Is paying for casino heist practice equipment worth it

what is door security gta casino heist

what is door security gta casino heist - win

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

What I'd Like to see in Updates going forward.

EDIT: Realized I forgot to add a TLDR so here goes nothing lol:
Buy a mansion and have AI run your MC businesses, CEO businesses, and Bunker. Start a crew of AI and start building yourself up as a kingpin. Then, buy a customizable private island and start a cartel. Open up massive labs and add entertainment for tourists, if you so desire. Compete against AI-run cartels for control of major cities in the GTA universe (Even ones that aren't accessible in GTA online). Become allies with other cartels or enemies. Topple other cartels and take control of their assets. (Islands, territory, production, etc.) Go head to head with the government like Pablo Escobar did or stay more lowkey like the Cali Cartel.
Now I want to preface this by saying I have no insider information whatsoever. This is literally just what I’d like to see going forward in this game.
So moving forward after the Cayo Perico heist (which is the best money maker in the game by far) I’m not really sure where there is to go for Rockstar. I highly doubt they want to make something that pays even better than this because of shark card sales. So from here, I think they could head in a slightly different direction than heists with every other update.
-The Mansion Update: The apartments in-game are borderline useless for everything but the garage. You can do the original heists but that’s about it, unfortunately. I’d love to see mansions added into the game with the highest-end one being something like 20 million and the lowest end being say 5 million. From the mansion, you can get a central area to control all your businesses. Maybe you can get a massive garage with this. (A 40-60 car garage like the CEO office) Beyond this, you can start a crew and have them work under you as dealers for your various businesses (MC, Bunker, Nightclub, Vehicle warehouse, and Crates). You have to pay the dealers say 10-20 grand a day but they manage your business and sell them for you and pay you the money. You can also give them secondary tasks like going to collect money from your businesses, etc.
Now the big update
-The Cartel Update: Owning the mansion will be a precursor to all this content. With this update, you would be able to buy your own private island. My thought is it would be extremely expensive. Starting at around 30 million and going up to say 80-100 million. With this update, you can take the crew that you had with your mansions and expand it to become your own cartel. All of your businesses would run through this. Bunker, MC, CEO, and any others you may have. You’ll have bigger and better labs and warehouses on this island than you do in LS but you’ll still own the ones in LS. You can hire hitmen and enforcers or even hire old characters from prior DLC’s as these roles. (Vincent, for example) You’ll be able to employ drug dealers such as the Madrazo’s and new ones too. They employ dealers and move your product. They get a percentage based on how good they are. Eventually, they’ll be able to move all the products you can produce across all businesses. For example, the Madrazo’s could be good at moving your drugs but then not be very good at moving your weapons and vice versa with a new character. You’ll be able to choose which dealer moves which product. You can get your products and shipments seized and again that will depend on the quality of dealers you employ.
The Island itself will be originally blank except for a small airport. It will cost money to build labs and bunkers for your island but they will be worth it. They will be much bigger and able to store way more product and completely AI-controlled and maintained. You’ll start out with a smaller house on one side of the island that you can designate as your residency space. You can build guard towers and security checkpoints which will help boost the morale of your employees as well as keep your island safer from enemy cartels and the government. You can build entertainment spaces like a casino and nightclub or even a nightclub if you want to have tourists come to your island. This will be a security risk, of course, but will bring in money for you. You’ll be able to build garages below your home on the island and store whatever cars there that you want. You would be able to build yourself a race track if you wanted to. If you run out of room on your island you’ll be able to upgrade your island to a bigger one with a slightly different layout. It certainly would not be cheap but you’d have more space. Once you run out of space on the biggest island that’s as big as your cartel will be able to get until you topple other cartels and take control of their operations.
Now the big part of this DLC would be the AI-controlled cartels and government. We have one cartel in the game now to some extent (El Rubio) and you’ll be able to interact with these cartels. You’ll be able to choose what to say to them and how you handle business. If you choose to be offensive towards them and take over their territory they won’t like that which will start beef between you and them. You can have wars and, if you play your cards right, topple the cartel and take its resources and territory. You can also ally with other cartels and use each other’s routes and just generally help each other out.
If you topple another cartel (AI-controlled) you take control of their resources such as their island, territory, and supply lines. You can annoy other cartels if you wish by selling in their territory, robbing them (Cayo Perico heist), and killing their soldiers. This will make them less trusting of you if you do it obviously but if you’re careful they’ll be less trusting of everyone. Including any allies they have and this can be used to weaken them and hopefully topple them. The goal would be to become the biggest drug lord in the world which would probably mean toppling other big cartels. Play your cards right and these cartel leaders will have their guards lower around you and your cartel and you can make a move against them and kill them and topple the cartel swiftly. Of course, none of your allies would trust you anymore but you would have toppled a cartel and given yourself more control. The territory would be split up with you selling in LS and other cartels arguing over Vice City, Liberty City, Las Venturas, San Fierro, London, Capital City, etc. These areas would not be able to be traveled to but you would be able to see which cartel controls which cities and the cities population and a few other stats. Any cities added in future games that came to GTA online as free-roam areas would be added to that list, of course.
You can be a high profile drug lord like El Chapo and Pablo Escobar or you could be more low profile like the Cali Cartel. These are the two extremes but you can always fall somewhere in the middle. You can raise your public opinion meter by giving out money, building apartment buildings, parks, etc. With this update, there would be elections introduced. Only for President and maybe one or two other government roles but they can be elected and they’ll have different stances on issues that directly affect you. One can be hard on the cartels or another can be more lenient and open to working with them. If you want to go the low profile route you can try and rig the election in favor of the candidates you want to win. Of course, this won’t always work but you can always try. If you go the high profile route you can just assassinate (or attempt to, depending on how good your hitmen are) the candidate you want to lose. You’ll also have a meter of popularity and at each point the citizens of the country will either love you or they’ll hate you. The higher your popularity the easier it is to conduct business, higher prices for your products and if the government ever decides to launch a manhunt against you the citizens won’t help the government catch you. This will be seen as you’ll be able to move around LS and any other new cities freely and all you have to do is just stay away from police stations as much as possible. If you commit a crime or are seen near the police station you’ll instantly get a 5 star wanted level that you can’t cancel using Lester. If you use a CEO ability or any of your cartel abilities to try and bribe the police it’ll only take it from a 5 star to a 4 star. If your relationship with the public is bad it will be much harder to move around the city. There’ll be police checkpoints near any businesses, homes, or offices you have. You will be able to get around them but it won’t be easy. On your island, you’ll be completely safe and won’t have to worry about getting wanted. Of course, there will be a limit to how much stuff you can do before the government steps in, in a much bigger way. If your cartel kills too many politicians, cops, or other government officials the manhunt will become much larger and more intense. By this point, the relationship you have with the people will be essentially down the drain so everything with the low relationship will apply in this situation.
If your relationship is this bad you will essentially be staying on your island and away from the mainland because it won’t be safe for you. But periodically, the government will send the military to your island to try and take you out. You and the crew you employ as island security will have to hold off the military and at least attempt to kill them all. It won’t be easy but it will be possible. If you’re allied with any AI cartels they will send reinforcements to help you. This will happen for two weeks straight every two days unless you raise the meter with the citizens. After these two weeks of hell, the manhunt will reset back to just the low punishments and your island will be safe again. If you get killed by the military you will lose a lot and respawn in Bolingbroke with some of your crew coming to break you out. This will be a tough fight but it will be scripted like a heist mission and if you die then it will restart. After you’re outside the prison you’ll need to lose the cops, no help from Lester or CEO/Cartel abilities either since you won’t have a way to contact them just yet. After you lose them you will need to escape to a warehouse of yours that isn’t known by the police. (Facility or new underground safehouses) until you decide to make a break for it and try to get back to your private Island. Once back, most of your workers will be in jail or dead so you’ll have to hire new ones. Your lead enforcers and hitmen won’t be killed but will be in jail so you can decide during your escape whether you want to attempt to break them out too. If you choose no, you’ll have to hire a crew of players to break them out. You’ll pay something like 1 million per player and the players will have to break them out. To sum up the price of getting caught it will probably cost you somewhere in the region of 30 million dollars of lost product and workers on the low end and around 75 million on the high end.
Your cartel will bring in lots of money for you. Somewhere around 5-10 million per week on the low end and 30 million at the high end. You will NOT compete with other players, only against AI cartels. Elections will be for you and you alone, not other players.
As you can see this will be an endgame thing primarily based on the amount of money the buy-in would be. For the first update, it will be mainly vehicles that the people without a ton of money can buy but if you have a high-end apartment you’ll be able to become a kingpin for an AI-controlled cartel. It’ll be something to get your foot in the door and build some infrastructure for yourself. The pay won’t be amazing as you won’t be able to build that big of a crew but it will be something. Probably 50-100 thousand every GTA day. Eventually, the players will (ideally) save up money to buy the mansions which will mean you can employ more people and go higher up in the food chain with the AI cartel you chose. Eventually, once you get enough money to buy the private island you can split off from the AI cartel and start your own. You’ll be able to bring the infrastructure you built up under the AI cartel to your new cartel. The AI cartel will not like this for obvious reasons and this will set off a lot of beef and wars between your cartel and the AI cartel.
submitted by SJQuakesForever to gtaonline [link] [comments]

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable

[A Beginner Friendly Casino Heist Guide] I decide to convert some of pain with randoms into this shareable
It is my first time composing a guide like this for GTA Online. So any criticism or suggestion is welcome! I really wish this can be helpful. There is a ton of wiki about it but I am just going to refine them into my own words.
Btw, this guide is not for people who is already a veteran. Casino heist is the easiest way to make a quick fortune so far because you can join a finale through your phone (although there is a cool down time between each). And you probably won't find any extreme method to maximize payout such as glitch. The main purpose of this article is help people have fun.
Scope Out
This is something you do once and for all. So there is no reason why you don't scope out all access points and P.O.I.. You can launch this mission every time when you are hosting the heist, but can only be done before selecting approach. There is plenty of Youtube videos about where to find them such as this.
Vault Content
Just to to the observatory and find 2 guys chatting. Sometimes they are at the front door but most of the time they are on the left side of building. One guy with a baseball cap and the other "bigger" guy with a cowboy hat. Start hacking through securoserv app while walk along with the guard while he takes a phone call. Don't run into or kill him cuz that will get cops on you. Hacking into security camera is easy so let's skip that (sometimes the Wi-Fi spot is in the restroom).
Casino Model & Door Security & Vault Door
All of them are complete waste of money. Casino model is purely decorative. If you want to practice hacking, just ask teammates or friends nicely to give you a shot in the vault or watch Youtube. And there is no need to practice drilling vault door because you are not on a time limit.
Before we jump into approaches, there is a prep mission called "Security Intel". It gives you all the camera vision without having to getting close to a camera. You will need to complete all Diamond Casino & Resort story missions as the host in order to unlock this mission. Once it's done, you don't have to do it again. The camera intel stays with you. JUST DO IT FOR VINCENT'S SAKE.
Prep Board
Next, I'm gonna tell you what each prep mission means and which optional missions are actually worth doing imo.
  • Silent & Sneaky
  1. Gunner: Hire the cheapest guy because you are not supposed to exchange fire anyway. There are two loadouts to choose from and both works great.
  2. Driver: Hire the cheapest guy because you don't need his help at all. This role is a fucking free rider and you will see why later. I always source Übermacht Sentinel Classic because it goes fast and handles the best. It matters in setup mission.
  3. Hacker: Hire Paige because she gives you more time in the vault. It's worth the investment. If you have Avi unlocked you can try him to. He takes 1% more cut but gives you 5 seconds more time in the vault when exposed and 3 more seconds when undetected. It's up to you whether he is worth it. To unlock Avi as hacker, you need to destroy all 50 signal jammers around the map in free mode. Youtube video guide is here.
  4. Patrol routes: It makes more enemies visible on mini map. I always do it but if you feel comfortable to skip it, I respect that.
  5. Duggan shipments: MUST DO! Because you are supposed to get head shot and without Duggan shipments gone, guards will wear bullet proof helmet. You want to have some kind of flying vehicle because targets are all over the map.
  6. Power drills: You wanna get it if you think there is enough time to hit deposit boxes AFTER grabbing all the main stuff.
  7. Security pass: ALWAYS GET LEVEL 2 SECURITY PASS! This saves you a ton of time from hacking key pads. You can cycle through this option to a picture with a valet and a dealer.
  8. Acquire masks: A complete waste of time.
  9. EMP device and infiltrate suits: The former cuts power out and the latter gives you nigh vision in dark as well as the ability to rappel down the elevator well when entering casino if you choose some doors near helipad as entrance. If you want to sneaky in or out more easily, go ahead and do both. I think it's not worth it. Gun is your best friend.
Planning Board
I usually chose staff lobby or waste disposal as entrance. But you must choose staff lobby as exit and select high level buyer. Staff lobby door is close to both sewer and nearby police station, and high level buyer gives you most pay. And DO NOT ever buy decoy or clean vehicle. They are total waste of money.
Finale
The general rule is DO NOT kill guards if they are not in your way, or patrolling to a dead body. Also watch out for cameras. You can only shoot down 1 camera. So just stun them. It can be difficult if teammates are not on mic cuz you might need to take down some guards in pairs. What I usually do is typing "Can someone please aim with me? You aim at right guy and I aim at left guy, then I fire right after you." in chat box. I found it works well as long as teammates read English. Probably many of you already knew this but you can hit daily vault twice both on your way in and out. The gate control is in security room. Another important note is that the guards will be able to see you though glass on doors, but they will not be able to see you through bullet proof glass around security room. As far as after getting into the vault, just make sure get your ass outta there before times counts down to 0. And also, elevator is for suicide only. TAKE THE STAIRS.
Then it's much easier. At this time you have not alerted anyone yet so turn to your right after getting out of casino. Check out the map below where I drew a route to a safe spot to jack a ride from NPC. You just need to make sure to knock out the first NOOSE on the left side of van, and knock out the second one patrolling the Lost club house. Don't shoot because that will alert them. After jacking a ride now you have 2 option. First is to go down the sewer where I marked with black circle, or steal a chopper on the helipad of nearby police station where I marked with red H. You can practice both in free mode in terms of where to go in the sewer and how to get to the helipad, but please bear in mind that sometimes the helicopter doesn't spawn. And ALWAYS turn left onto the highway from sewer exit because turning right will take you near to casino and that will get heat back on you.
Escape Route
  • Big Con
From easy to hard: Gruppe Sechs, Bug Star, LS Water & Power, Young Ancestor.
Prep Board
  1. Gunner: Hire the cheapest guy because you can't fire a bullet in casino. That will attract attention no matter where you are. The only way to kill anyone inside is knocking him out.
  2. Driver: Hire the cheapest guy, period.
  3. Hacker: Hire Paige or Avi.
  4. Entry disguise: Gruppe Sechs gives you a clean run without alerting anyone until you get back to stair well. But I personally find other disguise more exciting. You just need to watch some Youtube videos before try them out. Young Ancestor takes longest time and most challenging imo.
  5. Exit disguise: JUST DO IT. Without it, you will be hunted right after getting out of casino. Go get NOOSE or firefighter outfits. Firefighter mission is easier because you can call Lester to clear wanted level.
  6. Patrol routes: I would say this is not necessary if you are playing Gruppe Sechs, but highly recommended if you are using other entry disguise because you are dealing with more enemies.
  7. Duggan shipments: Not necessary at all! Since no shots will be fired, their protective gear doesn't do any use against knocking out.
  8. Power drills: Same as other approaches.
  9. Security passes: LEVEL 2!
  10. Masks: Nobody cares.
Planning Board
This is the same as silent and sneaky approach.
Finale
There is nothing complicated about big con especially Gruppe Sechs. Just check your map for guards that are hostile. Guards and cameras marked in red circles are hostile while white color indicates "friendly". After making up to the ground level, you will want to circle to the back area and knock 1 guy out. Then make your way to laundry room and change your outfit. After that you can walk outta there like a boss.
Once you are out of casino, it's the same deal as silent & sneaky.
  • Aggressive
Unarguably the only approach to play with randoms lmao. But you do get less time in vault and will lose take from getting shot at.
Prep Board
  1. Gunner: This can be flexible depending on your shooting skill. The cheapest guy already have automatic weapon so that's good enough for me. Go for better gunners if you enjoy shootout.
  2. Driver: Do I need to say that again?
  3. Hacker: Yeah one of those two.
  4. Patrol routes: Nobody cares because it will be loud.
  5. Duggan shipments: Let me say this, if you don't do it, it will take a full clip of mags with headshot to take down 1 guard. GET IT DONE!
  6. Power drills: There is less time in vault so I usually skip this unless it's a crew of 4.
  7. Security passes: If you don't get a level 2 pass then you are out of your mind.
  8. Acquire masks: Literally no one cares.
  9. Reinforced armor: It works like heavy heist suits in OG heists. It gives you more health but makes you run slower. If you have Duggan shipments wiped out then this is totally unnecessary. If there are rookie in your team then you might wanna get it.
  10. Boring machine: This is a super effective prep mission as it allows you to enter vault level through sewer directly. But you have to have this particular access point scouted first.
Planning Board
To get in and out faster, you would still want to choose staff lobby. But entering through main entrance is more dramatic and funny. And for the last time I have to say, DON'T WASTE MONEY ON DECOY OR CLEAN VEHICLE!.
Finale
There is really no need to explain anything here. But some people do take a different route after getting out of casino, which is around the inside of race track. You can still stick the the route I provided earlier but you might encounter 2 or 3 more cops on your way to jacking an NPC ride.
Ok guys, go watch some Youtube videos and read some other guides if you have not done this before. I really wish you have fun out there and not waste other players' time by reading my beginner friendly guide. Casino heist is definitely worth playing because R* created this based on all the lessons learned from previous guides. It will be likely to be the template of next generation of GTA Online, which is just 20 years away!
submitted by CallMeComrade to gtaonline [link] [comments]

Diamond Casino Heist Guide + TIPS - Written by /u/DatCamaroGuy

Diamond Casino Guide:
So you decided that you wanna rob a casino, great! The Diamond Casino Heist is one of the best ways to earn money, but you're wondering, how do I get started? Well, you're in luck! This guide is going to teach you the ways to get the best out of the Diamond Casino Heist!
Step 1: Arcade
Alright to get started, you’re going to have to own an arcade. Now, it may seem better to go for the arcades on the top of the map to save yourself some cash, however, this will make all the preps much harder, as most of them take place in LS or Sandy Shores.
The best arcade locations are 8-bit ($2,530,000, located in Vinewood) and Videogeddon ($1,875,000, La Mesa). When buying your arcade, none of the upgrades are necessary, as most of them are cosmetic. You’ll have to complete a quick arcade setup mission to access the basement where the diamond casino heist planning board is located.
Step 1.5: Arcade Income
While this isn’t related to the diamond casino heist, I thought I would put this in there. The arcade generates income based on how many games you have, going up to 5k per in-game day (48 min). The game doesn't matter, so you can just buy the cheapest one (Monkey’s Paradise, $90,000) and fill up your arcade with it.
Step 2: Scope out casino
After you’ve finished watching Lester scribble a big mess over the whiteboard, you’ll be able to start the casino heist. Normally, you’ll have to pay a setup cost of 25k, but since it’s your first time doing it, it’ll be free. After you’ve confirmed that you want to start the casino heist, you’ll need to finish the scope out mission. For the scope out mission, you’ll need to take a variety of pictures for Lester in order to unlock entrances for the heist. A full guide is linked here but I’ll sum up the most important ones.
You’ll only need to do this mission once, and it will be completed for all future casino heists.
Step 3: Vault Contents
The vault contents mission is pretty easy. You’ll be given the rough location of a Duggan security guard, once you find him, you can either hack him, which can take some time but you won’t get the cops on you if you do it right, or you can kill him and grab the phone, which will save you some time but you’ll need to lose the cops before you can enter the casino.
After you’ve entered the casino, you’ll need to bring out the sightseer app on your phone to find a wifi signal. After you’ve located the wifi signal, you’ll need to figure out the vault contents. Beware that you only have a limited time to do this (2 min).
Since it’s probably your first time, I would recommend that you go through every camera to scope out each POI. The target will be cash since it’s your first time, which has a payout of 2.1 mil on normal. The first time will always be cash (payout of $2,115,000 on normal), but if it’s not your first time, the targets can be either cash, artwork (payout of $2,350,000 on normal) or gold (payout of $2,585,000 on normal).
There is a 4th target, which is diamonds (payout of $3,257,100 on normal) however this vault content is only available for special occasions and has been removed from the vault contents.
If you do the heist on hard by doing the same approach after you’ve done another one, the payout will be 10% larger. If you’ve completed all 3 approaches to the heist, you can cancel the heist which can be helpful if you’ve got a bad target. Link to this is here.
Step 4: Selecting your approach
Once you’ve finished the vault contents mission, you’ll be able to select your approach.
There are 3 approaches to the diamond casino heist. Silent and Sneaky, The Big Con and Aggressive.
For beginners, I would recommend alternating between Big Con and Aggressive, because those are the easiest ones. For Big Con, choose the Gruppe Sechs disguise for the easiest entry. Aggressive is good for newer players however it does end up in a lot of money loss. After you’ve got the gist of it, alternate to doing Silent and Sneaky in place of aggressive for a bigger payout.
Step 5: Selecting your support crew
After you’ve selected your approach, you’ll need to select your support crew before you can do any of the prep missions.
Selecting your support crew is very simple. You’ll need a gunman to source guns, a driver to source cars, and a hacker to delay the nerve agent inside the vault.
Selecting your support crew depends on the approach and target in the vault. For Big Con, SnS, any target EXCEPT for art, you’ll want the worst gunman (Karl Abolaji, take his Micro SMG on big con, heavy revolver on aggressive and on SnS the choice is up to you), the worst driver (Karim Denz, take his sentinel classic) and the best hacker available to you, for most people, this will be Paige Harris (unlocked when the Terrorbyte is purchased, gives 3:25 in the vault when undetected and 2:23 detected).
For aggressive, you’ll still want to have the worst driver and best hacker, however, the gunman is up to you since you’ll be using guns a lot. I normally go with Charlie Reed (unlocked when purchasing a hangar), he takes a 7% cut (2% more than Karl) and gives you an assault SMG, however, you can get by with Karl, as every gunman gives you an SMG to go along with another weapon, which is still a perfectly fine weapon.
For Big Con, SnS and the target is Art, if you and your heist partner can both hack very well, you can get by with Yohan Blair (takes a 5% cut and gives you 2:51 in the vault if you are undetected and 2:01 if you are).
Step 5.5: Secret heist crew members
There are 2 hidden heist crew members that can’t be unlocked by purchasing a business like most heist crew members. There 2 are Patrick McReary and Avi Schwartzman. Patrick McReary is a gunman who takes an 8% cut and gives the choice a Combat MG or an Assault Shotgun in aggressive. Avi Schwartzman is a hacker that takes a 10% cut and gives 3:30 undetected in the vault and gives 2:22 if you are detected. To unlock Patrick, he spawns as a random event around the map. He spawns in a police car that you will need to hijack. A guide is linked here. To unlock Avi, you’ll need to destroy 50 signal jammers that are located around the map. A guide is linked here.
Step 6: Prep Missions
Now that you’ve selected your support crew, you’ll be presented with a plethora of prep missions. Some mandatory and some optional. To complete these missions, I suggest that you use a Kuruma, Buzzard, or Oppressor Mk2 to make your life easier. In some prep missions, you will not be able to call Lester, so be prepared. All of the missions can be done solo but it makes it easier if you have a friend with you to help you out.
Now onto the optional prep missions. Optional prep missions, are, as the name suggests, optional. The optional prep you should do depends on the approach. If you own a penthouse and have completed all of the missions, you will gain access to the security intel mission. It’s very easy to complete and you will only need to do it once. A nice trick is that the gauntlet actually spawns when you start the mission, not when the cutscene is triggered, so you can just shoot the driver and take the gauntlet. A guide will be linked below.
Let’s start with Silent and Sneaky. For Silent and Sneaky, the optional prep missions depend on your skill level. If you’re an experienced player, you don’t need to do much, only level 2 security passes. Power drills you can do if you think you have enough time. However, if you are a very new player, I’d recommend that you do patrol routes, Duggan shipments (you only need to destroy 3 to get rid of their bulletproof helmets), level 2 security passes, emp device and infiltration suits and power drills if you think you have enough time. If you do all these, the heist should be a breeze.
Going onto the Big Con, if you’re doing Gruppe Sechs, you don't need to do much. You only need to go through one door if you exit out the staff door, so you can decide if you want to do level 2 security passes or not. Patrol routes do make things easier, however are not necessary. Again, only do power drills if you think you have enough time. Make sure you do exit disguises. Noose and firefighter are exactly the same, so do firefighters since it has an easier mission.
For aggressive, again, patrol routes make it easier but are never necessary. Make sure to do Duggan shipments. You can solo it, but it will be much easier with another person. If you don’t get them all you can just close the game and you’ll be able to do the mission again. Reinforced armor allows you to take more damage, so I would recommend it even if it makes you slower. Be sure to also do boring machine as it allows you to enter through the sewers. Make sure to also do level 2 security passes unless you really like hacking doors.
Step 7: Finding people to play with
Now that you’ve completed all your required prep missions, you need some people to play with. If you don’t have any friends to play with, I recommend checking out HeistTeams or the GTAO Discord LFG Channels to find people to play with. Make sure to have good communication between your teammates otherwise the heist will be in chaos.
Step 8: Completing the heist
Now that you’ve got a solid heist crew waiting to grab all of that sweet loot out of the casino’s vault, you’ll be able to start the heist. If you're doing aggressive, the plan is pretty simple, shoot your way in, grab the loot, then shoot your way out. The easiest entry for aggressive is sewers, and the easiest exit is the eastern roof terrace. If you exit through the staff lobby, you’ll get shot a ton when going over the racetrack, however, if you exit through the roof terrace, you can shoot the guys behind the stones on the racetrack then safely parachute down.
For The Big Con, I’m going to assume you’re doing the Gruppe Sechs approach. By doing the Gruppe Sechs approach, you can pretty much waltz into the vault and back out of it, just be careful that this has some limitations. When going back up the stairwell/elevator to the casino access floor, the guards will have checked the vault and know it’s been robbed, so you disguise ain't gonna work anymore. I strongly suggest getting exit disguises, as they will greatly help your escape. The easiest exit for this is the staff lobby.
For SnS, I’m not really going to go into too much detail here because there’s a full video linked below. What I will talk about is when to use the emp (If you did the prep mission). I recommend emp’ing when you’re at the vault access floor, allowing you to waltz into the mantrap, or when you're coming back up to the casino access floor and are in the mantrap. Be warned that if you decide to get the daily vault when you trigger the emp, the emp’s timer will run out before you can get to your exit, so plan ahead. The easiest entrance for this is the staff lobby and the easiest exit is also the staff lobby.
Tips and tricks to complete the heist
Useful media

Diamond Casino Heist FAQ
Welcome to the Diamond Casino Heist FAQ! This thread is going to go through all of the new changes and content added to the Casino Heist DLC. The information in this thread is up to date as of 28/7/2020.
Release Date
Announced on December 5th and released on December 12th, 2019, the Diamond Casino Heist is the latest DLC to come to GTA Online as of July 25th, 2020. This DLC adds a bunch of new content, including new vehicles, properties, vehicles, and a brand new heist!
New Content
Vehicles:
Maxwell Asbo (SSASA): $306,000 - $408,000
Karin Everon (SSASA): $1,106,250 - $1,475,000
Lampadati Komoda (Legendary): $1,275,000 - $1,700,000
Vapid Retinue Mk II (SSASA): $1,215,000 - $1,615,000
Ubermacht Rebla GTS (Legendary): $1,175,000
Maxwell Vagrant (SSASA): $1,660,500 - $2,214,600
Grotti Furia (Legendary): $2,055,000 - $2,740,000
RUNE Zhaba (Warstock): $1,800,000 - $2,400,000
Karin Sultan Classic (SSASA): $1,288,500 - $1,718,000
Nagasaki Outlaw (SSASA): $951,000 - $1,268,000
Declasse Drift Yosemite (SSASA): $981,000 - $1,308,000
Dinka Sugoi (SSASA): $918,000 - $1,224,000
Dinka Blista Kanjo (SSASA): $435,000 - $580,000
Nagasaki Strider (Legendary): $502,000 - $670,000
Dewbauchee JB 700W (Warstock): $1,470,000
Overflod Imorgon (Legendary): $2,165,500
Albany V-STR (Legendary): $1,285,000
Progen PR4 (Legendary): $3,515,000
Ocelot R88 (Legendary): $3,115,000
Nagasaki Blazer Lifeguard (Warstock): $62,000
Brute Boxville (Warstock): $298,500 - $398,000
Declasse Bugstars Burrito (Warstock): $450,000 - $598,000
MTL Fire Truck (Warstock): $2,471,250 - $3,295,000
Declasse Lifeguard (Warstock): $865,000
Brute Stockade (Warstock): $1,680,000 - $2,240,000
Weapons
Ceramic Pistol (Ammunation): $20,000
Navy Revolver (Unlocked after finishing the Los Santos Slasher treasure hunt): Free
Properties
The release of the Diamond Casino Heist DLC introduces a new property: arcades. Arcades are a passive business that allows you to host the diamond casino heist. The maximum daily income of the arcade is $5,000.
They are purchasable from Mmazebankforclosures at 6 different locations. The cheapest is at $1,235,000 (Pixel Pete’s, Paleto Bay) and the most expensive being at $2,530,000 (8-bit, Vinewood Hills).
Customization options on offer are 2 arcade styles, $290,000 - $470,000, 8 mural options, $50,500 - $107,500, 8 floor options, $78,000 - $165,000, 8 neon art styles, $107,500 - $320,000, personal quarters, $150,000, high score screens, $295,000 and a garage $215,000. 2 extra options are available to purchase from the arcade computer, which are the master control terminal, $1,740,000 and the drone station, $1,460,000. A variety of arcade games are also available to purchase, ranging from $90,000 to $420,000.
Credits
u/Pepperooney_ for adding a bunch of info on the tips and tricks section
u/what_it_dooo for suggesting the roof terrace and the hacking device trick
submitted by CausticPenguino to gtaonline [link] [comments]

Diamond Casino Heist grinding guide

I haven't seen a good comprehensive guide for this, despite it being the best money making method in the game, so I thought I'd write a guide about it.

What is the Casino Heist and why should I do it?

The Casino Heist is semi-challenging PvE content for 2-4 players. As of August 2020 it's the best paying grind in the game, paying out $1.5-$2 million split between heist members every hour and a half. If you're doing setups with one friend, you're both effectively earning ~$80k per setup mission.
If you have no friends who play GTA:O, try to find a buddy in game or on HeistTeams
It's possible to get even higher payouts, but discussing glitches is against the rules of this subreddit; go to gtaglitches for that stuff.

Getting Started

To do the Casino Heist you need an Arcade, preferably Eight-Bit (Vinewood) or Videogeddon (La Mesa) as they're the closest to the Casino and setup missions.
Not required, but strongly recommended as they'll make setup missions much easier:

Scoping and Vault Contents

All Points of Interest
All Access Points
Cash has the worst payout (up to $2.1 mil). You will always get cash the first time you host the Casino Heist.
Art has middling payout (up to $2.3 mil) but is very fast to steal, which means you can get detected, or hit the vault with fewer players, and still get the maximum take.
Gold is like cash but gives much better payout (up to $2.6 mil), with the disadvantage of making you run slightly slower when you leave the vault.
Diamonds only appear during special events, but have the highest payout for vault contents (up to $3.6 mil).

Choosing Approaches

The Big Con is the best approach, since the security tunnel entrance + Gruppe Sechs disguise takes you straight to the vault. Always choose it when possible.
Silent & Sneaky is like The Big Con, but is more difficult and takes longer.
Aggressive is relatively fast, but gives less time in the vault, making it much harder to get the maximum take for any target except Art.
In general, you should choose Aggressive for Art, The Big Con for other targets, and Silent & Sneaky only as a last resort. You should also choose Hard mode whenever possible as it gives you a 25% higher take.

Support Crew

Your Hacker is the most important support crew member, as they determine how long you have in the vault, and therefore your maximum take. My go-to is Paige Harris, who you unlock by owning a Terrorbyte. Avi Schwartzman is equally good and can be unlocked by destroying all Signal Jammers. If you don't have either of them, Christian Feltz is a decent stopgap measure; just be aware you'll have a good chance of missing out on profits.
The Driver determines your getaway vehicles, and is largely irrelevant since most people ignore the getaway vehicles and jack a car or a helicopter for their escape. I always go with Karim Denz and source the Sentinel Classic. It's only worth getting a more expensive driver if you want to unlock a car's trade price.
The Gunman determines the weapons you'll be using in the run. Again, mostly irrelevant, since Karl Abolaji's weapon loadouts are good enough even for a Hard Aggressive approach. Only get a more expensive gunman if you're going Aggressive and aren't confident in your headshotting skills or those of your crew.

Optional Preps

I don't recommend paying to skip any of the preps, because it eats significantly into your profits, and unlike MC/bunker missions, you can't easily make back the cost by doing other missions in that time.
Mandatory for every approach. Remember to get level 2 security passes, not level 1. The mission is very easy and saves you from having to do lots of annoying hacking minigames during the final heist.
This is mandatory for Aggressive and Silent and Sneaky, as destroying at least 3 shipments will remove the bulletproof helmets from guards and allow them to be headshotted. Most people also do this for Big Con just to be safe. Having at least one other player in your organization, as well as a Buzzard or Oppressor Mk2, makes this mission very easy.
Unlocked after completing all Casino Penthouse missions, this is a once-off mission that reveals security cameras on the radar on all future casino heists. Do it when you unlock it.
Reveals guards on your radar. Not required, but useful on every approach, especially Silent & Sneaky. Do this if you have time.
This mission is relatively easy and the EMP saves a lot of headaches in a Silent & Sneaky run. Not required, but worth taking the time to do.
This unlocks the best entry route for the Aggressive approach where you tunnel straight to the vault. Not required (Staff Lobby is almost as fast) but it makes the approach to the vault very easy.
Don't bother with this mission, other than to play through it once or twice for fun. The money from the deposit boxes isn't worth your time.
These missions are annoying and the disguises aren't that helpful. Collecting all playing cards gives you a permanent exit disguise you can use; I recommend doing that instead and never having to worry about this prep.
This mission gives you night vision. Basically, it's only useful if you plan on using the EMP but don't know the casino floor layout. Do it the first time you do a Silent & Sneaky run; by the second time, you should be experienced enough that you don't need it.
This unlocks new outfits that reduce the damage you take during the heist finale. Personally, I hate this prep, because a) the mission is annoying, b) the finale is easy enough without it, and c) the armored outfits are ugly. Do it if you aren't confident in your shooting skills, or if you plan to do the heist with only two players.

Finale Screen

Buyer: Always choose the High Level buyer for the best payout. The only difference is that you have to drive or fly a few more miles after you lose the cops -- more than worth the extra percentage of the cut.
Decoy: This makes the helicopter getaway slightly easier on the Aggressive approach, or if you screw up either of the other two approaches. I don't think it's worth the extra cost, but it could be worth it if you find yourself constantly having trouble getting to the helicopter.
Clean Vehicle: Completely useless. Don't bother.

The Big Con

Entrance: Security Tunnel
Exit: Staff Lobby

Silent & Sneaky

Entrance: Staff Lobby
Exit: Staff Lobby

Aggressive

Entrance: Sewer or Staff Lobby
Exit: Staff Lobby

The Getaway

No matter which approach you take, you'll eventually end up outside the casino, on the main road, with a 5 star wanted level. There are two main strategies people use here.

Bugs

Bug: You're in a getaway vehicle far from any cops, but your wanted level won't go away. This happens because one of your heist teammates has high ping and the game is having trouble syncing your wanted levels.
Fix: Have everyone get out of the vehicle and wait until the bug goes away. If you're in a helicopter with no safe place to land, the offending teammate(s) may have to parachute out.
Bug: On Silent & Sneaky, guards take a few moments to spawn in after you disable the metal detector.
Fix: Don't go through the metal detector or shoot anyone until the guards finish spawning in.
Bug: The guards in the casino aren't moving, and the cameras have weird movement patterns or are facing towards walls.
Fix: Just keep going; this bug actually makes Silent & Sneaky / Big Con easier most of the time. If there's a frozen guard you can't get past, use the Nano Drone.
Bug: You're getting away from the casino undetected when the vision cones suddenly disappear from your radar. Despite this, the police aren't coming after you.
Fix: This is a visual glitch and you haven't actually been discovered. Just keep going.
Bug: Someone joins as a spectator, then leaves. You screw up the heist and have to restart. Then you fail the heist because "Your heist team quit."
Fix: Suck it up and reset.
Bug: You're suddenly busted because a body was found... even if you haven't killed anyone yet.
Fix: Suck it up and reset.
Bug: You're doing heist prep mission with a friend, and you can't pick up the equipment because "you can't steal heist prep while on a heist prep mission."
Fix: Suck it up and reset.
Bug: You collect a heist prep vehicle and drive to your arcade, but it doesn't trigger the end of the mission.
Fix: Suck it up and reset.
---
Hope someone out there finds this guide helpful. Comments and suggestions appreciated.
submitted by chinkeeyong to gtaonline [link] [comments]

Diamond Casino Heist Ultimate Guide

Diamond Casino Heist Ultimate Guide

Hello everybody!

The new Casino Heist has been out for over 2 weeks now and there is probably already plenty of guides about it on YT, but I've wanted to make my own guide for a while now and finally think that I have enough experience to make one. I have played the Casino Heist about 30 times now (lost count at 10) and played all the 3 different approaches with a friend, so anything I say about the finale in this guide will be doable with just 2 guys, unless I specifically say so.
Keep in mind this is not a completely flawless guide, I will keep improving and editing it whenever I learn something new. I hope this guide can help you fly through the Preps and have no problems doing the Finale.

1: The Basics
2: Vault contents
3: Approaches
4: Crew
5: General Prep Work
6: Approach specific prep
  1. Silent approach
  2. Big Con approach
  3. Aggressive approach
7: Silent Finale
8: Big Con Finale
9: Aggressive Finale
10: Tips and tricks

1: The Basics

  • First of all, do the Preps in a solo public lobby. Theres no reason not to do them in a solo public lobby since others can only affect your experience in a bad way, unlike selling MC stock where you will get a bonus for every player in the lobby. (Guide for making solo public lobbies here)
  • Of course you can do the prep missions with a friend, that way you can avoid having to go to a certain place twice in some prep missions, but it's not neccesary. If you and a friend both do your prep missions simultaneously, you will be able to do 2 Finales in 2 hours if you are experienced in doing the missions. If you don't have any friends to do the preps with, don't worry, they're all doable completely alone and shouldn't be a problem to a decent player.
  • Now for Arcade locations. Of course I have to talk about Pixel Pete's in Paleto Bay. If you plan on doing the Casino Heist multiple times for a good income of large amounts of money, invest the cash from your first couple of runs from Paleto Bay into a proper arcade. I own the Videogeddon arcade in La mesa (~1,8 million), which is the cheapest in LS, but imo the 8-bit arcade (~2,6 million) is the best since its basically on the same road as the Casino and its garage is way more accesible than the La Mesa one since over there you have to drive around to the back to get into the Garage (Always enter your arcade through the garage entrance, it saves a lot of time compared to going through the front door, into the management office and through the secret tunnel) Either way they are both viable choices, but you should forget about the other ones in LS.
  • Vehicle choice. Obviously the Oppressor Mk II is your best friend for most of the prep missions, but there are plenty other viable alternatives. The Buzzard can be spawned in directly in front of you via CEO vehicles (if you own one it's free, otherwise it costs 25k per spawn) The issue with the Buzzard is its armor. After taking a couple shots, and trust me, you will, your Buzzard will start to smoke and will then stop working within ~5 minutes. The Akula is another very viable choice, especially when looking at the fact that you will have to lose the cops a lot (the memes are true). It also has fast firing homing rockets (don't use the rocket barrage, it's useless for grinding purposes) which will also help (it has infinite (?) rockets so running out of them won't be an issue, unlike the Oppressor, which only has 20) The Hydra is another hidden gem for the prep missions, if you can fly it well that is. Keep in mind that when using bulky vehicles like Helicopters or jets, the La Mesa arcade will be even worse since you have to land on the road and walk around the back of the arcade, whilst with the oppressor you can just fly straight into the back alley.
  • Hard finales. After doing a certain approach, that approach will be locked for the next heist. After doing another heist with a different approach, the approach first used will become available again with a red skull signalizing it will be on hard. Choose your 2 favourite approaches (information about the approaches below) and do them back to back, as playing the heist on hard will of course result in the loot being worth more. Don't worry about the heist being to difficult on hard, the only differences for the 2 sneaky approaches is the amount of fingerprints during hacks and for the loud approach the improved armor will be more than enough to make the heisdt a cakewalk.
  • I recommend purchasing the keypad at the prep board and training your fingerprint hacking skills on there. Trust me, you'll want to be fast when it comes to hacking the keypads. I get the hacks done in about 15 seconds and that is usually fast enough to get all the loot I want.

2: Vault contents

Alright, now for the interesting part, the vault contents. You probably know by now that Cash is the worst option. The best option in terms of money is Gold, while artwork takes significantly less time to loot. If you plan on doing the heist as a 2-man team, aim for artwork, if you are more than 2, go for gold. Forget about Cash.
So how do you influence what loot the vault contains? When doing the scoping out the vault mission, you will be able to see what the vault contains. If it's what you want, then good for you, you may leave the casino and move on to selecting the approach and crew. If however the vault contains cash or whatever loot you don't want, you can "change" the vault contents like this:
  1. Leave the camera
  2. Call Lester WHILST STILL IN THE CASINO
  3. Cancel the Casino Heist
  4. Leave the Casino and go back to your arcade
  5. Pay another 25k to start the heist again
The vault content will already be revealed. If it however still contains the unwanted loot, leave your arcade, call Lester to cancel the heist again, re-enter your arcade, start the heist for 25k again. You will then have to do the vault content mission again and if it still isn't the wanted loot, you may repeat the tactic above.
Don't worry about the 25k that you'll pay each time you restart the heist, good compared to artwork is worth about 200k more so you will have plenty of chances before losing money.
The following describes a controversial glitch that may be used to gain more loot than you're meant to, if you don't want to do this glitch, then you don't have to, but some people will obviously want to do this.
For the glitch, you need the vault to contain Gold. I would usually write this in the finale section but this may influence your decision on what loot to pick so I see this as a more fitting place to write it.
When inside the vault, the gold will be stored on several carts across the vault.
  1. Go up to one and press E to start collecting the gold.
  2. Collect every bar but stop at the last one
  3. Press right click to stop the looting whilst there is still loot on the cart
  4. Wait 2-3 seconds infront of the cart
  5. Press E to start looting again
Voila, the cart will be full with gold again and you may now collect all the bars. This can only be done once for each cart, so after "filling up the cart" once you can collect all the loot off of it without losing anything. This way you can get up to ~3,7 million worth of gold. You will be able to collect more but the rest won't be added to your total, so you might aswell stop at that amount and leave the vault.

3: Different Approaches

1: Silent and sneaky
This approach involves you sneakily going into the casino with silenced weapons, sneaking your way to the vault and then getting out undetected again. I recommend playing this with people that are willing to communicate. I'm not saying you shouldn't pick this if you have to play with randoms, just make sure they are capable of cooperating before you start the heist.
The pros of this approach are that you will have ~3:25 minutes inside the vault and that you wont get shot (hopefully) so you wont lose any loot. This approach also lets you casually empty out the secondary vault opened via the security center (more about that in the finale section)
The obvious cons are that you need to have teammates capable of cooperating so they wont rush in, alert the guards and make you lose your sanity. The detection system is also very inconsistent and things that you might think wont alert the guards will turn out to do so, sometimes.
For this approach I recommend getting the artwork loot if you are just 2 players and gold (w/o glitch) if you are more than 2
The prep missions that may be skipped for this approach are:
  1. Power drills, since the lockboxes inside the vault don't pay that much and it takes time to drill them open that can be used to loot the main contents
2: Big Con
You enter the casino in disguise and get out in disguise, making you lose no loot from being shot like in the silent approach.
First of all, USE THE GRUPPE SECHS UNIFORMS. For the gruppe sechs uniforms to becaome available, you have to photograph the security tunnel of the casino (see image below) By using the gruppe sechs outfit, you can walk straight into the vault without needing to kill anyone.

Service tunnel location
This is in my opinion the best approach since you can easily stay undetected the whole time and it leaves very little chance of failure by stupidity and gives you the full 3:25 minutes inside the vault for looting.
Recommended loot is once again Artwork for 2 people, Gold for 3-4 people.
The prep missions that may be skipped are:
  1. Patrol Routes. You will only have to kill a maximum of 2 guards and they will be near enough to pop up on your radar anyway
  2. Duggan shipments. You will kill the 2 security guards with melee since your weapons don't have stabilizers and their armor doesn't save them from melee attacks.
  3. Power drills, again, since the effort of drilling the lockboxes is not worth it most of the time
3: Aggressive
The most barebones approach involves you shooting your way through the casino and blowing the vault open. This is the easiest approach to do with randoms and can even be done with level 10s who just got their first million.
I recommend photographing the sewer entrance to shorten the way that you have to fight your way through (see image below)

Sewer location
The recommended loot is always artwork since you won't have as mcuh time in the vualt, so the faster you get all the loot the better.
The prep missions that may be skipped for this approach are:
  1. Power drills, obviously since you have less time inside the vault.

4: Crew

Crew choice, seems like a hard decision, really isn't. You basically want to pick the cheapest crewmembers who give you the best hardware.
1: Gunman
Karl Abolaji. For every approach. This might seems like a stupid decision seeing as he only gives you a sawed-off shotgun or heavy revolver for the loud approach, but you will actually get an SMG aswell, which is very usuable for the loud approach. If you don't feel comfortable with just an SMG, Pick either Patrick McReary or Gustavo Mota. Packie will of course be very hard to unlock (Guide to unlocking Packie here) but he will give you a combat MG for only 8% of the cut, whilst Gustavo Mota will give you a Carbine OR Assault shotgun (with the SMG) for 9%
For Silent and Big Con, Karl will give you Micro-MPs, which are more than capable of doing their job, that being killing guards in the silent approach. For Big Con, you could actually play completely without weapons since you only need to melee 2 guards.
2: Driver
Probably the least important crewmember. Some people don't even use the getaway cars provided. So of course, pick Karim Denz. He will be able to source oyu the Sentinel Classic, which is a more than capable Car for getting to the needed places (more information about getaway in the finale section) for the smallest cut.
Of course you may choose other drivers if you want to unlock the trade price for any of the vehicles.
3: Hacker
The most important crewman. Really the only viable choice is Avi Schwartzman, who can be unlocked by destroying the 50 signal jammers spread around San Andreas (Guide for 50 jammers here) He will give you the most time in the vault (Paige is an "expert" hacker aswell but she will give you ~15 seconds less inside the vault) Don't even think about all the other hackers, the hacker is no place to cheap out.

Ideal crew layout

5: General Prep Work

Alright, in this section I'll go over all the prep missions and give some tips and hints on what to do and what not to do and what vehicles work best. First of all, don't buy any of these preps for 70k, they're all somewhat easy to do and shouldn't be a problem for a solo player.
1: Untraceable weapons
This mission is be annoying but also easy. There are lumtiple types of this mission, and whilst none of them are a true challenge, they can be annoying to do since you have to either fly/drive a slow vehicle or collect 2 crates.
  • Noose Vans: There will be 4 Noose vans around the map and you have to blow the back door off to check for the weapons. You cannot lock onto the vans with homing missiles, so you either have to have good aim or use stickybombs in a ground vehicle. After finding the right one, you have to take it back to your arcade, after losing a wanted level. The annoying thing is, you cannot call Lester to lose that wanted level and the Van is very slow, I recommend driving through a tunnel where the cops cannot go to lose them.
  • I/E crew: You have to fly to the shore and find A couple of guys exporting the weapons, just blow them up or murder them any way, get in the Tula and fly to Sandy Shores airfield. When taking off in the Tula, switch to VTOL mode and gain some forward speed and altitude before switching to normal flying.
  • Lost MC/Vagos: You have to go to the clubhouse of the Vagos or Lost, clear the hostiles, find the weapons inside the clubhouse and bring them to your arcade. You will probably die the first couple times you try this mission, but you'll get the hang of it eventually. If you get the Lost MC mission and you have an arcade in LS, I recommend just finding a new session if you're alone since flying to Paleto Bay twice can be very time consuming.

A weapons case inside the Lost MC clubhouse
2: Getaway cars
This mission is somewhat easy for all types, but of course it's much faster done with a friend since you will have to get 2 cars most of the time.
  • Police warehouse: You have to go to a vehicle warehouse of the police and get the 2 cars out of there, don't worry about the sounds of the engines when in the warehouse, the cops inside seem to be deaf. When driving outside, be careful not to alert the cops standing outside or you'll have to lose your wanted level first.
  • Valet: You go to a hotel, scare away some valets, dress up as one and wait for the cars to arrive. Nothing much can go wrong here. The only things you shouldn't do is shoot or knock out the valets and bump into somebody infront of the hotel. Just simply bring the cars to your arcade and you're done.
  • I/E crew: You have to take the cars off a crew who just imported them. Just go to the location, kill the goons and take the cars. Watch out however, the enemies have extremely good aim and even a single enemy can kill you in a couple of seconds. Just use your homing rockets (don't worry, the getaway cars can't be blown up) to kill them, get the cars and bring them to your arcade.
3: Hacking Device
Seems like a simple mission, and it is. There are only two types of this mission, and they are both somewhat easy.
  • FIB: Collect a security pass off an FIB agent by brutally slaughtering him and his fellows, go to the FIB office, find the briefcase with the hacking devise, get out, lose the cops and bring it to your arcade. When killing the FIB agent, an exploded vehicle may block the agent's corpse. Just get another car to push anything away. There is also a bug where the corpse will either always be considered as blocked or ont even appear, if that happens you have to find a new session and restart the mission.
  • Noose: The early part is pretty similar to the FIB type, you collect a keycard off of an agent, enter the Noose building and use your phone to find the hacking device. When you get out of the Noose building, the alarm will always automatically go off, just fly away with your OppressoAkula etc. and lose the cops before bringing the hack device to your arcade. You can also assassinate the agent silently when collecting the keycard by approaching him, waiting for him to go away from the other 2 agents and then bopping him in the head with a gun, but form my experience its faster to just blow him up since you'll most likely lose the cops on the way to the Noose building anyway.

The briefcase you're looking for
4: Vault Keycards
This one has 2 mission types. In one you just go to two guards who have the keycards, eliminate them silently by smacking them in the head with a weapon and then looting their keycards.
The other mission is a bit more complicated. It involves you getting a prison bus and entering the bolingbroke prison in that disguise tho then silently murder a guard there who has the keycards. You actually don't have to collect or even blow up the bus, you can fly straight to the prison, kill the guard and get the keycard. Keep in mind thatr you wil get 4 stars doing it this way and there are snipers on the 2 adjacent towers to where the keycard guard is, so you'll wnat to kill those first before looting the guard.
The recommended vehicle is the Oppressor Mk II just to get around faster, but the Akula is a very viable choice aswell to lose the cops more easily after flying to the prison.
5: Guard Patrols
Pretty straight-forward mission. You go to a Duggan security meeting, kill all the guards, find the correct car, photograph the plan and then get out.
This mission can be done stealthy, but it's basically impossible, you're better off juzst shooting them straight away.
The correct car will always be a Felon GT and there will always be 3 of them in the same positions, so you get the hang of where to go after doing it a couple of times.
Once again the Oppressor and Akula are your go-to vehicles for this mission, but DO NOT use the rockets to blow up the guards, the chance of accidentaly blowing up the car with the plans is not worth the risk, and I suggest you also dont use a Minigun since that can also bvlow up the car pretty quick.
6: Duggan Shipments
This is the most stressful prep. You need to destroy 10 of Duggans shipments in 10 minutes to weaken the guards inside the casino. The easiest way to do them is with any chopper with rockets (Akula, Hunter, Savage etc.) or the Oppressor Mk II (you may need to fly an optimal route so you have enough time to destroy all of them.
It is actually no neccesary to destroy all of them, for the silent approach destroying 2-4 is sufficient to make the guards not have helmets (you don't want to bodyshot them anyway, that might make them sound the alarm) but for the loud approach, it's best to destroy all 10 of them so that the guards only have Pistols and Micro SMGs.
If you fail to destroy all 10 in time, you can quickly leave the session before the time runs out and retry the mission.
7: Security Intel
This prep is unlocked after completing the 6 Casino missions unlocked by buying a Casino Penthouse. It can only be done once, so you won't have to replay it every heist.
The mission is simple, you go to a mall, meet Vincent, get the stolen car back for him (use a vehicle with drive-by weapons, helicopters and the Oppressor aren't good for this mission) and done, you can now see all the cameras inside the casino.
8: Power Drills
This mission also has 2 types, but the van one is much rarer. The common one involves going to a construction site and getting 2 power drills.
When you get to the cunstruction site, there will be a white icon on the map. Go there and equip the helmet (your character may remove the helmet shortly after equipping it but the disguise will still work) then just go and check the boxes for the power drills
YOU CAN CARRY BOTH DRILLS AT ONCE! That way you don't have to fly all the way to your arcade and back to collect the other drill.
The second type involves stealing a van with the drills inside and taking ti to your arcade. Simply use a vehicle with drive-by weapons (Once again no chopper or Oppressor), kill the driver AND passenger (he will get on the driver seat after the driver dies), collect the van and take it to your arcade.
9: Security Pass
First of all, ALWAYS get the level 2 security pass (the one showing a valet and croupier on the mission picture) The level 1 pass will only get you through the outside doors whilst the level 2 pass will open all doors except the level 3 ones inside the vault.
Once again, two types of this mission may occur. The first involves you stealing a hearse from a church parking lot. You will then have to lose a 2-star wanted level and drive to a hospital where you then have to find the corpse of a valet and get his security pass. When entering the hospital, your character may automatically have a weapon drawn, so pay attention to that before running through to the corpse.
The other type has you going to the party of a croupier, waiting until lester found the right guy and then take the security pass off him. When you get to the party, there will be a pavillon with people dancing, just go there and start dancing until lester has found the right guy. When you then search the croupier for the pass and it's not on him, just search for a small purple keycard (it can be somewhat hard to find but it will always be in the same locations) and collect it.
As for vehicles, anything goes. The Oppressor will probably get you where you want to go the fastest.

The pavillon that you can dance under

6: Approach Specific Preps

Silent approach:
1: Drones
You have to destroy 5 drones spread around LS and collect their parts. Pretty simple mission, use something with rockets (Oppressor will have better rockets than Helicopters) and blow up the drones. You can of course carry all 5 drone parts at once.
It can be tricky to lock on to the drones as you will also lock onto the cops if you have a wanted level, just swap from non-homing to homing rockets if you locked onto the wrong target.
2: Laser drills
This can be a difficult mission. You will either have to take the two drills off the military, which may be hard since they are very accurate and theres a lot of them, but you can use you Oppressor or Akula rockets without worrying about blowing up the drills, just be sure to stay far enough away, their aim is surprisingly good. Be careful when collecting the first laser drill, if the cops kill you your Oppressor may be impounded and you have to use a different one.
The second type will be to take the drills from a bunch of Cliffford soldiers (apparently they're still around) which is way harder than the military since the cliffford soldiers are EXTREMELY accurate and there will even be a juggernaut and snipers. I don't recommend using the Oppressor for this as you are very vulnerable when standing still, go with an Akula instead. Just kill all the soldiers, enter the warehouse, kill some more soldiers, take the drills and get to oyur arcade.
3: EMP
Another pretty easy and simple mission, you will have to collect a cargobob (with an extra long cable) from the airport, fly to the LS University and steal their EMP. Then just fly to the drop-off, lose a 3-star wanted level by evading the helicopters and drop off the EMP.
Some people skip this mission and the next one, but I use the EMP during the finale to casually do the last hard part so theres no risk of screwing anything up. If you are however coordinated enough to not need the EMP, then you may skip this and the next prep
4: Stealth Uniforms
I highly recommend paying for this mission, it can be very annoying and you get the 70k back from the finale anyway.
This mission involves you going to humane labs and assasinating guards silently (very similar to the infamous deliver EMP mission) and getting the uniforms from the garage where you would park the insurgent in the Humane Labs Heist. This mission can be done quickly if you have a buddy, if you don't, it's better to just skip it and pay the 70k (If you don't plan on using the EMP you don't need to do this mission anyway, it's only for the night-vision equipment)
Big Con approach:
For this one, I'll only talk about the group sechs uniforms, since this is the easiest method of doing the Casino Heist by far. If you want to use a different uniform to unlock it, go ahead, but do be warned that it will be significantly harder to fully stealth.
1: Group Sechs, part 1:
Simple mission, go to a mechanics repair shop, kill the mechanic after realizing the Stockade is locked, get the keys and drive away. You will get a wanted level, but you can call Lester to easily lose them.
2: Group Sechs, part 2:
A bit harder, but still pretty easy. This mission is similar to the Patrol routes mission, you have to go to a group sechs meeting, kill everyone (this can also be done stealthy, but its again almost impossible), photograph the license plate of the black stockade, send it to Lester and then get the equipment and bring it to your arcade. Again as with the Patrol routes mission, do not use explosives to kill the guards as you might accidentaly blow up the equipment. You can call Lester to get rid off your wanted level.
3: Vault drills
Yet another simple mission with two types
  • Fleeca: A crew of bankrobbers will be robbing a Fleeca-bank with the needed drills. Go there, kill em, get their drill, lose the cops, bring the drills to your arcade. Pretty simple, but you cant call Lester, so using an Oppressor or Akula is beneficial.
  • Heist crew: A bunch of heisting dudes are being arrested by the police. Go there, kill em, get their drills, lose the cops, bring the drills to oyur arcade. Pretty simple, but you can't call Lester, so using an Oppressor or Akula is beneficial....hm, I'm having quite the Déjà vu.
4: Escape Outfits (Noose)
I'm choosing Noose outfits because they look better (and I'm sure they are in some way better than the Firefighter uniforms, I just don't know how, you seem to get spotted in the Noose uniforms aswell)
Simple (yet somewhat difficult) mission. Go to the mission row police station, kill all the cops there, find the Noose equipment, loose the cops and bring them back to your arcade. You can't call Lester to lose the cops so an Akula would be helpful. When collecting the second uniforms doing it solo, you will once again get 4 stars, so be ready to evade the cops again. Also, when you die at the police station, the cops will most likely impound your vehicle, so a careful approach would be better.
Aggressive approach
1: Thermal explosives
Loud has some pretty annoying mission, this being the first one. Once again, there are 2 types of this mission
  • You have to go to some rednecks and get the explsovies off of them. Just kill them all (once again no need to worry about blowing anything importnat up) and collect the boxes. They have a pretty big pickup distance so collecting them in a Helicopter should be no problem
  • SecuroServ Warehouse: Go to a warehouse, kill some people outside, kill some people inside, find the explosives, bring them to your arcade, no cops, pretty easy.
2: Vault explosives
This may be the most annoying mission of the entire heist. You have to go to a crash site of a plane, dive to the wreck and collect the explsovies. If you own one, put on a diving suit BEFORE starting the mision, you can't access the outfits during the mission.
When arriving at the crash site, you can dive straight to the plane if you have a scuba suit equipped, that saves you the killing and you won't get shot at instantly. Otherwise you have to kill some goons and equip a scuba suit nearby marked on your radar. When you collect the explosives, 3 helicopters will spawn. When you get out of the water, kill the gunners inside the helicopters, not the pilots. The helicopters would respawn and by only killing the gunners they will just follow you without shooting you.
3: Improved armor
You'll probably want to buy this prep, since this mission can also be very annoying. Two types of this mission, both are very unpleasant.
  • Humane Labs: Go to the beach at humane labs, get into a scuba suit, dive through the cooling tunnel into the facility, find the armor and bring it to your arcade. This mission may not be that hard, but the long swim and indoor fighting stretch out the mission and it quickly becomes repetetive and boring. There will atleast be a buzzard when you get out of the facility.
  • Merryweather bunker: Enter a bunker, kill the merryweather goons, find the armor and bring it to the arcade. Simple mission on paper, but the enemies will probably kill you atleast once and the armor sometimes can be tricky to find, I once spent 15 minutes searching the armor.
4: Drill
Simple mission and only needed if you plan on entering the casino through the sewers. Just go collect a truck with the drill loaded onto it, drive it through the water channel and into the sewers.The time you save by going into the casino through the sewers is probably negated by the time it takes for this mission, but having a more relaxed finale is certainly worth doing one more short prep mission.

7: Silent Finale

Alright, it's finally time for the big moneys, the finale. For this approach, you'll want to go in through either the garbage disposal or personnel room and go out through the personnel room. ALWAYS choose the high end buyer, he will give you the most money.
The finale starts very simple, you drive to the casino and enter through the door you chose. Careful, there will be a camera that you need to zap using your stun gun. When inside, there will be metal detectors that you need to disable by shooting the current box with the stun gun. Sometimes there will be guards watching the metal detectors, in that case you need to take them out before you go through.
When taking out guards, it's better for player guy to kill 2 guards facing eachother, as internet issues may cause in the alarm being raised even if the guards are killed simultaneously. You have more than enough time between shooting the first guard and the second guard raising the alarm that it shouldn't be a problem, just make sure your teammates stay back and don't interfere with the player killing the guards.
After clearing the first area (see picture below), you enter the security room through one of four doors (most of the time 2 of them are locked, can be seen by a red display on the keypad instead of the blue diamond) and then wait for the guard in the hallway to move out of the cameras sightline (Do not worry about the glass at the security room, for some reason guards can't see through it. The y can however see through the glass of the doors) Then you follow him (watch out for the camera) and shoot him in the head. Feel free to then clear the secondary vault by one play opening it for another player to loot (theres another button to open the vault inside, the player pressing the button only has to let him in) and then USE THE STAIRS to get to the vault floor.
When going down the stairs, a guard will walk up the stairs, shoot him in the head, disable the camera in the stairway and make your way all the way down.

Getting to the stairs undetected
On the vault floor, go out of the stairway and take out the 2 guards to the left. Then set off your EMP (this will also obviously disable the cameras) by having the host open their phone and using the securoserv-hack. The lights will then go out and you can rush into the main lobby and take out the 4 guards there. You can ignore the last guard inside the security room, just go to the keypads, swipe both at once and enter the mantrap.

Getting to the mantrap undetected
When at the vault door, 2 guys get out their laser drills and start drilling. The drilling is very simple, you just keep the drill as hot as possible whilst not overheating it. When inside the vault, take as much loot as you can but make sure to leave the vault before the time runs out (I recommend stopping the looting with 20-25 seconds remaining to ensure you have enough time to get out).
When getting back into the vault lobby, there will be 2 guards walking past the stairway, you can ignore those, just use the stairs to go up again (and don't forget to disable the camera in the stairway)
When back in the main floor, follow the route shown in the picture below whilst taking out any guards in the way (2 will be in the security room, you can ignore those) and leave the casino through the personnel door. Don't worry about the metal detectors whilst going out, they dont seem to alert the guards.

Getting out of the Casino undetected
When outside, again follow the route shown on the picture below to get to the getaway cars (locations may vary with different drivers) and drive into the sewers. Then spend some time in the sewers by either waiting or driving to another exit (I personally like to drive to the exit right at the highway so that the drive to the buyer is as fast as possible) Make sure not to drive too close to the Casino, as that will get you 5 wanted stars. I recommend avoiding the freeway next to the casino, you may however use the road to the north-west of the freeway.

Escape route with getaway car locations in pink (when choosing the 5% driver)
Then just casually drive to the buyer after you've lost the cops and there you go, fat loot.

8: Big Con Finale

This is the easiest finale by far. Choose the group Sechs entry uniform, noose escape uniform, the personnel rooms as the exit and of course the high end buyer.
Take the Group Sechs truck to the Casino and through the service tunnel, wait until the guard lets you through, park it on the yellow marker and use the elevator or stairs to get to the vault floor.
On the vault floor, just run to the keypads for the mantrap. The guards don't care if you're running or even jumping, just don't bump into anybody and don't draw your weapons.
The just casually loot the vault and again, make sure to get out before the time runs out (stop looting with about 25 seconds left to have enough time to get out safely.
Then just walk through the mantrap and the vault lobby again but USE THE STAIRS to get to the main floor (the camera will not raise the alarm, don't worry about it). Make sure you are all past the camera before going to the main floor, as anyone who didn't go past the camera will get detected due to the guards being alerted and a wanted level appearing. When at the main floor, use the route in the picture below to get to the Noose outfits and switch into them to walk past the last few guards without any problem.

Getting out of the Casino with the Noose uniforms
When outside, follow the same route as in the silent approach to get to the getaway cars. Drive into the sewers, lose the cops in there and then again casually drive to the buyer whilst avoiding driving to close to the casino.

Getting to the getaway cars and into the sewers undetected

9: Aggresive Finale

There really isn't any major explanation needed for this approach, as you won't have to worry about getting detected.
If you chose to enter through the sewers, drive there, enter the tunnel that was dug with the giant drill and plant explosives at the wall to gain entrance to the vault floor directly.
Then just shoot your way to the mantrap keypads and have the others protect the people opening the mantrap if you are playing with 3 or 4 players.
When looting the vault, you won't have to worry about getting out in time, and the nerve agent does very little damage, so don't be scared to take longer than the timer says.
Whilst shooting your way out of the casino, you may use either the elevator or the stairs to get to the main floor. Going through the security room allows you to evade any guards that may be in the south corridor.
When you get out of the casino, you may follow the same route as in the undetected approaches or run directly to the getaway vehicles, although you will probably get shot more doing that and therefor loose more money.
Get to your cars, drive into the sewers and lose the cops. Then you're just one casual drive away from making another bunch of cash. I highly recommend getting bulletproof tires for your getaway cars on this approach, and whilst you are spending that 10k per car, why not go big and get the 15k upgrade that laos makes the cars go much faster.

10: Tips and tricks

So in this section (which I will probably expand with additional tips, feel free to leave some in the comments) I'll go over some of the things I didn't mention that may save some effort or time when doing this heist.
  • You can lose the cops by going into the back of your Terrorbyte if you aren't carrying any equipment (useful during the untraceable weapon mission with the Noose van)



That about covers it for this heist. This has unexpectedly been quite the project for me, it took me 3 days of writing here and there and getting screenshots, so leaving a smol updoot would be appreciated. If you have any questions, of course feel free to leave a comment, I'll try my best to read every single one of them :)
Happy heisting! (and may your sessions be free of griefers!)
submitted by Borizon49 to gtaonline [link] [comments]

I got banned from the official GTA Discord Server.

I was doing the Diamond Casino Heist (Silent and Sneaky approach) with some dude from the discord server as I needed a person to do the heist with. The guy who I usually do these heists with (with no issues) wasn't on at the time, so I had to resort to a random.
At first, everything is running smoothly. We kill the 3 guys at the front desk, then the guy in the security room and open the extra vault. Now after this is where it starts to get frustrating and difficult. between the 2 of us and neither of us we're using a mic at the time and we had to use discord messaging to communicate. After were done at the first floor, we head downstairs to the vault where there are 2 security guards standing in the back area.
For some reason, our timing was always off. Either i shot my guy too early, or he shot his guy too early. Even when it seemed like we managed to kill those guys at the same time, the alarm KEPT going off. When this kept happening after 10 tries I messaged him saying that we should just leave those guys alone and just go without killing them. He didn't take my suggestion. He wanted to kill the guys in the back. So finally after SO many retires of trying to sync shot the guys in the back, he doesn't shoot the guard that comes through the door and then I get spotted and we failed. Thats when I get pissed and leave. I just figured that if you're doing a mission with someone, and you two can never seem to get it right, whats the whole fucking point in trying to stay to complete it with them especially when theres no chemistry at all?
Shortly after I left, someone else messaged me asking to do the heist. So I did it with him. And guess what? I managed to do it with him FIRST FUCKING TRY WITH NO RESET, compared to the other guy I was playing with. That just goes to show that it just all comes down to finding the right person because not everyone is going to be a good fit and some people have different playstyles.
So with that being said, if any of the reddit GTA mods or discord mods see this, I would really like to request a unban. I know suddenly leaving wasn't the right thing to do but I was heated as me and my partner could never seem to get it right. If there are any mods that can help with my situation please message me on discord my username is:dF_Oreo#9062 or under this reddit thread.
By the way, I was originally going to post this under gtaonline but my posted kept getting flagged and deleted as "repetitive podium win post" even though this has NOTHING to do with that at all. Im posting this here hoping that someone thats a mod who can help or someone that has connections with that discord server sees this.
submitted by xEli914 to GrandTheftAutoV [link] [comments]

Casino DLC: A musing on what it might be, and what I'd like.

So I know multiple people have posted similar, but, allow a man to dream.
 
Whilst we know it's gonna come with another almighty drip feed...cars, perhaps gradually released missions, hell...there's talk of a heist maybe being added...aside from any of this I really want the experience in the casino to be engaging and worthy of GTA.
What I don't want is for them to half ass it, turn it into another boring instalment of the same old overused mechanism: buy property / expensively (and possibly pointlessly) upgrade said property / source & deliver. It wouldn't be so bad if they facilitated a little extra individualism by way of more than 1 interior layout (looking at you nightclubs).
Having said that, how are they actually going to make this dlc? I will say that thinking a little about it, I wouldn't mind and could get excited about the idea of owning a casino and therefore managing another revenue stream. I'm not going to flesh out what I'd like that to include mind you, because, I'd much prefer the casino to simply be an environment for us to visit and spend time in.
Obviously though, where $ are involved R* will be looking for their own 'monei drop plz', being the shark card peddling deviants they are. And so, albeit without choice of location (a la Arena War), selling each of us the casino as a business opportunity makes sense. I very much doubt they will give us a fairly richly designed, engaging environment, just to try and make money from drip feed vehicles.
 
So despite my quite fancying casino ownership, this makes me sad...because what we are missing is places where as a user-base we can come together and be relatively civil and hang out. I'm quite happy for uncivil people to vent sheer anger down their headset as they bet it all on black, only for red to come in. But let's have somewhere to engage with each other or just the environment, in a less confrontational 'destroy everything' manner. The savagery that occurs down at Vanilla Unicorn sometimes...sheds tear.
With this said, what doesn't seem viable though, is for us to walk up to the casino doors to then get 32 options of which one to enter! It seems that to encourage interaction there should be plenty of NPC's and up to 32 players entering the same, the only casino.
So in my ideal world...what I would like from a non purchaseable casino dlc is:
 
 
1 - Poker:
I haven't played RDR, so I don't know how that version plays...but am aware indeed that RDR was probably R*'s testing ground and that what is there...is probably what will get reskinned to GTA.
For years I have pined for a poker minigame, not just an afterthought, but a well created one that immerses its players for as long as they wish. If Zynga can keep people logged into Facebook for full aeons of time, then, as with all good budding business ideas, why can't R* exclaim "why not" or "what if"...and end up with a decently functioning poker game that hooks its own player base?
However, I can see it now: no differing stakes, max buy-in $20,000...just like the Premium Races; or $1000 like the normal betting on races! Ok, $1000 is stupidly low, so surely not.
But they'll definitely want to prevent illegitimately gained money being dumped off to poor friends. They'll want to ensure people can't get wildly rich without having been driven to Sharkcard'ism. Good poker players can forget about making their GTA riches at the cloth.
What would be a great feature, one that would bring new life to past content, would be allowing home games in your apartments. Pop up poker table, invite people over, and play away. Personalised tables, chip sets, a hot hostess bringing your drinks orders to the table. ...Perhaps I'm now taking it too far!
To wrap up, a nice range of options for poker at the casino would be very welcome. I know tournaments are out of the question, even STT's. But a nice cash game poker room, with a choice of stakes, would be wonderful.
 
2 - House games / Slots:
A nice large gaming floor, mezzanine levels, private high roller areas, a mix of the usual games...would all be appreciated. Let's make this building we've all been waiting for -> wishing for -> dreaming of -> given up hope of ... a magnificent building that we want to spend time in and explore.
 
3 - Entertainment:
Remember the Perestroika from GTA 4? It would be great to have a stage with a few acts on, giving us another activity to experience. Now, obviously this is farrrrrr to much to expect...the all round design and labour on this is out of the question. But whilst we're dreaming...
 
4 - Music:
The music in the GTA:San Andreas casinos was fantastic. It really provided a great fun feel when entering. Hopefully the music is similarly good, yet with a bigger playlist.
 
5 - Immersion:
Onto smaller (and some dreamland) features now! I want the casino to be a place of no tryhards, no violence, no weapons. To be like the stripclub is not enough. No killing the doorman then letting guns blaze. No being like GTA:SA where you could survive whilst security and police come to gun you down. It should be like the security functions in the facility, guns disabled.
Dreamland: An on-site restaurant. An apartment for overnight stays / comps. NPC's that get pissed off with our plays at the table that then follow us when we leave to teach us a lesson. Remember the taxi driver options of previous games, well how about a 'Be a dealer' minigame. A valet minigame as well.
 
6 - Dripfeed Content:
Well, those better versed in culture than me could suggest vehicles of a casino related nature. I imagine that some of the cars associated with films that feature casinos should be an option; James Bond movies amongst many others.
Besides the thematically related options I'll certainly look forward to an injection of new vehicles. My garages won't, but I think we're well beyond the days of wishing for increased garage space!! There's plenty of vehicles that different demographics of the user base would like. Personally, give me some more luxury sedans, some more JDM...starting with a Mitsubishi GTO/3000, along with an old style Honda NSX/Acura.
Let's see some more clothing additions and perhaps a few new quick actions as well.
 
 
All in all I'm really looking forward to this DLC. I actually managed to curb my GTA addiction in recent months. Going from hours a day to minutes a month. Done right this DLC could have me chasing the dragon all over again - figuratively speaking, of course.
 
Beyond a Casino DLC....I still crave a pimping empire. Bring back looking after hoes. Let us go cruising for those ladies of the night, 'persuading' them to work for us...choosing their look...and putting them to work. My god, the possibilities.....
Anyway......, I know I've verbal diarrhoea'd this post; but if you want similar stuff, or fancy things I've missed...then share away and let's start a convo, let's build up our anticipation for the release.
 
And if you got this far...then well...quick action double tap: Salute
submitted by EdgyTwuntsEvrywhere to gtaonline [link] [comments]

Showing 💕 for the Armored Truck, and how Rockstar will manage to militarise the upcoming ‘suspected”Casino based DLC? (Or how I learned to not be surprised anymore)

Part 1. (Did you know?)
It’s big, green and white. It’s called a Stockade. It has its own unique vehicle map icon. It can hold two people and has bulletproof tyres as standard. It spawns very occasionally Online and can be stolen but not (duh) modified or parked in your garage. It can be picked up by a Cargobob. It won’t explode if you drop it from height. It used to have its own Freemode Event (which you can still see in the stats menu under ‘Locked’) It is operated by a private security firm called Gruppe Sechs. They are based on the British security company G4S (formerly Group 4 Securicor). The name of the Stockade, Securicar, is also a reference to this. It is impossible to read Gruppe Sechs as ‘group sex’ and then unsee it. The firm has its headquarters at 707 Vespucci (otherwise known as the Go Center) This location could potentially have underground parking added in the next DLC for going to and from Casino Missions>
Part 2. Bringing Hone the Green. (Theories)
The Vinewood Casino in GTA V is also called ‘Be Lucky: Los Santos . (a parody from the Will Ferrell movie perhaps?) aka: “Stay Classy San Diego”. Future player based missions may revolve around the movements of large cash amounts. The more popular your Casino becomes through promotion (like Nightclubs) the bigger the take, and the sooner you can do a Bank Transfer (read: Sale) The Casino has vehicle parking and interior access already from the rear (by the Racetrack) so expect small blue entry circles to appear there upon purchase, post DLC Potentially this means: 1) yet another mostly redundant unique parking area for Security trucks and new/existing armored 4x4 vehicles (like the Merryweather ‘Mesa Grande’ and ‘Patriot’) 2. One tine cutscenes upon Casino purchase and options to buy decor upgrades, security and additional vehicle spaces.
In other words, the same tired process...
Part 3. “You were only supposed to blow the bloody doors off”
So how will Rockstar get us to part with our hard-earned money? What manner of new weaponised and upgradeable vehicles will they convince us is essential to optimise our Casino experience? Think about how the ‘Bunker’ DLC created new vehicles...
Maybe CEO associates will get Green and White liveried Sedans or SUV’s to provide escort duty for players rolling with a Stockade? Or even as decoys. (Three or four Armored vehicles leave the Casino but only one of them has cash in it) And will you still be able to open the back doors with a sticky bomb or a shotgun/sniper blast? lol
Maybe Rockstar will force more player corporation in missions for a bigger payout. Maybe players will be able to steal Armored Trucks from each other in free roam by working as a team using real tactics? (think of the movie ‘Heat’ among others) Maybe there will be a new Final Casino Heist!
Would love to hear your theories/wish list for what might be coming?
And finally, what private vehicles would you like to see finally appear? There isn’t likely to be many more updates for GTA5 online so time is running out...
Personally I would love to have an upgradeable range of Enus luxury cars like the Super Diamond and Cognoscenti (which of course already comes as a custom armored variant)
A new Dewbauchee sports car would add to the classy high roller aspect to running a Casino.
I would like to finally be able to buy the De Santa residence from Single player.
New smart clothes.
And of course (as always) a way to finally get rid of all of my Pegasus vehicles lol (Even a small ‘decommissioning’ Mission with 25% of cost payout would do me)
That’s all I have... I really hope this DLC can do something... anything, that surprises me.
BunkeFacility/Arena/Hanger.... such uninspiring places to visit. Even the Nightclub has got tedious.
I want to celebrate my hard earned status and not just be at the bottom of the food chain anymore. I am a CEO right? A successful entrepreneur (kind of) and I believe it’s time to be that high roller, sipping Martini 🍸, playing Blackjack, keeping the clientele happy (call girls optional), and making some money in style. It’s been a long tine coming but...
Let’s have ‘Ill Gotten Gains Pt III 😃💕
submitted by spicy_cinders to gtaonline [link] [comments]

Just a few ideas I came up with, some are concepts from other games but most are mine.

LET ME KNOW WHAT YOU THINK DOWN BELOW!
Properties:
  1. I would like to suggest that property furniture is separately picked out by the player. For example, in the office a player may want the desk chair, assistant model, and walls from the old spice: warm style, the window shades, glass walls, hallway furniture, desk perimeter tables, and the boardroom cabinets from power broker: polished, and the glass cabinet (the wine sits on top of this), the couch and chairs, and desk from the executive style, the same idea would apply to penthouses and possibly other properties like the facility & hangar where furniture is present and multiple styles are available. I'm sure it would bring great pleasure and satisfaction to me and many others in the community to be able to tweak their properties to perfection. I understand that there is an unused shop by the name of larss & elbo that I come to believe is a high-end furniture store, it could be implemented into the game to "Buy" the furniture from. Additionally, there could be different brands of furniture and appliances, for example, the pc and laptops in properties could be a different brand or type of computer instead of the regular ifruit tech, also the stilt houses have 2 different interiors, allow the player to pick either interior for their stilt houses.
  2. Add a home system in the interaction menu, so players could control the radio or tv without having to interact with them directly. Maybe even have control over the level of lighting, or if they have the right type of shades, allow them to be closed or opened to view the outside of LS.
  3. In the office instead other there being a gun locker and safe in the walls behind the players desk, have the closed room behind the assistant be opened up as an armory to view every weapon the player owns, and the room across from the 3 laptops be opened as a vault and have it filled with cash depending on the funds in the players bank account.
  4. The possibility to own a couple more properties, with all the new cars that will be dripping out every Tuesday, I feel horrible having to sell a good car that I want to keep to make room for a new car and I'm sure others feel the same.
  5. Unlock the balconies in properties, like at the penthouses or stilt houses. Make it so that we can walk out onto the balconies instead of just looking through windows.
  6. Pets being in players apartments and houses/adding animals to GTA online.
  7. More tv shows and movies, or more episodes to existing series. More than just one video game on the office tv, and ability to play video games on TVs in other properties.
  8. Open up the mechanic's area in the back of garages.
  9. Make menus for property radios and TVs so that instead of guessing what channel or station the player is selecting, they can instead use the menu to quickly and easily select their favorite channel or radio station when directly interacting with them.
  10. If mansions or more apartment/penthouse properties are added in future DLC, allow the purchase of extra rooms, like a pool or home theater.
  11. Make the camper available for purchase as a mobile home property.
  12. Make yacht more individually customizable, able to pick out all tents, pick colors and patterns separately, pick helipads, pick individual lighting. Color options wouldn't be limited, it would include all colors. Pick which helicopters and boats are stationed. Open up yacht engine room. Open up the 3rd-floor front exterior.
  13. Add more room for yachts.
  14. Fix interior inclined windows or remove inclined windows on the yacht.
  15. Let doors inside yacht close.
  16. Let security gates in the bunker close and open.
  17. Add more rooms in bunkers.
  18. Let players pick the paintings in properties.
Big downloadable content:
  1. A DLC that would be based mostly on water, it could be business based or heist based. I understand you must get plenty of emails regarding a naval-themed DLC but I would at least like to pitch in my thoughts, I suggest first that either both or one of the two following watercraft be included and available for purchase: 1. The aircraft carrier or a variant of the aircraft carrier that would include aircraft and watercraft storage, a living quarters, an armory, and possibly a section where a battleship (either visually in game or said to be farther out away from the coast) would be ordered to bombard or strike a small section of the map. The explosions would be smaller and less damaging than the orbital strike but there would be 2-3 at once. 2. Bogdan's submarine or a variant of it, it would include mainly the same basic rooms but the aircraft and possibly watercraft storage wouldn't be available, which is why I noted that both could be included. Both would be able to move around the map in a similar fashion as the galaxy super yacht, and both would be own-able at the same time. Second, MK.II weapons and weaponized/non-weaponized watercraft. For the MK.II weapons, I would like to see the grenade launcher, minigun, RPG, sweeper shotgun, micro SMG, and ap pistol. These are just suggestions, you can use whatever weapons you feel should be upgradable. For the weaponized watercraft, two could be variants of the tug and dinghy, the dinghy would have a minigun on the front and the tug would have a huge cannon on the back and miniguns on the sides, maybe a walk-in interior could be opened up on the tug with cannons and miniguns in it. Maybe one of the new ships could be a pirate ship (more on that below), but I'm sure you all would be the experts in finding small warships to put into the DLC. Now depending on if this becomes a business or a heist will vary the features put in: 1. Bogdan's treasure: a small heist could be included involving Bogdan finding an old treasure map and recruiting a team of players to go out looking for the treasure whilst fending off multiple factions of enemies like Merryweather, the army, the FIB/IAA, and maybe the gangs of San Andreas (vagos, ballas, the lost mc etc.) that have also caught wind of the treasure. The heist would be available from the screen in the players facility (it bothers me that there is empty space on the screen when its just the 3 doomsday heists) or from a small island base, some of the freemode setups would include getting various naval ships from one of the many factions to use in mission setups to look for more clues, gather information, or follow the map through sonar or other navigation/detection methods. The finale would include the players finding a cave leading into a cove with a huge pirate ship filled with gold (think the goonies) but on the way there, players would have to fight through the multiple factions that they encountered in previous sections of the heist, at the very end they would blow a massive hole in the side of the cove exposing the ship to the outside of the map and sailing it away in a cinematic cutscene. 2. Marines and pirates: a business similar to the bikegunrunning would be available to the player, on the maze bank foreclosures website a cove (think Hitler's underground cove dock in sniper elite 4 where you kill him or that submarine lair in mechanic resurrection) would be purchasable to the player. Inside of the cove would be the regular rooms like an armory, living quarters, and the main business room, but there would be multiple closed off manufacturing sections that could be unlocked through "Purchasing" them, the computer inside would allow upgrades to be made to each section they're in. The player would gather supplies based on what section they're in, for example, if the player were resupplying the forge, they would go out and use sonar to look for lost gold that could be at the bottom of the sea and bring it back, or steal gold bricks from a shipment on land and bring it back to be melted and sold (like in story mode). A rare resupply encounter could be to steal a pirate ship from Merryweather or the IAA/fib and bring it back. The small island could be where the base of operations is located, or gates and doors would be added to the side of rock walls on the map along the water with a valve hatch being located above for on-foot entry. Bogdan's submarine variant could be stored in here as a moc/avenger type vehicle, while the aircraft carrier is placed outside wherever the player has it.
  2. The nightclubs are opened up and either be a small business headquarters for trafficking or a hang out spot with a couple minigames, perhaps there could be different kinds like the hen house be a strip club and Bahama mamas be just a regular dance club or the player could choose what type of club the property would be. There could be a dancing mini-game be placed near a dance floor along with a fight club of sorts in the basement. It could also introduce Brucie as more than just a contact for bst or bring back a character from another title.
  3. Another heist idea could be that the casino is robbed by the player and his team, they would be hired by Phoenicia rackman to rob the casino because it hasn't been paying its government taxes or something, so the players must take the money by force for her so that the IAA could be funded. The heist could possibly include some variants of that huge tunnel digger to reach the vault room, or the skylift, that could be used to pick up the entire vault and fly it away. It would be the fourth or fifth heist to appear in the heist room in the facility (if the naval-themed DLC above was used for a heist then this would fill the last remaining spot on the heist screen, though I would push for that DLC to be a business since I like the businesses). I don't think gambling would be a feature since it would probably be exploited or glitched, giving players insane monetary gain.
  4. If the naval-themed DLC was used as a business then this heist could be the fifth heist on the screen in the facility. The altruists in Blaine County are taking over and assembling a small army of hillbillies, hobos, members of other various cults (children of the mountain, epsilon program), the O'Neil's, hunters, and possibly the lost mc to attack Los Santos and purge it, Phoenicia rackman has hired the players to infiltrate Blaine county and take back sections and loosen the grip of the altruists with the help of Trevor Philips, the finale is to infiltrate and destroy the altruist camp and end its tyrannical grip on Blaine county. The DLC would be more low-end than most of the recent content but I think some of the community would appreciate lower end content, stuff like pickup trucks and dune buggies and whatnot. Some of the heist vehicles could look like something out of mad max: fury road which I personally think would look insanely awesome, something like an armored bus with machine guns sticking out of the windows.
  5. Civil service DLC: buy police stations and vehicles.
  6. Continental hotel like from john wick.
Game modes & mini-games:
  1. An adversary mode of hide and seek at night with all the lights out, like slasher but on a larger scale. Players would hide in a small section of the map like sandy shores, the player could stay in one spot for about 30 seconds before having to move away from that spot or else they would appear on the map. It could be played in vehicles too since it's in a much larger area, the hiders could be on Sanchez's and the seeker could be in a khanjali tank or weaponized Tampa.
  2. A race mode idea could be something like motocross madness, where the maze bank arena is used for motocross races. There could also be an adversary mode that's a demolition derby or monster truck show.
  3. Add more sports mini-games like bowling, archery, pool, table tennis, and triathlons, possibly add baseball too.
  4. Add a 2 player hunting minigame.
  5. Make official creator props and adversary modes for games such as deathrun, car vs gun, ramp climb.
  6. Let players play mission minigames as video games. Like the doomsday laser hack, and lesters fleeca heist maze hack.
Player customization:
  1. Have there be a gym placed in ls where the player could train their character and upgrade their stats, like the gyms from GTA: San Andreas.
  2. Add more customization for the player's phone.
  3. Make more actions and taunts, its been a while since any have been added.
  4. Make some of the clothing options for male characters available for female characters, for example, the bow-tie that can just be on the male character without the proper shirt or jacket, and make some clothing options for the female character available for the male character, for example, the golden cuffs from ill-gotten gains. Maybe let players purchase the dunce hat too.
  5. Add clothes exclusive or only seen in story mode, for example, the visor that Amanda wears during tennis, franklin's skydiving outfit, Trevors dress, triathlon outfits. Some hairstyles could also be added, for example, Trevor's mullet and beard, Franklin's afro. Additionally, let hairstyles and clothing from holidays be available permanently.
  6. In the character creator, allow the players to change the size of their characters female breasts or male genitalia.
  7. The possibility of this is highly unlikely, but make a no shirt/bikini clothing option for female characters or at least just nipple tape, the strippers are partially nude during lap dances, also the strange blue nipples could be taken care of. I really don't see this being implemented but I see no harm in suggesting it.
  8. Choker chains.
  9. Let players do their own makeup inside their home.
  10. Looping actions or idle actions.
  11. Add backpacks. Something more than parachutes.
  12. Add football helmets, grilled shades, headbands, fezes.
  13. Let players put on duffle bags and other restricted mission outfits.
  14. Let players purchase the wrestler masks.
  15. Let players color and choose the decals for clothes.
  16. Add earbuds.
  17. Bandana’s from bandana masks be separate if the player wants it that way.
  18. Flaming skull masks.
  19. Platform shoes.
Returning content:
  1. Having the little things like free mode money trucks, mechanic vehicle delivery, the fireworks that were placed on the ground, very rare crate drops that held unique items. I understand if this one is a little tricky because they were already in the game but removed, but they could be tweaked. The free mode money trucks could be put in as a free mode event where players go around and try to make the most money off of robbing the trucks (besides, last time I checked there was a tattoo related to robbing trucks, and me being a bit of an "I must have everything" kind of person I feel incomplete to not be able to get that tattoo). For the mechanic delivery, in the vehicle interaction submenu options, it could be set to if the player wants their car personally delivered or just teleported near them. For the fireworks placed on the ground, I would just like to see that re-added into the game, I never got the chance to get any before they were taken but I'm sure I and many, many other players would be thrilled to have them back. As for the rare items that were rewarded from crates, I propose that either the crates be added back with the rare items and past holiday items, or have the items be purchasable but extremely expensive, possibly both.
  2. Bring back assassinating targets for Lester in freeroam.
  3. Add climbing mechanics from older GTA titles and possibly advance it with parkour.
Radio:
  1. When someone has a self-radio, make it so that its not affected when someone changes the radio or if you're the passenger and the driver doesn't have a self-radio station let the passenger listen to theirs, also, I always find that it's never the station that is picked for my moc/avenger, property radio, and sometimes my own personal cars. Additionally, make an option for self-radio in the clubhouse jukebox.
  2. If the player has headphones on then have music playing while they are on foot and in the interaction menu the player could change the radio stations.
  3. Let self-radio play in stores.
  4. Let self-radio play in the nightclub.
Pause menu:
  1. In the report options of a player, allow there to be more specific modder report reasons, for example, some option in a "Modding" tab would be: god mode, money dropping, blame killing, prop spawning, mass killing, organization kicking (where a modder kicks someone from their own organization and makes them wait the 30 or so minutes). Additionally, when a player dies and they are in the menu trying to report, they're kicked out of the pause menu when they die, so when a player dies they can't report, and when a modder is blowing everyone up constantly they cant report them. Have the menu stay open even when the player dies. Also, let players report modding from the social club in case they are kicked by the modder and didn't get a chance to report them.
  2. Let players throw away money so that they don't have modded money.
  3. Let players view how long their friends have been offline.
Business benefits:
  1. Cargo running is slow to fill 5 large warehouses so maybe there would be an option to fill the warehouse in large chunks, say by 10, the player and associates would go find either a semi-truck across the map and go retrieve it facing aggressive enemies the whole way back, or possibly 5 vans with 2 crates inside each van. Another option could be to fill the warehouse completely by going around all of San Andreas grabbing semi-trucks with 10 crates, moving trucks with 5 crates, and small vans with 2 crates inside them, all adding up to 110 crates and the final crate after collecting the 110 crates could be one of the 6 rare special cargo crates. However the buy option would be extremely expensive like perhaps 500 thousand to 1 million depending on how full the warehouse is already, if the warehouse isn't completely empty then the chance to get a rare special cargo would be reduced but if there are already a couple rare cargo in the warehouse then the chance to get another one would only be reduced slightly.
  2. Have an option for the player to hire NPC associates or prospects, they would have tiers like the strike teams in the facility, level 1 would be free, level 2 would cost $5000 an associate, and level 3 would cost $10000 an associate, and they would be paid half their hiring price periodically. That way players don't have to go from session to session hoping someone joins them. The NPCs would be able to help fight and pick up separate cargo crates, they wouldn't be able to take cargo vehicles, they would attack other players based on a setting the player would have for them like the targeting system in the interaction menu, they could target strangers, attackers, or everyone. They would always be by the player's side and get into whatever vehicle they get in. They also wouldn't be able to take sell vehicles by themselves so players would have to hope to get something like the titan or tug if they're full of NPC associates.
  3. Make securoserv associate vehicles like the enduro and the dune buggy CEO vehicles too.
  4. Possibly a progress bar or something in clubhouses and offices to let players know when they've filled the property with a product, cargo, or money "Clutter" so that they don't have to guess and check.
  5. Let CEOs invite members from an mc.
  6. Business to manufacture new weapons for the player and make ammo.
  7. In an organization or mc, if friendly fire is on let members lock on to each other.
  8. Ability to choose organization color if not already taken.
  9. Increase VIP/CEO/pres limit.
  10. Allow players to customize the look and clothing of NPCs in business properties, like the bartenders, mechanics, and assistants.
  11. Allow multiple CEO work missions to be active at the same time.
Crews:
  1. Let players join more than 5 crews.
  2. Give crew leaders the ability to change the crew name when editing their crew, and crew leaders also don't have to level up to 100 in their own crew.
  3. Crew emblems on more clothes.
  4. Let players put crew emblems on guns.
  5. Crew emblems in more properties.
Map expansion/immersion:
  1. Possibly add a small island to the right side of the map. Not as small as the one avi Schwartzman hides on but not as big as a whole map, something with similar beauty and just a bit smaller than great Inagua island from the assassins creed: black flag game. It could be a base for the naval DLC, or maybe if the pirate ship gets added, this is where it would be stored.
  2. Open up fast food places. Like in previous GTA titles, the player was allowed to walk into a restaurant and purchase food to regain health. Possibly also add in fast food vendors around the map for a hot dog or something to quickly replenish health, I understand we have snacks but I feel that it would improve the game, and what if we've run out of snacks?
  3. Open pier carnival games.
  4. More carnival rides, like the drop tower.
  5. Let players buy snacks from places other than the office, facility, or stores.
  6. Let players buy clothes and tattoos from shops along Vespucci beach and on the pier.
  7. Make arcade machines playable.
  8. Add ladders to more buildings to climb on or add a grappling hook.
  9. Let players rob safes in the back of stores.
  10. Have it snow more often.
Annoyance fixes:
  1. Don't force players into cargo warehouses when a crate or cargo vehicle is delivered.
  2. Make an option in mors mutual insurance to claim all cars from all garages
  3. Make older accessories wearable with newer accessories. For example, if I put on original earrings with a lowriders chain, it will remove the chain or earrings
  4. Let players rearrange bicycles in garage bicycle racks.
  5. Allow certain contacts to be blocked from calling or messaging. For example, block ljt from calling about businesses, or block Simeon from giving players a list of cars to bring to him.
  6. Allow the player to disable gang attacks.
  7. Allow players to call the car that's in the moc from office.
  8. Assisted havok landing.
  9. Add an option to stop players from changing the tv or radio.
  10. Let players acknowledge new options in clothing stores and mod shops instead of having to scroll through everything to get rid of the stars.
  11. When exiting a vehicle, don't force the last selected weapon in the vehicle to be the selected weapon on foot.
  12. Let players run in their nightclubs.
Weapons:
  1. Let players buy MK.II ammo in the interaction menu, but they would be very expensive.
  2. Melee weapons on guns (bayonet).
  3. Allow the player to select multiple bomb types at the same time, for example, the incendiary and gas bomb could be selected, so the bomb would create fire and gas. They would only be able to pick one of the two explosive types: explosive or cluster. If they picked three it could be an incendiary gas cluster bomb.
  4. Knuckle dusters on both hands.
  5. Let players buy molotovs, the railgun, the stun gun, and airstrike flares (doesn't bring airstrike)
  6. Lasers on weapons.
  7. Flashbang, decoy, smoke grenades.
  8. Dual wielding pistols.
  9. Burst fire options on certain guns.
  10. MK.III weapons would have branches.
  11. Throwing weapons: ninja star, throwing knives, tomahawk.
  12. MK.II melee weapons or just ammunation upgrades: spikes on the bat, flaming bat, and maybe projectiles like baseballs.
  13. Add flamethrower, a heavy fire ax, sledgehammer, small shields for melee fights, sword, boxing gloves, crossbow/bow, kukri, chainsaw.
  14. Add small sentry turrets that a player can call in for 1 minute before it self-destructs.
  15. MK.II explosives: bouncy, cluster types.
  16. Add cane and umbrella melee weapons that would also change the walk of the character to include the weapon.
  17. Paintball gun for harmless firefights with friends.
  18. Assault rifle with a grenade launcher attachment.
  19. Emp grenades that would disable some explosives like sticky bombs, and jammers that could be placed on surfaces, including cars that would disable explosives until destroyed when shot or player dies.
  20. MK.II tear gas with deadlier gas upgrades and canister upgrades like sticky, on impact.
  21. MK.II grenade launcher with special grenades with fire, gas, cluster, and sticky, or on impact grenades.
  22. Pulse detectors on guns, like thermal scopes but detecting heartbeats.
  23. Add small drones that can be deployed on the ground or in the air and can be upgraded.
  24. Ability to call in an equipment drop that has an upgradable riot shield and normal/MK.II-III ammo.
  25. Add a device that holds multiple explosives that would activate with proximity, timer, or manual and launch 6 small upgraded explosives.
  26. Add a helmet or scope that would allow players to detect electronics and explosives.
  27. Add a sort of mini anti-air device that would explode rockets and grenade launcher grenades shot at players.
  28. Stun grenades and mines that would act like a taser.
  29. Small glass shields on guns.
  30. Crossbow bolts with smoke or tear gas.
  31. Scanner for footprints, in freemode it wouldn't matter unless the enemy used off the radar, it would be useful in deathmatch.
  32. Multiple explosive upgrades: on impact cluster flashbang.
  33. Allow players to purchase all ammo when in the interaction menu > inventory > ammo section.
  34. Make the programmable AR purchasable
  35. LMG Bipods
  36. Make the golf club hide-able in the weapons lockers.
Vehicles:
  1. Adding multiple modifications on vehicles, for example, the bodhi has options for vents, side steps, and headlight grills. I'd like it if I had the option to choose all three instead of just one.
  2. If you're reluctant to let us own more properties, then make some of the unpurchasable and rare cars like the Phoenix or manana purchasable so that players won't feel too bad about selling them to make room for newer cars.
  3. Add gogo monkey blista compact, space docker, and the blimp.
  4. Let players customize or at the very least change the colors on pegasus vehicles (i know planes were allowed to be customized in the smuggler's run update, I'm referring to land-based pegasus vehicles).
  5. Add rims that spin, like if there were a fidget spinner on the outside of the rim. Let tire designs be available on any type of rim, for example, the white walls of lowriders rims being on muscle tires.
  6. Make plane windows tintable
  7. Add more rims from cars with unique rims.
  8. Roof options on the ruiner.
  9. Assisted yacht helicopter landing.
  10. Able to call bicycles from office or mechanic.
  11. Speed racer type of cars with jump jacks and unique weapons.
  12. Hot wheels type cars.
  13. In the vehicle remote functions, let players roll their cars windows up and down.
  14. Allow players to upgrade and customize the car that comes with the anti-aircraft guns.
  15. Pegasus semi-trucks with trailers.
  16. Add zeppelins and war blimps, like from guns of Icarus.
  17. In garages or workshops, place a spinning display platform for a car to be showcased.
  18. Let players transfer cars between garages without manually driving them.
  19. Let players change the avenger propeller light color.
  20. Colored sun strips on cars with sponsored sunstrips only.
  21. Purchasable trailers for cars like the boat or generator trailers.
  22. Let players put spoilers on the ramp buggy.
  23. Let players modify the other 3 special vehicles in the vehicle warehouse.
  24. Make the Speedo, Mule, and Pounder Custom more explosive resistant.
Contacts:
  1. Ability to call Lester and have him make another players phone ring and not able to shoot before ending the call would take about 3 seconds to end it.
Job creator:
  1. Make pipes in stunt races that can go underwater.
submitted by JobLobber to gtaonline [link] [comments]

what is door security gta casino heist video

Security Pass Level 1 (PASE DE SEGURIDAD) - GTA Online ... GTA Online The Diamond Casino Heist - Heist Prep: Security ... How To Hack Fingerprint Scanners & Crack Vault Doors ... GTA Online: Casino Heist DLC - Do Extras & Shortcut ... GTA ONLINE - CASINO HEIST PREP MISSION - SECURITY PASS ... Casino Heist Prep Mission - Level 2 Security Pass Croupier ... Casino Vault Door Blue Prints Buying Casino Model Door ... GTA Online The Diamond Casino Heist - Purchase Vault Door ... GTA Online Diamond Casino Heist Keypad And Fingerprint ... GTA 5 Online Casino Heist Prep Mission : Security Pass ...

Hi there. I wonder if its gonna pay off to buy a vault door and that door security. Will I keep them for further heists? I mean, they are quite expensive. 900k for the vault door and 450k for door security. Will I get more money out of that heist if I buy them? Anyone who can help me out? TIA Is paying for casino heist practice equipment worth it? QUESTION. 19 comments. share. save. hide . report. 95% Upvoted. This thread is archived. New comments cannot be posted and votes cannot be cast. Sort by. best. level 1. 1 year ago. The vault door isn’t required the drilling on the vault door is the same as fleeca. 11. share. Report Save. level 2. PS4. 1 year ago. Why tf didn't I read The Diamond Casino Heist is the biggest ever to hit GTA Online, and requires drawing up meticulous setup plans to walk away with the maximum payout. Here’s a run-down of the setup board for the Is getting door security prep for casino heist with it. Will getting it help me with fingerprint door hacking in vault or is it the numbers. 7 comments. share. save. hide. report. 66% Upvoted. Log in or sign up to leave a comment Log In Sign Up. Sort by. best. level 1. Xbox One. 2 points · 4 months ago. I assume you mean security passes, and yes. Yes. Yes. Yes. If you don’t you will have to Security Pass is an optional prep mission featured in Grand Theft Auto Online as part of the The Diamond Casino Heist update. The heist leader can source either level 1 or 2 security passes for the Casino. These will allow players access to various areas of the establishment without having to hack keypads. The Diamond Casino Heist is one of the most exciting heists in GTA Online, and can be played after buying an Arcade. Pixel Pete's Arcade is included for free in the Premium Edition of GTA V. The GTA Casino Heist scope out mission has 11 access points, as well as various points of interest. Access points include doors and ways into the building and points of interest are security The GTA 5 Diamond Casino Heist Scope Out mission has 11 access points in total (seven on the roof, two at ground level, and two more further away from the Casino), along with various points of interest (security cameras or guards that could make it difficult for you when the actual heist takes place). In the next section is the list of all access points and points of interest. Check out our GTA Online Casino Heist Points Of Interest Guide. The initial objectives are easy. A security camera is on the ceiling right near the door, a keypad stands near a door opposite and security guards are everywhere. The security door upgrade is only for practicing the drilling minigame and nothing else, its not worth the investment at all. You must do the vault key cards setups everytime you start up another heist.

what is door security gta casino heist top

[index] [6423] [8089] [6299] [712] [6005] [4511] [7777] [6210] [283] [7808]

Security Pass Level 1 (PASE DE SEGURIDAD) - GTA Online ...

Go to the maid's apartment and get her security pass. Might just come in handy! Buy the game on Amazon: https://amzn.to/39Jg84FMake sure you do the Security ... SHAREfactory™https://store.playstation.com/#!/en-us/tid=CUSA00572_00 How To Hack Fingerprint Scanners & Crack Vault Doors FASTER During The Diamond Casino Heist! (GTA 5) Cheap GTA 5 Shark Cards & More Games: https://www.g2a.co... GTA Online: The Diamond Casino Heist - How to unlock the optional objective "Purchase Vault Door".Played in hard difficulty SOLO - No commentary (1080p - Ful... GTA Online: The Diamond Casino Heist - Heist Prep: Security Intel walkthrough \ guide played in hard difficulty SOLO - No commentary (1080p - Full HD)GTA Onl... My guide on how to complete the fingerprint and keypad hacks in the new Diamond Casino Heist DLC. Support me on Patreon: https://www.patreon.com/TheProfessio... This is a prep mission for the Diamond Casino Heist in GTA Online. Note that the level 1 security pass is actually useless. Level 2 cards allow you to enter ... Security Level 2 -- https://youtu.be/nlOhZglTcFoCasino Heist -- https://www.youtube.com/playlist?list=PLHxPbA1GsjsExGHmMx2WwfQCJzKYkQk7z#GTAOnline #CasinoHei... GTA Online The Diamond Casino Heist Security Pass (Party) Prep Mission (The Silent Approach) Casino Vault Door Blue Prints Buying Casino Model Door Security Extras GTA Online Casino Heist DLC_____...

what is door security gta casino heist

Copyright © 2024 m.realmoneygamestop.xyz