interface) are overdone.
Costumes 9 Bond looking fly as hell once more.
Personal Score 6

Score - 68 / 100

Film Score
Casino Royale 94
GoldenEye 86
Goldfinger 85
On Her Majesty's Secret Service 82
The Spy Who Loved Me 80
The World is Not Enough 79
From Russia With Love 76
The Living Daylights 75
You Only Live Twice 73
License to Kill 72
Dr. No 70
The Man with the Golden Gun 68
Quantum of Solace 68
Tomorrow Never Dies 68
Live and Let Die 66
Thunderball 61
A View to a Kill 59
Moonraker 59
For Your Eyes Only 55
Octopussy 48
Diamonds Are Forever 37
Die Another Day 30

Bonus Category!

So for each movie my wife and I will be enjoying a spirit or cocktail that relates to the film. Bond enjoys a little post-car-chase whiskey at the beginning of the film so we do too!

• 1 glass whiskey
• Ice (if desired)

So what do you folks think? How does Quantum of Solace fare in your opinion?

submitted by sdsachs to TrueFilm [link] [comments]

Different Uses for Playing Cards in Previous Centuries

Different Uses for Playing Cards in Previous Centuries
For a long time I had the mistaken impression that customized playing cards were a relatively modern innovation. Ignoring for a moment all those cheap souvenir decks of bridge sized playing cards, most of us associate the traditional deck of playing cards with a Bicycle ride-back deck with a standardized set of court cards. Perhaps we've seen some minor variations, but this is what we thought a deck of cards has always looked like.
But then at some point, we discovered customized playing cards. And we found ourselves getting excited about the possibilities this opened up. I suspect that many of us also see these creative decks as a new development in playing cards. Certainly it's true that for much of the 20th century, a very fixed and standard deck was dominant in the world of professional magic and gambling, with its immediately recognizable set of court cards and other face cards.
It's also true that recent decades have seen an explosion of sorts in the playing card industry, with the emergence of customized playing cards as an established and rapidly-growing branch of its own. This has been accelerated with the arrival of crowdfunding about ten years ago. Platforms like Kickstarter have enabled creative individuals with good design ideas to get access to the financial backing needed for them to make their projects a reality. Other factors contributing to this growth include improved technology in digital design and manufacturing, and easy access to all these resources in a global community connected by the Internet. The rise of cardistry as an emerging art-form in the last half a dozen years has been a further catalyst to this process. With social media playing a lending hand, there is not only an increasing demand for highly customized playing cards, but also an increasing range of published decks available to meet this need.
If you've been a spectator to these exciting developments that have a radically changed the landscape of the playing card industry in the last 5 to 10 years, you'd be forgiven for thinking that the customized deck of playing cards is something not seen before. But it would be a mistake to think that customized playing cards are a new phenomenon. Nothing could be further from the truth, and when researching something of the history of playing cards in the 1800s, I discovered that in fact there have been previous times in history where customized playing cards were very common.
So over the course of two articles, I invite you to join me in a time machine, and let's travel back to the 1800s and learn what role customized decks from yesteryear had in the culture of their time. They may not have had Kickstarter back then, but creative designers and publishers certainly did exist, and so did their customized playing cards. So let's take a look at how playing cards were used in previous eras.

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For Card Games

From the very beginning, the primary use of playing cards has been for playing card games. Adding gambling and alcohol to card games only served to accelerate their popularity. Some historians have observed that until the 18th century, hardly any games were played without gambling. Given that card playing was so closely linked with gambling, and almost inevitably resulted in drunkenness and fighting, it is not surprising that the church strongly condemned all card playing. Among the most important historical documents about the history of playing cards are countless sermons which deride cards as a tool of the devil and as an evil influence upon humanity. Edicts were passed that forbade playing cards, and fines were imposed on those who violated such laws. In the 15th century, card playing was forbidden in England except on the 12 days of Christmas. There is even one recorded instance in 1423 where playing cards were burned in a public bonfire.
But playing cards weren't inherently the cause of moral decline, however, despite the many prohibitions against them across time by religious preachers, starting as early as the 14th century. Like so many created things, playing cards are not in themselves evil, and can be used for well or for woe. It is the fallen human condition that accounts for the many unsavoury contexts in which playing cards have played a role. But in themselves, playing cards are intrinsically a tool that can also be used for good ends. Card games can be attached to virtues just as much as they can to vices. Mankind has long enjoyed recreation and play, and playing games of cards is simply a way to give structure and rules to such activities of leisure.
In fact, in Europe card games were originally a respected activity of the aristocracy. Initially, due to the high costs in making playing cards, each card was hand painted and made individually. That meant that they could only be afforded by the nobility, who typically used them for playing games that required skill. For the upper class, playing cards were primarily used to demonstrate real abilities to memorize cards and clever play in games of skill. One recorded example dates from 1643, when Cardinal Mazarin proposed a series of card games to help stimulate the royal mind of the eight year old Louis XIV, with a published explanation of these games as prepared by Jean Desmarets following in 1644.
It was the advent of the printing press around 1440 that made mass production of playing cards a real possibility. Their popularity for card games is what made playing cards spread rapidly and led to them being widely used throughout Europe. But for the lower classes, playing cards were often closely associated with and used for gambling - hence the previously mentioned religious prohibitions that often accompanied their spread. They also became a concern for military leaders, who found that playing cards would easily distract soldiers from their duty. In the 16th century, King Henry VIII complained that his bowmen were being distracted from their practice by too much card playing.
Today we witness a similar challenges as a consequence of technological advances. The invention of computers, the internet, and smart phones has facilitated new uses for games, both for well and for woe, and for purposes both noble and ignoble. This includes potential pitfalls, such as online casinos and addictive gambling. But the rise of online gambling doesn't negate the fact that technology has also opened up wonderful new possibilities for impacting the playing card industry positively. These positive developments include the ability to exchange and share information about playing cards with fellow collectors; the rapid rise of cardistry as a separate art-form largely with the help of social media and modern videography; and opportunities to use crowd-funding platforms to create a myriad of custom decks by connecting playing card designers with quality printers and with financial backers. If you enjoy playing card games, whether it is a game like Hearts or Poker, there are many wonderful websites and apps that allow you to enjoy these games with people across the world via your internet connection. Playing card games has always been a primary use of playing cards, and clearly this is still the case, even in our digital age.

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For Art

Playing cards especially enjoyed a place of honour at the tables and in the parlours of the wealthy upper class so they could be used for games of skill. But the truly rich could also afford very luxurious decks that were decorated with highly ornate illustrations, and even adorned with precious metals like gold.
The usage of playing cards as works of art is closely connected to the way in which they were made. Prior to playing cards being produced by printing on paper, they were typically made by woodcuts or engraving. While the faces were usually blank, the designs of the faces were typically very ornate and varied. Medieval artists were fascinated with colourful and elaborate images, and so playing cards in many instances became their own art form. They were usually produced by card makers who were considered artists and tradesmen. Playing card artwork was considered to be a wonderful exercise of the miniature artwork. As a result, highly imaginative cards were produced, sometimes as a result of commissions.
This attention to detail and luxury continued with the production of playing cards via the printing press. While the vast majority of playing cards from then on were produced for the masses to use for card games, high end playing cards continued to be produced as works of art for the rich and famous.
These artistic influences also lie behind the trend that produced transformation cards, which are sometimes also denoted as harlequin cards. With these ingenious cards, which are still popular today, the pips have been cleverly incorporated into a larger artwork or picture. Transformation playing cards primarily have artistic merit or are intended for amusement. They were especially common throughout the 1800s, and some delightful examples of transformation decks from this period have been reproduced in quality editions today.
Slightly less lavish - but still artistic - are the playing cards that pictured the rich variety in the clothing worn by the court card figures. In the 19th century there was a period in which there was a real fascination with costumes, and this is reflected by some of the splendid playing cards produced in that era. Royals and nobles are depicted dressed in elaborate robes, tunics, or tights; dresses with collars and frills; various shoe styles; and a range of accessories including hand held fans. As such, playing cards were not only works of art in themselves, but they also have become their own record of the art and fashions of previous eras.
Today playing cards still have an important role as works of art, and it is an important reason for the success of the modern playing card industry with its many customized decks. Popular creators like Steve Minty, Jody Eklund, and Uusi, are highly respected for their artistic creations, and enthusiastic collectors who appreciate their style of art quickly snap up each and every new project they produce. Such collectors would never dream of using these decks for game play, but purchase them simply to appreciate them as miniature art galleries with 54 individual works of art. Something similar can be said of many modern cardistry decks, many of which feature designs and colours that are intentionally geared to produce an aesthetic beauty when used for card flourishing. With the growing popularity of such custom playing cards, the time-honoured tradition of appreciating playing cards as works of art is set to continue in future years.

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For Education

Mankind has always wanted to make a record of the information he learns, in order to preserve it for the future, or even in order to pass it on to the next generation through instruction. So it is no surprise that already in the 1400s and 1500s, there are many examples of decks of playing cards that were created specifically for the purpose of serving as teaching tools. After all, why not use this new canvas now available in the form of a playing card, to a good and noble end?
Already from an early time in the known history of the playing card, instructive playing cards were created. One of the first known examples is a deck produced in 1507 by Dr Thomas Murner, who created a customized deck of playing cards as a new method of teaching. Educational cards were only more generally accepted much later, but it was only a natural development that playing cards would be produced to record basic tenets of botany and heraldry, and to summarize the important facts of astronomy and chemistry, history and geography. A series of self-study courses on a range of subjects was even created, with attention being given to subject areas like the alphabet, arithmetic, astronomy, proverbs, natural history, music, and much more.
Here are some examples of early decks of playing cards that fit into this category:
Heraldry: Due to the importance of heraldry as a branch of education in this era, in 1655 a deck produced by M. Claude Orence Fine appeared which displayed the rules for painting heraldic devices and coats of arms. Several heraldic decks appeared in subsequent decades, some of which showed reigning families in parts of Europe. M. Daumont similarly created decks intended to teach military science, each card having different scenes that illustrated a particular military operation.
Geography: From 1665 onwards, a whole series of decks was printed in England that taught geography. For example, one deck featured different cities of foreign countries on each card. Another deck had a map of an English county, complete with chief towns, rivers, a compass, and details about the county. A deck published in 1799 by J. Wallis illustrated the geography of England and Wales, including boundaries, products, and more of each county.
History: Several decks were created which pictured famous historical personages, or renowned members of royalty from the past, as a way of educating young nobles. Decks exist from the 17th and 18th century with titles like "The Events of the Reign of Queen Anne".
Often the imagery on these educational playing cards had a moral or instructional content. But there were also instances where the artist took the liberty to express his own political or religious views, in the form of satirical artwork that functioned as a political or social commentary, or reflected elements of the popular culture of the day. That was especially the case with playing cards depicting historical personages, and some artists were rather unkind to their subject material, and used these as opportunity for political satire or even propaganda. Many of these playing cards give us an insightful glimpse into how the past and the present were viewed by the people of the time, and so these playing cards continue to be an important resource for historians.
Today there are still creators producing playing cards with an educational element, with Jody Eklund being one of the best examples from our modern era, having produced decks on themes such as important inventors, influential businessmen, famous airmen, or railroad tycoons. In most cases these modern decks don't have the primary purpose of being educational, however, but are collectors pieces and works of art that portray important and interesting historical information at the same time. But in the large range of modern decks that are readily available, you will find many wonderful examples of decks that depict birds, animals, cars, and much more.

https://preview.redd.it/7xhu2nkzl4e31.jpg?width=500&format=pjpg&auto=webp&s=30ff941b1f5f53de09c914a0193592cf89641784
Are there other uses? For sure. More on that in the next article!
Author's note: I first published this article at PlayingCardDecks.com here.
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casino royale theme costume ideas video

A Casino Royale casino theme party lets you recreate James Bond’s famous casino scenes. This is a party with class! Your guests are all dressed to the nines, chandeliers light up the room, and a bartender mixes drinks behind an old oak bar. Waiters make rounds of the room to offer champagne and canapes. Maybe you’ve even invited your frenemies for some 007-style scandal and intrigue! Create a casino themed party with The Party People Shop's range of casino party supplies. We have casino products such as casino costumes, casino decorations, casino tableware, casino novelties and other casino party supplies! We also have Texas Holdem and Vegas decorations. So buy your casino party supplies today! Aug 14, 2015 - Explore Reilly Whitlock's board "Casino Royale Dress" on Pinterest. See more ideas about Evening dresses, Prom dresses, Dresses. Oct 11, 2013 - Pictures, of props and decor that would be suited for a Casino Royale party. See more ideas about casino royale party, casino, casino royale theme. King Of Hearts Playing Cards Halloween Costume Casino Easy T-Shirt. 4.5 out of 5 stars 48. $13.95 $ 13. 95. Get it as soon as Wed, Feb 10. FREE Shipping on orders over $25 shipped by Amazon . Leg Avenue. Women's 2 Piece Pretty Playing Card Costume Includes Dress And Neck Piece. 4.4 out of 5 stars 349. $43.40 $ 43. 40. Get it as soon as Thu, Feb 11. FREE Shipping by Amazon +8 QZUnique. Women's ... Weitere Ideen zu casino royale, mottoparty, kleider. Feelin' Groovy Adult Costume. Get ready to groove to the sounds of the 60s in this mod inspired costume! This costume. Apr 4, - Explore Marlene Bayley's board "casino royale dress" on Pinterest. See more ideas about evening dresses, gowns, pretty dresses. Casino Royal Outfit Breadcrumbs Video A Return to Casino Royale. You can sign in to ... Feb 1, 2018 - Fun ideas for a creative Halloween costume with a casino or gambling theme. . See more ideas about costumes, casino, creative halloween costumes. Any casino-themed party is not complete without the appropriate outfits, and while there are tons of different ideas for casino parties of every shape and size, it’s always good to back to the roots of what made casinos what they are today: Las Vegas. The city of Las Vegas changed the face of both North America and the world, introducing us to all the entertainment and fun that casinos had ... Casino Royale Decorations and Party Supplies You're on a roll…To make your party successful, carry out the casino theme throughout the evening. As your guests enter the hall or party room, have them walk through a red and black balloon archway (if you are not that ambitious just flank the doorway with dice balloons). Jul 25, 2017 - Explore Michelle Drodskie's board "Casino Royale Theme" on Pinterest. See more ideas about casino, casino theme parties, party themes.

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casino royale theme costume ideas

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