Majima’s legend style help. : yakuzagames

yakuza 0 majima legend style counter

yakuza 0 majima legend style counter - win

Can I rant about Yakuza Kiwami 2's combat for a bit?

So I just finished Yakuza Kiwami 2 just last night, done both the Kiryu and the comedically short and kinda pointless Majima campaign, and I gotta say I am quite disappointed in it. It's not a bad game, but it's combat system a large step back from Kiwami 1. Keep in mind I played this game on hard because I found Yakuza 0 and Kiwami 1 too easy on their normal difficulties and wanted a challenge. Everything else about the game is fine and great, it's just the combat I have a grip with.
To start off, the combat in this game is a downgrade from Kiwami 1. I understand that Kiwami 1 and Kiwami 2 use different engines, but the issue isn't really the engine they used more than it is how the combat was designed as a whole. Why were the styles from Kiwami 1 removed? They kept the basic combo for Beast as part of the charge attacks and some counter moves from Rush, but the styles from 0 and Kiwami 1 gave much more depth to the combat system and were fun to experiment with, especially how much more refined they were in Kiwami 1.
The styles gave you tactical options for approaching different combat scenarios, you could use Rush against an opponent that is fast on their feet or quickly build up heat, Beast was good for dealing massive damage against enemies with large pools of health and good for crowd control, Brawler was a middle ground and good for knocking down enemies and breaking their defenses, and while Dragon Style kinda sucked in Yakuza 0, it was awesome in Yakuza Kiwami as a sort of super style to use, especially once you fully upgraded it. I know some of you say that Kiryu should only have one style, but that's like saying that Dante in Devil May Cry should only have one weapon, which is kind of how we got Devil May Cry 2 and look how that game turned out (Has three different weapons but all have the same exact moveset).
This new style Kiryu has, Legend (I think that what it's called?), is a bit of a mesh-mash between Dragon, Beast, and Rush, which doesn't sound like a bad thing, but the thing is that it's not as experimental, there's really not much you can do with this style alone compared to what you can do in Kiwami 1 with just two out of the four styles alone. You had a massive amount of heat moves in both 0 and Kiwami with the different styles you could work with, but a good chunk of the heat moves in Kiwami 2 are related to random pedestrians throwing stuff at you that you then use on your opponents, some even having the same exact animation, these heat moves are also location sensitive, you can't trigger them unless your in a particular vicinity. I know they gave the ability to equip three different weapons at once this time around with some having infinite durability, but most weapons only have one heat move, some locked behind mini-games, whereas weapons in both 0 and Kiwami 1 have more than one heat move most of the time and were mostly accessible.
Heat moves are seriously OP in this game, what probably only knocked down a quarter or a third of a health bar in 0 or Kiwami can now knock down two and half health bars immediately against what are supposed to be tough as hell bosses. There's also this Extreme Heat move thing you learn from Komaki that turns Kiryu into a super saiyan that makes most of the enemies in this game a breeze to push through, especially when certain finishers trigger a grind attack that can knock a boss's health bar down a couple colors.
Speaking of bosses, most of the bosses in this game are an absolute joke (keep in mind I played this game on hard). The only story-related bosses I actually found challenging were The Man In Black, Goro Majima, and that one guy who sexually assaulted Daigo's mother. The rest were easy peezy lemon squeezy, even the two tigers Sengoku sicks on you were a joke (The fight lasted no more than 30 seconds for me! Again, on hard!). There's also street bosses you fight when you defeat a certain amount of enemies, but they were mostly easy too. The Final two fights against Ryuji were also painstakingly easy, I don't know if it was the fact I was overpowered or something, but I started the final fight with like 10% of my health left and walked away with barely 7%, and it's not like I used weapons or tiger dropped him repeatedly or something, the fight didn't even last long, like a minute or two. Maybe the bouncer missions have tough fights, I don't know.
But my biggest issue with this game's combat system is the god forsaken ragdoll physics, why does it feel like I'm fighting a bunch of blow-up dolls in this game? No joke, during the first against Ryuji, I sent him flying across the courtyard about 10 yards away with an attack that should've only knocked him back a couple feet or so. Characters don't feel like they have weight to them, you so much as punt them and they fly like they got hit by a truck. It's kinda funny and ridiculous, I'll give it that, but the thing I hate about the ragdoll physics the most is how when you trying to do a finishing hold move (Which involves Kiryu grabbing an enemy after combo-ing them and throwing them around) and if you so much as brush an enemy against the smallest of environmental objects, Kiryu immediately cancels the move and drops the enemy. I never had that happen in 0 or Kiwami and it's very annoying here.
There's also the fact that taunting doesn't even provoke enemies anymore, it's only really used for building up heat. This honestly undermines the combat system this game has, Yakuza 0 and Kiwami 1's enemies felt like real people who had actual weight on them who reacted differently depending whether or not they were kicking your ass or you kicking their's and would get genuinely pissed about you taunting them, hell they'd even taunt you if they were kicking your ass, how many games can you think of have enemies that legitimately taunted at you? Another major problem is the targeting system, it's kind of broken, you press R1 to lock to an enemy and Kiryu or Majima won't even face the enemy half the time, you have to move them in order to properly face them.
How in the world do people think this game's combat system is a step-up from Kiwami 1's which had none of these issues? The only thing I can say I like about this game's combat system is how you can take street fights into shops now, which temporary bans you from them, but at the end of the day, Yakuza 0's and Kiwami 1's combat were a lot more refined than Kiwami 2's. But I digress, at least Kiryu's gameplay had the ability to equip different weapons and armor, Majima's gameplay on the other hand was even worse, he only had his maddog style with zero upgrades, no weapon or armor customization, nothing. So fucking disappointing.
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After 300+ hours in Yakuza 0, I finally completed a Legend playthrough with no healing items

I love Yakuza 0. It's probably my favourite game. But after a couple hundred hours I still somehow hadn't finished a playthrough on Legend difficulty. When I sat down to start it a while back, I settled on a couple of rules to make things interesting:
  1. No medicine items of any sort. The only ways I could heal would be eating at restaurants, and eating takeaway food items (like takoyaki). However, in the case of takeaway stuff, it had to be eaten as soon as I bought it, so I couldn't bring it into fights.
  2. No "cheap" weapons. That means no slime/zap guns, mainly. I didn't want to absolutely cheese my way through every fight, so I crossed those weapons off of the list.
  3. I could only unlock Kiryu and Majima's Legend styles once I reached the finale. Not much of a challenge here, as I wouldn't call either of the Legend styles overpowered, but this was more of a flavour thing than anything.
Most of the game went quite smoothly, but I'll talk a little bit about the challenging parts I had in the playthrough.
Lastly, the finale. This one's a given, as it's by far the biggest amount of fighting you have to go through without saving. Your health doesn't regenerate at any point either, so major screw-ups in either Kiryu or Majima's long battles can spell disaster. Avoiding them is easier said than done, too.
My first failure was in Kiryu's long battle on the Nikkyo Consortium boat, because the groups of handgun enemies absolutely shredded me. After memorising where they were and prioritising them as soon as I reached a new section, the rest of the battle is easy.
Majima's long battle through the Dojima HQ is actually really easy. By that point, I had a fully upgraded Breaker style as well as the Mad Dog style (Didn't upgrade either of the Legend styles, though). These turn the masses of enemies into a complete joke, and I could get to Awano's fight either at or very close to full health. Speaking of Awano, he really isn't too bad, and is in fact one of the easier boss fights in the game. He hits hard, but he's slow and very predictable.
The real pain comes with Lao Gui. He only beat me a couple of times, but to defeat him I really had to give it my all (I had very shaky hands after beating him). His attacks are fast and unconventional, with lots of weapon throws and kicks that can do big damage before you learn how to get around them. The QTE transitioning into his second phase is also super quick, and punishes you with a lot of damage if you fail it. It's a very dangerous phase, with his handgun, but I found that it's actually short enough that one or two good heat actions can skip it entirely, and the third phase is just fine, as he's finally unarmed.
And then there was Shibusawa. Three phases of pure pain. His initial "Rush" style is certainly the hardest, in my opinion. He obviously moves incredibly quickly, but can also knock you down a lot. Combine this with his ability to easily dodge and/or counter your attacks and you have one tough phase. I managed to get through this one after a few tries with by using Kiryu's own Rush style and liberal use of the weave ability (the weave into a quickstep dodge is ridiculously useful). His "Beast" style is alright. You can brute force him with Kiryu's Beast style, but I found that parrying with the Rush or Dragon styles was the safest way to deal with him (Beast is great for shredding his HP, but he can do the same to you while you're attacking, so you have to be very careful). Finally, Shibusawa's Dragon style in itself isn't so bad, as it's sort of a mix between his Beast and Rush styles. However, by the time I got to this phase I had virtually no health remaining. As much as I wanted to have the epic Dragon vs. Dragon style showdown, I instead had to stay well out of his reach with the Rush style, and chip away at him whenever he whiffed a combo. I'll admit, by the time I got to the final phase, I was too afraid of having to repeat the entire finale that trying to finesse him with fancy counters just wasn't going to happen.
And there you have it, my experience completing Yakuza 0 on Legend with no medicinal items. Was it fun? Hell yeah. The frustrating moments were far outweighed by the feelings of badassery whenever I toughed it out through a tricky boss fight, and I strongly recommend that other fans of the game try it themselves.
submitted by ConicalMug to yakuzagames [link] [comments]

yakuza 0 majima legend style counter video

Majima unlocks his Legend style  Yakuza 0 - YouTube Yakuza 0 - How To Unlock Secret 4th Fighting Styles - YouTube YAKUZA 0: Unlocking Majima's Yakuza 0 Unlocking Majima's Legend/Mad Dog of Shimano Style My favorite Majima heat actions  Yakuza 0 (Old Version ... YAKUZA 0 Majima VS Shakedown no counter legend Mode Yakuza 0 Majima Legend Style Revamp: UPDATE - YouTube Yakuza 0 - Custom Majima Thug Style Mod

yakuza 0 legend style Posted on August 29, 2020 by On l'obtient en cour de jeux ? next level.If the script is interrupted for any reason, there's a good chance the It also allows players to utilize a counter ability that lets you immediately land a blow against enemies after taking a direct hit.This is a speed based fighting style that focuses on fast-paced attacks alongside some light footwork. As Majima, the best battle style to use by far is Breaker. (other weapons work for this). Lock onto him with using , back away, and when he starts attacking, press to make Majima counter. It may take a bit to figure out the timing, Out of all of the minigames in Yakuza 0, Majima’s legend style help. SPOILERS: YAKUZA 0. Does Mad Dog of Shimano only have one heat action? And what is the best way to play this style. Just unlocked it and looking for advice. 5 comments. share. Abuse the counter, RB then Y when an enemy attacks. During story boss encounters, Majima's default fighting style when fought is the Mad Dog style, but when low on health, he enters Heat mode with another style. For Mad dog counter you need to be in 3rd heat. Yakuza 0 PC represents the first time the series has come to the PC in the West, at least. The following is IGN's guide to the substory Postcard Rookie - Majima in Yakuza 0. Tell Me a Changes the skill tree and gameplay pace of Yakuza 0. Stock up on health items just in case - prioritize health recovery over heat recovery, obviously. This Yakuza Kiwami Majima Everywhere Guide will tell you where to find Majima, what rewards you receive and other useful bits of information for tracking him down and taking him out. CyricZ. For yakuza, it's all about power. Normal Eyepatch and Yakuza 0. All Discussions Every main boss battle on Legend difficulty. 1. 1 . Award. Favorite. Favorited. Unfavorite. Share You're also able to directly counter Shibusawa's object attacks with the Brawler style's heat action counter, which is primarily used on object-wielding foes. Yakuza 0. All Discussions (Kiryu's fourth style cannot Grab counter kicks, only punches.) #5. 76561197990958795. Feb 15, 2019 @ 1:28am Majima's thug counter (Harsh Lesson) has a bugged tooltip, its not Fighting stance + Y, but Fighting stance + B. For Mad dog counter you Kazuma Kiryu: Legend Style. Kiryu's secret style is the Dragon of Dojima Style. He unlocks it once he completes the Real Estate Royale storyline. You can't switch to the style like with the others using the D-Pad. Instead, go to the Pause Menu and hit Square to switch over. Goro Majima: Legend Style Yakuza 0 Majima also has a counter move called "Demonfire", that he can use by being in Fighting Stance and pressing Triangle just as the enemy attacks. Analysis: Mad Dog is a difficult style to use well, because it's unhinged by its very nature.

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Majima unlocks his Legend style Yakuza 0 - YouTube

Slogging through the Cabaret Club story is worth it. The "Mad Dog of Shimano" style is unlocked by completing the Club Sunshine story. To use it, press "Sq... Decided to change a few of Majima's default style moves to something more to my liking, such as replacing the running attack with Richardson's somersault kick, his normal triangle attacks with ... changed many more moves including the sway attack hitsYakuza Modding Community Discord:https://discord.gg/wPbzf4D This video is unavailable. Watch Queue Queue. Watch Queue Queue This video demonstrates the fourth secret fighting styles that are you can unlock Yakuza 0 with a brief explanation on how to unlock them. The road to them m... note: this video is now outdated, I have remade the video now since I recently went back on the game and have seen every heat action in the game to make a co... Wait, who's Kiryu?Game - Yakuza 0 (Zero)Platform(s) - PlayStation 3/4, Xbox One and PC. Kiryu-Chan... Wait, who's Kiryu?Game - Yakuza 0 (Zero)Platform(s) - PlayStation 3/4, Xbox One and PC. About ... I finally got Majima's legend style.Don't Click On Thishttps://www.youtube.com/channel/UCxBhWF_zRgr3b9rRFuOFlCg?sub_confirmation=1Outro: Wolf among us FiteNi...

yakuza 0 majima legend style counter

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