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Verum Weekly: Summary of Streamed Games of the Week (February 4th, 2021)

Hail Travelers,
Welcome to Verum Weekly. A weekly post to summarize all the game sessions that happen in the week prior. Hope you like it.

Thursday
The Helix of Fate (Lrret1064)
Azalon, Archmage of Glies, stands before Los, former Archmage of Kalkatesh, and the two prepare to duel. Azolon comments on his old mentor's current status as a Servant of the Enemy. In response, Los tells him he now knows the truth of the universe; there is no end to this because it happened many times before. He believes this is the only way to ease the suffering. Not wanting to waste time chatting, Azolon starts off the fight by firing off a Prismatic Spray, testing what reaction Los will have to it. Los attempts to block, but it scuffs his cloak. In retaliation, he sends Meteors towards Azolon, and the Gliesian gets his robes scuffed in return. Los then pulls out two wands and fires a rain of Violet Magic Missiles. Using the druidic magic in his Staff, Azolon creates a shield that cleanses the Missiles of their Violet energy and sends them back to Los, breaking one of the Servant’s defensive wards.
Los then uses Violet energy to make his arm gigantic in an attempt to crush Azolon, but he sees it coming and Misty Steps right before the arm touches him. Azolon then disparages Los for abandoning his role as Archmage and relying upon the power of the Enemy that so far hasn't even been able to touch him. Los proves him wrong by shooting a laser out of his eyes that hits Azolon across his face, breaking his glasses and scarring him. Los quickly tries to use his arm to crush Azolon again, but he instinctively Vanishes and dashes towards Los while charging a Disintegration Ray through his Staff, which tears open a wound across Los arm. Seeing an opportunity, Los uses the blood from the wound to create Blood Spikes to pierce Azolon, but before they can connect Azolon heals Los’ wound, causing the Blood Spikes to turn into a harmless splash of water.
Azolon attempts to cast a Fireball directly in Los face, but his opponent is faster and grabs Azolon’s wrist, redirecting the Fireball and pulling him in for a headbut. While Azolon is disoriented, Los channels a Vampiric Touch and attempts to strangle him. Azolon drops his Staff to try to break free, but Los is stronger and breaks another of Azolon's wards. Thinking quickly, Azolon summons back his Staff to stab Los. Los uses their position in flight to reorient themselves and make the Staff miss, and he starts to strangle Azolon, draining his energy. Azolon however uses his druidic training to cast Stone Fist and smashes it in Los’ face, breaking free. He then taunts him while casting Mental Prison, baiting Los into meeting his gaze, which breaks through one of the Servant’s wards.
With Los distracted, Azolon flies in close once more to finish the fight by turning Los’ Flesh to Stone. However Los recovers fast enough to use his cloak to block the attack and counters with a fist charged with Violet energy. Remembering his research on the Colors, Azolon attempts to challenge the blow by casting Prismatic Spray, connecting it with Los’ attack. The energy expands and blows them both back. The resulting explosion chars Los arm, and the bit of Violet energy that reached Azolon’s right hand removes it from existence. Azolon keeps his composure and takes the opportunity while Los is still recovering to charge his Staff with druidic power. Los summons a Shield that clashes against the empowered Staff.
Suddenly Alexander flies up through the sphere, wielding a blade made of Negatia, a material that seals magic. With the force of the catapult that sent him flying, Alexander slashes at Los and easily breaks through the magic defenses. Not letting the surprise go to waste, Azolon manipulates the wind to blow Alexander closer to Los, making the slash go up from his chest, across his face, and through his right eye. At the apex of his flight, Alexander apologizes for interrupting and gives Azolon words of encouragement to finish off his foe before falling back down out of the sphere.
Azolon thanks his old friend for his assistance and disses Los, saying that serving the Enemy made him lose any connection to people like that, which makes him a shell of a man. Los admits Azolon is right about those things but wrong in other ways, because “life isn't fair”. He then casts False Torch, creating a Shard of Oblivion and placing it into his empty right eye socket. Now empowered, Los fires an Obliteration Ray. Azolon uses his Staff to block the attack, but Los charges the Ray with even more Violet. Azolon, knowing that he cannot handle the might of that attack, tries to redirect it away from him. However as he turns to redirect it, his Staff breaks and the Ray shreds his back. Azolon asks Los what made him like this, and he answers that he saw the truth. "The wheel must turn, one way or another; this is one is the best way — the only way.” Los fires another Obliteration Ray. Knowing he cannot handle that attack again, Azolon pulls out a ring that Los enchanted and tosses it at the attack. Since Los enchanted the ring, it is soulbound to him, so the Violet energy is absorbed back into the ring. It flies back to Azolon, pulsing with Violet power — power that could be used by him. However, without hesitation Azolon tosses the ring aside, and it instantly evaporates.
Seeing how easily Azolon rejected all that power, Los is dumbfounded. Azolon disparages Los again, asking what worth is there in existing if it means giving into something that doesn't care about him and will only use him as a tool. He asks Los how he could give himself so freely to the lies that spawned from madness of a being that doesn't even belong in their reality. Azolon reminds him of the man he was once before and the man he could have been today. Los begins to weep, remembering who he used to be. He then suddenly grabs his false eye and rips it out. Azolon casts Dominate Person, and the spell cleanses Los of the Violet's control, returning his eye to the shade of blue it was before. Using the hold he has on Los now and his studies regarding the nature of the Violet, Azolon attempts to put a Geas on Los to completely remove the Violet’s enchantment.
However as the magic ripples, Azolon sees the Herald flying in the sky. As he gazes upon the comet, instead of seeing stone and ice, he sees silently screaming faces burning in Violet fire. On top of the comet he sees a silhouette within the Violet light, who begins to speak: "Wise wizard, now you will see the truth, just as he did!" The Herald begins to assault Azolon's mind, but Azolon uses all of his knowledge on the Violet to resist its corruption. Instinctively Azolon uses his signature Color Spray, firing it at the Herald, and he breaks free of its assault on his mind. He returns to the fight, reaches back into the magic over Los’ mind, and pulls out a Violet Shade, giving Los control of his own body once more. Azolon shouts, "Now Los!" Los turns around and fires one last spell, Annihilation Sphere, and grabs the Shade, tackling it into the Sphere. Los gazes back at Azolon with a look that simply says "It's your turn" and disappears along with the Shade.

Friday
The Tearing Veil Ep. 17 (RoyalCaster)
The party leaves the room where they encountered the evil weapon. Eventually they are led to a room with a statue of Vavren. They move the two hands of the statue together in a praying position, and the walls shift, opening an entrance to a room that seems like it serves as a place to help people escape. They enter and hear someone scribbling past the door. They bait the person by creating a sound and putting a flyer of the Unwise Six under the door. While he goes to investigate, the party passes by him under the veil given to them by Falaael.
They decide that they should take care of Falaael’s task first and later deal with freeing the designated prisoners. They head upstairs and find themselves in another room which has another pair of stairs that takes them to a courtyard. Climbing even more stairs they eventually get to the roof and find a dais with statues of the White Pantheon on it. Vim holds the orb given to him amongst the statues. Angorn recites a prayer, and the orb begins to float and dissipate, forming a smaller statue of Falaael that takes its place amongst the others. Nidhogg suggests to Angorn that they should desecrate the other statues in favor of Falaael. After an hour they head out to hopefully find a map of the prison or to get an idea where they can find the prisoners.
They sneak past a multitude of guards, inciting violence within the guards’ ranks to cause a distraction. They take advantage of the situation and get into an office room where they take the prisoner manifest containing the whereabouts of the prisoners. They find prisoner 48; at first he seems quite apprehensive, but he accepts help from the group. He offers his help in getting the other prisoners out; he can conjure a door to teleport him and everyone else out of the prison. They ask him to go to the rooftop and wait for them. They continue to the opposite side of the cell floor and decide to split up. Vim, Angorn, and Wisp see a guard standing in front of the cell of prisoner 34, so they head to prisoner 17 instead. They find a woman covered in the markings of the skinwalkers. Her cell’s bars are especially thick and cross themselves in a lattice-like pattern. She also wears a silver waist belt that she claims is bothering her. They open her doors, but she does not exit. She taps in front of her, revealing an transparent forcefield, but Vim touches and removes it. She exits and transforms, revealing her drider form. Prisoner 17 mentions that they must free another prisoner not on their list: prisoner 19. She leads them to the warden’s chambers where prisoner 19 is being held.
Meanwhile, Nidhogg, Raber, and Flamewrath stay behind to keep watch. Flamewrath slicks the staircase behind them with oil to safeguard the others and eventually guard come by and fall. Other guards come in and they find a note planted by Flamewrath claiming the prank to be the work of the prison’s flower club. The guards become furious and go away to reprimand them.
Back to the other group, they find a small person hanging from the ceiling, encased in bandages. They help her down and free her of the wrappings, revealing a young girl marked with ritualistic markings and her mouth sewn shut. Vim cuts the stitches from the girl’s mouth, and she takes deep greedy breaths. She thanks them, and the room shimmers with magic. They tell the two prisoners of the plans for getting them to escape, and the two women declare they want to help. They explain that the girl they freed was the actual prisoner 17 and that her voice can command anyone to do what she says. Using her ability, they plan to command the guard that was at prisoner 34’s cell.
The group comes across the guard that was patrolling the area. Prisoner 17 commands him to go away, and he magically obeys. They find prisoner 34 and discover that he is an expert forger and promiscuous deviant. They take everyone to the roof where prisoner 48 is waiting for them. The area darkens, and Oloken’Hai speaks to them. Now that the last bit of their quest is upon them, Oloken’Hai will distract those that would stop them and will put them on their way to defeat the corruption that holds the White Pantheon in their grasp. Nidhogg asks Oloken’Hai why he decided to choose him for his divine spark, but Oloken’Hai claims that it was him who chose himself. As the door opens, it is time for them to enact Oloken’hai’s will.

Saturday
Shadow of Tyre Ep. 26 (RoyalCaster)
Raost splits off from the group to find Seren, asking her to come with him for a moment. They walk off together and stop when they get to the rock where Toot first prayed to Hizigori. Roast approaches the rock and exhales. He pulls out his notebook and opens it to take out the Clementia flowers he got from Falcon’s grave in their wing. He untangles them and starts to tell Seren how she remained a constant in his life, which means a lot to him, and no matter what happens to her or him, he wants to be with Seren forever. He offers the flower to her and asks her to marry him. At first Seren is silent, but looking down at him she says that marrying him would make her a hypocrite. However, just this once she will be okay with that title. While hugging, Seren pushes him into her chest to show him that her heart is not beating anymore since her Dephtar transformation. She mentions that she still does not know what happened on Azengolt that made her like this. Raost however starts sweating and recommends that they should probably talk with Toot.
They find Toot and ask him if he could marry them, but they also ask about what exactly happened on Azengolt. As Toot explains the intention of his actions, Seren is seething but contains her feelings. Upon hearing this, Xetor pulls Raost aside for some wisdom. He warns him of the tribulations of being married, even more so with how incompatible their forms are. He recalls his own marriage and mourns the brief stint he had with his wife as she was taken by a sickness, but he also remarks that the bliss of being with your loved one outweighs the sorrow. Xetor asks if they would use the rings of him and his wife, handing him the pair. They are far larger than human-sized rings, so they'll wear them as armbands.
As Seren’s honorary dad, Mad Morc gives Raost the dad talk. Marrying Seren means he becomes family, so Morc wants to indict him into the Tops, and Raost happily agrees. Also, Morc discusses the contingency that comes with being with Seren; one day Raost might have to put her down if she loses control. Raost steels himself, so Morc gives his blessing.
Both Seren’s and Raost’s parties gather, and a few more of the people of the camp come by. With Toot leading the ceremony, they speak their vows. As Toot pronounces them husband and wife, they kiss each other. Seren gives Raost a beaded necklace from before she changed, and he gives her a small mirror he got while exploring the temple where they found Xetor; it has a crude drawing of both Raost and Seren on it.
After receiving their items from the Vega and the Gambler Black, the party catches Zacharias up on what they are supposed to do in the Labyrinth. As they enter the labyrinth again, they appear at the entrance of the third floor, the stairs leading up to the destructed second floor behind them. They venture into the halls until they come across a room with seven statues and a pool of mercurial substance; a gigantic hand statue reaches out from behind it, a faded crystal in its palm. Moe uses his cyclopean eye to discern the secrets and sees various events that take place across the timeline of Kalkatesh. Toot messes with one of the statues and accidentally pops it open. Moe recognizes this as an Angel of Band he saw on Eldar Sharkai; however, it seems more like an imitation, as it misses the moving screens and the spikes around the place where the head goes means it’ll probably kill the controller.
They also find tapestries of the events that Moe saw at the Altar, recreated with thread and needle. Investigating more closely, they seem to depict various accounts of fate, but their falsehood is evident. As they move closer, the composition shifts, and it becomes clear that these tapestries are prototypes of what Tyre was trying to create: artificial fate. To the right of the room, Zacharias examines a portal emanating a purple aura. Getting closer, he begins to feel ill, unable to understand what it is. Though everyone feels the same uneasiness, Raost tosses a pebble into the portal, but nothing seems to happen. They decide to avoid it and walk deeper into the room, finding stone containers containing Dust. Zacharias recognizes it as the purest form of life energy, the runoff of the silver cord that keeps you attached to yourself when one is Astral Projecting. Ahst and Raost pocket a bag each and join Toot and Moe at the southern end of the room. They come across a silver chest; Moe looks inside with Latos Zatar and sees a spectral screaming in silent agony. Ahst casts Silence around the chest, and as Raost opens it and looks at it with his soul vision, he sees it is an experiment, a distilled memory to recreate a soul. They decide to close the chest and leave it be.
Moe sees the Dust the others found and examines it by licking it. The magic of the Dust infuses Moe with magical powers and a crippling addiction. They move on and find an aisle full of sarcophagi. Raost looks at them all with soul vision and sees a soul in each one of them. Further down the hall they find two significant tapestries; the group is unable to discern their meaning, but they feel like they have seen it before. They gather that the one on the left is the old god of luck and that the other was supposed to be the god of portals. Using his cyclopean vision, Moe is able to see the remnants of two lost deities, the result of Tyre’s experiment of stealing a moment from a god.

Sunday
Shattered Crowns S3 Ep. 10 (Lrret1064)
Meena leads the party into the facility. The walls are bloody, flesh is stretched across the walls and ceiling, and there are corpses wrapped in body bags and stuffed in containers. Anthem warns Huck that they should only touch the stuff when needed. Ikkar asks Bethany if she's okay as she is strangely silent, as if she's seeing something the others can’t, but she seems unwilling to share what she sees. Guy asks Meena why they are here and she answers it’s to "save them from Home." However, she doesn't know where the item she needs is, only that it's a big oval made of stone and steel.
They detect a strange noise behind one of the doors. Scrumpo suddenly kicks the door open, awakening the creatures behind it. The undead with giant mouths start attacking the party, but Ikkar is able to Destroy the Undead to clear a large number of them. Iron Pipe uses a Wall of Force to stop the rest from swarming the party, but a large one flanks them from behind. Quick on his feet, Ikkar Banishes it. As the biggest threat is gone, Meena suddenly reappears and instructs everyone to leave the room. As they leave, she tells Iron Pipe to remove the Wall. The creatures flood the room, but Meena flips a lever that ignites a fire through the grating below.
Meena then leads the party quickly around the facility, like she's familiar with the place. She guides them to an office that contains more corpses in body bags and points out a book on top of one of the corpses, saying it belonged to the leader. Iron Pipe reads the book with the help of Drifter Sai’s and Meena's translation; it’s an experiment log on testing methods of movement or transportation, but none of the subjects were able to survive the experiment as something called ‘invitalisation’ caused their death. Meena explains that invitalisation turns the subject’s body inside out. Ikkar expresses his worry that it might happen to them, but Meena says she knows another way. Huck starts to get suspicious of Meena and senses her desperation; she doesn't fully believe what she's saying. Huckleberry then waits for everybody to leave and tells Ikkar what he noticed. Ikkar asks Huck to distract the others so he can cast Augury. Ikkar asks Sekelcuse if they should continue to follow Meena, but another being answers instead: "Woe."
They continue through the facility and approach a strange room. Meena immediately walks in and starts looking in a dresser, as if she knows where to look. Huck takes this chance to inform the others what he saw, and Ikkar tells about his Augury. However, they decide that they don't know who to trust, but that they should stay on guard. While this is happening, Meena pulls out a journal containing sketches and writing of a younger Meena progressing through her life; in the middle is a keycard which Iron Pipe takes. They continue to follow Meena as she approaches a big metal door. Pipe swipes the key card, opening the door. Meena suddenly rushes inside saying “Save you.” The party cautiously walks into the room after Meena.
They see a big metal structure that fits the description of what Meena described. Meena runs up to the metal structure and places her hand on it, repeating “Save you.” Ikkar notices that Meena is looking sickly and asks what the machine does, to which she responds that it “makes people Home better, different, makes door.” She then walks up to a console and enters a code, and a voice greets her as Dr. Jeckin. Ikkar asks Meena if she’s dying. The voice answers that she isn't alive, and Meena confirms it by pulling back her shirt showing that she’s mostly wires. She then points to the back of the machine where they see the letters ‘YU’. She explains that it means Yolnas Unvas, ‘Second Chance’, and that it refers to the machine. Ikkar asks the voice what the purpose is of the machine. It explains that the machine is a last ditch effort to save the Ragdarians by sending embryonic sacks to a different planet to repopulate, but no destination has been given yet. Meena expresses her desire to send the machine to Maltos and makes the party promise to launch it. She then limps toward the machine and pulls out a wire from inside her and puts it into the machine as she starts to lose her light. She thanks the party, and her body falls limp. Everyone realizes that Meena contained the history of the planet and is giving the machine that knowledge to pass on.
Guy asks the voice how to break the Covenant of Death, but it says that information is classified. Trying to fill in the password, they look through the books they took to search for clues; the password ‘Jekin’ let’s them access the files. The voice gives them two options, launching the machine and serum integration. They recognize the serum from one of the books they found; it is able to stave off death. Guy volunteers to go first, thinking it will turn him into a full immortal vampire, and the console injects him with the serum. However, it cures Guy of his dampirism. Ikkar goes next, and it makes him feel younger. When Huck takes it, he feels Anthem’s connection lessen as inside his mind palace Anthem appears as an angry black horse stuck inside a stable. When Scrumpo takes it, he gains a full afro. When Pipe takes it, his augments become more part of him, making him more like a cyborg. While Pipe is distracted, Ikkar lights his pipe and uses Thaumaturgy to burn away the bird suit. When everyone has taken the serum, they ask the voice how it can help them defeat Death. It explains that it injects nano constructs into them that make them immune to instant death effects. The party gets ready to launch the Second Chance to Maltos and asks Drifter Sai if they can follow it. Sai confirms it is possible and that it greatly reduces the fuel required to reach the planet by siphoning the residual energy from the Second Chance.

Monday
Heart of Tyre Ep. 25 (av5hadow)
Shortly after Seren’s marriage, Morc and Neve decide to get married immediately and travel to the Trees of Marriage. Amaris, Braktor, and Vizier Lozenkor show up. Seren starts the Orc wedding as the shaman, and the couple makes their vows. Morc reveals that Neve has shown him that hope is more than just survival, and he expresses his desire to grow old with the changeling. Neve recounts their journey since the beginning; Morc was always there, a pillar of emotional support. She vows to stand and fight alongside the half-orc. After Seren affirms that the two will uphold their marriage responsibilities, the two bite each other's hands. The wedding moves on to the bouquet-tossing event; while Amaris, Ozzie, and Braktor are distracted by each other, the Vizier and Ives reach out. Ives however is quicker than the Vizier whose composure is gone for the first time as he eats the dirt. Ives is confused as he acted on instinct, so he gives the bouquet to the Vizier. As wedding gifts, the Tops receive a lot of gold from Braktor and Amaris. Morc carries Neve to a tent, and they fade into black. Seren thanks the Vizier for his efforts and wishes him happiness with the one who will do the same. He voices his doubts but gathers the courage to tell Azalon the truth.
Derok spots Xetor and Ili’ith next to the Oracle’s Well and greet them. The three talk, revealing that Derok is a first generation Vega and is from the Vegan Isles. After years of not knowing himself, Derok Dranf finally finds a home. The Vega teach him the true pronunciation of his last name and reveal that his clan was known for staff creation. They are also willing to help the party upgrade their gear.
Derok asks the Azengoltians for advice on fighting the Depthar. Alice gives her wrapped silver chalice to him, saying that silver is effective against the Depthar; they could melt it down to coat their weapons with the silver. Braktor tells Derok that the Vega might have materials that are infused with emotion, which are effective against the Depthar as well. However, augmenting gear with this material will forgo any other Vegan upgrades. Seren, Ives, and Derok go to a now disheveled tent to inform the newlyweds about the augmentations. Neve decides to forgo her armor augmentation to receive an anti-Depthar shortsword.
Seren requests an audience with the Eldar and Letol. She offers Depthar samples to Letol, but he immediately refuses. He begins to berate the Brass Queen, but the Azengoltian Eldar stops him. Letol once again gives his warnings about the Depthar, but he accepts the blood samples. He then expresses his wish of being wrong about the creature, but after being in so many similar situations, he doesn’t want to gamble. Letol thanks the creature, stating that he’ll free the pure innocent soul that is controlling its actions if it exists.
Shortly after the Tops leave, Letol addresses the Azengolt group. He asks for their future plans. Azalon asked them for their help to contain and fight the Depthar on Glies. Alice asks if Letol will come, but he says that someone needs to guide Kalkatesh. He then says that no matter where they go, the group is always welcome to wherever Letol calls home, for “together, they survived what Iron and Sorrow could throw at them.”
Alice provides some supplies to the Tops and tells them the Depthar can adapt to anything. Archibald suggests to cycle their attacks and to leave the anti-Depthar weapons for the final blow. Morc then takes off his pilgrim hat he got from Zorikal, wanting to activate the rune. He wishes to test it. Everyone backs away, except for Hackne who identifies the rune as a divine Word of Recall. The destination is anyone’s guess, so Morc doesn’t touch it. Seren walks away as the Tops discuss who should hold the portal stone in case she goes rampant. The current holder, Derok, says that it doesn’t matter as she’ll read his mind. Braktor gives his group’s stone to Neve to be used as a distraction.
The Tops return to the first floor of their wing, finding themselves in their starting location. As they head towards the Flesh Refiner, Seren takes a new nurse’s outfit in her current size, and Neve gives her Breathless Amulet to Morc who is vulnerable to the fog that will be released. On their way, they hear the familiar stomps in the main room behind them. The Tops configure the Refiner. The party waits out in a room as they have undone the seals on 120 creatures. Ives hears sounds of battle, and Seren feels pain and chaos. During this time, Morc attunes to the Amulet.
Theta protocol initiated. Releasing cleanse.” Green fog fills up the room and affects the now Depthar Seren, so she puts on the nurse’s mask. The party immediately heads off to the main room where the fog is much thinner; they see environmental damage and viscera covering the path. As they enter the main room, FCO walks underneath the archway. It gazes at each Top member, and its sight lands on the Brass Queen.
A horrifying screech marks the start of the fight.
Before the Tops can get into position, FCO rushes down Neve. Its arm barely misses, but FCO poisons Neve with Hypoxia. Derok, Morc, and Illan enter the melee. The Hypoxia spreads among the melee fighters via Life Pulse. FCO banishes Derok with a Maze-like ability, and Illan gets destroyed. FCO reaps the poison in him and places all the stacks on Seren.

Tuesday
Weal and Woe (No Session)

Soul of Tyre Ep. 26
The party uses their newly acquired money to buy better equipment. Alexander gets a Vacuum Edge Sheath which gives the Negatia Blade a chance to destroy spell slots or mental attributes of his enemies. Braktor buys a Weaver Staff augment that empowers its attack and adds thunder damage. Hackne gets an Anointed Court Mage Robes of Temperance which gives her more defense against curse effects and gives her allies advantage against her spells. Ozzie buys the Armor of the Autumn Assassin which gives him more poison damage and can turn him invisible. Belanovan decides to save more money to see if he can get a better item. Braktor also attunes to the Ancient Ring of Regeneration which was taken from Tyre’s Drop. When they’re done shopping, Gailen informs them of the current Wendigo situation. While the party was away, it seemed that the wendigos had united under a king. They are now considered a rising civilization, and Gailen hopes to create diplomatic relations with them. The party agrees to talk to the wendigo ambassador to see what is going on.
As they travel to the contact point at the Rotting Wound, they spot a plateau surrounded by wendigo guards. An ashen guard approaches and leads them to the wendigo ambassador. While walking towards the ambassador, the party sees archaic stones floating around a well of shadow. Eventually, a wendigo speaks to them and introduces themself as Volos. The party walks towards Volos while Alexander looks into the well of shadow, noticing that it is a portal to the Dream Realm; here Inu’s strand should be planted. Volos explains that this portal was already built when they arrived, but the wendigos plan to do a ritual on it so that they can get energy to fuel their kingdom. Belanovan assumes that this energy allowed Volos to speak, but the diplomat corrects him that wendigos have always been able to talk, they just had no reason to.
Volos explains that his nation has been watching Gailen’s Gate and he praises the settlement’s altruism. Belanovan asks who the wendigo king is, but Volos declines his request as people can use the king’s name to harm them and their nation. Belanovan follows up by asking how they can sustain their kingdom and Volos shows them the wendigo’s grand scheme. It is known that wendigos can only gain sustenance from consuming humanoids. However, there is an exploit: If they can use the dreams of humanoids as a spice, they can gain nutrients from livestock and not resort to cannibalism. Belanovan asks how long the king has been in power and Volos replies that they have been the leader for a long time. They and the nation only came into prominence now because they wish to help the fight against the Enemy so that their race can gain tolerance from other nations.
The party contemplates using the strand of Inu; they do not know its exact effect, but they do know it will cause massive changes to the wendigos. Hackne interjects by worrying about the adverse effects of taking other dreams. Belanovan then hypothesizes that Negatia could possibly stop the effects of their curse. They test the hypothesis, but Volos vomits; the Negatia has no effect. As the party studies Volos on his truthfulness, they can see that he is a skilled diplomat, but he’s not lying. However, there is a slight sense of desperation in his tone.
Still unsure, Belanovan asks what the wendigo's plan is. They plan to build settlements in the barren wasteland of the Badlands that will start the foundation of their nation. Belanovan follows up by asking how the wendigos will increase their population. Volos pauses, fear emanating from him. He responds that they are willing to convert the destitute of other nations. This worries Alexander, so he asks Volos if he feels guilty about converting others, as it is guilt that transforms beings into wendigos. Volos does not answer the question, but strain can be seen on his face. He then reveals that he knows that Braktor is a Weaver, a class that counters the undead. Braktor assures Volos that he is not biased against the wendigos because they are still beings. Ozzie proposes to be their ambassador for the Dream realm, but Volos wishes to show the strength of his nation and wants to be the one to talk. Belanovan wishes to talk directly to their king, and Volos accepts this request.
Volos contacts his king and allows them to talk through him. Another voice comes out of Volos’ body and introduces itself as the wendigo king. It is revealed that they are actually a half-wendigo. It was in their search trying to find their origin that they found the well and desired to make a nation for the wendigos. Belanovan wishes to actually meet the king and learn why they are a half-wendigo, and Alexander asks if they even want the curse to be removed. The king responds that he wishes to find a way to remove the curse of wendigos while keeping themselves alive; the current way of removing the curse results in death. The party offers alternatives to the wendigos, such as using their own dreams or living in the Dream Realm, but the king tells them that those paths won’t bear any fruit.

Wednesday
The Herald's Call Ep. 12 (AsAlternateAsItCanBe)
The battle continues. They learn that Nojack is able to Wild Shape into animals using his Ki, that Vida fights with poison that she’s able to strengthen by hurting herself, and that Urien utilizes multiple stances to fight: Commander, Vanguard, and Desperate. It is also revealed that Urien is their leader; if they’re able to deal with him, it seems it will stop the ritual.
Vida gets knocked unconscious by Riku’s double Scorching Ray, followed up by a hit by Zada’s morning star, which brings her close to death. Archael sees that the Violet ritual circle is getting stronger over time and that it is absorbing Vida’s blood; it seems that the more people are killed, the faster the ritual is completed. Despite this revelation, the party decides to finish Vida off as Arienne draws first blood. Boris predicts that the party will attack again the next round, gaining additional damage to his Smite should he be correct. Meanwhile, Urien decides to attack Zada, allowing Archael to hit him with a critical Smite. Analyzing the situation, Urien throws away his two greatswords and pulls the third from his back. The sword starts to glow with unstable Violet energy; Violet Death is possible.
Seeing the desperation of their enemies, the party decides to finish this quickly. Zada uses her Soulfire ability to refresh everyone else’s and uses Apholios to knock Boris unconscious. Archael attempts to disarm Urien with a Clash, and with the power of Glory on his side, he severs Urien’s arm and the sword falls to the ground. Arienne then uses her whip to fling the sword outside the room to prevent Urien from taking it. Midas sees that the sword is the real key to the ritual, not Urien, and he picks up the sword to attempt to stop the ritual completely. However, as he picks up the sword, Violet flames lash out and try to corrupt him, but Midas resists the temptation and holds his ground. He is faced with two choices: either seal the ritual or allow it to continue and summon the Violet Servant. If he chooses the latter, the party will be able to ambush the Violet Servant and deal a massive blow to the Enemy. Midas decides to hold the decision until the combat is over. Azylea summons Asuna to bring the knocked-out Boris away from the battle. Unfortunately, Boris stands up and strikes Asuna with an empowered Smite. The spider gets hit so hard that Azylea sees the statue crack just from that blow. Meanwhile, Urien once again attempts to Clash with Archael using his normal greatswords and aims for his eyes, but once again he fails. With the momentum on his side, Archael uses Shining Assault to knock Urien out. The battle ends with Arienne rushing towards Nojack and Boris, knocking them out in the same turn. Midas then kills them, gaining three Soul Coins, and starts the discussion about what they should do with the ritual.
The party decides that they will ambush the Violet Servant. They’ll be fighting it at their full strength and will know all of its abilities immediately when it spawns. In addition, the party can seal two of its abilities at the start of the fight. But before the final fight of the campaign starts, they are granted level 5.

Steel and Silence Ep. 5
Before the party heads into the ruins, Rev’lis Wisp breaks out from its body and begins to transform. It transforms into a Veld with cracks in its skin and shining with colors. After the familiar introduces himself to the party and Rev’lis names him Shiny, the Lord of Blades teleports them to the ruin.
They arrive at one of the many world roads in Steton. Rev’lis flies ahead and scouts what seems to be an abandoned village. As she looks around the town, Rev’lis finds a stonehenge in the center which glows with a Violet light. She quickly flies back to the party and informs them of what she saw. The party cautiously heads into the town and searches the nearby houses. In one house, Shiny notices that whoever left the village, they left long ago and in a hurry.
At the door of another house, Vaeri finds some dragon scales on the ground. She and Terryn enter the house and find a broken blade on a table. As Vaeri walks closer, she notices draconic writing on the blade, reading “Death to the false serpents.” She identifies it as a dragonslayer weapon. Meanwhile, Terryn searches the house and finds a discarded cloak from the Steton Striders. The more Terryn looks around, the more articles of clothing from the Steton Striders she finds. Vaeri tells Terryn to bring the rest of the party here to show them the Strider clothing. They theorize that the resident of this house was trying to hide from the rest of the town that they were a monster hunter. Vaeri takes the broken blade and the party continues their search in the village.
As they walk by a crossroad leading toward the stonehenge, Zara suddenly feels the call of the warrior. She follows the call, and it takes her to an entrance to the Hall of Heroes. Zara enters the gate and finds herself on a rainbow bridge, but the line of violet is missing. Eventually, Zara enters the Great Hall and is greeted by the Throne of War, a stone chair and the leader of the Hall of Heroes. She explains her quest to the Throne and it respects the flame in her heart. If the red orc wants to succeed in her quest, she needs a mentor to guide her. A dragonborn is summoned behind her; Nox will be Zara’s mentor and teaches her the fighting style Dragon’s Fury. The two finish their training session and Zara comes back to the waking realm.
The party hugs Zara as she comes back, and they finally head to the stonehenge. They find a ritual pulsing with Violet energy. Umi sees that these stones are an anchor point for a portal and the only way to destroy the portal is to destroy the spirit residing in the stone in the center of the stonehenge. Terryn slowly approaches the stone to study it and shoots an acorn towards it. Suddenly, the sky darkens as the Aphotic Indefatigable is summoned. The time for mercy has passed.

Edited by PalladiumDrake
Thanks for reading.
submitted by Emanresubmudyllaer to cadum [link] [comments]

£100+ worth of Amazon vouchers with Swagbucks gaming apps (Full vetted list, all tested and reviewed)

I spent the last weeks downloading every single app offer on Swagbucks UK to sort through the ones that are, and are not, worth doing. These are all available on Swagbucks 'Discover' page.
If this list helps, and you are not on swagbucks already please consider joining using my referral link here for an extra 300SB when you make your first earnings, worth £3ish, (non ref, no bonus ). If there's anything I've missed please comment!
For each of these games there are usually free coin link aggregate websites, or links on the apps official Facebook group - Just google '[Game Name] free credit/coins'. You will find this for many of these games, and it will level you up faster. It is also worth checking any subreddits dedicated to the games, as there are usually helpful redditors about.
Avoid: Trumps Empire (worst game ever, took too long), King's Throne Game of Lust (took too long, and was gross), Game of Kings: Blood Throne lvl22 (almost impossible without purchases, level 20-21 takes 6 months without power-ups apparently), War Games: Commander lvl21 (seems easy enough at the beginning, but then becomes almost impossible without purchases, you won't find out until it's too late)
Note: Make sure to compare between: ayeT, OfferToro, Revenue Universe etc. as some of Swagbucks Partners offer more SB than others for these apps and it changes constantly. Offers come and go, and fluctuate in value all the time. 130SB=£1 in Amazon vouchers at the best conversion rate (converting to £10 vouchers). So figure out if something is actually worth your time.
When you reach the required level: Take a screenshot as proof, close and reopen the game (I read this updates your progress on their servers), and wait 1 week for SB to credit, do not delete the app right away, wait until credited. If no credit after 1 week, contact SB support with the screenshot. Have never failed to be credited, but have had to chase up a couple of times.
submitted by Pandy2020Survivor to beermoneyuk [link] [comments]

[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)

I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are:
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Little Misfortune
Smile for Me
Darkwood
Tsioque
Rover Mechanic Simulator
Youropa
Townsmen - A Kingdom Rebuilt

The ones that I have for trade are:

Humble Gift Link -

The Uncertain: Last Quiet Day

Knights of Pen and Paper 1+2 Collection

Road Redemption

This War of Mine

Throne of Lies The Online Game of Deceit

Torchlight

Torchlight II

The First Tree

One Deck Dungeon

Skybolt Zack

Golf With Your Friends - OST

Codex of Victory

Conglomerate 451

Deep Sky Derelicts

Gift of Parthax

Haimrik

Quantum Replica

Re-Legion

Shiny

Through the Woods

The Inner World

Pixel Heroes Byte & Magic

Safety First!

SEUM: Speedrunners from Hell

The Textorcist: The Story of Ray Bibbia + Soundtrack

Vambrace: Cold Soul Soundtrack

Vampyr

AER Memories of Old

Ken Follett's The Pillars of the Earth

State of Mind

Warhammer 40,000: Dawn of War II

Warhammer 40,000: Dawn of War III

Warhammer 40,000: Sanctus Reach

Warhammer: End Times - Vermintide

Batman - The Telltale Series

Batman: The Enemy Within - The Telltale Series

Oxenfree

The Walking Dead

The Walking Dead - 400 Days

The Walking Dead: Michonne - A Telltale Miniseries

The Walking Dead: Season Two

Astebreed Definitive Edition

LiEat

Mitsurugi Kamui Hikae

Momodora: Reverie Under The Moonlight

GET EVEN

Carcassonne - Tiles & Tactics

Mysterium: A Psychic Clue Game

Small World 2

Splendor

Twilight Struggle

Gabriel Knight: Sins of the Father

Black The Fall

Children of Zodiarcs

Deadbeat Heroes

Forgotton Anne

Goetia

Tokyo Dark

The Turing Test

Train Valley 2

A Good Snowman is Hard to Build

A Mortician's Tale

Alien Spidy

Broken Age

Brothers: A Tale of Two Sons

Brutal Legend

Darksiders II Deathinitive Edition

Darksiders Warmastered Edition

DUCATI - 90th Anniversary

Europa Universalis IV

Fahrenheit: Indigo Prophecy Remastered

GNOG

Hacknet

HIVESWAP: Act 1

Hollow Knight

LEGO Batman 3: Beyond Gotham

Lostwinds

Magicka

Music Maker EDM Edition

PAC-MAN CHAMPIONSHIP EDITION 2

Party Hard

Pikuniku

Psychonauts

Rebuild 3: Gangs of Deadsville

Sniper Elite 3

Speed Brawl

Stealth 2: A Game of Clones

Stick Fight: The Game

Super Hexagon

SUPERHOT

This is the Police

Tilt Brush

Tropico 4

Undertale

VVVVVV

World of Goo

Worms Revolution

Zombotron

Dead Rising 4

Devil May Cry 4: Special Edition

RESIDENT EVIL 2 - All In-game Rewards Unlock

STRIDER

Reigns

Reigns: Her Majesty

Equilinox

MagiCat

Samorost 3

1 Screen Platformer

A Glider's Journey

Adventure Boy Cheapskate DX

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly Korea

Anomaly: Warzone Earth

Anomaly Warzone Earth Mobile Campaign

Artemis: God-Queen of the Hunt

Balancelot

Bastion

Cathedral

Chivalry: Medieval Warfare

Clatter

Dead by Daylight - Of Flesh and Mud

Dead by Daylight - Spark of Madness

Deadlight: Director's Cut

Dino Run DX

Downtown Drift

Draw Your Game

Drink More Glurp Jingle Jam Challenge

Invisible Inc.

Kalaban

Kingdom: New Lands

Motorsport Manager

Must Dash Amigos

Nemo Dungeon

Neverwinter: Vestments of the Wind Pack

Ninja Senki DX

PAC-MAN CHAMPIONSHIP EDITION 2

Potatoman Seeks the Troof

Pumped BMX +

Rapture Rejects

Rebound Dodgeball Evolved

Red Horizon

Rogue Rocks

Scanner Sombre

Songs of Skydale

Stories: The Path of Destinies

Super Chicken Catchers

THE TEAR

YORG.io

Chasm

Fluffy Horde

Regular Human Basketball

Fairy Fencer F: Advent Dark Force Complete Deluxe Set

Megatagmension Blanc + Neptune VS Zombies (Neptunia)

Moero Chronicle

Neptunia Shooter

Superdimension Neptune VS Sega Hard Girls

Trillion: God of Destruction

Beckett

Everything

Rusty Lake Hotel

The Stanley Parable

Thomas Was Alone

Yume Nikki

YUMENIKKI -DREAM DIARY-

Game Character Hub PE: DS Generator Parts

Game Character Hub PE: Second Story

Game Character Hub: Portfolio Edition

RPG Maker MV

RPG Maker MV - GENE

RPG Maker MV - MADO

RPG Maker MV - SAKAN

RPG Maker VX

RPG Maker VX Ace

RPG Maker XP

Visual Novel Maker + Live 2D

Evergarden

Shenmue I & II

SYNTHETIK: Legion Rising

Bridge Constructor Portal

Portal Knights

SEUM: Speedrunners from Hell

Staxel

Tricky Towers

When Ski Lifts Go Wrong

Planet Alpha

Puss!

The Spiral Scouts

Cat Quest

HIVESWAP: Act 1

Immortal Planet

Pillars of Eternity

Tyranny - Standard Edition

Carrier Command: Gaea Mission

Pound of Ground

Take On Helicopters

Take on Mars

Ylands

Distance

God's Trigger

Guacamelee! 2

MOTHERGUNSHIP

DISTRAINT 2

Rusty Lake Paradise

Unexplored

The Adventure Pals

Almost There: The Platformer

Yoku's Island Express

60 Parsecs!

Love is Dead

Road Redemption

Clustertruck

Diaries of a Spaceport Janitor

Party Hard

Punch Club

SpeedRunners

Duskers

Paratopic

Pool Panic

Red Faction Guerilla Re-Mars-tered

Black The Fall

Octahedron

The Turing Test

I'm not a Monster

Wandersong

11-11 Memories Retold

Impact Winter

Little Nightmares

PAC-MAN™ Championship Edition DX+

Project CARS

Genital Jousting

Highway Blossoms

Just Deserts

Purrfect Date

Sunrider Academy

Sunrider: Liberation Day - Captain's Edition

Among the Sleep - Enhanced Edition

Tooth and Tail

Dandara

MINIT

Steel Rats

12 is Better Than 6

BLACKHOLE

Cook, Serve, Delicious! 2!!

Kingsway

kuso

Soft Body

Way of the Passive Fist

Slipstream

Dear Esther: Landmark Edition

GoNNER

Headlander

Ken Follett's The Pillars of the Earth

Shadow Tactics: Blades of the Shogun

Bleed 2

Rapture Rejects

Rock of Ages 2: Bigger and Boulder

Sniper Elite 3

Interplanetary: Enhanced Edition

Worms Clan Wars

Animal Super Squad

Anomaly 2

Anomaly Defenders

Anomaly: Warzone Earth

Blade & Bones

Board Battlefield

Clicker bAdventure

Cloudborn

Convoy

Cube Link

Deep Dungeons of Doom

Detective Case and Clown Bot in: Murder in the Hotel Lisbon

Don't Stand Out

Dungeon Escape

Fahrenheit: Indigo Prophecy Remastered

Flux8

Freaky Awesome

Guns of Icarus Alliance Collector's Edition

Hackyzack

The Haunting of Billy

Hello Pollution!

Hyperdrive Massacre

Indecision.

Kabounce

Lakeview Cabin Collection

Last Encounter

LOVE

Lucius Demake

Marvin's Mittens

Match Point

No Time To Explain Remastered

Race The Sun

R-COIL

Road Doom

Slime-san

Super Steampunk Pinball 2D

Sure Footing

Switchblade Starter Pack

Temple of Xiala

Throne of Lies The Online Game of Deceit

Tower 57

Tross

Unit 4

Wizorb

Zero G Arena

Colt Express

King and Assassins

Kentucky Route Zero

RWBY: Grimm Eclipse

War for the Overworld + Heart of Gold DLC

The Dwarves

Resident Evil Revelations

Gremlins, Inc.

Old Man's Journey

Pathfinder Adventures

Talisman: Digital Edition

Carcassonne - Tiles & Tactics

Talisman: Digital Edition

How to Survive 2

Darksiders II: Deathinitive Edition

12 is Better than 6

Bear With Me - Collector's Edition

Dungeon of the Endless

Jalopy

NBA Playgrounds

Action Henk

JYDGE

Keep Talking and Nobody Explodes

Kingdom: New Lands

Laser League

Holy Potatoes! We're In Space?!

Grand Theft Auto: Episodes from Liberty City

Grand Theft Auto III

Grand Theft Auto: Vice City

Filthy, Stinking, Orcs

Sanctum 2

Grey Goo

Sorcerer King: Rivals


Green Man Gaming -

CRUSADER KINGS II

WARHAMMER END TIMES VERMINTIDE

INJUSTICE GODS AMONG US ULTIMATE

THE FLAME IN THE FLOOD

FROZEN SYNAPSE PRIME

BEAT COP

SUPER CLOUDBUILT

THE LITTLE ACRE

INSURGENCY

FEAR 3

DEAD AGE

MAGICKA

SERIAL CLEANER

CASTLEVANIA LORDS OF SHADOW 2

FAHRENHEIT REMASTERED

OPERATION FLASHPOINT RED RIVER

ROCKET KNIGHT

LEGO BATMAN

BIOZONE

ADR1FT


Fanatical -

Autonauts

Guards

How to Take Off Your Mask

ENIGMA:

Garfield Kart

Stronghold Legends: Steam Edition

Styx: Master of Shadows

Among the Sleep - Enhanced Edition

EARTH'S DAWN

Do Not Feed the Monkeys

Rain World

Shadwen

Syndrome

The Technomancer

Chess Ultra

Arcana Heart 3 LOVE MAX!!!!!

DEAD OR SCHOOL

Shiness: The Lightning Kingdom

XBlaze Code: Embryo

XBlaze Lost: Memories

Duke Nukem Forever

GUILTY GEAR Xrd -REVELATOR-

Party Hard 2

The Walking Dead

This War of Mine

Blood: Fresh Supply

Syberia II

If My Heart Had Wings

LoveKami -Divinity Stage-

LoveKami -Useless Goddess-

The Surge

Dungeons 2

The First Templar - Steam Special Edition

Urban Empire

The Dark Eye: Demonicon

Chronicles of Magic: Divided Kingdoms

Endless Fables 3: Dark Moor

King's Heir: Rise to the Throne

Lost Grimoires 3: The Forgotten Well

My Brother Rabbit

Noir Chronicles: City of Crime

Path of Sin: Greed

Queen's Quest 4: Sacred Truce

Tharsis

Little Big Adventure 2

Return to Mysterious Island 2

Damned

Return to Mysterious Island

Odyssey - The Story of Science

Little Big Adventure - Enhanced Edition

Sanitarium

The Royal Marines Commando

STARBO

Raptor: Call of The Shadows - 2015 Edition

Guns of Icarus Online

Hamsterdam

Gates of Hell

Perfect Heist

Aces of the Luftwaffe

Operation Thunderstorm

Clouds & Sheep 2

Archamon

The Crown of Leaves

HERO DEFENSE

Tales From Candlekeep: Tomb of Annihilation

Last Dream: World Unknown

The Swindle

Robothorium: Cyberpunk Dungeon Crawler

Equilinox

Rogue Wizards

Codex of Victory

Haimrik

In Fear I Trust

In Fear I Trust - Episode 2

In Fear I Trust - Episode 3

In Fear I Trust - Episode 4

The Watchmaker

The Uncertain - The Last Quiet Day

World's Dawn

Extinction

Infinite Air with Mark McMorris

Super Inefficient Golf

Tales of Candlekeep: Tomb of Annihilation

Shadwen

Creeping Terror

Fantasy Wars

Ascension to the Throne

Savage Lands

Survivalist

Still Life

Holy Avatar vs. Maidens of the Dead

Syberia

Miasmata

Syberia II

Looterkings

Damned

Lost Civilization

QuestRun

Railroad Pioneer

SkyDrift

Thunder Wolves

Airline Tycoon Deluxe

Overclocked: A History of Violence

Dark Strokes: The Legend of the Snow Kingdom Collector's Edition

Eternal Journey: New Atlantis

Forest Legends: The Call of Love Collector's Edition

House of 1000 Doors: Evil Inside

House of 1000 Doors: Serpent Flame

Joan Jade and the Gates of Xibalba

Love Alchemy: A Heart in Winter

Magic Encyclopedia: Moon Light

Mind's Eye: Secrets of the Forgotten

The Fog: Trap for Moths

Analogue: A Hate Story

Detention

The Coma: Recut

The Coma: Recut - Soundtrack & Art Pack DLC

Revolution Ace

Californium

SkyDrift

Clinically Dead

Out There Somewhere

Fate Tectonics

Plazma Being

One Finger Death Punch

ESport Manager

Dungeons 2

Galaxy Squad

Oriental Empires

Stars in Shadow

TASTEE Lethal Tactics

The Lion's Song: Season Pass

Homeworld Remastered Collection

Shuyan Saga

Steel Vampire

Arcana Heart 3 LOVE MAX!!!!

Guilty Gear X2 #Reload

Lifeless Planet Premier Edition

Snake Pass

BEEP

DRAGON: A Game About a Dragon

Destiny Warriors RPG

Gun Rocket

Labyronia RPG

Labyronia RPG 2

LocoSoccer

Out There Somewhere

Storm of Spears RPG

Subterra

Sun Blast: Star Fighter

The Odyssey: Winds of Athena

Tiny Bridge: Ratventure

Crouching Pony Hidden Dragon

GAUGE

Isbarah

Poöf

Puddle

Replay - VHS is not dead

Wooden Sen'SeY

House of Caravan

Cultures Northland

Splatter Zombie Apocalypse

Squirbs

Learn Japanese to survive Hiragana Battle

Airscape The Fall of Gravity

Revolution Ace

Labyronia RPG

PARTICLE MACE

Cultures 8th Wonder of the World

GIBZ

STAR WARS Jedi Knight - Jedi Academy

STAR WARS Jedi Knight II - Jedi Outcast

Dex

Figment

Hive Jump

Jalopy

PewDiePie: Legend of the Brofist

THE KING OF FIGHTERS XIII STEAM EDITION

Blades of Time Limited Edition

Blood Knights

Demonicon

Drakensang

GemCraft - Chasing Shadows

Heroes of Annihilated Empires

Inquisitor

Knights and Merchants

Lichdom: Battlemage

Numen: Contest of Heroes

Rune Classic

Sudeki

Two Worlds II: Velvet Edition

Wizardry 6&7

Asteroid Bounty Hunter

Charlie's Adventure

Cube Runner

Duke of Alpha Centauri

Fly and Destroy

Hungry Flame

Neon Space

Neon Space 2

ShipLord

Slash It

Slash It 2

Spin Rush

Survive in Space

Upside Down

Distant Worlds: Universe

Heavy Burger

I am not a Monster

Learn Japanese to survive Hiragana Battle

SimplePlanes

Sword Legacy Omen

Moero Chronicle

Moero Chronicle - Deluxe Pack DLC

35MM

Deadlight

Distrust

Killing Room

March of the Living

Savage Lands

Tharsis

Valnir Rok Survival RPG

Dreamscapes: The Sandman - Premium Edition

Dreamscapes: Nightmare's Heir - Premium Edition

Sea Legends: Phantasmal Light Collector's Edition

Witch's Pranks: Frog's Fortune Collector's Edition

Kingdom of Aurelia: Mystery of the Poisoned Dagger

Taken Souls: Blood Ritual Collector's Edition

Silver Tale

A Plot Story

Hexus

Jane Angel: Templar Mystery

Dream Walker

Witch's Tales

Escape Doodland

Mad Dream: Coma

Earthworms

Clinically Dead

Mech Rage

Camper Jumper Simulator

ESport Manager

Darkest Hunters

The Sexy Brutale

Beholder

The Last Door - Collector's Edition

The Last Door: Season 2 - Collector's Edition

Cognition: An Erica Reed Thriller

System Shock: Enhanced Edition

System Shock 2

Metal Fatigue

Spirits of Xanadu

Shadow Man

I Have No Mouth, and I Must Scream

Homeworld Remastered Collection

Tales from Candlekeep: Tomb of Annihilation

PAYDAY 2

Jalopy

Hover

Figment

Subterrain

STARWHAL

Scribblenauts Unmasked: A DC Comics Adventure

Joggernauts

The Long Reach

Mainlining

Coffin Dodgers

The Rivers of Alice - Extended Version

Zombie Kill of the Week - Reborn

The Walking Vegetables

Unbox: Newbie's Adventure

System Shock: Enhanced Edition

UNLOVED

Killing Room

Sir, You Are Being Hunted

Styx: Shards of Darkness

STAR WARS - Knights of the Old Republic

STAR WARS Knights of the Old Republic II - The Sith Lords

Shadowrun: Hong Kong - Extended Edition

SimCity™ 4 Deluxe Edition

STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

METAL SLUG X

Oxenfree

Galactic Civilizations II: Ultimate Edition

Sins of a Solar Empire: Trinity

Fallen Enchantress: Legendary Heroes

The Political Machine 2016

The Corporate Machine

Sorcerer King: Rivals

Demigod

Go! Go! Nippon! ~My First Trip to Japan~

March of the Living

Four Sided Fantasy

Dungeon Rushers

The Invisible Hours

Dead Secret

The Free Ones

HIVESWAP: Act 1

Castle of no Escape 2

Galactic Lords

W4RR-i/o-RS

Nogibator: Way Of Legs

WN - ShP

Fairy Lands: Rinka and the Fairy Gems

Drill Arena

Walhall

Er-Spectro

Risky Rescue

Frederic: Evil Strikes Back

16bit Trader

Midnight Mysteries

Midnight Mysteries 4: Haunted Houdini

Zombie Bowl-o-Rama

Little Farm

Silver Knight

ANKI

Lift It

3 Coins At School

Deep Eclipse: New Space Odyssey

Green Ranch

The lost joystick

UBERMOSH Vol. 5

Trip to Vinelands

TTV2

SWARMRIDER OMEGA

UBERMOSH

UBERMOSH:BLACK

UBERMOSH Vol.3

Iesabel

Daemonsgate

Chamber of the Sci-Mutant Priestess

Spiritual Warfare & Wisdom Tree Collection

Prophecy I - The Viking Child

Drakkhen

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Eternam

Chaos Control

Bubble Ghost

Mystical

Alien Rampage

Frederic: Resurrection of Music

Teddy Floppy Ear - Mountain Adventure

Teddy Floppy Ear - Kayaking

Millie

Sparkle 2 Evo

Story of the Survivor

SharpShooter3D

Goodbye My King

Watch This!

Crazy Oafish Ultra Blocks: Big Sale

Crystal City

Bloody Boobs

AuroraRL

Dispatcher

Casino Noir

Detective Noir

Reptilians Must Die!

The Braves & Bows

Zzzz-Zzzz-Zzzz

The Dweller

Surfingers

Timberman

Sparkle 3 Genesis

Cat on a Diet

Zombillie

Asteroid Bounty Hunter

ShipLord

Neon Prism

Slash It

Slash It 2

Cube Runner

Upside Down

Spin Rush

Neon Space

Neon Space 2

Duke of Alpha Centauri

Hungry Flame

Survive in Space

Fly and Destroy

Charlie's Adventure

Luxor Evolved

Luxor: Amun Rising HD

LUXOR: Mah Jong

Luxor: Quest for the Afterlife

Samantha Swift and the Hidden Roses of Athena

Red Risk

Particula

Overcast - Walden and the Werewolf

OutDrive

Invasion

Cubium Dreams

Iron Impact

Stigmat

Marco Polo

Cybercube

Mr. Dubstep

Monstrum

Wick

Lethe - Episode One

35MM

I Shall Remain

Silence of the Sleep

Rebel Galaxy

Punch Club - Deluxe Edition

Grey Goo Definitive Edition

RiME

Gloom

SharpShooter3D

Goodbye My King

Crystal City

Art of Murder - Cards of Destiny

Art of Murder - Deadly Secrets

Art of Murder - FBI Confidential

Art of Murder - Hunt for the Puppeteer

Art of Murder - The Secret Files

Chronicles of Mystery - Secret of the Lost Kingdom

Chronicles of Mystery - The Legend of the Sacred Treasure

Chronicles of Mystery - The Tree of Life

Chronicles of Mystery: The Scorpio Ritual

Megadimension Neptunia VII

Megadimension Neptunia VII Digital Deluxe Set DLC

Galactic Lords

W4RR-i/o-RS

Nogibator: Way Of Legs

WN - ShP

Fairy Lands: Rinka and the Fairy Gems

Drill Arena

Walhall

Er-Spectro

Daemonsgate

Chamber of the Sci-Mutant Priestess

Spiritual Warfare & Wisdom Tree Collection

Prophecy I - The Viking Child

Drakkhen

Marco Polo

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Eternam

Chaos Control

Bubble Ghost

Mystical

Alien Rampage

Ocean Classics Volume 1

200% Mixed Juice

War of the Human Tanks

Worms

Worms Reloaded: Game of the Year Edition

Worms Ultimate Mayhem - Deluxe Edition

Worms Crazy Golf

Worms Blast

Worms Pinball

The Mooseman

Sky Break

Tropico 5

Super Cloudbuilt

Tower 57

Dex

Epistory - Typing Chronicles

Deponia: The Complete Journey

Table Top Racing: World Tour

Riff Racer - Race Your Music!

GT Legends

GTR Evolution

Vangers

Insane 2

Zero Gear

Race.a.bit

Mashed

Race: The WTCC Game + Caterham Expansion

Little Racers STREET

BARRIER X

Super Toy Cars

Mini Motor Racing EVO

Drift Streets Japan

Instant Death

Spirits of Xanadu

Swipe Fruit Smash

Voxel Baller

Breezeblox

BalanCity

VRog

BoomTown! Deluxe

City Siege: Faction Island

Bomb The Monsters!

Crazy Belts

Rush for Glory

Naval Warfare

Insurgency

Blood Knights

Heroes of Annihilated Empires

Wizardry 6 & 7

Drakensang

Rune Classic

Gemcraft - Chasing Shadows

Knights and Merchants

Etherlords I & II

Sudeki

Numen: Contest of Heroes

Inquisitor

Commands & Colors: The Great War

Making History: The Calm and the Storm Gold Edition

Attrition: Tactical Fronts

Imperial Glory

Praetorians

Commandos: Behind Enemy Lines

Commandos: Beyond the Call of Duty

Commandos 2: Men of Courage

Commandos 3: Destination Berlin

Ominous Tales: The Forsaken Isle

Beyond the Invisible: Evening

Tearstone

Entwined: Strings of Deception

Vengeance: Lost Love

The Rosebud Condominium

Where Angels Cry: Tears of the Fallen (Collector's Edition)

Lightning: D-Day

Congo Merc

Hold the Line: The American Revolution

Battles of the Ancient World

Peninsular War Battles

1812: The Invasion of Canada

Russian Front

7 Wonders II

7 Wonders of the Ancient World

7 Wonders: Ancient Alien Makeover

7 Wonders: Magical Mystery Tour

7 Wonders: Treasures of Seven

Discovery! A Seek and Find Adventure

Gardens Inc. 2: The Road to Fame

Glowfish

Little Farm

Luxor 2 HD

Luxor 3

Luxor Evolved

Luxor HD

Luxor: 5th Passage

Luxor: Amun Rising HD

LUXOR: Mah Jong

Luxor: Quest for the Afterlife

Midnight Mysteries

Midnight Mysteries 3: Devil on the Mississippi

Midnight Mysteries 4: Haunted Houdini

Midnight Mysteries: Salem Witch Trials

Midnight Mysteries: Witches of Abraham - Collector's Edition

Pickers

Samantha Swift and the Hidden Roses of Athena

The Dweller

Iesabel

EM: Shader Attack

Invasion

Labyronia RPG

Labyronia RPG 2

Legend of Mysteria RPG

Chosen 2

Balloon Blowout

Bayla Bunny

Block Blowout

Chess Knight 2

Dessert Storm

Fantastic 4 In A Row 2

Fantastic Checkers 2

Ludo Supremo

Mahjong Deluxe 2: Astral Planes

Mahsung Deluxe

Mini Golf Mundo

Pepe Porcupine

Puppy Dog: Jigsaw Puzzles

Puzzles Under The Hill

Ultimate Word Search 2: Letter Boxed

Bubble Blowout

Train Valley

Broken Sword Trilogy

Daemonsgate

Chamber of the Sci-Mutant Priestess

Prophecy I - The Viking Child

Drakkhen

Marco Polo

Hostage: Rescue Mission

King's Table - The Legend of Ragnarok

Bubble Ghost

Mystical

Ocean Classics Volume 1

Pandora: First Contact

35MM

Grand Ages: Rome GOLD

GT Legends

Nether: Resurrected

CAT Interstellar

Circut Breakers

Memoranda

Sins of the Demon RPG

Gladiator Trainer

Dragon Sinker

Neon Chrome

Skullgirls

Mad Games Tycoon

Replica

Patrician IV - Steam Special Edition

Patrician IV: Rise of a Dynasty

Patrician III

The Swindle

Zenith

Hive Jump

ICY: Frostbite Edition

Commandos Collection

Revhead

Car Mechanic Simulator 2015

Demolish & Build 2017

Robot Squad Simulator 2017

Skullgirls & DLC

The Mims Beginning

Dreamstones

Cally's Caves 4

Tank Battle: East Front

Tank Battle: Pacific

Tank Battle: Normandy

Tank Battle: North Africa

Tank Battle: 1944

Tank Battle: Blitzkrieg

Tank Battle: 1945

Civil War: 1861

Civil War: Bull Run 1861

Civil War: 1862

Civil War: 1865

Civil War: Gettysburg

Civil War: 1864

SK8

King of the Eggs

Bouncy Bob

Hotel Dracula

Warfront Defenders: Westerplatte

Pony Island

Who's Your Daddy

SWARMRIDER OMEGA

SWARMRIDER OMEGA OST DLC

SWARMRIDERS: Original Soundtrack DLC

DinoSystem

Super Sports Surgery

Middle-earth: Shadow of Mordor Game of the Year Edition

Startide

Timberman

Kathy Rain

Table Top Racing: World Tour

Z

Dark Years

Exowar

Total Extreme Wrestling

World of Mixed Martial Arts 3

IGT Slots Paradise Garden

Anti-Opoly

Wrestling Spirit 3

Draft Day Sports College Basketball 3

Draft Day Sports Pro Basketball 4

Defend Your Life

Hyperdrive Massacre

The lost joystick

Orbital Racer

RUNRUNRUN

Murder...

UBERMOSH:BLACK

Trip to Vinelands

SWARMRIDER OMEGA

Bad Dream: Coma

Mad Games Tycoon

Perfect Universe

Daddy's Gone A-Hunting

Deep Dungeons of Doom

Worms

PolyRace

The Way


Indiegala -

Persian Nights: Sands of Wonders

The Secret Order 6: Bloodline

Demon Hunter 4: Riddles of Light

Lost Grimoires 2: Shard of Mystery

Animal Lover

Magi Trials Deluxe Edition

Highschool Possession

Topless Hentai Mosaic

Hentai Hexa Mosaic

Borderus

The Myth Seekers: The Legacy of Vulcan

Eventide 2: The Sorcerers Mirror

Nightmares from the Deep 3: Davy Jones

Beach Bounce

Beach Bounce - Soundtrack

Beauty Bounce

Bunny Bounce

Club Life

Club Life - Soundtrack

Divine Slice of Life

Divine Slice of Life - Soundtrack

Echo Tokyo - Wallpapers

Echo Tokyo: Graphic Novel

Echo Tokyo: Intro

Highschool Possession

Highschool Romance

Magi Trials Deluxe Edition

Summer Fling

Summer Fling OST

Sword of Asumi Deluxe Edition

Knock-knock

Systematic Immunity

OddPlanet

The Quest for Achievements Remix

Moot District

Ceville

Mutiny!

Magic Trials Deluxe Edition

Hentai Zodiac Puzzle

PUZZLETIME: Lovely Girls

Girls of Hentai Mosaic

Girls of Hentai Mosaic - HQ Artbook & Wallpapers

Hentai Hexa mosaic

Hentai Hexa Mosaic - Soundtrack

Lady's Hentai Mosaic

Lady's Hentai Mosaic - OST

Lady's Hentai Mosaic - PNG Artbook

Pixel Hentai Mosaic

Pixel Hentai Mosaic - OST

Topless Hentai Mosaic

Topless Hentai Mosaic - OST

Topless Hentai Mosaic - PNG Artbook

Echo Tokyo: An Intro

Echo Tokyo - Wallpapers

Echo Tokyo: Graphic Novel

Last Anime boy: Saving loli

Witch College

Pleasure Airlines

Senpai Teaches Me Japanese: Part 1

Chibi Volleyball

My personal Angel

Riddled Corpses

Nandeyanen!?

AstroViking

?????2 / Seven boys 2

TimeTekker

Girls of Hentai Mosaic

Topless Hentai Mosaic

Hentai Hexa mosaic

Lady's Hentai Mosaic

Pixel Hentai Mosaic

Book Series - Alice in Wonderland

On Earth As It Is In Heaven - A Kinetic Novel

BAD END

Frank & the TimeTwister Machine

Linelight

Hook

Franchise Wars

Rush Bros

Grim Legends: The Forsaken Bride

Abyss: The Wraiths of Eden

Without Within 2

Cursed Sight

Beauty Bounce

Highschool Romance

Beach Bounce

Club Life

Echo Tokyo: Intro

Echo Tokyo: Graphic Novel

This Strange Realm Of Mine

Bot Vice

Eliosi's Hunt

Aspect

Grim Legends 2: Song of the Dark Swan

Crime Secrets: Crimson Lily

Grim Legends 3: The Dark City

Particle Mace

Secret of Magia

Sins of the Demon RPG

Splatter - Zombie Apocalypse

Airscape - The Fall of Gravity

Fate Tectonics

Battle Ranch: Pigs vs Plants

Earth Overclocked

Greyfox RPG

Wish -tale of the sixteenth night of lunar month-

Cursed Sight

A Winter's Daydream

Empty Horizons

Poker Pretty Girls Battle: Texas Hold'em

Pretty Girls Mahjong Solitaire

Pretty Girls Panic!

Mahjong Pretty Girls Battle

Boneless Zombie

Delicious! Pretty Girls Mahjong Solitaire

Koi-Koi Japan [Hanafuda playing cards]

Mahjong Pretty Girls Battle: Schools Girls Edition

Wild Romance

Pretty Girls Panic! (Chinese version only)

Pretty Girls Mahjong Solitaire (Chinese version only)

Slash or Die

Slash or Die 2

RepairBot

Stellar Interface

Trench Run

12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition)

A Dream For Aaron

A Duel Hand Disaster: Trackher

ARENA GODS

Adelantado Trilogy. Book Two

Adelantado Trilogy. Book one

Adventures of Dragon

Aircraft Evolution

Alice in Wonderland - Hidden Objects

Alicia Quatermain 2: The Stone of Fate

Alicia Quatermain: Secrets Of The Lost Treasures

Amelon

BAD END

BELPAESE: Homecoming

Battle High 2 A+

Beat The Game

Bitcoin Miner

Blind Men

BlowOut

Border of her Heart

Bottom of the 9th

Bravium

Brawlout

Broken Minds

Burnin' Rubber 5 HD

Chinese Ink Painting Puzzle & Creator

ClickBit

Coffee Crawl

Crashday Redline Edition

Crazy Pirate

Crisis in the Kremlin

Crystal Catacombs

Crystals of Niberium

Cube Zone

Cubiques

Cubiques 2

Curse: The Eye of Isis

Digital Resistance

Disparity

Drake of the 99 Dragons

E-Startup

Elbub

FreeHolder

Gladiator: Sword of Vengeance

Goldmine

Gothicc Breaker

Hentai Puzzle

Hentai Sokoban

Hide The Body

I.F.O

Inexplicable Geeks: Dawn of Just Us

Insert Paper: Update

Joy Climb

Judge Dredd 95

Krampus Quest

Krautscape

LOOT BOX ACHIEVEMENT SIMULATOR

Legend of the Skyfish

Lunch Truck Tycoon

MIND SHIFT

Maze of Infection

Mines of Mars

Mini Ghost

Mission: Escape from Island 2

Moto Racer 4

Moto Racer 4 - Space Dasher

Moto Racer 4 - The Truth

Navalny 20!8 : The Rise of Evil

Negligee

Neverliria

Next Hero

ORCS

PLATI NALOG: Favorite Russian Game

Panzer Hearts - War Visual Novel

Paper Shakespeare: To Date Or Not To Date?

Paradox Wrench

Penny Arcade's On the Rain-Slick Precipice of Darkness 3

Pixel Hentai Mosaic

Pixelpunk XL

Plant This

Q-YO Blaster

Questr

Ravensword: Shadowlands

River City Super Sports Challenge All Stars Special

Rot Gut

STATUS: INSANE

SUPER BENBO QUEST: TURBO DELUXE

Science Girls

Shadowgrounds

Shield Impact

Shout Of Survival

Spooky Cats

Store Simulator

Suna

SwordBounce

The Adventures of Elena Temple

The Bluecoats: North vs South

The God

The Last Dawn : The first invasion

The Lost Gardens

The Reject Demon: Toko Chapter 0 - Prelude

The Uncertain: Episode 1 - The Last Quiet Day

They Are Hundreds

Toy Odyssey: The Lost and Found

Usual John

Visceral Cubes

WeakWood Throne

Welcome to Princeland

Wings of Vi

World's Dawn

Zombie Desperation

the Line
submitted by MystRChaos to SteamGameSwap [link] [comments]

The Nine Hells of Baator: I made the layers unique with themes v2

After my last post (https://www.reddit.com/DnDBehindTheScreen/comments/ic37lo/the_nine_hells_of_baator_made_the_layers_unique/) got so much positive feedback, I decided to flesh out things even more.
I wanted to add additional Archdevils that were not part of my first post. Therefore, I had to redo some of the ones I posted before. You can either use the old one or this one, whichever you prefer. As mentioned before, I am preparing a campaign set in the 9 hells of Baator. And reading through the material (special thanks to kami1996 who did a fantastic work bringing the nine hells to life in the Atlas of the Planes), the layers felt very samey, Fierna and Glasya are nearly indistinguishable, etc. The goal was to make each layer as distinct as possible by applying a theme to each layer while still staying as close to the source material as possible. So I came up with these different descriptions for each layer.

Layer General look Earth Elevations Water Vegetation
Avernus Battling waste Basalt/bones/skulls Meteor Craters Rivers/lakes of blood Thorn bushes
Dis City Metal and Concrete Skyscrappers acid None
Minaurus Nature Clay, humus, peat Thick jungles/giant trees oily brown swamps rotten trees/bushes
Phelgetos Fire Obsidian/Brimstone Volcanoes Rivers of lava/ fire
Stygia Cold Water Ice Icebergs Dark blue Ocean Algae and seaweed
Malbolge Living slate covered by flesh giant bones, abscesses bodily secretions Hair, bones, teeth
Maladomini Decay Marble Ruins filth, excrement withered plants
Cania Freezing Mountains glaciers and snow Mountain ranges Ice Crystaline trees
Nessus Hot Deep Pit Limestone Giant Stalagmite Deepest Black Fungus


Layer Air Smells Sounds Precipitation Sky
Avernus brown smoke Dead bodies Eternal fighting Meteor showers red
Dis Thick grey smog Exhausts Construction Acid rain no sky visible
Minaurus humid green fog Pestilence Animals dying Oily razor-sharp hail very bright yellow
Phelgetos yellow haze Sulphur, burned flesh Screams green lightning black
Stygia clear salty water Silence none clear blue
Malbolge very humid sweat/blood wet gurgling/munching bodily secretions pink
Maladomini arid stench of filth flies buzzing dust storms green
Cania thin air, white fog Ice and snow Wind blowing Blizzards White with a blue sun
Nessus Mirages Moist caves Rattle of chains Hot rain Deep purple

Now I came up with a purpose for each one. I like to think that Asmodeus planned the 9 Hells to become a paradise. He wanted to show the gods how he would create an utopia. So everything should serve a higher purpose and work together. At least in theory:

Layer Theme Purpose Basis of Economy Home of Common Non-Devils
Avernus Battlefield Defence Mercenaries Bearded devils All different kinds
Dis Industry Industry Weapons Bone devils Constructs
Minaurus Exploitation Trade Resources Barbed devils Wererats
Phelegtos Pain Justice Punishment Chain devils Succubi and Incubi
Stygia Memories Graveyard Archives Amnizu Hydroloths
Malbolge Addiction Entertainment Narcotics Erynnies Rakshasas
Maladomini Bureaucracy Education Waste Disposal Horned devils Oozes
Cania Arcana Research Magic Ice devils Frost giants
Nessus Dominion Government Tithe Pit fiends None

Next is a description of some interesting locations to visit on each layer. Most of the locations can be found on the forgotten realms wiki (https://forgottenrealms.fandom.com/wiki/Nine_Hells) or in the posts made by kami1996 . The ones marked with an asterisk are new inventions and I tried to name them as good as possible. If you find some of the names corny or have better ideas, please comment.

Layer Location Purpose Description
Avernus Zariel's Fortress Home of Zariel Giant Flying Fortress
Bel's Forge Home of Bel Volcano
Wandering Emporium Market and Bazar Travels between Avernus and Material Plane
Styx' Watchtower Watchtower Protect Styx and Hells from demons
Stygian Dock Maintenance The flying fortresses/machines need fuel
Various Home of Warlords Infernal War Machines and Fortresses
Dis The Iron Tower Home of Dispater Can be seen everywhere in Dis
Acid Lake and Giant Wall Fortification Acid moat and giant wall surrounds city
Mentiri Prison and Police Criminals get here their control collars
Anivillus* Greatest Factory Factory for largest infernal war machines
Necromunda* Greatest Hive Slaves live and die here, shoving coal in furnace
Skyweb* Calculation center Titivilus and Lilis use it to predict future
Various Bazars and markets Weapons, armours, machines
Minaurus The Sinking City Main City Home of Mammon's Palace and Coin Mint
Mammon's Palace Treasury Deep in under City, covered by swamp
House of Gold* Coin Mint Where the infernal coins are produced
Soul Market* Greatest Market Where everything can be bought, even souls
Blight City* Home of Wererats Connected to many other planes by tunnels
Veku Tree* Giant rotten tree Black resin oozes out and spreads illnesses
Various Giant Excavators Surface Mining, some are rusty and overgrown
Phelegtos Abriymoch Main City Home of Fierna and Belial
Hall of the Righteous* Infernal Court Supreme Court of all hell
Pit of Flame Place of torture Where petitioners and devils are tortured
Jittering Hiter Home of Chain Devils Was once in Minauros, now in Phlegetos
Blackheart* Combat Arena Some are punished to fight to the death
Shriver Soul extraction Purified souls are processed to Stygia/Minauros
Various Small Settlements Hunt down and capture escapees
Stygia Tantlin Main City Build around Tomb of Levistus
Tomb of Levistus Home of Levistus Here Levistus is imprisoned forever
Great Memory* Archives Underwater archives of hell run by Amnizu
Dasperan* Imprisonment Powerful Demons are imprisoned forever
Gloreia* Remembrance Devils can sponsor sculptures to show worth
Exibitar* Art Market Outsiders visit through Styx and trade
Various Small settlements Small towns of people with no memory
Malbolge Ossiea Main City Fortress of Glasya
Hair Forest Labyrinth Surrounds Ossiea
Tower of Pain Punishment Place of pain and joy
The Garden of Delights* Pleasure Be trapped forever
Palace of Splendour* Treasury Take the wrong coin and be transformed
Circque Desolat* Entertainment Circus and freak show
Various Small settlements Addicts indulge their desires
Maladomini Malagard Main City Home of Palace of Filth
Palace of Filth Palace of Baalzebul Covered in excrements, full of treasures
House of Madness* Bureaucracy Try to get permit A38, I dare you
Carnival Eternal Ancient ruin Run-down and grotesque amusement park
Offalion Diplomacy School for hell politics
Grenpoli Treachery School for bargaining with mortals
Toxic Wastes* Landfill Leaking barrels in poisonous swamp
Various Ruins Relicts of ancient great cities
Cania Mephistar Main City Home of Court of Mephistopheles
Court of Mephistopheles Palace of Meph. Built of ice
School of Hellfire Research facility Everything is kept secret, students get killed
Frost Gardens Meeting Ground Mesmerizing and beautiful ice sculptures
Nebulat Home of Ice Devils They try to invent the "plume" to rival hellfire
The Pit Connection to Nessus Guarded by 9999 Ice devils
Various Mining Colonies Looking for frozen Lemures
Nessus Malsheem Main City Largest City in outer planes
Fortress Nessus Home of Asmodeus Government of all hells
Forgotten Lake Styx in Nessus Its existence is surrounded by myth
Tabjari Citadel of copper Contains one of three copies of Pact Primeval
Serpent's Coil Deepest rift Myths say that here sleeps the true Asmodeus
Bensozia's Rest* Mausoleum Here lie the remains of Asmodeus' wife
Various Military camps Millions of devils held in reserve for end times

Now that we have important locations, let's look at the inhabitants. I imagine hell as the opposite of paradise. In Christian mythology, hell is the place furthest away from gods love. It is an awful place because the sins of the devils turn good things bad. Or in other words: the road to hell is paved with good intentions. So I tried to use this idea as much as possible. I imagine that in a parallel world all of the Archdevils could be Archangels. That they could be paragons. But their flaws corrupted them and created hell, where they punish themselves (and others). I also tried to tie their desires and their failings to themes that are related to the layer.
One major difficulty was Fierna and Glasya. They were too similar. Each with overbearing fathers, no real power, promiscuous, had something to do with law and punishment, etc. I tried make them more distinct. Fierna, still a sexy she-devil, is in complete charge of her layer, including her father. She tries to bend the law because everyone is a sinner in her eyes. She is punishment incarnate and demands nothing but total obedience. She will use every tool to break you, including seduction and emotional control. Then she will rebuilt you and you will become her willing slave and maybe one of her favorite pets. Glasya is more about excess and indulgence. She is a rebel by heart and hates her controlling father. She would do anything to piss him off. She wants you to free your mind, to explore your senses in every way. She will never condemn you except when you hold back. She sees it as her duty to fulfill your wishes. And every time she does so, your desires will become more and more extreme.
So, here is a list with the most important devils and citizens of hell. And yes, before you ask, I ate one thesaurus after the other.

Layer Name Race Position Short summary
Avernus Zariel Archdevil Master of Avernus Fallen Angel, hates demons
Haruman Narzugon General of Zariel Followed Zariel voluntarily
Olanthius Death Knight General of Zariel Suicide but was resurrected
Bel Archdevil Second to Zariel Knows what to do but afraid to act
Tiamat Godess God of Dragons Dragons rather fight each other
Arkhan the Cruel Dragonborn Priest of Tiamat Wants to free Tiamat from Avernus
Dis Dispater Archdevil Master of Dis Paranoid Iron Duke
Titilivus Archdevil Second to Dispater Feeds Dispaters paranoia
Lilis Archdevil Consort of Dispater Spymaster with large network
Helob Construct Fabrication Manager Comes from Mechanus
Minaurus Mammon Archdevil Master of Minauros Wants money and Glasya
Focalor Archdevil Second to Mammon Wants Mammon but gets none
Glwa Erinyes Consort of Mammon Wants to replace Glasya but fails
Bael Archdevil General of Mammon Brutally sacrifices his soldiers
Melchon Cambion Head of Soul Market Cheats everyone
Phelegtos Fierna Archdevil Master of Phlegetos Subjugates your body and soul
Cenobar Chain Devil Grand Tormentor Best Torturer of all of Baator
Zapan Pit Fiend Stewart of Fierna Gives Fierna all the attention
Galgub Amnizu Master of Duels Lords over Gladiator Pit
Belial Archdevil Infernal Judge Lusts for Fierna and she uses it
Balan Narzugon Attorney General There is no innocence. Ever.
Gaziel Amnizu Devils Advocate Being guilty is a virtue
Stygia Levistus Archdevil Master of Stygia Imprisoned and has given up
Erridon Alaka Ice Devil Second to Levistus Mind-linked to Levistus
Zanth Amnizu Master of Memory Oversees the Archives
Geryon Archdevil Renegade If I cannot have it, I destroy it
Harchura Ice Devil Artist Makes your statue and kills you
Agares Amnizu Second to Geryon Sides with anyone to be master
Malbolge Glasya Archdevil Master of Malbolge Lady of excess and pleasures
Tartach Archdevil Second to Glasya Likes how Glasya rules
Gerlor Tiefling Consort to Glasya Supplier of drugs; long time associate
Kalha Cambion Master of Ceremony Best parties in all hell
Malagarde Night Hag Is now Malbolge Wanted everything then ate it
Moloch Imp Exiled but came back Listened to Malagarde, twice
Maladomini Baalzebul Archdevil Master of Maladomini Wants so much but does nothing
Lilith Archdevil Consort of Baalzebul Good with numbers
Baftis Erinyes Head of Grenpoli Wants Baalzebul for herself
Neabaz Archdevil Spreader of mandates Wants to make Layer great again
Cania Mephistopheles Archdevil Master of Cania Thinks he knows everything
Baalphegor Archdevil Consort of Mephisto. Thinks she knows something
Quagrem Pit Fiend Head of University Knows Hellfire and kills students
Hutijin Pit Fiend Protector of Cania Thinks Mephistopheles is a god
Bele Narzugon Justicar of Cania Only Law is true, all else flawed
Adonides Ice Devil Steward of Cania Studies the mortal world
Nessus Asmodeus Archdevil Master of all devils Fell and wanted to create Utopia
Bensozia Archdevil Consort of Asmodeus Wanted to help and got killed
Baalberith Pit Fiend Major domo of Palace Wants to please master too much
Adramalech Archdevil Chancellor of Hell Cannot let things be

Layer Archdevil Good at Fails at Because of Results in
Avernus Zariel Conquest Order Wrath Chaos
Haruman Victory Control Indignation Strife
Olanthius Subjugation Discipline Disloyalty Insubordination
Bel Strategy Peace Cowardice War
Tiamat Cunning Unity Distrust Discord
Arkhan the Cruel Plotting Alliance Rage Division
Dis Dispater Fabrication Ingenuity Paranoia Unimaginativeness
Titilivus Calculation Optimism Pedantic Pessimism
Lilis Information Progress Secretiveness Stagnation
Helob Construction Invention Inflexibility Imitation
Minaurus Mammon Trade Love Greed Emptiness
Focalor Negotiation Friendship Moroseness Loneliness
Glwa Exploitation Harmony Appeasement Imbalance
Bael Capitalizing Brotherhood Callousness Malevolence
Melchon Exchange Trust Cheating Distrust
Phelegtos Fierna Manipulation Righteousness Intolerance Depravity
Cenobar Torture Innocence Sadism Immorality
Zapan Punishment Honesty Bigotry Falseness
Galub Censure Purity Cruelty Impurity
Belial Judgement Justice Lust Injustice
Balan Accusation Neutrality Fervour Prejudice
Gaziel Accusation Fairness Solicitude Unfairness
Stygia Levistus Remembrance Freedom Despair Imprisonment
Erridon Alaka Memory Emancipation Fickleness Enslavement
Zanth Honor Independency Inflexibility Dependency
Geryon Fame Forgiveness Envy Vengeance
Harchura Reputation Mercy Loathing Retribution
Agares Glory Hope Arrogance Hopelessness
Malbolge Glasya Diplomacy Satisfaction Rebelliousness Excess
Tartach Tact Happiness Adoration Debauchery
Gerlor Suavity Decency Recklessness Euphoria
Kalha Entertainment Humility Abusiveness Exuberance
Malagarde Trickery Ambition Gluttony Burnout
Moloch Survival Protection Disobedience Exile
Maladomini Baalzebul Administration Creation Sloth Decay
Lilith Accounting Beauty Apathy Filth
Mysdemn Organisation Rebirth Frustration Inefficiency
Baftis Logistics Artistry Correctness Crudeness
Neabaz Proclamation Renewal Resentment Destruction
Cania Mephistopheles Knowledge Enlightenment Hubris Superstition
Baalphegor Intelligence Truth Frustration Delusion
Quagrem Science Education Selfishness Ignorance
Hutijin Lore Faith Infatuation Idolatry
Bele Expertise Believe Stubbornness Disbelieve
Adonides Research Guidance Unimaginative Disorientation
Nessus Asmodeus Supremacy Paradise Faithlessness Hell
Bensozia Sovereignty Utopia Doubt Nightmare
Baalberith Ascendency Perfection Anxiousness Imperfection
Adramalech Domination Excellence Spitefulness Inferiority

Ok, now that this is done, let's go into detail:

Avernus

Avernus is a black waste where rocks, stones and meteors fall like rain from the sky. Huge Craters dominate the landscape. The Styx mixes itself with the blood of the victims and runs like veins through the layer. Zariel rules here and her soldiers are well trained and disciplined. As such, they are highly sought after, be it the lords and gods of other planes or the other lords of the nine. Which is good as she needs all the money she can get to keep the machines of war running. She promises victory, conquest, and martial prowess to her followers. Still, the irony is not lost: Avernus is the only layer not united and fully controlled by their lord. Independent warbands roam the layer in infernal machines and try to carve dukedoms out for themselves. The reason she cannot succeed is her wrath which consumes and blinds her. All she wants is to strike down demons and has no mind for logistics and political intricacies. An former angel herself, she doesn't understand that devils don't want to fight in Baator if they can avoid it. Why risk your immortality in some meat grinder when you can use yugoloths or hags? Of course, devils do what they are ordered. But they stick to the letter not the intention. Hold the position at any cost is a very malleable phrase.
This cowardice stems from Bel, the former duke of Avernus. Sitting in his forge, he thinks of all the things that need to be done, but he is too afraid to act. Even when he was lord of the 1st, he was never really in charge, only tolerated by the Dark Eight, Asmodeus' warmasters. Now he waits for a sign of Asmodeus or anyone else that his time might have come again and he would finally bring peace to Avernus. But to no avail. There is only war.

Dis

Once you follow the large tracks left by the infernal war machines to a cave and step through the portal that connects Avernus to Dis, you see a gigantic city located in the middle of a acid lake, surrounded by impossible high walls. This is the city of Dis. As you step closer, you find yourself suddenly in the middle of its streets. Although some of them are broad enough to fit the war machines, they are lined with impossibly high buildings. And every second they seem to close on you. You feel a claustrophibic dread between these gigantic structures that seem to be designed by brutal architects with a weird sense of beauty but none for scale. You try to look up but you get dizzy as you see that the tops are lost in the smog clouds that hang in the air. It smells of burned coal and demolition waste. The dust makes it nearly impossible to breath. From time to time acidic rain clears the sky and burns the flesh of everyone that doesn't take cover. Then you glimpse the eternally burning exhausts of innumerable furnaces and factories, where not only the weapons for the blood war are forged but also the gigantic infernal war machines are created. These are technological marvels that rival those of Mechanus and are overseen by one of its children, a construct named Helob.
In this strangely calculated realm, everything bows to the iron rule of Dispater. He sends legions of his constructs that resemble metal skeletons into the streets. Accompanied by flying sensors and commanded by loyal bone-devils, they search for any sign of disobedience. Paranoid, he doesn't trust anyone but his automatons and his most loyal devils. For Dispater, Flesh is weak. Steel is strong. While he upgrades his underlings with artificial limbs, those that have broken his laws are implanted pain chips and thrown in the bellies of the factories, where they shovel coal to fire the hungry furnaces. Dispater dreams of the perfect city, of innovation, progress and scientific discoveries. So he takes the greatest engineers and the best inventors that the mortal planes have to offer and uses them for his purposes. But the paranoia runs deep in his veins. They could think of a way to trick him. So they must be closely watched. They must be controlled. Tightly. Failure is not accepted. A tragedy, for free thinking and the ability to make mistakes is the basis for every research and innovation, the things he craves so much. He wants others to marvel at his achievements. But instead, they laugh at him. Or at least, that is what he thinks. For Dispater feels every friendly jab as a deep burn. So he retires in solitude and barricades himself behind iron gates and metal walls.
Here, Titivlus feeds his paranoia. This manipulative fiend creates conflicts that wouldn't even exist to show that he is the only one able to solve them. Lilis, Dispaters consort and head of the greatest spy-network in hell, knows of these machinations. She tries to warn Dispater regularly, but has lost a lot of good-will recently when she couldn't predict the Hag Countess' demise and Glasya's promotion.

Minaurus

Contrasting the artificiality of Dis is the nature of Minaurus. The layer is covered in giant swamps and bogs surrounded by impassable thicket and jungles. Undead or sick animals roam under rotten trees and attack intruders that have not already been consumed by flesh eating plants. Here, Mammon reigns supreme, the archdevil of wealth and greed. Deep at his core, he yearns for love and affection. Once, he had hoped that Glasya might fill his internal void. Glwa, Mammons newest cosort, who looks exactly like Glasya, tries her best to comfort him but she is too eager. She always wants to please him, which just annoys Mammon to no end. Also Focalor, his second in command, is unusually loyal to his master and seeks nothing but his companionship. But Mammon has long been blinded by the radiance of gold. Mammon's sole interest left is the search for material wealth. He seeks to possess all the coins, jewels, art, and magic items in existence. He even exchanges souls for riches. Then, deep within his palace in his private treasury, he buries them so that no other might ever enjoy their beauty. And his layer is the same. Below, under all the fiendish and deadly nature, lie resources of unknown wealth: coal, oil, metals, gemstones of every kind and size can be found. But Minaurus doesn't let you get them. Plants regrow at an alarming rate and cover up your progress. Razor-sharp hail will tear your flesh from your bones or destroy your digging machines. Many have tried to access the wealth below but only one constantly manages to succeed: Dispaters engines, for the Iron City hungers! Giant Machines with pumps and flamethrowers drink the swamps and burn the plants while colossal drills tear massive wounds in the layers crust. But do not worry, Mammon gets his fair share. But one must be careful. If something breaks and the engines stop, nature is taking its revenge. So is the layer littered with carcasses of these colossal excavators, half swallowed by the moors.
But Minaurus is not only a place of nature. In the middle of the largest swamp, fixed by massive chains to surrounding trees is the city of Minaurus. There, the coin mint is located and the largest Bazaar of all the lower planes. At the Soul market, lead by Melchon, everything can be bought for gold: slaves but especially souls. As long as you pay Mammon first. Rumors are that there exists a group of wererats that live deep within Minaurus under the protection of Mammon. These vermin of the planes burrow tunnels from their city of blight through the astral sea and ambush all the planes that they may reach. Their goal is to get all the valuables they can get and trade it for souls. Why they need the souls is not quite clear. But maybe this is just a myth.

Phlegetos

This is the layer of eternal damnation, of fire and brimstone, of pain and punishment. Here, the souls of those petitioners are brought that do not follow the lawful evil ideals. They are tortured till only obedience and hate remain. Only then are they thrown into the Styx to forget every memory they ever possessed. Later they leave the river on their assigned plane, reborn as lemures. While the torture is not really necessary, it increases the quality of the product and the patrons, with whom these doomed individuals signed their contracts, persist on this service. Driven by zealotry, Cenobar and his Chain Devils from the Jingling Hiter enjoy their terrible duty. They relish the cries of the tormented and think of new ways to hurt their victims. But punishment is not reserved for mortals. Also devils that broke the law need correction. The severity of their sentence is decided by Belial, the infernal judge, who knows the laws of devils and the planes better than any being except Asmodeus. Advised by Balan and Gaziel, he decides about demotions, exile, torture, death, or the worst of all punishments: the deletion of their achievements from the records of Stygia. Because devils might get killed, but if they are also forgotten, then they are truly dead.
Like all other Archdevils, also Belial falls victim to his sin, his lust. It is so easy to abuse your position to sentence some a little less than others for a certain price. Especially those of beauty. And the most beautiful is his own daughter, Fierna. Oh, and she knows. Grace made flesh, she uses her advantage every time they meet. She loves how Belial falls victim to her games and how easy she can manipulate the old devil to get every one of her wishes. But her wishes are humble. She only wants utter devotion from everyone. For her, everyone is a sinner and needs to be punished. There is no innocence, only degrees of guilt. But don't worry, she knows how to redeem yourself. Like the puppies that surround her throne. Kept at a leash, they battle each other to be the first to fulfill the wishes she never even uttered. Once they might have been devils or mortals. It doesn't matter. They belong to her now. Like you will. Once she has broken you. First comes the pain. You try to oppose it. There is still hope, isn't there? A friendly voice in the night? A key, just out of reach? And then there is the opportunity. You grab the key, open the door. And you find yourself in the next torture chamber where chain devils already wait for you. And you realize that the friendly voice was one of the jailers all along.

Stygia

The river Styx erases the memories of all that drink from him. And nowhere in the nine hells is its magic as strong as in the great ocean of Stygia. It is hard to concentrate and to remember why you came here. Quiet and silent, the layer is filled with a special kind of melancholy. A feeling of hopelessness with no way out. How easy it would be to end it all, to fall into the dark depths and forget that you ever were. Drown your sorrows. Escape it all. But there is no escape for Levistus, the eternally imprisoned. He stands motionless deep in his block of ice with no change of salvation. Once he envied all others for their freedom. But this is gone. There is nothing to hope for. There is just despair. Sometimes he hears minions of Geryon trying to break through the ice and failing. The envy that once tortured Levistus is now Geryon's companion. It sits so deep that he is jealous of one that has lost everything but his life. And Geryon is set on taking even that. He would rather destroy Stygia then bow to Levistus. If only he knew how much Levistus wants him to succeed. How the frozen lord wished that Geryon could end him. He seeks nothing more then to finally feel the sweet embrace of death. But this will never be, so decreed it Asmodeus. All that is left to the lord of Stygia is the past. Once he was a great leader, then came the betrayal and the murder of Asmodeus' wife. With his eidic memory he lives through all of his choices. The only respite are his games. Tasked with granting mortals a way of escape their certain doom, he sometimes takes grim pleasure in trapping them first. He lures adventurers with the promise of treasures to his icy jail where they will be frozen. Then they can choose: sign his contract or stay forever. But these are not the only prisoners of the great iceberg of Tantlin. Deep below there is Dasperan, where the most dangerous foes of Baator are held. Mighty demons that must not be killed, else they are reborn in the Abyss. Kept by chains forged in the fires of Phlegetos and bathed by the magic waters of the Styx, their body and mind shall be trapped for eternity.
It is said that at the bottom of the Styx you can find all the memories that it took away. In case of Stygia this might be true. Amnizu, the Styx devils, are immune to its touch. With the help of Hydroloths, they built giant floating structures deep within the ocean. There, large archives of all the signed contracts and of all the deeds and misdeeds of the devils, living and dead, are collected. Also, all available knowledge of their enemies or the mortals planes is stored here. This is the great Memory of Baator. To gain entry is nearly impossible. To gain access to the files, an application form has to be sent to Maladomini and signed. Next, Amnizu will copy the documents and blacken all confidential information before transporting it to the surface. Only then is it possible to view the information. But information is power and a reason why devils from other layers must visit this place every once in a while. And when they visit, they have no choice but to see the great monuments placed on the Gloreia. Located at the entry of Tantlin and overseen by Harchura, devils might be allowed to sponsor a statue sculptured after their own liking to place it there. To qualify for this honor, they must have proven themselves by accomplishing noteworthy deeds. Some of the memorials are made of cheap ice that will soon melt, some are made of more resistant materials. Wood, clay, gold, marble or steel are often used but the richest devils may use diamond, which will last forever. Created by the best artists from different planes, these sculptures are monuments to the achievement of their sponsors. For devils might fear death, but the statues will persist. No one may destroy or desecrate them, except Belial decrees it.

Malbolge

When you first set foot on this layer, you will be confused. Expecting a layer filled with dread, you instead found something that reminds you of the fields of Elysium. Rivers made of milk and honey flow between lush green fields where baked chickens run. Voluptous beauties embrace you and present fountains of wine and beer. What a welcome distraction. Especially now that you realize how tired and hungry you actually are. So, you might as well try one of the presented meals or drinks. Or play a game of cards? Test your luck on a slot machine? Where is the harm. Bliss lances through your body and you experience unknown happiness. You need more. And while you continue, the magic slowly fades and the true face of Malbolge is revealed.
Because once, the Moloch ruled this layer. Back then, it was lifeless desert where three suns burned the flesh while hunger and thirst drove its inhabitants to madness. The only source of food were other creatures and all water brought to Malbolge instantly vaporized in the heat. A pitty, because lemures can only hatch from the styx. No matter how many souls Moloch gathered, the birth-rate of lemures remained too low. So he asked his consort, the hag countess Malagard, for advise. She created bags of unholy flesh that would keep the water safe. Finally, lemures were able to grow in large numbers. But as new devils hatched, the citizens of Malbolge realized the captivating taste of their cocoons. Eventually, Moloch was exiled when Malagard advised him to defy Asmodeus and she became the new ruler of the layer. She had always been ambitous and Moloch's demise was long planned. But to rule the layer was not enough. She wanted more. Already addicted to the taste of the cocoons, she wondered if the lemures might taste the same. So she started to consume. Petitioners, devils, mortals. Her hunger was overwhelming, only amplified by the layers nature. She absorbed more and more while cancerous tumors and abscesses started to grow uncontrollably.
Today, it is not quite clear were the hag begins and the layer starts. Flesh and skin cover the earth that once was rock, teeth and nails grow at random spots and clusters of hair act as foliage. Eyes without eyelids follow your every step while ears growing everywhere listen. But the worst thing on this horrible layer are the devils and petitioners alike. Bloated figures, half fused to the layer, they eat the flesh, suck on teats and nipples, celebrate lustful orgies and drink rancid smelling pools of secretions while frolicking blissfully. For every new sensation is a new high. But the higher you are the more dulled your senses become. Strange artists form the flesh of their victims as if it was clay, always dissapointed as soon as they finish. They claw their own eyes out because the colors they once saw barely register now. Or they rip their tongoues out, now that they have lost all taste. Those that gamble always win but never succeed. This is the layer of addiction.
And in the middle of it lives Glasya, daughter of Asmodeus. She has her chambers in a gigantic skull surrounded by walls of bone. Together with her Steward Tartach and her associates from old, Gerlor and Kalha, she looks down on her subjects lovingly. How beautiful they are, the distorted and writhing bodies who scream in extasy and agony alike. In her realm, everyone is welcome and no one will be judged. Hierarchies only exist to serve the citizens. May they lose themselves in their pleasures until only bliss remains. Know that you will ever be alone again. For all are one. And all are Malbolge.

Maladomini

Once it was the crown jewel of all the layers. A place of ambition and pride. Still, Baalzebul was not content. He wanted more. But perfection is unattainable. The more he pressed, the less motivated his subjects became. They knew that no matter how good their work, they had to redo it all tomorrow. So why try. And they gave in to sloth. What you can do today, you can easily do whenever. Now the layer is a disgusting place full of ruins and filth. The stench of excrement fills the air and stirges fly around in swarms. It is the dumpster of the layers. They pay a high price to unload all their waste into Maladomini. And it would be filled to the brink if not for the layer above. Huge tentacles from Malbolge suck up what they can get to sustain its cancerous life.
Maladomini is home of the Grenpoli, where Baftis and her officiers teach the devils how to deal with mortals, while in Offalion the politics of the nine hells are taught. The capital of the layer is Malagard. It consists of labyrinthian structures that deny the laws of physics. Möbius bands connect towers, doors in the ceiling lead to the floor below while water constantly runs up and rooms exhibit angles that cannot exist. This is the home of the adminstration and bureaucracy of the nine hells, the domain of Lilith and her legion of lazy horned devils. They are in charge of applications and forms, of accounts and numbers. They issue permits and count the souls. But there is no art, no beauty, no creativity or efficiency, and, most of all, no hurry. They stick to regulations and rules, without reason or rhyme, unbending and unrelenting. And Baalzebul? The years have not been kind to him. Transformed into a giant slug as punishment during the reckoning, he rarely leaves his Palace of Filth and revels in his hate. He plans his revenge on the other lords and especially Asmodeus. And how to finally regain his honor! But for that, he would have to move. Or do something. Which, lets face it, is really exhausting. Maybe tomorrow. Or, you know, whatever.

Cania

The air is thin and hard to breath. Freezing cold fills your lungs while you stare in the white-out in front of you. Below you snow, above you white sky, razor-sharp ice crystals blow into your face and no amount of clothing can remove the feeling of numbness that crawls under your skin. Welcome to Cania. Miles deep glaciers on top of giant mountains ranges cover this layer. It is so cold that every source of water freezes. Even the Styx is frozen. So it is impossible for the Lemures to reach the river bank. Instead, the get covered by even more ice. So, Mephistopheles, the Lord of this layer, has to employ harvesting companies. In small towns, located in the middle of nowhere, they search for hidden veins of the river. They try to reach them with heated picks and axes. Some of the bigger companies even employ mechanical machines from Dis. The frozen lemures are then often brought to the capital Mephistar by frost giant and goliath tribes. The work is laborious but very well paid. For the Lord of Cania does not lack in wealth.
His arcane research is well known even beyond the borders of the Nine Hells. He only seeks the souls of the most powerful mortals: sorcerers, magicians, wizards, warlocks. His goal is to uncover all that is hidden, he searches for enlightenment and the truth beyond. Since ancient times, he considers himself the most intelligent of all devils, so who else might unravel the last mysteries of the cosmos? If not him, who else would be the chosen one? He was born to lead! It is pure circumstance that Asmodeus is still in charge. Asmodeus, he is nothing compared to the almighty wielder of Hellfire and the best Baator ever had to offer! Yes, it is hubris that has taken its hold in mighty Mephistopheles. He dreams of grandeur but is unable to see his faults. His pride is his undoing in every single plot against his master. And Asmodeus is quite entertained.

Nessus

If Cania resembles the highest mountain ranges on the mortal realms, Nessus represents the deepest pits. Hot and humid, the place stinks of rust and stale water. Made of limestone, a cragged surface surrounds the pit where, according to legend, Asmodeus fell from the heavens. Today, there is a huge hollowed-out Stalagmite, the mighty Citadel of Malsheem that serves as the seat of Government to the Nine Hells. Run by Pit fiends, a non-devil is a very rare sight. Only with special allowance by the Lord of the Devils himself, are such creatures welcomed on the layers unholy surface. Asmodeus, whos amibition is so far above the others. He is the dark paragon for every devil. But not only them.
When the mortals still dwelt in darkness, he alone took pity. Once an angel called the lightbringer, he explained to them the true nature of the gods. His message was one of self-reliance, of free will and independence. He believed that once the mortals were enlightened, they would go and create the perfect world, free from the shakles of the gods. Free from consequences, the mortals turned on each other and the kingdoms fell, as did the angel. Now calling himself Asmodeus, he blamed the mortals, not his teachings, for the failure. For him, punishment was the only solution and the pact primeaval was signed.
Now, he has become a god himself. The god of Heresy. The god of Unbelief. The god of Atheism. He is a false idol to his worshippers, who do not believe but instead are bound by contracts. And still, he is unable to see the truth, blind to a simple realization: there can be no paradise without faith. People need to believe in something more than themselves. And an angel even moreso. This was the original sin that brought him down to Baator and which can never be forgiven. Like all the other Archdevils and Lords of the layers, Asmodeus is not the jailer, he is just the most powerful prisoner. And it is his sin of faithlessness that will forever bind him here.
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